Jump to content
  • 0

MVC2 Training Stage by Exshadow error?


Drakenstorms

Question

9 answers to this question

Recommended Posts

  • 0

this is the logo.def

 
; This storyboard uses several scenes
 
[info]
localcoord = 850,480
 
[sceneDef]
spr = logo.sff
 
;------------------------------------
;About Hatsune Miku: Project MUGEN extend
;This scene informs the player about the motif
[scene 0]
fadein.time = 15
fadein.col = 0,0,0
fadeout.time = 15
fadeout.col = 0,0,0
; BG
bg.name = BG0         ;Name of BG to show (no spaces allowed)
; Total time
end.time = 500
 
bgm = 
bgm.loop = 0
;------------------------------------
;About Hatsune Miku: Project MUGEN extend
;Note: the name for this BG must correspond to the value of bg.name in
;      Scene 0. For example, if you used "Scene0bg" instead of "BG0" for
;      bg.name, then the background definition group name should be
;      [scene0bgDef].
[bG0Def]
 
[bG0 Text]
type = normal
spriteno = 0,1
mask = 0
 
;------------------------------------
;Logos
[scene 1]
; Fade
fadein.time = 10
fadein.col = 0,0,0
fadeout.time = 15
fadeout.col = 255,255,255
; Screen color
clearcolor = 255,255,255
; Overlay Anims (from 0 to 9)
layerall.pos = 425,0  ;Default position for all layers
layer0.offset = 0,0
layer0.anim =  0      ;Anim action number
; Total time
end.time = 350
;------------------------------------
[begin Action 0]
0,0,0,0,15
1,0,0,0,1,,AS50D256
1,0,0,0,1,,AS60D250
1,0,0,0,1,,AS70D240
1,0,0,0,1,,AS80D230
1,0,0,0,1,,AS90D220
1,0,0,0,1,,AS100D210
1,0,0,0,1,,AS110D200
1,0,0,0,1,,AS120D190
1,0,0,0,1,,AS130D180
1,0,0,0,1,,AS140D170
1,0,0,0,1,,AS150D160
1,0,0,0,1,,AS160D150
1,0,0,0,170
1,0,0,0,1,,AS160D150
1,0,0,0,1,,AS150D160
1,0,0,0,1,,AS140D170
1,0,0,0,1,,AS130D180
1,0,0,0,1,,AS120D190
1,0,0,0,1,,AS110D200
1,0,0,0,1,,AS100D210
1,0,0,0,1,,AS90D220
1,0,0,0,1,,AS80D230
1,0,0,0,1,,AS70D240
1,0,0,0,1,,AS60D250
1,0,0,0,1,,AS50D256
0,0,0,0,10
1,1,0,0,1,,AS50D256
1,1,0,0,1,,AS60D250
1,1,0,0,1,,AS70D240
1,1,0,0,1,,AS80D230
1,1,0,0,1,,AS90D220
1,1,0,0,1,,AS100D210
1,1,0,0,1,,AS110D200
1,1,0,0,1,,AS120D190
1,1,0,0,1,,AS130D180
1,1,0,0,1,,AS140D170
1,1,0,0,1,,AS150D160
1,1,0,0,1,,AS160D150
1,1,0,0,170
1,1,0,0,1,,AS160D150
1,1,0,0,1,,AS150D160
1,1,0,0,1,,AS140D170
1,1,0,0,1,,AS130D180
1,1,0,0,1,,AS120D190
1,1,0,0,1,,AS110D200
1,1,0,0,1,,AS100D210
1,1,0,0,1,,AS90D220
1,1,0,0,1,,AS80D230
1,1,0,0,1,,AS70D240
1,1,0,0,1,,AS60D250
1,1,0,0,400,,AS50D256
Link to comment
Share on other sites

  • 0

Stage.def

;--------------------------------------------------------
[info]
Name = "Marvel vs Capcom2 Training Room"
Author = Shwa & ExShadow
 
[Camera]
startx = 0
starty = 0
boundleft = -1650
boundright = 1650
boundhigh = -306
boundlow = 0
verticalfollow = .95
floortension = 60
tension = 100
 
;--------------------------------------------------------
[PlayerInfo]
;--- Player 1 ---
p1startx = -140          ;Starting x coordinates
p1starty = 0            ;Starting y coordinates
p1facing = 1            ;Direction player faces: 1=right, -1=left
 
;--- Player 2 ---
p2startx = 140
p2starty = 0
p2facing = -1
 
;--- Common ---
 ;Don't change these values.
leftbound  = -2000 ;Left bound (x-movement)
rightbound = 2000 ;Right bound
topbound  =  0     ;Top bound (z-movement)
botbound  =  0     ;Bottom bound
 
;--------------------------------------------------------
[scaling]
topz     = 0       ;Top z-coordinate for scaling
botz     = 50      ;Bottom z-coordinate for scaling
topscale = 1       ;Scale to use at top
botscale = 1.2     ;Scale to use at bottom
 
;--------------------------------------------------------
[bound]
screenleft = 25    ;Dist from left of screen that player can move to
screenright = 25   ;Right edge
 
;--------------------------------------------------------
[stageInfo]
zoffset = 434
autoturn = 1
resetBG = 0
localcoord = 640,480
 
;--------------------------------------------------------
[shadow]
color = 0,0,0
yscale = .3
 
 ;Set to 1 to draw "reflection" shadows. Defaults to 0.
reflect = 0
 
;--------------------------------------------------------
[Music]
bgmusic = ;sound/MVC3training.mp3
bgmvolume = ;180
;--------------------------------------------------------
;Main background definition
[bGdef]
spr = stages/XX'SHWA'MVC2'TRAINING'SHWA'XX.sff
debugbg = 0
 
[bG Black]
type  = normal
spriteno = 0,0
start = 0, 0
delta = 0,0
layerno = 0
 
[bG Floor] 
type  = parallax
spriteno = 1,10
start = 162.5,360
delta = .28, .60
tile = 1, 0
width = 65, 330
yscalestart = 100
yscaledelta = .4000
layerno = 0
 
[bG Dome]
type  =  parallax
spriteno = 2, 0
start = 0,-330
delta = .62,1.08
zoomdelta = 0,0
xscale = 5,2
yscalestart = 100
yscaledelta = -.0850
mask = 1
layerno = 0
Link to comment
Share on other sites

  • 0

The SFF file name on the DEF file is wrong.

 

when you download it comes wrong:

 

Okey just open the stage DEF file and look for this part:

 

;Main background definition
[bGdef]
spr = stages/XX'SHWA'MVC2'TRAINING'SHWA'XX.sff
 
You just need to change the "spr" name to the current one which in this case is:
 
;Main background definition
[bGdef]
spr = stages/XX'MVC2'TRAINING'XX.sff

 

Save and should work.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...