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HALE R@CE CAES@R

Haohmaru by R@CE AKIR@

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Haohmaru
 
Get the version with no color loss on FX & also 
Get the version with FX matching palette herehttps://onedrive.live.com/redir?resid=A3DA5D9E084F7896%21108
 
Note 1: For Mugen 1.0 or Higher only
 
Note 2: This is not an accurate Haohmaru whatsoever, it is a custom version of him that takes some elements he had in previous games and also adds something new as well.
 
Note 3: Check the config file to see changes that can be made into the character. 

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Looks pretty fun. Something about the LV3 irks me but i can't explain it (the red one)

 

Would you ever consider adding a Rasetsumaru Mode to him, out of curiosity?

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Do you have a template or something? Cause this feels like it came out really fast (Like a few weeks after Laurence). Will test this one out asap.

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Wow R@ce, what a pleasant surprise to see another release by you, especially when considering that your Laurence was released less than a week ago. Are you intending on making this a habit?

 

Not that I would mind as your creations are always top-notch in my book, no matter how long or how short we have to wait for them! :goodmood:

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Do you have a template or something?

 

He said at Guild that he have him already made sometime ago before Laurence.

 

Best Haoumaru yes and is no exageration.

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Best Haoumaru yes and is no exageration.

Agreed. :)

 

https://www.youtube.com/watch?v=WlytVo8w1Cs

 

Just a vid for showing up. Thanks for this great work R@CE

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HAOHMARU UPDATED 6/20/14
 
-Changed the his D,DF,F,x2 PK Lvl3 super's name to the right one, Tenha Seiou Zan, along with the super text too
-Added another super move, the real Tenha Danku Retsu Zan
-Fixed projectile cropping on 1.1 with screen zooming out
-Fixed infinite on Ougi Senpu Retsu Zan. I can only hit p2 with it only 2 times now.
-Fixed infinite on Ougi Kogetsu Zan
-Adjusted Hard Air Punch spark 
-Fixed his the velset on his roll, so now it looks like it should
-Put his Ougi Senpu Retsu Zan SFX in a channel so now it doesn't drag on when it hits p2
-Added the missing sound on one of his intros

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HAOHMARU UPDATED AGAIN 6/20/14

 

-Fixed air velocity on Ougi Senpu Retsu Zan to be lower to avoid possible infinite after using EX version to normal version

-Adjusted Max Tenha Danku Retsu Zan from only taking -1000 worth of power to -2000

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I think hes just one of those people that puts "XD" on the end of everything that surprises them not really laughing at you race take it easy dude.

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Updates are good and necessary.

 

And my old Math. tutor told me, "all computer software is beta".  Just look at those M$ Windows updates.......

 

Updates by the author himself/herself/itself only mean he/she/it cares.

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I'm glad you all think said that because I have another for you hahahahaa!


HAOHMARU UPDATED 6/22/14

 

-Made one of his FX of Tenha Seiou Zan  Super Highres and added it to his sprites
-Coded the missing start up FX to his Tenha Seiou Zan

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HAOHMARU UPDATED 6/26/14

 

-Finally fixed infinite starter with EX Ougi Senpu Retsu Zan. Now you can't keep hitting p2 with these over and over

-Changed group number so now the text for Tenha Danku Retsu Zan is shown

-Tweaked Tenha Danku Retsu Zan so now you can combo into it from Raging Ougi Senpu Retsu Zan properly without it missing or the move continuing on after p2 has been knocked away

-Added new palettes made by Memo

-Added a palette with group number 1 index 0 to fix the palette bug that was present in characters in this style

-Turned up the volume on the intros and winposes

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HAOHMARU UPDATED 7/14/14

 

-Fixed Turns Intro so that it plays the right way

-Added separate download in  the 1st post for those who wanted my Haohmaru's FX to match the palette

-Added 8 more palettes to go with the version that has Haohmaru's FX matching the palette

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For the matching palette, does this mean that whatever color the player select for Haohmaru, his fx will have similar color based on that palette? For example, I select Haohmaru in green, does his FXs are also green in color?

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