Jump to content
  • 0

Win Pose doesn't finish.


Flowering Knight

Question

I'm creating a win pose for my character, but for some reason the match fades out before it even finishes.

 

Here's the code if it helps:

 

 

[statedef 183]

type = S

ctrl = 0

anim = 183

velset = 0,0

 

[state 183, 1]

type = NotHitBy

trigger1 = 1

value = SCA

time = 1

 

[state 0, PlaySnd]

type = PlaySnd

trigger1 = animelem = 1

value = S300,10

 

[state 0, AssertSpecial]

type = AssertSpecial

trigger1 = animelem = 1

flag = nomusic

 

Link to comment
Share on other sites

2 answers to this question

Recommended Posts

  • 0

[state 183,lol]

type=assertspecial

trigger1=animelem<(insertlastframenumberhere)

flag=roundnotover

 

 

Or you could use time<something as your trigger.  Whatever works.

 

Tried it, doesn't seem to do anything.

 

EDIT: Used a helper with this state, ended up working.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...