Kazagami Posted April 8, 2014 Share Posted April 8, 2014 http://network.mugenguild.com/balthazar/char_davidbell.html I know it's intended but i feel kinda annoyed with the huge fog and blue overlay. Not to mention it made this character laggy when i run it. I've managed to remove the fog, any help on removing the blue overlay will be appreciated. Link to comment Share on other sites More sharing options...
0 Werewood Posted April 8, 2014 Share Posted April 8, 2014 In davidbell.cns, under [statedef -2], look for these lines: [state 0, Helper] type = Helper trigger1 = alive trigger1 = !numhelper(950) trigger1 = stateno != 189 helpertype = normal name = "Atmosphere" ID = 950 stateno = 950 pos = 0,0 postype = p1 facing = 1 ownpal = 1 ;supermovetime = 65535 ;pausemovetime = 65535 ignorehitpause = 1 This Helper sctrl contains all the fog and blue overlay thingy. You may disable the whole "Atmosphere" by removing these lines, or change "type = Helper" to "type = null;Helper": Link to comment Share on other sites More sharing options...
0 PlasmoidThunder Posted April 8, 2014 Share Posted April 8, 2014 It'd probably be best to ask the creator(s) of the character. Link to comment Share on other sites More sharing options...
0 Ryon Posted April 8, 2014 Share Posted April 8, 2014 I actually like it. One of the alternative ways to remove it. is literally to open up the characters SFF. and remove the sprites (group 950) Kazagami 1 Link to comment Share on other sites More sharing options...
0 Kazagami Posted April 8, 2014 Author Share Posted April 8, 2014 Thanks guys =v= Link to comment Share on other sites More sharing options...
0 Ryon Posted April 8, 2014 Share Posted April 8, 2014 it looks like he is about to run the bull butler down LOL Link to comment Share on other sites More sharing options...
0 Kazagami Posted April 9, 2014 Author Share Posted April 9, 2014 Kinda offtopic but i want to confirm something that i've figured out, about why some characters lag even though they're not kinda high in graphic. Miku Hatsune by Yu-Toharu as example, compared to Ares by Seraph Ares (which is f'n high in fancy effects), the latter is running more smoothly in my end. Was it the helper code(s) that made them lag? Link to comment Share on other sites More sharing options...
0 PlasmoidThunder Posted April 9, 2014 Share Posted April 9, 2014 I always though it was because Hatsune Miku had several thousand sprites. But yeah, it could be a helper thing. Kazagami 1 Link to comment Share on other sites More sharing options...
Question
Kazagami
http://network.mugenguild.com/balthazar/char_davidbell.html
I know it's intended but i feel kinda annoyed with the huge fog and blue overlay. Not to mention it made this character laggy when i run it.
I've managed to remove the fog, any help on removing the blue overlay will be appreciated.
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