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Shanghai Doll W.I.P (UP for BETA!)


RoySquadRocks

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Another MUGEN Character from Touhou Project I'm working on and she will be released on Spring 2014!

Beta download now removed! She will be released as a full version on April 18th!!

xqfy.png

https://www.youtube.com/watch?v=OXFVCp-BLDI

Feedback will be ACCEPTED when she's fully RELEASED in APRIL!

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That's because she's controlling every Touhou character in this battle!! LOL XD

or maybe she cant fight by herself :p

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  • A good ton of her normals have 0 recovery frames, which not only render them unpunishable, but also absurdly high frame advantages as well (+11 on hit for her 5y, for example), which lead to...
  • Infinites. Tons of them, including, though certainly not limited to:
    • 5x -> 5y
    • 5x -> 5y -> 5c
    • 5b
    • 5c
    • 5a -> 5y
    • j.5b
  • 5a -> 5b in corner causes 5b to whiff.
  • While not an infinite, j.5z can lock an opponent in the corner indefinitely on hit, especially since it can cancel into itself.
  • Speaking of j.5z, it can do up to 247 damage just by mashing the button, which is absurd for a normal.
  • j.5x can be spammed almost infinitely on an airborne opponent for up to 120ish damage.
  • She seems to get power back way too quickly. Her 236a (Spinnin About), for example, gives her a total of 223 power on hit, 175 on block, and 130 on whiff. This leads to her easily spam her supers with impunity.
  • 236y (Komachi Twirl) has only 1 frame of recovery, but shes completely invincible during said recovery. The move also has a ridiculous frame advantage of +15 on block. If you cancel anything into this, you pretty much have an infinite blockstring that whittles the opponent down with chip damage until KO or time over. In fact, the Komachi Twirl is an infinite blockstring by itself since it only has 5 frame startup.
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  • A good ton of her normals have 0 recovery frames, which not only render them unpunishable, but also absurdly high frame advantages as well (+11 on hit for her 5y, for example), which lead to...
  • Infinites. Tons of them, including, though certainly not limited to:
    • 5x -> 5y
    • 5x -> 5y -> 5c
    • 5b
    • 5c
    • 5a -> 5y
    • j.5b
  • 5a -> 5b in corner causes 5b to whiff.
  • While not an infinite, j.5z can lock an opponent in the corner indefinitely on hit, especially since it can cancel into itself.
  • Speaking of j.5z, it can do up to 247 damage just by mashing the button, which is absurd for a normal.
  • j.5x can be spammed almost infinitely on an airborne opponent for up to 120ish damage.
  • She seems to get power back way too quickly. Her 236a (Spinnin About), for example, gives her a total of 223 power on hit, 175 on block, and 130 on whiff. This leads to her easily spam her supers with impunity.
  • 236y (Komachi Twirl) has only 1 frame of recovery, but shes completely invincible during said recovery. The move also has a ridiculous frame advantage of +15 on block. If you cancel anything into this, you pretty much have an infinite blockstring that whittles the opponent down with chip damage until KO or time over. In fact, the Komachi Twirl is an infinite blockstring by itself since it only has 5 frame startup.

 

Feedback will be accepted when a full release comes in April.

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