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Demon's crest Flame Lord Sprite Sheet resized x4 and cleansed


Zephyr

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FlameLord4x_zpsba029f87.png?t=1390091530

 

Since this chars in this game are small I have resized and cleansed the Sprite Sheets by

Lord Zymeth http://www.spriters-resource.com/snes/demonscrest/sheet/13680/

from the game "Demon's crest" the Boss Flame Lord to a 4 times bigger size with reduced pixelation.

1892 x 1412 as .png

 

Here as download:

http://www.sendspace.com/file/6h5gi5

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hey Zeph have you tried converting these sprites for mugen?

 

 the way they are now, they can not be used properly.

 

all of the sprites have a PURPLE outline.

which does not look good in mugen.

 

thats why you don't filter anything, it leaves a outline. unless your willing to clean it up for everyone as well.

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hey Zeph have you tried converting these sprites for mugen?

 

 the way they are now, they can not be used properly.

 

all of the sprites have a PURPLE outline.

which does not look good in mugen.

 

thats why you don't filter anything, it leaves a outline. unless your willing to clean it up for everyone as well.

Actually I was willing to do as much work to ease the creators work, I also have cut out from IDRAW

for the non enhanced sprites from GOD/Master from Actraiser2 in the Zephyr WIP Post in past, in the hope

I could safe the time for the creator and may motivate one to do the creation skipping the cutting

process, so that only inserting and coding would be the work.

I also did this with all the chars I made in the past to include all the direct usable sprites

in the hope someone with skill may put the hands on it- if this person is not satiesfied and edit it.

 

 

Since I saw Omegapsycho has created Ovonuvu , Somulu and Ultimate Phalanx and Dark Ruler

would do SNES Bosses from Cadillac and Dinosaurs and other bosses,

I got the motivation to do making correct size to fight normal sized characters as I like the idea by

Xasor to make normal size One Piece Characters(which obviously seem to come to the present taste of this

age and audience, I also like to watch One Piece).

 

I do have edit stage edits for resized Bosses with triple size like Ceberus from Castlevania and Somulu

as I use a 1340x1000 in a 1680x1050 Screen, zoom is not present but a Ryu against a Somulu with look from above 

is a pretty boss where one can hide below the head and definitv kill a CPU fast when he just run back and fourth- but you know the pixel, oh the pixels.

I saw then that Lord Zymeth has now complete Spritesheets for each char for Demon Crest which fueled my motivation.

I also saw Illusionista what he can do with little sprite in his char Summon Demon.

I was asking me what they would do if they have big sprites.

 

I have no idea about sprite work as it is new to me.

 

I spend hours to remove the black lines after resize and white grey mix blurred outlines and I do not know how to use Paint.Net to make it useable and convert it into 256 Colours.

You teached in your youtube tutorial in Corel Paint, but the trial had been running out and I do not like to register each time when I download a new version to bringconvert it into the right colour mode sprite sheet.

 

I think the purple outline happens from the converting into 256 colour, only my guess..... still not know what background I should choose so that his outline does not happen.

The orginal sheet can be used in normal plain paint and filling the purple colour, with white or something else.

You can be sure that I had been sitting there and removed each pixel around each sprite, cleansing each sprite

When all is cleansed is that I once do white all and then filled the white with purple, as I thought Mugen would filter that

colour out as it is not present in the chars unlike White so that no outline should exist - theroretical.

In the past it gave me trouble when the background was white. All white in the char was filtered as well in Fighter Factory.

(I use Gimp 2.81 for the cleansing)

 

Since I read your comment I think it makes sense to stop the projects as the sprites style is pretty old back from 1995

so I deleted all works like Holothurion and Belth (You can see the result in the Zephyr WIP post, I spend each day two sprites on Belth alone,

go and watch the change from a normal pixel Belth there to something else), Warrior from Metin2 and

I also being frustrated about the different size of the snapshoots from Gaia Battlearena Toshinden which would

need to make new screenshots, Sky from Skyblazer has incomplete spritesheet, actually not very motivational as I also have catched a cold after a cold

and I am ill again while writting this post.

 

This sprite working is time consuming, especially coming back home to figure things out which is better for me to spend on chinese mediation.

Actually my char choice is also not SNK, SF2, Tohou or any popular game from the present with nice high res graphics and 3D

which make it difficult anybody touch this sheets. I saw nobody touched Knights of the Round, Demons Crest Red Arremer or Actraiser 2.

Thought it would be food for Castlevania Mugen fans with facination to dark themed classical chars.

Would be already satiesfying to seeing them in Castlevania Fighter, as I see potential as they fit in there.

(See the fourth line it looks like ghost.gif , Flame Ghost SOTN Castlevania)

 

But well if someone wants to code then I can go and clean and resize them- but teach me what to do that you can use it optimal-

- since I have the motivation if the char is choosen to be made.Else I will stay out of creation buisness, its tempting but consumes

lots of time, so I wish to spend more time on meditation and just observe the watch mode in Mugen with chars people had made.

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  • 1 month later...

hey Zeph have you tried converting these sprites for mugen?

 

 the way they are now, they can not be used properly.

 

all of the sprites have a PURPLE outline.

which does not look good in mugen.

 

thats why you don't filter anything, it leaves a outline. unless your willing to clean it up for everyone as well.

I have now retry and use Corel Paintshop Pro and have seen this purple outline .....sigh.

I have use the spritesheet and using whitebackground and enlarge to see this purple outline.

When I am done with enlarging I have already filtered blurred lines and these look like those purple outline.

But thanks Ryon to have put this into Fight Factory.

I hope I am done with filtering process soon.

 

Update:

Done with Filtering and put on 256 Colours and tested with IDraw and Figher Factory.

I have put it into a Zip.

http://www.sendspace.com/file/6h5gi5 

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