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Ideas for New Movesets


Ganbare-Lucifer

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Are you tired for any converted character from any game to have same movesets without something unique?

 

...or feel that your favourite character has been mugenized, but you're not enough with the movesets?

 

then this thread is for you! you can create a new moveset for one character!

 

Nitori Kawashiro

 

Posted Image

Based on that Mechanical Turtle that appears in the MUGEN char... (i called it Bombtle)...

Crocosaw (Crocodile Robot): Nitori calls it via a button on her controller, it does a wheel spin when appears.
Neonton (Chameleon Robot): Nitori calls it via a button on her controller, it appears from invisible cammoflage and traps the opponent with it's tongue, making a free hit for Nitori.
Frogquaker (Frog Robot): Nitori calls it via a button on her controller, appears from the top and smashes the floor causing an earthquake, making the opponent shake and fall.

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Freeze Man

Freeze Cracker - his own version (which freezes people) and Megaman's version (which splits into six upon hitting a surface.)

Skate Strike - a typical "skating" type melee attack.

Floor Freeze - freezes the floor (don't slip!)

Ice Shield - can either absorb one hit or be thrown as a projectile

Freeze Upper - an ice Shoryuken.

Icicle Rain (super) - similar to Zero's Rekkoha

 

Ground Man

Spread Drill - his weapon, a big drill that can split into two smaller drills twice. The smaller drills do less damage.

Ceiling Drill - giant drill comes out of the ceiling.

Dig - burrow underground and attack upon emerging.

Drill Upper - a Shoryuken-type attack.

GIGA DRILL BREAK (super) - Because Tengen Toppa Gurren Lagann rules.

 

Quick Man

Quick Boomerang - attack either with a normal boomerang, a seeker, or Megaman's version

Quick Upper - a Shoryuken

Speed Strike - in the games, he inflicts most of his damage by running into you.

Wall Slam - run, grab p2, and slam into wall.

Wall attacks - after jumping on the wall, either throw a boomerang, jump to opposite wall, or dive kick from the wall.

Hyperspeed (super) - References the Regular Show episode "Sugar Rush." "They appear to be moving slow because we're moving so fast."

Super Quick Boomerang (super) - multiple Quick Boomerangs home in on p2.

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Yatteyaru Death

Black Hole - She summons a black hole to suck the earth.

Saturn Saw - She uses Saturn's ring to slice the earth in two.

Aligned Planets - She manipulates the planets' orbital gravity and causes them to align, crushing earth in process.

Crashing Moon - She uses the moon to crash the earth surface.

Great Comet - She calls forth a gigantic comet, the impact were so strong that it made a hole through the earth.

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Captain Falcon

Falcon Punch - He Falcon Punches the opponent and they die.  Fullscreen, instant kill, infinite priority, and is the equivalent to the F1 key.  Also, it plays Meaning of Truth complete with the scene from the last episode of the anime during the attack.

 

 

Every other move he has is gone because it would be a waste of bytes.

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Voltron

Lion Torches = Fire Wave.

Lion Head Attack = Mega Arm.

Stingray Missiles = Homing Sniper.

Electro-Force Cross = Spark Shock.

Spinning Laser Blades = Rolling Cutter

Blazing Sword (super) - cuts p2 in half and explodes p2.

 

Envy

He turns into various fighting game characters to use their specials.

 

Rainbow Dash

Thunder Wool and Thunder Beam - both use an actual storm cloud.

Wing Spiral - The Skiver's weapon (both normal and charged.)

Spindash (ground and air)

Rain Flush (super) - Toad Man's weapon, but with an actual raincloud.

Sonic Rainboom Hell & Heaven (super) - This Sonic Rainboom is preceded by the stock footage of GaoGaiGar's Hell And Heaven, then explodes p2.

Air Shooter (super) - Air Man's variant, because they can't beat Air Man.

 

Flash Man

Time Stopper (super) - Lets him get in some free hits. Will also directly damage Quick Man.

 

Pharaoh Man

Pharaoh Shot - can be charged and thrown straight or diagonally up or down.

Speed Punch - charge and punch p2 in the face.

Pharaoh Wave - hits multiple times. Effective against Gemini Man.

Sarcophagus Laser - from his NetNavi counterpart.

Levitation - fly everywhere.

Pharaoh Frag (super) - an explosive Pharaoh Shot.

Pharaoh's Curse (super) - taken from Anakaris, turns p2 into a defenseless animal or object.

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  • 2 months later...

Stealth Elf

 

Elven Spiral: Spins her blades around, cutting foes in half if they have the frames for it.

Stealth-Crow: Creates a scarecrow that bounces enemy attacks right off. If the foe hits with a strong attack, they are launched away.

Elf Break: A grappling move where she grabs the foes head and twists it around.

Blade-Crow (hyper): A scarecrow covered in blades is generated to inflict damage.

Whisper Elf (Dark Force): Whisper Elf appears to help Stealth Elf inflict damage by doing kicks to the foe repeatedly as Stealth Elf attacks.

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The Great And Powerful Trixie

 

Trixie Buster - a buster shot like in the Megaman games, but fired from the horn. Has rapid fire, normal projectile, or X2's spiral shot variants.

Teleporting kick - attack p2 from behind, above, or from the front.

Cape slash - a strong normal attack. Can also be charged (hold strong attack button) for greater range.

Deflector shield - repels enemies and deflects projectiles.

Rope - the rope acts like a snake and ties up P2.

 

Supers

Chaos Dunk - turn P2 into a ball (like she does to Spike) and throw him upwards. P2 explodes upon hitting the floor.

Magic Tickle - from Magic Duel. Damages P2 over time for 5 seconds.

Age spell - acts like Anakaris' Pharaoh's Curse, but either turns P2 into a baby or old stallion for a while. Also Babality-compatible.

Zero's Triple Shot - shoots two charged shots from her horn, then a wave from her cape

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Edward Elric

 

Floor spikes - a typical floor trap. Kills Megaman instantly.

Explosion, cannon, and machine gun alchemy

 

Supers

Graphite transmutation - Turn P2's body to graphite. Greatly reduces P2's defense.

Stone alchemy - create a giant fist to squash P2 like a bug.

 

Voldemort

 

Avada Kedavra - shoot P2 with a fast green bolt. Does not work on Harry Potter.

Priori Incantatem - automatically triggers if Avada Kedavra touches another magic character's beam attack. P2 must mash buttons repeatedly to avoid being hit.

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Mondo Oowada

 

Power Fist - He hits the opponent with a glowing punch

Swing Kick - Similar to Ralf Jones' attack

Stomper - Close the opponent, he smashes it with his leg down to it

Sign on your face! - He picks up a road sign and swings it to the opponent (this is based on his original artwork, when he holds a sign)

Roll on! (super) - His motorbike appears from the left screen (or right screen if P2) and rides it... hitting the opponent many times.

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Twilight Sparkle

Telefrag - teleport inside p2. P2 explodes as you burst out like the Chestburster. (Lesson Zero)

Magic pull - acts like Scorpion's Spear.

Mirror Buster - The final weapon obtained in Megaman Wily's Revenge. Has both Enker's (absorb projectiles before firing a much stronger one) and Megaman's (shield floats and deflects a projectile) variants.

Giga (Horn) Drill Break - will blow up P2 repeatedly.

 

Charles Barkley

Chaos Dunk - destroys P2 in a giant explosion.

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  • 2 weeks later...

Aang

Glider Dive: Press 2 Punches in air to get out Aang’s glider and dive towards your opponent at high speed. After the attack impacts, the user will enter helplessness, unless one uses a Supercancel. This move is very easy to cancel out of a normal move.

Glider Rise: DP Motion+ Punch, Aang rises into the air on his glider. Jab for a moderate speed, low rise into the air that does high damage, press strong for a quick, high rise into the air that does repeated, weak hits to the opponent, and press Fierce for Aang to run three steps before gliding into the air moderately fast at a moderate distance, doing low damage. Any of them can trigger into the Rekka2 move “Flight Burst”

Flight Burst: After Glider Rise, press Forward twice and any attack button to begin flying. Can be rekkaed into a few more extentions of the move.

Air Tackle: When near an airborne opponent during Flight Burst, press downback and jab for the Air Tackle Command throw. Aang will tackle his opponent, and then throw them down to the floor.

Needle Drop: After Air Tackle, press down and kick for Needle Drop, where Aang stabs the foe with his glider. This move is unblockable.

Power Pole: Hold all three punch buttons for 1 second, and then release for Aang to swing his pole around at his foe, knocking them down with a crumble effect.

Rotating Pole: hold back, then forward + Punch will cause Aang to spin his pole around and charge forward for an attack. Jab travels the shortest distance but can reflect projectiles at the opponent. Strong will go the longest distance and deal the most hits. Fierce will travel in between, but Aang is invulnerable for a split second, and will attract foes with a vacuum effect. This move is great for playing mind games, especially with foes such as Rose or Anakaris, who can reflect projectiles at the caster, as the Jab version recasts the projectile back at them, which they may counterattack by reflecting it again until ultimately, the projectile hits due to the opponent making a foolish misstep. The strong version works as a mind game against characters such as Chun-Li, Chang Koehan, and Baraka, who utilize repeated attacks in order to defend themselves. However, it’s not as good on grapplers such as Zangief, Muscle Power, and Shermie, as they will likely take the opportunity to use a throw against you. The fierce version serves as a great defensive maneuver.

Razor Gale: HCF+ P for Aang to send a razor-sharp gale of wind at the foe. The opponent will be cut in half by the attack, if they have the required frames, such as Shadowtak, Lord Sinistro, and Basara-Kun’s Clayfighters. This move combined with Rotating Pole creates an excellent mind game against an opponent with a reflecting move, especially one who increases the power of said reflections. The Jab version travels the second longest, is the fastest, but is the weakest. The Strong version travels the longest, is the slowest, and only does medium damage. Fierce goes medium speed, short distance, and high damage.

Aero Ball: HCF+ K for Aang to roll on a ball of air toward the opponent. Pressing forward, back, up, or down after performing the move will change the direction of the attack. If using the Roundhouse version, Aang can shoot gales of air with Jab or Strong, which slice compatible foes in half. However, he has a risk of crashing and hurting himself when he does so.

Hydro Spin: Hold down-back, then forward+ punch. Aang will be covered in water and spin toward the opponent. He becomes immune to fire-based attacks with this move. The move can also be angled by pressing up, up-forward, up-back, or back. Further, the Fierce version of the move can be Rekka’d four consecutive times, each diminishing in power. However, the fourth Rekka of the move is capable of absorbing projectiles, and increasing the duration of the attack each time it does so.

Supers:

Rising Earth Shaker: Hold back, then press forward, back, forward, and punch. Aang releases a series of pieces of earth, which then fall back down and do one hit each. This move is akin to Hulk's Earthquake Super. The jab version releases 7 pieces with moderate damage, strong releases 9 pieces with weak damage, and fierce releases 11 pieces with weak damage, followed by Aang tossing one last piece in an arc, which is stronger. Rising Earth Shaker makes a good end to a juggle combo.

Tidal Storm: QCF, HCB+ Punch. Aang. creates a large tidal wave to attack the foe, which starts around his feet. After that, press down, down, and start for him to surf. While surfing, Aang can attack the foe with normal and command moves only, unless he has 30% health or less, which he can use Razor Gale, Rotating Pole, and Power Pole for ⅓ super meter each.

Inferno: HCFx2+Punch. Aang creates a huge storm of fire around himself. After the attack is done, there will be a few fires scattered about the arena.

Gliding Combination Attack: QCF+all three punches (air only). Aang wills start to glide to attack his foe. If the first second hits, Aang then begins to bolt around, rapidly attacking in a blur of orange. If the later part of the move hits, Aang will simply glide for a bit forward, then upward, and then down diagonally, dealing damage as he goes along.

Big Tornado; QCFx2, P. Aang creates a large tornado to attack the foe. The tornado always makes the foe dizzy.

Varied Wind Slice Assault: Hold Down-Back, then forward, back, and forward, then press punch. Aang releases several Razor Gales at his foe, using his staff, palm, forehead, and leg. Press the punch button rapidly to make him throw a few more Razor Gales. Hold it to make the last one extra-powerful.

Overwhelming Wind Slice Assault: QCF, DF, D, Punch. Aang releases 10 (jab), 12, (strong), or 14 (fierce) Razor Gales at once, overwhelming the foe with a series of medium-damage, cutting hits.

Drill Climax: During Needle Drop, press all three Punch Buttons for Drill Climax, where Aang drills using his staff.

Wind Buster: In air, hold back, then forward, back, down-forward, and kick. Aang launches himself and then begins to attack with a series of powerful kicks. If the first one hits, Aang then does a few more kicks before throwing the foe into the air vertically.

Ultra:

Elemental Rage: Pretzel Motion+Kick. Aang creates a storm of all four elements, that does immense damage, and has great priority, but a slow startup time. The air surrounds Aang, the Water pools around, the Earth rises and spins, and the Fire emerges from the Earth to singe foes

Enter the Avatar: Works like Volt Tackle in SSBB, where Aang bolts around the arena.

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Regular Show's baby ducks

Four ducks - p1 controls one duck, but the three others can be summoned to join into his attacks

STEP OFF! - The ducks combine into a huge duck man who does a flaming karate chop that bisects and explodes P2.

 

Princess Luna

Moon - she can raise the moon...or attack enemies with it.

Buster shot - a given for unicorns and alicorns

Mist surf - typical dash attack

Crescent moon - a blade projectile that acts like the Rolling Cutter.

Lightning - can be summoned in various distances

Bad moon - like Millia, she can roll diagonally downward while jumping.

(super) Large crescent - Flying energy blade that randomly chooses between slow and fast.

(super) Night Cannon - MvC Shinkuu Hadouken-type beam.

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  • 3 months later...

Mr. Enter

Because Potatoes!: RQCB+ P. Mr. Enter throws a set of 5 potatoes at his foe. The move can be angled with the d-pad. The potties can be delayed by holding punch.

It's Best Opened With A Joke: DP motion + Punch. Mr. Enter grabs a present and holds it. If the foe hits Mr. Enter in this state, the box is opened and Aang pops out to strike the foe. If they grab him, they end up grabbing the box and instead Xero shows up to bop them on the head.

Congratulations, I don't care!: RQCF + P. Throws a bananna peel at the foe. They can trip on the banana peel if it lands on the ground.

Touch a Hair on My Beard: Releases a storm of needle-like hairs.

I Have Nothing: Opens a small black hole that drags the foe inwards, but does no damage.

Supers

Drop Everything and Kill It With Fire: Mr. Enter drops a set of little bombs and then jumps and grabs the foe in air. He then drops to the floor and burns the foe with the exploding bombs.

I Will Kill You With This Fork: Hold Back, then Forward, Back, Forward, and punch. Works like Homer's Grim Reaper dash move. Mr. Enter

attacks with a fork.

Whales Eat Krill: Killah Whale appears to eat the foe, and then Mr. Enter punches him to make him spit them out burned.

Ultra: A Glimpse Of Animation Hell: Opens the portal to a hellish dimension of horrible cartoons.

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Ryu:

 

HadouDump: A toilet appears out of nowhere, ryu grabs you and throws you in it,then he sits on it and takes a big crap and says

 

shinkuuuuuuuuuuuuu hadouSHIT

thanks for this I will try this on my MvC chucho-ryu

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Woaw, you shouldn't have done that, now you've unleashed the beast that's inside me.

 

I LOVE MEGAMAN AND FIGHTING GAMES. And because of it became a little too much obsessed on making fighting game movelists for all the robots in the series. And since I'm really against clone or redundant characters, I like to give every single character a well tought out and stylized moveset. Also, I'm a super retro buff, and as such, made some movelists for other game characters.

 

Here's just a little taste, maybe tomorow I will post more movesets, it's just that it's late in the night and I can't bother to find my notebook.

 

Movelist for Classic Rockman (When I post the other movesets you will understand why the japanese name)

(Note: I'm using the UMVC3 template of 3 strength button and a launcher button)

 

Legend: W = Weak, M = Medium, S = Strong, L = Launcher, A = Any Strenght.

 

Command Moves:

- (air enabled) S - Rock Buster: Small projectile, can be chained for 3 hits. Does little damage and no chip damage. (MM1)

- (air enabled) (charge) S - Rock Buster (New Rock Buster/Super Rock Buster): Tier 1 is a stronger projectile. Tier 2 is even stronger, causes crumple if unguarded. (MM4/5)

- (air enabled) f+S - Rock Arm: Projectile. Launches it's arm. Causes a Wall bounce. (MMV)

- df+S - Rock Slide: Sweeping slide. Can OTG. (MM3)

- (charge) L - Rock Upper: Shoryuken style attack. Launchs the enemy up. (MMPF/MVC)

- d, u - Rush Coil: Superjump. (MM3)

 

Special Moves:

- L+A - Weapon Copy System: Megaman will summon a orb that will gather the data on a enemy (similar to Modok's Analysis Cube), when the enemy is hit, the orb will gather the data on the enemy, storing an attack from the enemy for lather use. (Works similar to Rogue's Kiss from XMvsSF)  (MM1)

- L+A - Copy Weapon: With an attack stored, you can press the same combination to release it again. Has limited uses before draining and having to copy it again. (MM1)

- QCF+W - Rush Cannon: Rush will launch a delayed shot. Rockman can move and attack freely while Rush is performing this attack. Causes 3 hits. (MM8)

- QCF+M - Rush Missile: Rush will turn into a jet and hurl himself forward. Rockman can move and attack freely while Rush is performing this attack. (MMPF)

- QCF+S - Rush Bomber: Rush will turn into a jet and fly above the enemy, dropping a mortar. Works similar to Strider's Formation C. (MM8)

- QCB+W - New Rush Coil: Launches Rockman straight up. Anti-air move. Can be used to start air combos. (MM5)

- QCB+M - Rush Jet: Rockman flies diagonaly to the opposite side of the screen. Anti-air move. Can be used to start air combos. (MM3)

- QCB+S - Rush Cycle: Rockman dashes along the screen. Works like Captain America's Charging Star. (MM8)

-- S (During Rush Cycle) - Rush Cycle Cannon: Rush will shoot a small missile from his mouth. Causes wall bounce. (MM8)

- DP+A - Magnet Beam: Rockman will do an arc with his arm while using the Magnet Beam. The W version will knock the enemy into the ground. The M version will knock the enemy back. The S version will knock the enemy up. Can negate projectiles. (MM1)

 

Super Moves (1000 Power):

- QCF+2A - Arrow Shot: Small projectile. If it hits the enemy, it will explode in a firework formation, causing additional hits. If defended, it will explode into a spray fashion, causing a lot of chip damage. If dodged, it will explode in the wall and spray back, causing minor damage. Different bottom combinations change the trajectory. (W+M = Horizontal, W+S = Diagonal, M+S = Vertical) (MM8)

- QCB+2A - Laser Shot: Large laser projectile. Causes multiple hits. (MM8)

 

Hyper Moves (3000 Power):

- DP+2A - Full Magnet Beam: Rockman will release an energy stream from his buster. If it hits, it will encase the enemy into a magnetic barrier and he will be compressed and shot down with extreme force. (Based on the Magnet Beam Glitch of MM1 where you would fall at maximum speed if the Magnet Beam expired under you).

 

As you can see, the movelist is based on his appearences on the game, only using skills he normally have on the main series, without the robot master weapons and giving him way more options of mobility. He is thought out to be a Jack of All trades character.

 

His playstyle was tought out to be used as a learning character. Most of his command moves cover the various necessities of a Shotokan allowing people to get a easy time doing those attacks without much work on learning. Even though they are underpowered compared to normal attacks they are his bread and butter. Rock Buster is the Hadouken, Rock Upper the Shoryuken and Rock Arm/Rock Slide are the Tatsumaki Senpuu Kyaku.

 

His special work more as setup tools.

 

His QCF specials are attack setups, where the delay on the Rush attacks allow him to prolong combos or poke safely.

 

His QCB specials are his mobility options, where each one designed to get him to somewhere on the screen while still allowing him to crossup or combo intercept someone.

 

His DP specials are his placement tools, where each version allows him to control the place where his enemy will be.

 

His Supers and Hyper are his heavy damage dealers, but you can see that they are also setups. His Arrow Shot punish turtles and can cause trouble to people who have teleport moves, making it safe. His Laser Shot works as the projectile eather of the bunch. And his Full Magnet Beam will leave the enemy grounded, allowing you to continue with an OTG. Almost every concept from a fighting game movelist was used in this moveset and they all serve as learning tools for characters who have way more specialized versions of those concepts.

 

He is pretty capable of working as a complete character, but if you want to be able to do more heavy damage without the Supers and Hyper, the Weapon Copy System allows you steal the enemy's signature move.

 

Also, if you see some tools from his arsenal are missing in this movelist (Items and Adapters), they are not, it's just that I've given them to other characters/versions.

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  • 3 weeks later...

Lt. Fox Vixen (Squirrel and Hedgehog)

Squirrel-Trap Dive: Charge back, then towards and punch. Lt. Fox Vixen dashes towards the foe and does a diving leap. Caught foes are then put in a takedown.

Militarized Wheel: QCB+ K. Fox does a cartwheel and damages the foe repeatedly.

Takedown Cyclone: HCF+K. Lt. Fox Vixen launches herself into the air at the foe for a takedown attack.

Liberty Mine: Down twice, then kick. Lt. Fox Vixen sets a mine for the foe. When touched, it explodes and traps the foe in a net.

Sambo Knuckle: RQCB+ P. Lt. Fox Vixen makes a powerful straight punch at the foe.

Super: You Slimy Flower Hill Folk!: QCF, HCB+ P. Lt. Fox Vixen tosses a grenade at the foe, and commands several wolf troopers to join her in tossing grenades.

Super: Death or Liberty: HCBx2, P. Lt. Fox Vixen jumps at the foe and then does a suplex, ending with her shooting the foe.

Toxic Avenger

Mop Whack: QCF+P. A Rekka attack using his mop that can repeat thrice, each decreasing in damage but increasing in stun time.

Junk Jutte: Hold back, then towards+ P. The Toxic Avenger runs up with two Jutte sticks made of an old wet floor sign.

Jutte Clutch: When Junk Jutte approaches the foe, press P. The foe is grabbed and put in a stranglehold by Toxie.

Mop Spill: Down twice, then punch. Toxie makes a spill for the foe to slip on.

Toxic Glob: HCF+ P. Toxie throws a glob of toxic waste at his foe.

Head Slam: Hold DB, then towards and punch. Toxie jumps and attacks with his head.

Super: Mop Mash: QCFx2+ P. Toxie does a series of Mop Whack attacks in succession.

Ultra: Tromaville Thrashing. SGS input to start, then during the Deadly Rave-style move, press LK, LP, MK, HK, HP, MP, LP, LP, LK, and HK in sequence. Toxie lunges at the foe and proceeds to give them a massive beating.

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