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Transparency help


abls1

Question

I need to have an image behind the black MVE text but i do not know how!  iether the image disapears if i put one layer behind or the image becomes transparent intop of the background Please suggest a configuration and explain why you used it

 

 

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Thanks

 

 

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I cannot show you a screenshot of the error  since now layer 2 do not show up but here is my messy loading screen configuration.

 

 
Info]
localcoord = 1024,768
 
[sceneDef]
spr = loading.sff
startscene = 0
 
;---------Blank Sceen
[scene 0]
;clearcolor = 0,0,0
end.time =3
 
;---------Loading
[scene 1]
clearcolor = 0,0,0
bg.name = Scene1bg
fadeout.time = 9
fadeout.col = 0,0,0
end.time = 91000
bgm = Pacific Rim- Main Theme (Sped Up).mp3    
bgm.loop = 25
 
[scene1bgDef]
 
[scene1bg 0] ;loading background main
clearcolor = 0,0,0
type  = normal
spriteno = 1,0
layerno = 1
width = 1024,768
start = 0, 0
;tile = 0,0
trans=add
mask=1
 
 
;Scene1bg 1] ;loading background
clearcolor = 0,0,0
type  = normal
spriteno = 1,1
layerno = 1
width = 2235,140
start = 0, 0
;tile = 1,0
;trans=add
;mask=1
 
please check this code so i can learn to display two layer correctly then we move on to transparencies
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Ok... I  did it!  I broke the loading screen and nothing shows I will delete it and start over with a new sff and loading.def files, will post my config shortly after. 

 

Good eye!  my resolution for the loading screen is 320x240!  I've tried using larger sizes but for loading screen and game over screen those get over scaled in mugen 1.1 so the look too big. too bad since i wanted to use some good artwork and scaling it down to 320x,240 to be scaled back up to my 1024,768 messed the artwork up

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issue solved with background size solved

 

On the info I was missing " [ " so it was defaulting at 320x240

 

 

incorrect

Info]
localcoord = 1024,768 
 
correct
[info]
localcoord = 1024,768 
 
I will post here my solution to issue i was having with the transparency once i can explain properly.
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