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Zolagun's Huitzil/Phobos Edit.


T. Vinceson

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..Or, completion work.

 

The original version has numerous features missing. So took liberty to work on this character and, at the same time learn further more about CNS State codings.

 

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You may get this character from here.

 

This Huitzil is not exactly 100 % source accurate, as I lack knowledge or references for source accurate parameters in certain states.

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Thanks for the positive feedbacks, guys~! It's rather entertaining and fun completing this Huitzil with the codings and all. :)

 

Victor Von Gardenheim.. Well, we'll see if I can edit on him. I rarely play as him back then whereas I play Huitzil occasionally at the source game.

 

There's three Victors for MUGEN according to this site's Darkstalkers collection. Which is perceived to be the best Victor version so far despite the incomplete coding?

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I got this error from time to time when i use your char :

 

 

Error message: State machine stuck in loop (stopped after 2500 loops): 10009 for Phobos Check your states for infinite ChangeState loops.

 

You gonna need to check your code to fix it for your next update, other than that keep the good work.

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I got this error from time to time when i use your char :

 

Error message: State machine stuck in loop (stopped after 2500 loops): 10009 for Phobos Check your states for infinite ChangeState loops.

 

You gonna need to check your code to fix it for your next update, other than that keep the good work.

Thank you very much for reporting and sorry for the inconvenience. Should have known that the likely first error that would arise from this character would be from Cecil/Helper.

 

Rest assured I'll try my best to correct the coding.

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Sorry for the double post. Just did another bit of update on the character.

 

First of all, I'd like to apologize to everybody who was inconvenienced by a loop error in the Helper's (Cecil) state. Femrril managed to encounter it and then report it back to me at the other MUGEN forum days ago, so I took time to study a topic that deals with such bug and then did some changes on the Helper's statedef that caused the loop bug. With the adjustments in the Helper CNS in place and after 10 matches in Watch Mode, the loop error did not occur. So hopefully the changes did indeed remedy it. Also, Guard Hitshakes now comes with a sound. Again, feel free to report if there's still any loop errors or any other bugs not related to it occurring.

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>> There's three Victors for MUGEN according to this site's Darkstalkers collection. Which is perceived to be the best Victor version so far despite the incomplete coding? Actually I am not too familiar with the Darkstalkers game system(s).  So I can't quite tell which Victor version is the best.......perhaps you might pick the one with the most updated file dates?

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Cool ! i tested it and works fine.

 

Thx.

Oh man~! Thank you very much for testing and then confirming that annoying loop is gone. I am so relieved~! ^^ I was nervous that it could still be there and I might end up sacrificing some of Cecil's states just to get rid of that pesky loop error.

 

Anyhoo, feel free to report back if you find any other bugs. I am glad to hear you're enjoying my edited character.

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>> There's three Victors for MUGEN according to this site's Darkstalkers collection. Which is perceived to be the best Victor version so far despite the incomplete coding? Actually I am not too familiar with the Darkstalkers game system(s).  So I can't quite tell which Victor version is the best.......perhaps you might pick the one with the most updated file dates?

Okie dokies. I'll give them each a try in the future. But one Victor I usually seen in YT Mugen gameplay videos of him is... Having MvC style, I think.

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Some latest updates: - Fixed the EX Move KO effect's trigger. The effect won't happen for circumstances the opponent is KO'ed first by other attacks before making collision with the Erasing Sphere's damaging explosion sequence. - A bug noticed and pointed out by Lord M; Fixed the ES Plasma Beam bug. Statedef 1016 is the last leg of the target's frozen state, (Both shared by normal and ES Plasma Beam.) with a selfstate value of 5100. Previously, its ctrl is set to 1, meaning the target can just instantly shift to any controllable states-- They can get hit again by the ES Plasma beam for a second time, instead of getting hit once and then they're in liedown states before getting back up to their feet. To prevent this, I set the target's selfstate ctrl parameter to 0. - Mentioning Plasma Beam, the states for the High and Low Plasma Beams have been modified. The Ice Beam projectiles are now Helper, and they can be canceled when their root, aka Huitzil gets hit. - Explods like that on the Genocide Vulcans (Specifically the "laser beam") have been given proper triggers to be removed when Huitzil gets hit by the enemy. That all. Feel free to report any other errors you might find.

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Thanks~! I do hope that you're no longer experiencing the ES Plasma Beam bug? Feel free also to report back any other errors or bugs outside it. :)

 

No longer this problem, thanks for the attention, but I found another one (well, I'm not sure if it is really a bug).

 

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This hyper takes too little damage, I don't know if its supposed to be like this, but I preferred to report.

 

BTW, I also watch your YT Mugen match videos. They're entertaining. :)

 

Thanks, Huitzil was going to be the one in the fight against Jubilee, but because of the Plasma Beam bug, I had to put Q-Bee instead.

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No longer this problem, thanks for the attention, but I found another one (well, I'm not sure if it is really a bug).

 

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This hyper takes too little damage, I don't know if its supposed to be like this, but I preferred to report.

 

 

Thanks, Huitzil was going to be the one in the fight against Jubilee, but because of the Plasma Beam bug, I had to put Q-Bee instead.

 

Actually, I programmed Final Guardian to do minimal damage when opponents are on the ground. However, it can be very damaging should it hit the opponent caught in mid-air.

 

Not sure with the game source exact damage values of this super, but this is from the personal estimation based from what I read and remember (If my memory serves me right.) in a Vampire Hunter FAQS months ago; The Final Guardian seems to do its maximum damage should it hit the target at mid-air.

 

Though, you could say this is sort of a balancing measure on my part. >><<;; Since, Erasing Sphere EX Move can be significantly damaging already should it be complimented with combos on the opponent while still being hit by the Sphere's detonation.

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Thank you for your updated update!  I just downloaded your latest update!  Keep up the good work!  Do you have plan on Victor please?

You're welcome. :)

 

As for now, I am not sure if I can do editing work on him, as I am not very familiar with Darkstalkers' main grappler character. If I am to be one, I need to play him a lot more first on the source game to get more acquinted. ^^;;

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