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[Tip] Identifying Head.pos and Mid.pos in a easy way


Toshio Tenma

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Head.pos and mid.pos are kinda hard to figure, however there is a method of identifying even without having a character whose throws trigger the head.pos and mid.pos.

 

A easy method is using a explod which identify both head.pos and mid.pos:

 

 

[State 0, Explod]type = Explodtrigger1 = movehitanim = 90ID = 90pos = (enemynear, const(size.ground.back)), (enemynear, const(size.head.pos.y))postype = p2facing = 1vfacing = 1bindtime = 1vel = 0,0accel = 0,0random = 0,0removetime = -2pausemovetime = 0scale = 1,1sprpriority = 8ontop = 0shadow = 0,0,0ownpal = 0removeongethit = 0;ignorehitpause =;trans =;persistent =;supermove = 0;pausemove = 0

 

 

[State 0, Explod]type = Explodtrigger1 = movehitanim = 91ID = 91pos = (enemynear, const(size.ground.back)), (enemynear, const(size.mid.pos.y))postype = p2facing = 1vfacing = 1bindtime = 1vel = 0,0accel = 0,0random = 0,0removetime = -2pausemovetime = 0scale = 1,1sprpriority = 8ontop = 0shadow = 0,0,0ownpal = 0removeongethit = 0;ignorehitpause =;trans =;persistent =;supermove = 0;pausemove = 0

 

Here is a example:

 

Head.pos:

Posted Image

Mid.pos:

Posted Image

 

Make sure of checking the main cns of your character to change the values if the explod is not appearing correctly which would mean that your head.pos and mid.pos are wrong:

 

 

[Size]xscale = 1yscale = 1ground.back = 30ground.front = 32air.back = 24air.front = 24height = 120attack.dist = 320proj.attack.dist= 180proj.doscale = 0head.pos = 40, -190mid.pos = -2, -155shadowoffset = 0draw.offset
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  • 2 weeks later...

whhhaatt??

 

that makes no sense.

 

stupa's training character, works no matter what localcoord you use?

all it does is mess with your character, but shows alignment, and various other things.

your values must be wrong if thats the case.

 

i've used it for my chibi's and got precise results.

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