Toshio Tenma Posted April 23, 2013 Share Posted April 23, 2013 Head.pos and mid.pos are kinda hard to figure, however there is a method of identifying even without having a character whose throws trigger the head.pos and mid.pos. A easy method is using a explod which identify both head.pos and mid.pos: [State 0, Explod]type = Explodtrigger1 = movehitanim = 90ID = 90pos = (enemynear, const(size.ground.back)), (enemynear, const(size.head.pos.y))postype = p2facing = 1vfacing = 1bindtime = 1vel = 0,0accel = 0,0random = 0,0removetime = -2pausemovetime = 0scale = 1,1sprpriority = 8ontop = 0shadow = 0,0,0ownpal = 0removeongethit = 0;ignorehitpause =;trans =;persistent =;supermove = 0;pausemove = 0 [State 0, Explod]type = Explodtrigger1 = movehitanim = 91ID = 91pos = (enemynear, const(size.ground.back)), (enemynear, const(size.mid.pos.y))postype = p2facing = 1vfacing = 1bindtime = 1vel = 0,0accel = 0,0random = 0,0removetime = -2pausemovetime = 0scale = 1,1sprpriority = 8ontop = 0shadow = 0,0,0ownpal = 0removeongethit = 0;ignorehitpause =;trans =;persistent =;supermove = 0;pausemove = 0 Here is a example: Head.pos: Mid.pos: Make sure of checking the main cns of your character to change the values if the explod is not appearing correctly which would mean that your head.pos and mid.pos are wrong: [Size]xscale = 1yscale = 1ground.back = 30ground.front = 32air.back = 24air.front = 24height = 120attack.dist = 320proj.attack.dist= 180proj.doscale = 0head.pos = 40, -190mid.pos = -2, -155shadowoffset = 0draw.offset Link to comment Share on other sites More sharing options...
RicePigeon Posted May 2, 2013 Share Posted May 2, 2013 Alternatively, use stupa's training. Simplier, provides much more detailed data, and doesn't require any modifications to your character. Link to comment Share on other sites More sharing options...
Werewood Posted May 7, 2013 Share Posted May 7, 2013 Cool tip! Link to comment Share on other sites More sharing options...
Toshio Tenma Posted May 11, 2013 Author Share Posted May 11, 2013 Alternatively, use stupa's training. Simplier, provides much more detailed data, and doesn't require any modifications to your character. I don't got good results with stupa's training since it's low res, so I tried my own method. Link to comment Share on other sites More sharing options...
Ryon Posted May 11, 2013 Share Posted May 11, 2013 whhhaatt?? that makes no sense. stupa's training character, works no matter what localcoord you use? all it does is mess with your character, but shows alignment, and various other things. your values must be wrong if thats the case. i've used it for my chibi's and got precise results. Link to comment Share on other sites More sharing options...
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