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I'm having problems with portraits in HD!?!?


Okami

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Oh, so you see come here to find answers for making portraits for HD resolution eh?

 

Firstly, in making portraits, find what resolution your character uses.

Traditionally, normal characters use a localcoord of 320,240(or no localcoord which defaults to 320,240). 

 

Possible Localcoords:

320,240

960,720

1338,756

426.66,320.25

 

How to make ports for them? Basically, if the template model for a certain HD is set for normal res, you can make portraits easy by just using the template, and then put them in game.

 

How does it work for other resolutions? Most characters going into HD normally uses localcoord: 426.66,320.25 (Which I use normally) or localcoord = 1338,756/localcoord = 850,480.

 

Now here's how to figure out the size differences for making ports. It's all about math.

Want to make a character port of 15x15 for a character of a localcoord = 426.66,320.25

All you do is divide the resolution to a default resolution:

426.66/426.66, 320.25/240

= 1.99

 

15x1.33,15x1.33

=20,20 

 

Pixels = 20,20 for the portrait for the character in resolution = 426.66,320.25

 

Also, here's a shortcut if you're planning to make portraits for 850,480 and 1338,756.

The portrait will be 2x bigger for 850,480 from the resolution of 426.66,320.25, and portrait will be 3x bigger for 1338,756 from the resolution 1338,756.

 

For 640,480 - It's just 2x bigger from 320,240.

 

To conclude:

 

Localcoord = 320,240 - 15,15

Localcoord = 426.66,320.25 - 20,20

Localcoord = 640,480 = 30,30

Localcoord = 850,480 - 40,40

Localcoord = 1338,756 - 60,60

 

I hope this will help a bit on understanding on making custom pots for characters with different localcoords for HD resolution. 

 

I will answer questions (if they are good questions) and post answers here.

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