SoknaS Posted May 13, 2013 Share Posted May 13, 2013 That not about PC .It about His char ! Link to comment Share on other sites More sharing options...
llyyr Posted May 13, 2013 Share Posted May 13, 2013 That not about PC .It about His char ! Errr, you can't open the SFF in FF? or It makes your Mugen lag? Link to comment Share on other sites More sharing options...
SoknaS Posted May 13, 2013 Share Posted May 13, 2013 I try to use this char but when i run the MUGEN !It show the message [can find SFF].But when i look in this char ,i see sff.I try different char that can run only this one !Can u show me the problem ? Link to comment Share on other sites More sharing options...
llyyr Posted May 13, 2013 Share Posted May 13, 2013 You edited the .def or the SFF's name? That is the only thing could cause that. Link to comment Share on other sites More sharing options...
SoknaS Posted May 13, 2013 Share Posted May 13, 2013 I think that not !I try that but not work! Link to comment Share on other sites More sharing options...
Okami Posted May 14, 2013 Author Share Posted May 14, 2013 Soknasful, Akihiko now only works for 1.1, that's why. Link to comment Share on other sites More sharing options...
柊 明 Posted May 14, 2013 Share Posted May 14, 2013 Soknasful, Akihiko now only works for 1.1, that's why. You're kidding right? Why you don't leave even the version for the 1.0? Link to comment Share on other sites More sharing options...
Okami Posted May 14, 2013 Author Share Posted May 14, 2013 His IK uses 32 bit pngs. I had to improve the instant kill and if I "pcx" it, it will look bad. Plus 1.1 is generally released, so I'm just updating to the newer version. Link to comment Share on other sites More sharing options...
Laharl Posted May 14, 2013 Share Posted May 14, 2013 its not hard to reopen him and change all sprites to 1.0 again using fighter factory 3. Link to comment Share on other sites More sharing options...
柊 明 Posted May 14, 2013 Share Posted May 14, 2013 its not hard to reopen him and change all sprites to 1.0 again using fighter factory 3. And what am I supposed to do? Link to comment Share on other sites More sharing options...
SoknaS Posted May 15, 2013 Share Posted May 15, 2013 @SXVector It work perfectly with 1.0 but it error with 1.1.I find the problem is ur SFF is have double sprite numbers . Link to comment Share on other sites More sharing options...
DarkRender Posted May 17, 2013 Share Posted May 17, 2013 Download is down. Could you reupload? Link to comment Share on other sites More sharing options...
Okami Posted May 17, 2013 Author Share Posted May 17, 2013 Should be working now lol Link to comment Share on other sites More sharing options...
DarkRender Posted May 17, 2013 Share Posted May 17, 2013 Thank you! Link to comment Share on other sites More sharing options...
LightFlare_Da_Realest Posted May 17, 2013 Share Posted May 17, 2013 its not hard to reopen him and change all sprites to 1.0 again using fighter factory 3. You mean just open the .sff and save it as a 1.0 .sff? its not hard to reopen him and change all sprites to 1.0 again using fighter factory 3. You mean just open the .sff and save it as a 1.0 .sff? Link to comment Share on other sites More sharing options...
Okami Posted May 18, 2013 Author Share Posted May 18, 2013 Change my ik sprites into pcx files (256 colours through the sff) Link to comment Share on other sites More sharing options...
Laharl Posted May 18, 2013 Share Posted May 18, 2013 You mean just open the .sff and save it as a 1.0 .sff? You mean just open the .sff and save it as a 1.0 .sff? yup thats what i mean, also you double posted in the same post don't know how you managed that. Link to comment Share on other sites More sharing options...
LightFlare_Da_Realest Posted May 18, 2013 Share Posted May 18, 2013 Not again. Stupid smartphone glitching on me! I'll have to try that. Link to comment Share on other sites More sharing options...
Okami Posted May 28, 2013 Author Share Posted May 28, 2013 Forgot to tell you this, for anyone who uses 1.1 on him, fix his mugenversion = 1.0 in his def file into mugenversion = 1.1. Thx! Link to comment Share on other sites More sharing options...
Okami Posted May 31, 2013 Author Share Posted May 31, 2013 ^Sprite wise and code wise, and 1.1 can use 32bit images. Update(Voice Patched Akihiko and 2A fixed): https://mega.co.nz/#!DcFVibqT!AN8dUXJKm7TK6Zhkebsi0An7U2oCixn-yvqExFAhAQU Video: Link to comment Share on other sites More sharing options...
Okami Posted June 1, 2013 Author Share Posted June 1, 2013 http://www.mediafire.com/?xhk78omap3dwf75 CNS update, fixed ground.cornerpush for killrush to prevent possible infinites Link to comment Share on other sites More sharing options...
Okami Posted June 12, 2013 Author Share Posted June 12, 2013 Update: Akihiko now works in 1.0 and his file size is incredibly smaller now and he will run smoothly in 640x480 and 1280x720! Enjoy: https://mega.co.nz/#!ONFilaZA!Ydxi6SrleUOLP4J-yMOENHpq3C0cc_jHrFznRZgafqc Link to comment Share on other sites More sharing options...
llyyr Posted June 12, 2013 Share Posted June 12, 2013 yay 1.0! Link to comment Share on other sites More sharing options...
Wargame-kun Posted June 12, 2013 Share Posted June 12, 2013 thats a good news but the ports went apeshit btw also found something weird on him if he has like 3 power bars (if his hp is low) spamming X button til hyper dont let him land then repeat til it cant use a hyper for some reasons the dmg getting her if you going to repeat it again and again.. Link to comment Share on other sites More sharing options...
Okami Posted June 12, 2013 Author Share Posted June 12, 2013 ^I don't get what you mean by ports since I made them the right size? And if you mean the auto combo, it should always land his supers unless the opponent is too small? Link to comment Share on other sites More sharing options...
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