I need help,when i load up mugen with vselect every character i insert into my mugen is on the select.def,but when i load up mugen it gives me half of the characters that i put up.Not all of my characters,what do i need to do to fix this.
Posted 25 February 2013 - 10:22 PM
more than likely your screenpack doesnt allow more than what you see.
Posted 26 February 2013 - 06:07 PM
Could be a wide variety of problems here. I usually manually edit the select.def file and manually add characters to the 'chars' directory of MUGEN. But it probably is a case of your screenpack or whatever is probably not large enough to display the extra characters you want. The information for displaying the select screen is located in the 'data' folder of mugen in the 'system.def' file. To accept large amounts of characters you will most likely need to use 'scaling' for the select screen portraits. I'll post a kind of sample here (probably need to adjust to suit your tastes...
;Character select definition
rows = 15
columns = 20
wrapping = 1 ;1 to let cursor wrap around
pos = 0,0 ;Position to draw to
showemptyboxes = 1 ;1 to show empty boxes
moveoveremptyboxes = 0 ;1 to allow cursor to move over empty boxes
cell.size = 16,16 ;x,y size of each cell (in pixels)
cell.spacing = 0 ;Space between each cell
;cell.bg.spr = 150,0 ;Note: Don't use animation for cells
cell.random.spr = 151,0 ;Icon for random select (don't use animation)
cell.random.switchtime = 4;Time to wait before changing to another random portrait
cell.random.scale = .6,.6
p1.cursor.active.scale = .6,.6
p1.cursor.done.scale = .6,.6
p1.cursor.startcell = 0,0
p1.cursor.active.spr = 160,0
p1.cursor.done.spr = 161,0
p1.cursor.move.snd = 100,0
p1.cursor.done.snd = 100,1
p1.random.move.snd = 100,0;*2001.04.01 NEW*
p2.cursor.active.scale = .6,.6
p2.cursor.done.scale = .6,.6
p2.cursor.startcell = 0,0
p2.cursor.active.spr = 170,0
p2.cursor.done.spr = 171,0
p2.cursor.blink = 1 ;1 to blink p2's cursor if overlapping p1's
p2.cursor.move.snd = 100,0
p2.cursor.done.snd = 100,1
p2.random.move.snd = 100,0;*2001.04.01 NEW*
random.move.snd.cancel = 0;*2001.04.01 NEW* 1 to have random move sound cancel itself when played repeatedly
stage.move.snd = 100,0 ;*2001.04.01 NEW*
stage.done.snd = 100,1 ;*2001.04.01 NEW*
cancel.snd = 100,2
portrait.offset = 0,0
portrait.scale = .6,.6
title.offset = -159,13 ;Position of title (Arcade Mode, etc)
title.font = 3,0,0 ;Font of title (-1 for none)
p1.face.offset = 12,140 ;Position to put big portrait
p1.face.scale = .5,.5
p1.face.facing = 1 ;*2001.04.01 NEW*
p2.face.offset = 306,140
p2.face.scale = .5,.5
p2.face.facing = -1 ;*2001.04.01 NEW*
p1.name.scale = .5,.5
p1.name.offset = 10,230 ;Position to put name
p1.name.font = 3,0,1 ;Set to -1 for no display
p2.name.scale = .5,.5
p2.name.offset = 309,230
p2.name.font = 3,1,-1
stage.pos = 160,237
stage.active.font = 3,0,0
stage.active2.font = 3,0 ;Second font color for blinking
stage.done.font = 3,0
;Team menu *2001.04.01 NEW* for below
teammenu.move.wrapping = 1
p1.teammenu.pos = 20, 30
p1.teammenu.selftitle.font = 3,0, 1
p1.teammenu.selftitle.text = Select team mode
p1.teammenu.enemytitle.font = 3,0, 1
p1.teammenu.enemytitle.text = Opponent team mode
p1.teammenu.move.snd = 100,0
p1.teammenu.value.snd = 100,0
p1.teammenu.done.snd = 100,1
p1.teammenu.item.offset = 0,20
p1.teammenu.item.spacing = 0,15
p1.teammenu.item.font = 3,0, 1
p1.teammenu.item.active.font = 3,0, 1
p1.teammenu.item.active2.font = 3,3, 1 ;Second font color for blinking
p1.teammenu.item.cursor.offset = -10, 0
p1.teammenu.item.cursor.anim = 180
p1.teammenu.value.icon.offset = 60,1
p1.teammenu.value.icon.spr = 181,0
p1.teammenu.value.empty.icon.offset = 60,1
p1.teammenu.value.empty.icon.spr = 182,0
p1.teammenu.value.spacing = 6,0
p2.teammenu.pos = 299, 30
p2.teammenu.selftitle.font = 3,0, -1
p2.teammenu.selftitle.text = Select team mode
p2.teammenu.enemytitle.font = 3,0, -1
p2.teammenu.enemytitle.text = Opponent team mode
p2.teammenu.move.snd = 100,0
p2.teammenu.value.snd = 100,0
p2.teammenu.done.snd = 100,1
p2.teammenu.item.offset = 0,20
p2.teammenu.item.spacing = 0,15
p2.teammenu.item.font = 3,0, -1
p2.teammenu.item.active.font = 3,1, -1
p2.teammenu.item.active2.font = 3,3, -1 ;Second font color for blinking
p2.teammenu.item.cursor.offset = 10, 0
p2.teammenu.item.cursor.anim = 190
p2.teammenu.value.icon.offset = -60,1
p2.teammenu.value.icon.spr = 191,0
p2.teammenu.value.empty.icon.offset = -60,1
p2.teammenu.value.empty.icon.spr = 192,0
p2.teammenu.value.spacing = -6,0
15 x 20 = 300 spaces with 1/2 scaling, scale = .5, .5
Posted 26 February 2013 - 06:40 PM
you know Gohan for a guy who doesnt create much anymore. you still know your stuff.
Im very glad your on the team.
Posted 26 February 2013 - 06:52 PM
I found this on the mugen system file " Error reading character file: chars/Blank/Blank.def"
Posted 26 February 2013 - 08:07 PM
Is the system def opening the right select def?
open system def and see under the [File] directory if the select def being read is right
Posted 26 February 2013 - 09:14 PM
please use camtasia, or something that records the FULL screen.
your sliced away screen in your video does not help or show me your issue.
Posted 27 February 2013 - 01:55 AM
Several things come to mind now.
One thing is that maybe you are unknowingly switching between two different mugen directories in the data folder. One has the revised select.def and the other has the older unrevised select.def
As far as I can remember (unless it changed with the release of 1.0) there is no setting to add to a character in the select.def to remove it from 'watch mode' listing.
Edit: Thanks too Ry. Yeah it has been quite a while and I'm surprised too about how much I'm remembering. But MUGEN has always been pretty versatile so even though some stuff gets changed on a new MUGEN game engine release, most of it stays the same. But we used to get much of the same questions on TESTP and Dev and Being and so on, so it is kinda 'old hat' for me now. And yeah, we do seem to make a good team together here.
Posted 28 February 2013 - 06:48 AM
I found out the problem there was a character that was making mugen not read all of my other characters.So i removed the character,and presto my mugen roster started worked again.
Posted 28 February 2013 - 10:16 AM
i've never heard of that issue before but wow.
which character was it?
Posted 28 February 2013 - 03:00 PM
it was this character
it was a Cloud Strife Edit made by Infinite
i had all of my characters on the right side and Cloud was in the middle,and when i booted up my mugen My characters along with Cloud where Gone.
So that's the reason i found i could be wrong,but that is what i think on what happen to my Mugen roster.
Posted 28 February 2013 - 05:47 PM
He now works on my mugen,here's why when i was making a folder for cloud i put [ on the folder that cloud was in,i have 2 different clouds,so i renamed the folder to cloud1 and presto he now works.
Posted 04 March 2013 - 03:37 AM
Aha, yes that little bracket "[" can create a lot of problems when used in a character's folder name. A loose bracket can also create a lot of problems in a cns file as well. Great work on figuring that one out.