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Orochimaru Released


Алексей

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[Preview]

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[Download]

http://mugencoder.com/authors/details/180

[Comment]

Hey Guys, today I give you my very own Orochimaru. NZC didn't offer much for him, so I did my best to give him a well-rounded moveset with some nice supers. Only 2 supers were re-useable from his sheet.

- M.U.G.E.N 1.0.

- Lots and lots of snakes!

- 4 custom supers.

- Sprited 3 attacks for his normal moveset.

- GNT:SP portraits.

- Compatibility with Kakashi's Sennen Goroshi.

- Frog sprites for compatibiltiy with Jiraiya.

Enjoy.

Readme:

[Orochimaru's Readme]

Name: Orochimaru

Series: Naruto Shippuuden

Game: Naruto Shippuuden: Ninjutsu Zenkai Cha-Crash (NZC)

Author: Alexei Roschak (kenshinx0)

Version Date: 2.10.2013

Description: Orochimaru is a snake-like person who uses snake-related attacks.

His intentions are pure evil and will stop at nothing to defeat his enemy.

Credits:

Neimad for ripping the sprites from NZC.

Robosaiyuk for being a badass beta tester. :)

Laharl for making the English soundpack.

Sounds:

Orochimaru has both an English and Japanese sound pack.

To change them just open up his .def file

and change the line that starts with "snd = " to one of the following:

snd = orochimaru_nzc.en.snd ; for English

OR

snd = orochimaru_nzc.jp.snd ; for Japanese

[Commands]

-- Basic Actions --

Dash - Yes

Air Dash - Yes

Jump (Double) - Yes

Crouch - Yes

Launcher - Yes

-- Basic Attacks --

Orochimaru uses a series of mid-range melee attacks and doesn't use

any thrown weapons. Most attacks have snake-like attributes.

Commands are simple. A, B, and C are

his commands for Light, Medium, and Heavy attacks respectively.

-- Special (Super) Attacks --

Template:

[Command Name] - [Command] - [Power Requirement]

[Description]

- [Note (If any)]

Shadow Snake Bind - QCF+A - 1000 (1 Bar)

Orochimaru launches a series of snakes from his sleeve that wrap and bind the enemy, constricting the very

life out of them.

- Although this a grab, to be fair, it's blockable.

Snake Spear - QCB+A - 1000 (1 Bar)

Orochimaru summons snakes that jut up from the ground, skewering the enemy, like spears.

- The spear acts as a secondary launcher. Orochimaru can jump up and do aerial follow-up

attacks upon hit success.

Snake Summon - QCF+B - 2000 (2 Bars)

As the name implies, Orochimaru summons a large snake. The Snake comes in from the front of the screen

and attempts to bite the enemy. If successful, the enemy is eaten for a nice chunk of damage and then

spit back out.

- The snake can eat the enemy, even if they are lying on the ground, but has a short range.

Standing on the side, opposite of the snake, will result in safety.

Rashoumon - QCB+B - 2000 (2 Bars)

Orochimaru summons the great gate: Rashoumon. Rashoumon emerges from the ground and

can damage enemies upon doing so.

- While Rashoumon is completely out of the ground, it creates a wall. The enemy can only pass

through it by dashing or phasing through it in some way. If they can, the enemy can also jump

over it. Rashoumon has 10 hit points. Each hit from enemy players, decreases Rashoumon's hit points.

When they reach zero, it will subside back into the ground.

- Orochimaru cannot summon another Rashoumon, while one remains on the field.

Kusanagi - QCF+C - 3000 (3 Bars)

Orochimaru extends the great blade: Kusagani from his mouth towards the enemy. If they are hit, they are

skwewered and set flying towards the wall.

- Kusanagi will only extend to the nearest wall. It will never go past it

by normal means. If the screen moves and the boundary with it, kusanagi will

continue to extend.

- The blade cannot hit enemies in the center or base (Orochimaru's mouth) when fully extended, only the

tip and a little farther back.

Formation of Ten Thousand Snakes - QCB+C - 3000 (3 Bars)

Orochimaru vomits up 1000 snakes from his mouth. The snakes fly towards the enemy

and bite them as they pass.

- The snake formation cannot hit enemies lying on the ground.

[Conclusion]

At first, second, third, fourth (and so on) glance, Orochimaru is a freak of nature. He can bend

his body like a snake can and summon snakes from anywhere. He truly is an abomination.

When making Orochimaru, I knew I had to do something different. His sheet doesn't offer much (as you can tell),

so I had to do some custom spriting and effect-making. I hope you like the results. (I know I can't sprite :P).

A.I. as always is by me. Enjoy!

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OWWWWWWW MAN AWESOME SAAAAAAAWWWWSE 

LOL, my thoughts exactly :P  

Nice char kenshin :D   I did notice if you block the snake that tries to eat you on the other side of the screen, you will end up in mid air   I like the update a lot though

Thanks! I'll look into that when I get home from work today. It's always something :P   P.S. This is done 100% from scratch. I'm not going to be re-using anything from any other characters unless I've made them first time from the ground up. Edit: I fixed the bug and updated him. Re-download :)
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  • 5 years later...

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