Ryon Posted January 17, 2013 Share Posted January 17, 2013 I get a bit confused for a bit, but the end result is successful! EXITO!!!! LightFlare_Da_Realest 1 Link to comment Share on other sites More sharing options...
Алексей Posted January 17, 2013 Share Posted January 17, 2013 Nice tutorial. I was wondering how Parallax works, but I'm going to probably go down the math route when I get to it. (involving xscale, yscaledelta, etc.) :P One thing to note though: Floating point numbers are decimals. And Integer is a whole number. Ex. 100.0(f) - Floating point number (with a decimal point) 98 - Integer (whole number) Not too important, but you don't want to have inaccurate information in a tutorial. Link to comment Share on other sites More sharing options...
Ryon Posted January 17, 2013 Author Share Posted January 17, 2013 yeah thanks. i constantly forget. also you cant use xscale, unless the image is , as i said in the video (slanted already) Link to comment Share on other sites More sharing options...
Zedonius Posted January 22, 2013 Share Posted January 22, 2013 great work Link to comment Share on other sites More sharing options...
LightFlare_Da_Realest Posted February 2, 2013 Share Posted February 2, 2013 Nice tutorial, bro. I was wondering, can you use transparency with a parallaxed floor? Link to comment Share on other sites More sharing options...
Ryon Posted February 3, 2013 Author Share Posted February 3, 2013 no you can not. Link to comment Share on other sites More sharing options...
LightFlare_Da_Realest Posted February 4, 2013 Share Posted February 4, 2013 It's like I know the answers to the questions, but I just don't went to accept them. Thanks, Ryon. Link to comment Share on other sites More sharing options...
Ex✭Cᴀʜᴍ Posted February 4, 2013 Share Posted February 4, 2013 Nice tuto i think? I really don´t uderstand too much of the english speech just a really few things. Well kinda nothing :P But as i see in the video (Ignoring the speech :P) Seem very easy to add it that way, Link to comment Share on other sites More sharing options...
LightFlare_Da_Realest Posted February 14, 2013 Share Posted February 14, 2013 Yo, Ry. I'm tweaking the parallax on my Metro City stage. But as soon as I get the parallax right for one character, it doesn't look right for another. Mostly characters with wide stances(Andore, Juggernaut, etc..) Is it possible to get the parralax perfect for any and all characters? Or should I just use Kung fu Man As the base for all values. His stance is perfect for adjusting parallax. Link to comment Share on other sites More sharing options...
Ryon Posted February 14, 2013 Author Share Posted February 14, 2013 its impossible for people like Juggernaught, because his stance is NOT aligned to the bottom of the floor, its aligned to the space between his feet. Use Kung Fu Man. his stance is flat. anybody who has a flat footed stance is good to use, my personal preference is KFM. if you get parallax right for 1 character ,its right for both. its a global setting once its done right. LightFlare_Da_Realest 1 Link to comment Share on other sites More sharing options...
LightFlare_Da_Realest Posted February 14, 2013 Share Posted February 14, 2013 its impossible for people like Juggernaught, because his stance is NOT aligned to the bottom of the floor, its aligned to the space between his feet. Use Kung Fu Man. his stance is flat. anybody who has a flat footed stance is good to use, my personal preference is KFM. if you get parallax right for 1 character ,its right for both. its a global setting once its done right.As usual, you have confirmed my suspicions. I'll use kfm. Thanks again... Link to comment Share on other sites More sharing options...
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