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Found 33 results

  1. I apologize if the topic was founded in the wrong place, but I did not know where in this forum I can address this type of question. As in the subject. I am looking for lifebars that suit my expectations. Thank you very much if someone wants to help me in my search. I mentioned the expectations for lifebars below: * Good design * I'm searching for any lifebars that uses numbers to represent HP * Lifebars should be adapted to the resolution of my game window (640x480) * Lifebars should work on the MUGEN version 1.1 That's all I need. *Google translator used
  2. KOFWOJ GOLD Lifebar by Zelgadis, Glasses, John7, Nightmare Arata [converted to 640X480 by RAMON GARCIA] 25 versions link of lifebar: http://www.mediafire.com/file/ie0b23197vehat8/ After a lot of time finally i get finish all the edits of this lifebar have fun friends :) Chars that was used: Grant-kofexess by Adrianares link: http://www.mediafire.com/file/2odf46bsbenh560/ and Shakuen1.0 by ASH [playable]-RAMON GARCIA link: http://www.mediafire.com/file/aqetdd2jeqwu9e5/ Stage: Telestial Solice by Saiyajin Mui link: http://www.mediafire.com/file/94fbr86fai4u94u/ or Telestial Solice by kohaku Original post: https://www.facebook.com/groups/MugenDownloadLinksAndShareRamonGarcia/permalink/738385176363481/
  3. Kof Brs life bar by Darkriel edited by RAMON GARCIA [1280x720] [mugen 1.0 & 1.1] 20 versions link: http://www.mediafire.com/file/uiyh2ox68gdvqrj/ or https://www.facebook.com/Mugendownloadlinksandshareramongarcia/posts/1705353909522849 or https://www.facebook.com/groups/MugenDownloadLinksAndShareRamonGarcia/689039831298016/ Video of example with other combo font and face sprite default 9000,105: HOW TO INSTALL THIS LIFE BAR BY ME RAMON GARCIA - COPY AND PASTE THE FOLDER INSIDE THE FOLDER ''DATA'' 2-OPEN YOU ''system.def'' AND CHANGE THIS PART IN ''fight = Kof Brs life bar by Darkriel edited by RAMON GARCIA [1280x720] [mugen 1.0 & 1.1]/fight.def'' see: BEFORE WAS THIS WAY: [Files] spr = system.sff ;Filename of sprite data snd = system.snd ;Filename of sound data logo.storyboard = ;Logo storyboard definition (optional) intro.storyboard = ;Intro storyboard definition (optional) select = select.def ;Character and stage selection list fight = fight.def ;Fight definition filename AFTER MUST BE THIS WAY: [Files] spr = system.sff ;Filename of sprite data snd = system.snd ;Filename of sound data logo.storyboard = ;Logo storyboard definition (optional) intro.storyboard = ;Intro storyboard definition (optional) select = select.def ;Character and stage selection list fight = Kof Brs life bar by Darkriel edited by RAMON GARCIA [1280x720] [mugen 1.0 & 1.1]/fight.def ;Fight definition filename >>>>>HERE IN THIS LINE YOU ONLY HAVE TO CHANGE THIS OK<<<<< ============================================== -PARA MUDAR APENAS EXTRAIA E SUBSTITUA OS ''.rar'' ARQUIVOS -TO CHANGE JUST EXTRACT AND REPLACE THE ''.rar'' FILES ============================================== Note: I do not know if ''Darkriel'' is the real author of this lifebar, if not let me know in the comments with video and original post, so I can change the description and give credits to the true author. Obs: Não sei se ''Darkriel'' é o verdadeiro author dessa lifebar, caso não seja me avisem nos comentários com vídeo e post original, para eu mudar a descrição e dar créditos ao verdadeiro autor.
  4. Hatsune Miku life bar by Dissidia™ & Catinbags [1280x720 edit by RAMON GARCIA] 4 VERSIONS link: http://www.mediafire.com/file/lw4wwlhtwc16stx/ or https://www.facebook.com/groups/MugenDownloadLinksAndShareRamonGarcia/694958964039436/ or https://www.facebook.com/Mugendownloadlinksandshareramongarcia/posts/1705363702855203 HOW TO INSTALL THIS LIFE BAR BY ME RAMON GARCIA 1- COPY AND PASTE THE FOLDER INSIDE THE FOLDER ''DATA'' 2-OPEN YOU ''system.def'' AND CHANGE THIS PART IN ''fight = fight.def'' to ''fight = Hatsune Miku life bar [1280x720 edit by RAMON GARCIA]/fight.def'' see: BEFORE WAS THIS WAY: [Files] spr = system.sff ;Filename of sprite data snd = system.snd ;Filename of sound data logo.storyboard = ;Logo storyboard definition (optional) intro.storyboard = ;Intro storyboard definition (optional) select = select.def ;Character and stage selection list fight = fight.def ;Fight definition filename AFTER MUST BE THIS WAY: [Files] spr = system.sff ;Filename of sprite data snd = system.snd ;Filename of sound data logo.storyboard = ;Logo storyboard definition (optional) intro.storyboard = ;Intro storyboard definition (optional) select = select.def ;Character and stage selection list fight = Hatsune Miku life bar [1280x720 edit by RAMON GARCIA]/fight.def ;Fight definition filename >>>>>HERE IN THIS LINE YOU ONLY HAVE TO CHANGE THIS OK<<<<< ============================================== -PARA MUDAR APENAS EXTRAIA E SUBSTITUA OS ''.rar'' ARQUIVOS -TO CHANGE JUST EXTRACT AND REPLACE THE ''.rar'' FILES ============================================== stage that i use was: Vanity Paradise by Phantom.of.the.Server
  5. Street fighter 2 life bar by ちょっとこ丸 [edited to 640x480 by RAMON GARCIA] oficial 1 link: http://www.mediafire.com/file/i8bz8mb28yqc4i9/ or https://www.facebook.com/Mugendownloadlinksandshareramongarcia/posts/1705367692854804 or https://www.facebook.com/groups/MugenDownloadLinksAndShareRamonGarcia/698906953644637/ HOW TO INSTALL THIS LIFE BAR BY ME RAMON GARCIA 1- COPY AND PASTE THE FOLDER INSIDE THE FOLDER ''DATA'' 2-OPEN YOU ''system.def'' AND CHANGE THIS PART IN ''fight = fight.def'' to ''fight = SF2RB/fight.def'' see: BEFORE WAS THIS WAY: [Files] spr = system.sff ;Filename of sprite data snd = system.snd ;Filename of sound data logo.storyboard = ;Logo storyboard definition (optional) intro.storyboard = ;Intro storyboard definition (optional) select = select.def ;Character and stage selection list fight = fight.def ;Fight definition filename AFTER MUST BE THIS WAY: [Files] spr = system.sff ;Filename of sprite data snd = system.snd ;Filename of sound data logo.storyboard = ;Logo storyboard definition (optional) intro.storyboard = ;Intro storyboard definition (optional) select = select.def ;Character and stage selection list fight = SF2RB/fight.def ;Fight definition filename >>>>>HERE IN THIS LINE YOU ONLY HAVE TO CHANGE THIS OK<<<<<
  6. MUGEN Lifebars by lucho30001 [1280x720 and 640x480 edited by me RAMON GARCIA] 2 versions link 640x480 version: http://www.mediafire.com/file/cbuvr2g5haml9vk/ link 1280x720 version: http://www.mediafire.com/file/xkb9nb1yco3l1y8/ In my opinion this life bar is amazing :) ALL CREDITS TO Ezequiel Bonett ''lucho30001'' WHO MADE THIS DREAM COME TRUE (Y) (Y) (Y) First of all i see this life bar here : http://mugenguild.com/forum/topics/faake-i-was-trying-understand-how-it-will-be-looks-and-its-awesome-152583.0.html and after i request here: https://www.facebook.com/groups/MugenDownloadLinksAndShareRamonGarcia/permalink/343285252540144/ and after this the big man called Ezequiel Bonett ''lucho30001'' do this dream come true :) Youtube channel of he: lucho30001 https://www.youtube.com/user/lucho30001/videos If the images don't show more enter in my original post ok: https://www.facebook.com/Mugendownloadlinksandshareramongarcia/posts/1183253978399514 Have fun friends :) Char: https://www.4shared.com/rar/MzgNqOiQce/sf4_evilryu_by_Elecbyte_and_a_.html Stages is here: https://www.4shared.com/folder/2gMwV5g_/mugen_stages_wwwfacebook.html Mugen was created to share with everyone :) , never forget this friends :) , and please stop to let good works private.
  7. Tourremix lifebar by Pioupiou 2001 [converted by me RAMON GARCIA to 1280X720 for mugen 1.0 & 1.1] 3 VERSIONS link: http://www.mediafire.com/file/1ctwwte8xkc5fob DIRECT THE LINK IS HERE: https://www.facebook.com/groups/MugenDownloadLinksAndShareRamonGarcia/669726283229371/ Note: You could use this life bar in TMNT projects :) After much work and +- 3 months editing this life bar, I share with everyone, because mugen was created to share :) Have fun friends :) ++++And please don't forget to always share your edits and creations with everyone.++++ ==HOW TO INSTALL THIS LIFE BAR BY ME RAMON GARCIA:== 1- COPY AND PASTE THE FOLDER INSIDE THE FOLDER ''DATA'' 2-OPEN YOU ''system.def'' AND CHANGE THIS PART IN ''fight = fight.def'' to ''fight = tourremix/fight.def'' see: BEFORE WAS THIS WAY: [Files] spr = system.sff ;Filename of sprite data snd = system.snd ;Filename of sound data logo.storyboard = ;Logo storyboard definition (optional) intro.storyboard = ;Intro storyboard definition (optional) select = select.def ;Character and stage selection list fight = fight.def ;Fight definition filename AFTER MUST BE THIS WAY: [Files] spr = system.sff ;Filename of sprite data snd = system.snd ;Filename of sound data logo.storyboard = ;Logo storyboard definition (optional) intro.storyboard = ;Intro storyboard definition (optional) select = select.def ;Character and stage selection list fight = tourremix/fight.def ;Fight definition filename >>>>>HERE IN THIS LINE YOU ONLY HAVE TO CHANGE THIS OK<<<<< ================================================== ====How change the different versions of this life bar:==== TO CHANGE JUST EXTRACT AND REPLACE THE ''.rar'' FILES PARA MUDAR APENAS EXTRAIA E SUBSTITUA OS ''.rar'' ARQUIVOS ============================================= More images: https://www.facebook.com/Mugendownloadlinksandshareramongarcia/posts/1646896565368584
  8. 2spicy Lifebars by ZION [converted to 1280x720 by me RAMON GARCIA] 9 VERSIONS 2spicy Lifebars by ZION [converted to 1280x720 by me RAMON GARCIA] 9 VERSIONS The life bar was tested in mugen 1.0 and mugen 1.1 link: http://www.mediafire.com/file/81pp4q6q7kjk1w4/ DIRECT LINK IS HERE: https://www.facebook.com/groups/MugenDownloadLinksAndShareRamonGarcia/674301319438534/ ====HOW TO INSTALL THIS LIFE BAR BY ME RAMON GARCIA:===== 1- COPY AND PASTE THE FOLDER INSIDE THE FOLDER ''DATA'' 2-OPEN YOU ''system.def'' AND CHANGE THIS PART IN ''fight = fight.def'' to ''fight = 2spicybar/fight.def'' see: BEFORE WAS THIS WAY: [Files] spr = system.sff ;Filename of sprite data snd = system.snd ;Filename of sound data logo.storyboard = ;Logo storyboard definition (optional) intro.storyboard = ;Intro storyboard definition (optional) select = select.def ;Character and stage selection list fight = fight.def ;Fight definition filename AFTER MUST BE THIS WAY: [Files] spr = system.sff ;Filename of sprite data snd = system.snd ;Filename of sound data logo.storyboard = ;Logo storyboard definition (optional) intro.storyboard = ;Intro storyboard definition (optional) select = select.def ;Character and stage selection list fight = 2spicybar/fight.def ;Fight definition filename >>>>>HERE IN THIS LINE YOU ONLY HAVE TO CHANGE THIS OK<<<<< ================================================== =======How change the different versions of this life bar:======= TO CHANGE JUST EXTRACT AND REPLACE THE ''.rar'' FILES PARA MUDAR APENAS EXTRAIA E SUBSTITUA OS ''.rar'' ARQUIVOS =================================================== images here too: https://www.facebook.com/Mugendownloadlinksandshareramongarcia/posts/1646891122035795
  9. Kof Bloody Showdown lifebar by Issei Martuyori Yagami edited by RAMON GARCIA [1280x720] [mugen 1.0 &1.1] 9 VERSIONS ALL THE CREDITS TO THE AUTHOR OF THIS LIFE BAR :) link: http://www.mediafire.com/?f0srnink19fpoak DIRECT LINK IS HERE: https://www.facebook.com/groups/MugenDownloadLinksAndShareRamonGarcia/679037872298212/ Note: This life bar can be even more beautiful with personalized portraits. Obs: Essa life bar pode ficar mais bonita ainda com portraits personalizados. Nota: Esta barra de la vida puede ser más bonita aún con retratos personalizados. Video with example of portrait: HOW TO INSTALL THIS LIFE BAR BY ME RAMON GARCIA 1- COPY AND PASTE THE FOLDER INSIDE THE FOLDER ''DATA'' 2-OPEN YOU ''system.def'' AND CHANGE THIS PART IN ''fight = fight.def'' to ''fight = Kof Bloody Showdown life bar by Issei Martuyori Yagami edited by RAMON GARCIA [1280x720] [mugen 1.0 &1.1]/fight.def'' see: BEFORE WAS THIS WAY: [Files] spr = system.sff ;Filename of sprite data snd = system.snd ;Filename of sound data logo.storyboard = ;Logo storyboard definition (optional) intro.storyboard = ;Intro storyboard definition (optional) select = select.def ;Character and stage selection list fight = fight.def ;Fight definition filename AFTER MUST BE THIS WAY: [Files] spr = system.sff ;Filename of sprite data snd = system.snd ;Filename of sound data logo.storyboard = ;Logo storyboard definition (optional) intro.storyboard = ;Intro storyboard definition (optional) select = select.def ;Character and stage selection list fight = Kof Bloody Showdown life bar by Issei Martuyori Yagami edited by RAMON GARCIA [1280x720] [mugen 1.0 &1.1]/fight.def ;Fight definition filename >>>>>HERE IN THIS LINE YOU ONLY HAVE TO CHANGE THIS OK<<<<< =======How change the different versions of this life bar:======= TO CHANGE JUST EXTRACT AND REPLACE THE ''.rar'' FILES PARA MUDAR APENAS EXTRAIA E SUBSTITUA OS ''.rar'' ARQUIVOS =================================================== images here too: https://www.facebook.com/Mugendownloadlinksandshareramongarcia/posts/1646889755369265
  10. Blue lifebar by XED [1280x720 & 640x480 edited by me RAMON GARCIA] [mugen 1.0&1.1] 4 versions link of version 640x480: http://www.mediafire.com/?kjwytsqedohfyg2 link of version 1280x720: http://www.mediafire.com/?345tvvq8uv82wus or blue lifebar by XED [1280x720 & 640x480 edited by me RAMON GARCIA] [mugen 1.0&1.1] 4 versions: DIRECT LINK IS HERE: https://www.facebook.com/groups/MugenDownloadLinksAndShareRamonGarcia/570717413130259/ and for who want the original version 320x240: blue lifebar by XED [resolution 320x240]-RAMON https://www.4shared.com/rar/mpL_-2Pvce/blue_lifebar_by_XED_resolution.html More images: https://www.facebook.com/Mugendownloadlinksandshareramongarcia/posts/1646903792034528 HOW TO INSTALL THIS LIFE BAR BY ME RAMON GARCIA 640x480: 1- COPY AND PASTE THE FOLDER INSIDE THE FOLDER ''DATA'' 2-OPEN YOU ''system.def'' AND CHANGE THIS PART IN ''fight = fight.def'' to ''fight = blue lifebar by XED [640x480 edited by me RAMON GARCIA] [mugen 1.0&1.1]/fight.def'' 1280x720: 1- COPY AND PASTE THE FOLDER INSIDE THE FOLDER ''DATA'' 2-OPEN YOU ''system.def'' AND CHANGE THIS PART IN ''fight = fight.def'' to ''fight = blue lifebar by XED [1280x720 edited by me RAMON GARCIA] [mugen 1.0&1.1]/fight.def'' =======How change the different versions of this life bar:======= TO CHANGE JUST EXTRACT AND REPLACE THE ''.rar'' FILES PARA MUDAR APENAS EXTRAIA E SUBSTITUA OS ''.rar'' ARQUIVOS ===================================================
  11. Street Fighter Alpha 2 Lifebars by Chok [converted by me RAMON GARCIA to 640x480 for mugen 1.0 & 1.1] 7 VERSIONS The lifebar was tested in mugen 1.0 and mugen 1.1 link: http://www.mediafire.com/?y50h1gti29724in or https://www.facebook.com/groups/MugenDownloadLinksAndShareRamonGarcia/669784679890198/ more images here: https://www.facebook.com/Mugendownloadlinksandshareramongarcia/posts/1646892965368944 ====HOW TO INSTALL THIS LIFE BAR BY ME RAMON GARCIA:===== 1- COPY AND PASTE THE FOLDER INSIDE THE FOLDER ''DATA'' 2-OPEN YOU ''system.def'' AND CHANGE THIS PART IN ''fight = fight.def'' to ''fight = Sfa2LB/fight.def'' see: BEFORE WAS THIS WAY: [Files] spr = system.sff ;Filename of sprite data snd = system.snd ;Filename of sound data logo.storyboard = ;Logo storyboard definition (optional) intro.storyboard = ;Intro storyboard definition (optional) select = select.def ;Character and stage selection list fight = fight.def ;Fight definition filename AFTER MUST BE THIS WAY: [Files] spr = system.sff ;Filename of sprite data snd = system.snd ;Filename of sound data logo.storyboard = ;Logo storyboard definition (optional) intro.storyboard = ;Intro storyboard definition (optional) select = select.def ;Character and stage selection list fight = Sfa2LB/fight.def ;Fight definition filename >>>>>HERE IN THIS LINE YOU ONLY HAVE TO CHANGE THIS OK<<<<< ================================================== =======How change the different versions of this life bar:======= TO CHANGE JUST EXTRACT AND REPLACE THE ''.rar'' FILES PARA MUDAR APENAS EXTRAIA E SUBSTITUA OS ''.rar'' ARQUIVOS ===================================================
  12. Street Fighter Zero 4 lifebar by Takato-kun, Spectra [EDITED TO 1280X720 BY RAMON GARCIA] 8 versions The lifebar was tested in mugen 1.0 and mugen 1.1 link: http://www.mediafire.com/?d7dpu2h6odr7z3z HOW TO INSTALL THIS LIFE BAR BY ME RAMON GARCIA 1- COPY AND PASTE THE FOLDER INSIDE THE FOLDER ''DATA'' 2-OPEN YOU ''system.def'' AND CHANGE THIS PART IN ''fight = fight.def'' to ''fight = sf3ts/fight.def'' see: BEFORE WAS THIS WAY: [Files] spr = system.sff ;Filename of sprite data snd = system.snd ;Filename of sound data logo.storyboard = ;Logo storyboard definition (optional) intro.storyboard = ;Intro storyboard definition (optional) select = select.def ;Character and stage selection list fight = fight.def ;Fight definition filename AFTER MUST BE THIS WAY: [Files] spr = system.sff ;Filename of sprite data snd = system.snd ;Filename of sound data logo.storyboard = ;Logo storyboard definition (optional) intro.storyboard = ;Intro storyboard definition (optional) select = select.def ;Character and stage selection list fight = sf3ts/fight.def ;Fight definition filename >>>>>HERE IN THIS LINE YOU ONLY HAVE TO CHANGE THIS OK<<<<<
  13. Street Fighter III Third Strike lifebar by Matmut [1280x720 edit by RAMON GARCIA] 12 versions The lifebar was tested in mugen 1.0 and mugen 1.1 link: http://www.mediafire.com/?19r7786c99850jg HOW TO INSTALL THIS LIFE BAR BY ME RAMON GARCIA 1- COPY AND PASTE THE FOLDER INSIDE THE FOLDER ''DATA'' 2-OPEN YOU ''system.def'' AND CHANGE THIS PART IN ''fight = fight.def'' to ''fight = sf3ts/fight.def'' see: BEFORE WAS THIS WAY: [Files] spr = system.sff ;Filename of sprite data snd = system.snd ;Filename of sound data logo.storyboard = ;Logo storyboard definition (optional) intro.storyboard = ;Intro storyboard definition (optional) select = select.def ;Character and stage selection list fight = fight.def ;Fight definition filename AFTER MUST BE THIS WAY: [Files] spr = system.sff ;Filename of sprite data snd = system.snd ;Filename of sound data logo.storyboard = ;Logo storyboard definition (optional) intro.storyboard = ;Intro storyboard definition (optional) select = select.def ;Character and stage selection list fight = sf3ts/fight.def ;Fight definition filename >>>>>HERE IN THIS LINE YOU ONLY HAVE TO CHANGE THIS OK<<<<<
  14. KOFXILB1 lifebar by ZedzDead [edited to 640x480 by RAMON GARCIA] 6 versions The lifebar was tested in mugen 1.0 and mugen 1.1 link: http://www.mediafire.com/?ehw8gag7bqmzm04 HOW TO INSTALL THIS LIFE BAR BY ME RAMON GARCIA 1- COPY AND PASTE THE FOLDER INSIDE THE FOLDER ''DATA'' 2-OPEN YOU ''system.def'' AND CHANGE THIS PART IN ''fight = fight.def'' to ''fight = KOFXILB1/fight.def'' see: BEFORE WAS THIS WAY: [Files] spr = system.sff ;Filename of sprite data snd = system.snd ;Filename of sound data logo.storyboard = ;Logo storyboard definition (optional) intro.storyboard = ;Intro storyboard definition (optional) select = select.def ;Character and stage selection list fight = fight.def ;Fight definition filename AFTER MUST BE THIS WAY: [Files] spr = system.sff ;Filename of sprite data snd = system.snd ;Filename of sound data logo.storyboard = ;Logo storyboard definition (optional) intro.storyboard = ;Intro storyboard definition (optional) select = select.def ;Character and stage selection list fight = KOFXILB1/fight.def ;Fight definition filename >>>>>HERE IN THIS LINE YOU ONLY HAVE TO CHANGE THIS OK<<<<<
  15. GEARLIFE by Kazuto ''カズト'' [edited to 1280x720 by RAMON GARCIA] 7 VERSIONS direct link here: https://www.facebook.com/groups/MugenDownloadLinksAndShareRamonGarcia/709444495924216/ or link: http://www.mediafire.com/file/fjqjen871uc67pl/GEARLIFE+by+Kazuto+[edited+to+1280x720+by+RAMON+GARCIA or www mediafire com/file/fjqjen871uc67pl/GEARLIFE+by+Kazuto+%5Bedited+to+1280x720+by+RAMON+GARCIA%5D+7+VERSIONS.rar The lifebar was tested in mugen 1.0 and mugen 1.1
  16. Cuphead Fight Animation with Custom M.U.G.E.N 1.0 lifebar

    Cuphead Fight Animation with Custom M.U.G.E.N 1.0 lifebar Custom M.U.G.E.N 1.1 Lifebar with Cuphead Fight Animation I made this custom lifebar and ripped from the game. -added WALLOP! and A KNOCKOUT! animation This version for current version only. coming soon for 1.0 and 640x480 Download
  17. Mugen lifebar by sysn [converted to 1280x720 by me RAMON GARCIA] official version 1 [1.0/1.1] link: http://www.mediafire.com/file/put33pszb7wcwaj/ DIRECT LINK IS HERE: https://www.facebook.com/groups/MugenDownloadLinksAndShareRamonGarcia/701178153417517/ Note: The lifebar was tested in screenpack called Proelium http://infiniteff.forumotion.com/t416-proelium-1-1-non-custom-portrait-version [M.U.G.E.N 1.1] The chars and stages is in my account too [note: the char heavy strike is in the site http://brazilmugenteam.com/ of friend Douglas Baldan '' Illusionista '' (y) ] If the images don't appear more visit the original post in my group of mugen ok: https://www.facebook.com/groups/MugenDownloadLinksAndShareRamonGarcia/701178153417517/ or https://www.facebook.com/Mugendownloadlinksandshareramongarcia/posts/1705957189462521
  18. Mugen lifebar by sysn [edited by RAMON GARCIA] [640x480] [1.0 or 1.1] VERSION 2 2016 + old version[/size] link: http://www.mediafire.com/file/a8htm6t0641641r/ [ The life bar came with 5% of rar recovery this way if the download came corrupted you could repair the file and don't need download again ] [ Thanks to Addi Khan that share the imcomplete version in my group, and this way was possible for me convert to 640x480 and do this full version :) enjoy friends (y) ] If the images don't show more enter in my original post ok: https://www.facebook.com/groups/MugenDownloadLinksAndShareRamonGarcia/701169320085067/ or https://www.facebook.com/Mugendownloadlinksandshareramongarcia/posts/1705924879465752 And for more links of mugen enter here too: https://www.facebook.com/groups/MugenDownloadLinksAndShareRamonGarcia Enjoy friends :)
  19. KOFZS Lifebars by Rayzo [1280x720 / 850x480 Edited by me Ramon Garcia] 3 versions link of download here: https://www.facebook.com/groups/MugenDownloadLinksAndShareRamonGarcia/502269523308382/ or https://www.4shared.com/rar/HTyfsFlmba/KOFZS_Lifebars_by_Rayzo_1280x7.html Note: Have many different .def files with different positions and types ok, enjoy friends char: https://www.4shared.com/rar/8VJcPPFace/CXkyo_by_jin_and_see_the_def_f.html Mugen was created to share with everyone :) , never forget this friends :) , and please stop to let good works private.[/spoiler] If the images don't show more enter in my original post ok: https://www.facebook.com/groups/MugenDownloadLinksAndShareRamonGarcia/permalink/502270429974958/ Enjoy friends :) ======================================================================== ================================================================== ================================================================== ======================================================================== KOFZS Lifebars by Rayzo [converted to 1280x720 and fixed some erros by me RAMON GARCIA] [with other power bar and time font] ver 2 1.0/1.1 Note: Have many different .def files with different positions and types ok, enjoy friends :) Direct link for this version of life bar is here: https://www.facebook.com/groups/MugenDownloadLinksAndShareRamonGarcia/502269523308382/ ======================================================================== ================================================================== ================================================================== ======================================================================== KOFZS Lifebars by Rayzo [converted to 850x480 by RAMON GARCIA with other power bar 1.0/1.1] [Note have 5 versions of fight.def inside just extract the files called ''KOFZS [converted to 850x480 by RAMON GARCIA] [with other power bar] oficial version 1.rar'' 2,3,4,5 etc to change the version ok] link of download here: https://www.4shared.com/rar/H8iUiWLzba/KOFZS_Lifebars_by_Rayzo_conver.html or https://www.4shared-china.com/rar/H8iUiWLzba/KOFZS_Lifebars_by_Rayzo_conver.html Password: RAMON GARCIA stage: https://www.4shared.com/rar/rOSzqRGlba/PLATINUM_WALLS_by_MOTVN_-_DC41.html char: https://www.4shared.com/rar/8VJcPPFace/CXkyo_by_jin_and_see_the_def_f.html If the images don't show more enter in my original post ok: https://www.facebook.com/groups/MugenDownloadLinksAndShareRamonGarcia/permalink/501937556674912/ Enjoy friends :) Mugen was created to share with everyone, never forget this friends , and please stop to let good works private.
  20. Code Monkeys Mugen Game

    Still Working on it!!!
  21. Adjust Lifebar

    I have a question How i can fix lifebar problem, it too small? I love Miku lifebar and this is a code: Please help me fix it :( i set fullscreen 1280x720 [[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ VIRTUA FIGHTER 5 INSPIRED LIFEBARS by: ZedzDead (dally89@gmail.com) converted to Mugen1.0 by Lorenor date; 2.8.07 update: 11/23/2011 ver; 1.0 thanks to; Vans\Jesuszilla for letting me use some code and the round animations and sounds for these lifebars. two cool mofo's ;) ]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]] [Files] sff = fight/fightvf5.sff snd = fight/fightvf5.snd font1 = fight/font/F_name.fnt font2 = fight/font/VF5_TIMER.fnt font3 = fight/font/combo.fnt font4 = fight/font/12_175.fnt font5 = fight/font/F_name2.fnt font6 = fight/font/CMSName.fnt font7 = fight/font/namepinkslanted.fnt font8 = fight/font/nameblueslanted.fnt font9 = fight/font/LWSurvival.fnt fightfx.sff = fightfx.sff fightfx.air = fightfx.air common.snd = fight/commonvf5.snd [FightFX] scale = 2 ;===================================================================== ; LifeBar ;===================================================================== ;------------------------------------------------- Single Mode [Lifebar] ;------------------------ Player 1 p1.pos = 320,0 p1.bg0.spr = 10,0 ;single bar left p1.bg0.scale = 0.5,0.5 p1.bg0.layerno = 1 p1.bg1.spr = 20,0 ;centerpiece p1.bg1.scale = .5,.5 p1.bg1.layerno = 1 p1.bg2.anim = 1 ;blue bg 1p p1.bg2.scale = .5,.5 p1.bg2.layerno = 0 p1.mid.anim = 44 ;life underlay p1.mid.scale = .5,.5 p1.mid.layerno = 2 p1.mid.offset = 0,-4 p1.front.anim = 10 ;life meter p1.front.scale = .5,.5 p1.front.offset = 0,-4 p1.front.layerno = 2 p1.range.x = -282,-40 ;------------------------ Player 2 p2.pos = 320,0 p2.bg0.spr = 10,1 ;single bar right p2.bg0.scale = 0.5,0.5 p2.bg0.layerno = 1 p2.bg1.anim = 2 ;red bg 2p p2.bg1.scale = .5,.5 p2.bg1.offset = 0,0 p2.bg1.layerno = 0 p2.mid.anim = 46 ;life underlay p2.mid.scale = .5,.5 p2.mid.offset = 0,-4 p2.mid.facing = -1 p2.mid.layerno = 2 p2.front.anim = 9 ;life meter p2.front.scale = .5,.5 p2.front.offset = 0,-4 p2.front.facing = -1 p2.front.layerno = 2 p2.range.x =280,38 ;------------------------------------------------- Simul Mode [Simul Lifebar] ;------------------------ Player 1;main lifebar p1.pos = 320,0 p1.bg0.anim = 3 ;blue bg 1p p1.bg0.scale = .5,.5 p1.bg0.layerno = 0 p1.bg1.spr = 10,2 ;simul bar left p1.bg1.scale = 0.5,0.5 p1.bg1.layerno = 1 p1.bg2.spr = 20,0 ;centerpiece p1.bg2.scale = .5,.5 p1.bg2.layerno = 1 p1.mid.anim = 44 ;life underlay p1.mid.scale = .5,.5 p1.mid.offset = 0,-4;-2 p1.mid.layerno = 2 p1.front.anim = 10 ;life meter p1.front.scale = .5,.5 p1.front.offset = 0,-4 p1.front.layerno = 2 p1.range.x = -282,-40 ;------------------------ Player 2;main lifebar p2.pos = 320,0 p2.bg0.anim = 4 ;blue bg 2p p2.bg0.scale = .5,.5 p2.bg0.layerno = 0 p2.bg1.spr = 10,3 ;simul bar right p2.bg1.scale = 0.5,0.5 p2.bg1.layerno = 1 p2.mid.anim = 44 ;life underlay p2.mid.scale = .5,.5 p2.mid.facing = -1 p2.mid.layerno = 2 p2.mid.offset = 0,-4-2 p2.front.anim = 10 ;life meter p2.front.scale = .5,.5 p2.front.offset = 0,-4 p2.front.facing = -1 p2.front.layerno = 2 p2.range.x = 280,38 ;------------------------ Player 3;1p small p3.pos = 320,0 p3.bg0.anim = p3.bg0.scale = .5,.5 p3.bg0.layerno = 1 p3.bg0.offset = 0,0 p3.mid.anim = 45 ;small blue underlay p3.mid.scale = .5,.5 p3.mid.offset = -266,34 p3.mid.layerno = 2 p3.front.anim = 8 ;life meter p3.front.scale = .5,.5 p3.front.offset = -266,34 p3.front.layerno = 2 p3.range.x = -266,-108 ;------------------------ Player 4;2p small p4.pos = 320,0 p4.bg0.anim = p4.bg0.scale = .5,.5 p4.bg0.layerno = 1 p4.bg0.offset = 0,0 p4.mid.anim = 45 ;small blue underlay p4.mid.scale = 0.5,0.5 p4.mid.offset = 108,34 p4.mid.layerno = 2 p4.front.anim = 8 ;life meter p4.front.scale = 0.5,0.5 p4.front.offset = 108,34 p4.front.layerno = 2 p4.range.x = 266,108 ;------------------------------------------------- Turns Mode [Turns Lifebar] ;------------------------ Player 1 p1.pos = 320,0 p1.bg0.spr = 10,4 ;turns bar left p1.bg0.scale = .5,.5 p1.bg0.layerno = 1 p1.bg1.spr = 20,0 ;centerpiece p1.bg1.scale = .5,.5 p1.bg1.layerno = 1 p1.bg1.facing = 1 p1.bg2.anim = 5 ;red bg p1 p1.bg2.scale = .5,.5 p1.bg2.layerno = 0 p1.mid.anim = 46 ;life underlay p1.mid.scale = .5,.5 p1.mid.layerno = 2 p1.mid.offset = 0,-4;0,-2 p1.front.anim = 9 ;life meter p1.front.scale = .5,.5 p1.front.offset = 0,-4;0,-2 p1.front.layerno = 2 p1.range.x = -282,-40 ;------------------------ Player 2 p2.pos = 320,0 p2.bg0.spr = 10,5 ;turns bar right p2.bg0.scale = .5,.5 p2.bg0.layerno = 1 p2.bg1.anim = 6 ;red bg p2 p2.bg1.scale = .5,.5 p2.bg1.layerno = 0 p2.mid.anim = 46 ;life underlay p2.mid.scale = .5,.5 p2.mid.offset =0,-4 p2.mid.facing = -1 p2.mid.layerno = 2 p2.front.anim = 9 ;life meter p2.front.scale = .5,.5 p2.front.offset = 0,-4 p2.front.facing = -1 p2.front.layerno = 2 p2.range.x = 280,38 ;===================================================================== ; PowerBar ;===================================================================== [Powerbar] ;------------------------ Player 1 p1.pos = 322,-4 p1.bg0.anim = 11 p1.bg0.layerno = 1 p1.bg0.facing = 1 p1.bg0.scale = .5,.5 p1.bg1.anim = 48 ;clock bg p1.bg1.layerno = 1 p1.bg1.scale = .5,.5 p1.bg1.offset = -2, 4 p1.bg2.anim = 47 ;clock p1.bg2.layerno = 1 p1.bg2.offset = -2, 4 p1.bg2.scale = .5,.5 ;p1.mid.anim = 6 ;p1.mid.layerno = 1 ;p1.mid.offset = 50, 2 p1.front.anim = 41 p1.front.scale = .5,.5 p1.front.layerno = 1 p1.front.offset = 0, 0 p1.range.x = -126,-54 p1.range.layerno = 1 p1.counter.offset = -48,20 p1.counter.font = 5,0,1 p1.counter.layerno = 1 ;------------------------ Player 2 ;p2.pos = 161,-2 ;p2.mid.anim = 8 ;p2.mid.layerno = 1 ;p2.mid.facing = -1 ;p2.mid.offset = 88, 1 p2.front.anim = 42 p2.front.layerno = 1 p2.front.scale = .5,.5 p2.front.offset = 322,-4 p2.range.x = 444,372 p2.range.layerno = 1 ;p2.range.facing = -1 p2.counter.offset = 360,16 p2.counter.font = 5,0,1 p2.counter.layerno = 1 ; --level sounds--- level1.snd = 21,0 level2.snd = 21,0 level3.snd = 21,0 ;===================================================================== ; Face ;===================================================================== ;------------------------------------------------- Single Mode [Face] ;------------------------ Player 1 p1.pos = 2,14 p1.bg.scale = .5,.5 p1.bg.pos = 2,14 p1.bg.spr = 20,4 p1.bg.layerno = 0 p1.face.spr = 9000,0 p1.face.layerno = 0 p1.face.facing = 1 p1.face.offset = 0, 0 p1.face.scale = .5,.5 ;------------------------ Player 2 p2.pos = 636,14 p2.bg.scale = .5,.5 p2.bg.pos = 636,14 p2.bg.spr = 20,4 p2.bg.layerno = 0 p2.bg.facing = -1 p2.face.spr = 9000,0 p2.face.layerno = 0 p2.face.facing = -1 p2.face.offset = 0, 0 p2.face.scale = .5,.5 ;------------------------------------------------- Simul Mode [Simul Face] ;------------------------ Player 1 p1.pos = 2,14 p1.bg.scale = .5,.5 p1.bg.pos = 2,16 p1.bg.spr = 20,5 p1.bg.layerno = 0 p1.face.spr = 9000,0 p1.face.layerno = 0 p1.face.facing = 1 p1.face.offset = 0, 1 p1.face.scale = .5,.5 ;------------------------ Player 2 p2.pos = 638,14 p2.bg.scale = .5,.5 p2.bg.pos = 638,16 p2.bg.spr = 20,6 p2.bg.layerno = 0 p2.face.spr = 9000,0 p2.face.layerno = 0 p2.face.facing = -1 p2.face.offset = 0, 0 p2.face.scale = .5,.5 ;------------------------ Player 3 p3.pos = 24,38 ;p3.bg.anim = 400 ;p3.bg.layerno = 1 p3.face.spr = 9000,0 p3.face.layerno = 0 p3.face.scale = .5,.5 p3.face.facing = 1 ;------------------------ Player 4 p4.pos = 614,38 ;p4.bg.anim = 400 ;p4.bg.layerno = 1 ;p4.bg.facing = -1 p4.face.spr = 9000,0 p4.face.layerno = 0 p4.face.scale = .5,.5 p4.face.facing = -1 ;------------------------------------------------- Turns Mode [Turns Face] ;------------------------ Player 1 p1.pos = 2,14 p1.bg.scale = .5,.5 p1.bg.pos = 24,48 p1.bg.spr = 20,4 p1.bg.layerno = 0 p1.face.spr = 9000,0 p1.face.layerno = 0 p1.face.facing = 1 p1.face.offset = 0, 1 p1.face.scale = .5,.5 p1.teammate.pos = -18,36 p1.teammate.spacing = 32,4 p1.teammate.bg.spr = 20,7 p1.teammate.bg.scale = .5,.5 p1.teammate.bg.layerno = 1 p1.teammate.bg.offset = 54,-4 p1.teammate.ko.anim = 21 p1.teammate.ko.scale = 0.5,0.5 p1.teammate.ko.offset =56,4 p1.teammate.ko.layerno = 1 p1.teammate.face.spr = 9000,0 p1.teammate.face.scale = .5,.5 p1.teammate.face.facing = 1 p1.teammate.face.offset = 60,0 ;------------------------ Player 2 p2.pos = 636,14 p2.bg.scale = .5,.5 p2.bg.pos = 632,18 p2.bg.spr = 20,4 p2.bg.layerno = 0 p2.face.spr = 9000,0 p2.face.layerno = 0 p2.face.facing = -1 p2.face.offset = 2,1 p2.face.scale = .5,.5 p2.teammate.pos = 658,36 p2.teammate.spacing = -32,4 p2.teammate.bg.spr = 20,9 p2.teammate.bg.scale = .5,.5 p2.teammate.bg.layerno = 1 p2.teammate.bg.offset = -110,-4 p2.teammate.ko.anim = 21 p2.teammate.ko.scale = 0.5,0.5 p2.teammate.ko.offset = -56,4 p2.teammate.ko.facing = -1 p2.teammate.ko.layerno = 1 p2.teammate.face.spr = 9000,0 p2.teammate.face.scale = .5,.5 p2.teammate.face.facing = -1 p2.teammate.face.offset = -60,0 ;===================================================================== ; Name ;===================================================================== ;------------------------------------------------- Single Mode [Name] ;------------------------ Player 1 p1.pos = 42,16 p1.name.font = 1,0, 1 p1.name.layerno = 1 ;------------------------ Player 2 p2.pos = 596,16 p2.name.font = 1,0,-1 p2.name.layerno = 1 ;------------------------------------------------- Simul Mode [Simul Name] ;------------------------ Player 1 p1.pos = 42,16 p1.name.font = 1,0, 1 p1.name.layerno = 1 ;------------------------ Player 2 p2.pos = 596,16 p2.name.font = 1,0,-1 p2.name.layerno = 1 ;------------------------ Player 3 p3.pos = 62,52 p3.name.font = 1,0, 1 p3.name.layerno = 1 ;------------------------ Player 4 p4.pos = 578,52 p4.name.font = 1,0,-1 p4.name.layerno = 1 ;------------------------------------------------- Turns Mode [Turns Name] ;------------------------ Player 1 p1.pos = 42,16 p1.name.font = 1,0, 1 p1.name.layerno = 1 ;------------------------ Player 2 p2.pos = 596,16 p2.name.font = 1,0,-1 p2.name.layerno = 1 ;===================================================================== ; Time ;===================================================================== [Time] pos = 290,0 bg.spr = bg.layerno = 1 counter.font = 2,0,0 counter.layerno = 1 counter.offset = 32,38 framespercount = 60 ;===================================================================== ; Combo ;===================================================================== [Combo] team1.pos = 90,200 ;0,200 team1.start.x =110 team1.counter.font = 0,0,0 team1.counter.shake = 0 team1.counter.scale = 1,1 team1.text.offset = -70,0 ;68,24 team1.text.text = P%iH team1.text.font = 3,0,1 team1.text.scale = 1,1 team1.text.layerno = 2 team1.displaytime = 25 team2.pos = 655,200 team2.start.x =635 team2.counter.font = 0,0,0 team2.counter.shake = 0 team2.counter.scale = 1,1 team2.text.offset = -35,0 team2.text.text = P%iH team2.text.font = 3,0,-1 team2.text.scale = 1,1 team2.text.layerno = 2 team2.displaytime = 25 ;================================================ ; - Round - ;================================================ [Round] match.wins = 2 ;Rounds needed to win a match match.maxdrawgames = 1 ;Max number of drawgames allowed (-1 for infinite) *2001.11.01 NEW* start.waittime = 40 ;Time to wait before starting intro pos = 0,0 round.time = 0 round.default.displaytime = 60 ;round.default.offset = 0,0 ;round.default.font = 1,0, 0 ;round.default.text = Round %i round1.snd = 0,1 round2.snd = 0,2 round3.snd = 0,3 round4.snd = 0,4 round5.snd = 0,5 round6.snd = 0,6 round7.snd = 0,7 round8.snd = 0,8 round9.snd = 0,9 round.sndtime = 0 round1.anim = 1000 round1.scale = .8,1 round2.anim = 1001 round2.scale = .8,1 round3.anim = 1002 round3.scale = .8,1 round4.anim = 1003 round4.scale = .8,1 round5.anim = 1004 round5.scale = .8,1 round6.anim = 1005 round6.scale = .8,1 round7.anim = 1006 round7.scale = .8,1 round8.anim = 1000 round8.scale = .8,1 round9.anim = 1000 round9.scale = .8,1 ;================================================ ;- Fight - ;================================================ fight.time = 40 fight.anim = 2000 fight.offset = 0,0 fight.scale = .8,1 fight.snd = 1,0 fight.sndtime =40 ctrl.time = 45 ;================================================ ;- KO - ;================================================ KO.time = -9 KO.offset = 0, 0 KO.anim = 3000 KO.scale = .8,1 KO.layerno= 1 KO.snd = 2,0 DKO.offset = 20,6 DKO.anim = 3500 DKO.scale = .8,1 DKO.snd = 3,0 DKO.displaytime = 210 ;================================================ ;- Time Over - ;================================================ TO.offset = 0,0 TO.anim = 3100 TO.displaytime = 60 TO.scale = .8,1 TO.snd = 2,2 KO.sndtime = -9 ;-------------- slow.time = 0 over.waittime = 45 over.hittime = 30 over.wintime = 75 over.time = 420 ;----------Win ;win.time = 60 ;win.offset = 320, 140 ;win.font = 1,0 ;win.text = %s Wins ;win.displaytime = 540 ;-------------- ;win2.offset = 320, 140 ;win2.font = 1,0 ;win2.text = %s and %s Win ;win2.displaytime = 840 ;----------Draw draw.offset = 0,0 draw.anim = 110 draw.scale = 1,1 draw.displaytime = 210 ;===================================================================== ; Icon ;===================================================================== ;----------------------------------------------------------- [WinIcon] p1.pos = 268,36 p2.pos = 362,36 ;------------------------ Offset for next icon (x,y) p1.iconoffset = -18,0 p2.iconoffset = 18,0 ;------------------------ Counter text font and offset for representing wins p1.counter.offset = 6,-16 p2.counter.offset = -4,-16 ;------------------------ Win by normal p1.n.anim = 300 p1.n.scale = .5,.5 p1.n.layerno = 1 p2.n.anim = 300 p2.n.scale = .5,.5 p2.n.layerno = 1 ;------------------------ Win by special p1.s.anim = 300 p1.s.scale = .5,.5 p1.s.layerno = 1 p2.s.anim = 300 p2.s.scale = .5,.5 p2.s.layerno = 1 ;------------------------ Win by hyper (super) p1.h.anim = 300 p1.h.scale = .5,.5 p1.h.layerno = 1 p2.h.anim = 300 p2.h.scale = .5,.5 p2.h.layerno = 1 ;------------------------ Win by normal throw p1.throw.anim = 300 p1.throw.scale = .5,.5 p1.throw.layerno = 1 p2.throw.anim = 300 p2.throw.scale = .5,.5 p2.throw.layerno = 1 ;------------------------ Win by cheese p1.c.anim = 300 p1.c.scale = .5,.5 p1.c.layerno = 1 p2.c.anim = 300 p2.c.scale = .5,.5 p2.c.layerno = 1 ;------------------------ Win by time over p1.t.anim = 300 p1.t.scale = .5,.5 p1.t.layerno = 1 p2.t.anim = 300 p2.t.scale = .5,.5 p2.t.layerno = 1 ;------------------------ Win by suicide (here's a fun one) p1.suicide.anim = 300 p1.suicide.scale = .5,.5 p1.suicide.layerno = 1 p2.suicide.anim = 300 p2.suicide.scale = .5,.5 p2.suicide.layerno = 1 ;------------------------ Opponent beaten by his own teammate (another fun one) p1.teammate.anim = 300 p1.teammate.scale = .5,.5 p1.teammate.layerno = 1 p2.teammate.anim = 300 p2.teammate.scale = .5,.5 p2.teammate.layerno = 1 ;------------------------ Win by perfect (overlay icon) p1.perfect.spr = 8,0 ;empty sprite p2.perfect.spr = 8,1 ;empty sprite ;------------------------ Use icons up until this number of wins useiconupto = 7 ;===================================================================== ; Animations ;===================================================================== ;------------------------ LifeBar & PowerBar Animations [Begin Action 1];green bg 1p 20,10,0,0,-1,,AS128D128 [Begin Action 2];green bg 2p 20,11,0,0,-1,,AS128D128 [Begin Action 3];blue bg 1p 20,12,0,0,-1,,a;AS128D128 [Begin Action 4];blue bg 2p 20,13,0,0,-1,,a;AS128D128 [Begin Action 5];red bg 1p 20,14,0,0,-1,,a;AS128D128 [Begin Action 6];red bg 2p 20,15,0,0,-1,,a;AS128D128 [Begin Action 7] 11,10,0,0,4,,a 11,11,0,0,4,,a 11,12,0,0,4,,a 11,13,0,0,4,,a 11,14,0,0,4,,a 11,15,0,0,4,,a 11,16,0,0,4,,a 11,17,0,0,4,,a 11,18,0,0,4,,a 11,19,0,0,4,,a 11,20,0,0,4,,a 11,21,0,0,4,,a 11,22,0,0,4,,a 11,23,0,0,4,,a 11,24,0,0,4,,a 11,25,0,0,4,,a 11,26,0,0,4,,a 11,27,0,0,4,,a 11,28,0,0,4,,a 11,29,0,0,4,,a 11,30,0,0,4,,a 11,31,0,0,4,,a 11,32,0,0,4,,a 11,33,0,0,4,,a 11,34,0,0,4,,a 11,35,0,0,4,,a 11,36,0,0,4,,a 11,37,0,0,4,,a 11,38,0,0,4,,a 11,39,0,0,4,,a 11,40,0,0,4,,a 11,41,0,0,4,,a 11,42,0,0,4,,a 11,43,0,0,4,,a 11,44,0,0,4,,a 11,45,0,0,4,,a 11,46,0,0,4,,a 11,47,0,0,4,,a 11,48,0,0,4,,a 11,49,0,0,4,,a 11,50,0,0,4,,a 11,51,0,0,4,,a 11,52,0,0,4,,a 11,53,0,0,4,,a 11,54,0,0,4,,a 11,55,0,0,4,,a 11,54,0,0,4,,a 11,53,0,0,4,,a 11,52,0,0,4,,a 11,51,0,0,4,,a 11,50,0,0,4,,a 11,49,0,0,4,,a 11,48,0,0,4,,a 11,47,0,0,4,,a 11,46,0,0,4,,a 11,45,0,0,4,,a 11,44,0,0,4,,a 11,43,0,0,4,,a 11,42,0,0,4,,a 11,41,0,0,4,,a 11,40,0,0,4,,a 11,39,0,0,4,,a 11,38,0,0,4,,a 11,37,0,0,4,,a 11,36,0,0,4,,a 11,35,0,0,4,,a 11,34,0,0,4,,a 11,33,0,0,4,,a 11,32,0,0,4,,a 11,31,0,0,4,,a 11,30,0,0,4,,a 11,29,0,0,4,,a 11,28,0,0,4,,a 11,27,0,0,4,,a 11,26,0,0,4,,a 11,25,0,0,4,,a 11,24,0,0,4,,a 11,23,0,0,4,,a 11,22,0,0,4,,a 11,21,0,0,4,,a 11,20,0,0,4,,a 11,19,0,0,4,,a 11,18,0,0,4,,a 11,17,0,0,4,,a 11,16,0,0,4,,a 11,15,0,0,4,,a 11,14,0,0,4,,a 11,13,0,0,4,,a 11,12,0,0,4,,a 11,11,0,0,4,,a [Begin Action 8] 15,10,0,0,4,,a 15,11,0,0,4,,a 15,12,0,0,4,,a 15,13,0,0,4,,a 15,14,0,0,4,,a 15,15,0,0,4,,a 15,16,0,0,4,,a 15,17,0,0,4,,a 15,18,0,0,4,,a 15,19,0,0,4,,a 15,20,0,0,4,,a 15,21,0,0,4,,a 15,22,0,0,4,,a 15,23,0,0,4,,a 15,24,0,0,4,,a 15,25,0,0,4,,a 15,26,0,0,4,,a 15,27,0,0,4,,a 15,28,0,0,4,,a 15,29,0,0,4,,a 15,30,0,0,4,,a 15,29,0,0,4,,a 15,28,0,0,4,,a 15,27,0,0,4,,a 15,26,0,0,4,,a 15,25,0,0,4,,a 15,24,0,0,4,,a 15,23,0,0,4,,a 15,22,0,0,4,,a 15,21,0,0,4,,a 15,20,0,0,4,,a 15,19,0,0,4,,a 15,18,0,0,4,,a 15,17,0,0,4,,a 15,16,0,0,4,,a 15,15,0,0,4,,a 15,14,0,0,4,,a 15,13,0,0,4,,a 15,12,0,0,4,,a 15,11,0,0,4,,a [Begin Action 9] 12,10,0,0,4,,a 12,11,0,0,4,,a 12,12,0,0,4,,a 12,13,0,0,4,,a 12,14,0,0,4,,a 12,15,0,0,4,,a 12,16,0,0,4,,a 12,17,0,0,4,,a 12,18,0,0,4,,a 12,19,0,0,4,,a 12,20,0,0,4,,a 12,21,0,0,4,,a 12,22,0,0,4,,a 12,23,0,0,4,,a 12,24,0,0,4,,a 12,25,0,0,4,,a 12,26,0,0,4,,a 12,27,0,0,4,,a 12,28,0,0,4,,a 12,29,0,0,4,,a 12,30,0,0,4,,a 12,31,0,0,4,,a 12,32,0,0,4,,a 12,33,0,0,4,,a 12,34,0,0,4,,a 12,35,0,0,4,,a 12,36,0,0,4,,a 12,37,0,0,4,,a 12,38,0,0,4,,a 12,39,0,0,4,,a 12,40,0,0,4,,a 12,41,0,0,4,,a 12,42,0,0,4,,a 12,43,0,0,4,,a 12,44,0,0,4,,a 12,45,0,0,4,,a 12,46,0,0,4,,a 12,47,0,0,4,,a 12,48,0,0,4,,a 12,49,0,0,4,,a 12,50,0,0,4,,a 12,51,0,0,4,,a 12,52,0,0,4,,a 12,53,0,0,4,,a 12,54,0,0,4,,a 12,53,0,0,4,,a 12,52,0,0,4,,a 12,51,0,0,4,,a 12,50,0,0,4,,a 12,49,0,0,4,,a 12,48,0,0,4,,a 12,47,0,0,4,,a 12,46,0,0,4,,a 12,45,0,0,4,,a 12,44,0,0,4,,a 12,43,0,0,4,,a 12,42,0,0,4,,a 12,41,0,0,4,,a 12,40,0,0,4,,a 12,39,0,0,4,,a 12,38,0,0,4,,a 12,37,0,0,4,,a 12,36,0,0,4,,a 12,35,0,0,4,,a 12,34,0,0,4,,a 12,33,0,0,4,,a 12,32,0,0,4,,a 12,31,0,0,4,,a 12,30,0,0,4,,a 12,29,0,0,4,,a 12,28,0,0,4,,a 12,27,0,0,4,,a 12,26,0,0,4,,a 12,25,0,0,4,,a 12,24,0,0,4,,a 12,23,0,0,4,,a 12,22,0,0,4,,a 12,21,0,0,4,,a 12,20,0,0,4,,a 12,19,0,0,4,,a 12,18,0,0,4,,a 12,17,0,0,4,,a 12,16,0,0,4,,a 12,15,0,0,4,,a 12,14,0,0,4,,a 12,13,0,0,4,,a 12,12,0,0,4,,a 12,11,0,0,4,,a [Begin Action 10] 13,10,0,0,4,,a 13,11,0,0,4,,a 13,12,0,0,4,,a 13,13,0,0,4,,a 13,14,0,0,4,,a 13,15,0,0,4,,a 13,16,0,0,4,,a 13,17,0,0,4,,a 13,18,0,0,4,,a 13,19,0,0,4,,a 13,20,0,0,4,,a 13,21,0,0,4,,a 13,22,0,0,4,,a 13,23,0,0,4,,a 13,24,0,0,4,,a 13,25,0,0,4,,a 13,26,0,0,4,,a 13,27,0,0,4,,a 13,28,0,0,4,,a 13,29,0,0,4,,a 13,30,0,0,4,,a 13,31,0,0,4,,a 13,32,0,0,4,,a 13,33,0,0,4,,a 13,34,0,0,4,,a 13,35,0,0,4,,a 13,36,0,0,4,,a 13,37,0,0,4,,a 13,38,0,0,4,,a 13,39,0,0,4,,a 13,40,0,0,4,,a 13,41,0,0,4,,a 13,42,0,0,4,,a 13,43,0,0,4,,a 13,44,0,0,4,,a 13,45,0,0,4,,a 13,46,0,0,4,,a 13,47,0,0,4,,a 13,48,0,0,4,,a 13,49,0,0,4,,a 13,50,0,0,4,,a 13,51,0,0,4,,a 13,52,0,0,4,,a 13,53,0,0,4,,a 13,54,0,0,4,,a 13,53,0,0,4,,a 13,52,0,0,4,,a 13,51,0,0,4,,a 13,50,0,0,4,,a 13,49,0,0,4,,a 13,48,0,0,4,,a 13,47,0,0,4,,a 13,46,0,0,4,,a 13,45,0,0,4,,a 13,44,0,0,4,,a 13,43,0,0,4,,a 13,42,0,0,4,,a 13,41,0,0,4,,a 13,40,0,0,4,,a 13,39,0,0,4,,a 13,38,0,0,4,,a 13,37,0,0,4,,a 13,36,0,0,4,,a 13,35,0,0,4,,a 13,34,0,0,4,,a 13,33,0,0,4,,a 13,32,0,0,4,,a 13,31,0,0,4,,a 13,30,0,0,4,,a 13,29,0,0,4,,a 13,28,0,0,4,,a 13,27,0,0,4,,a 13,26,0,0,4,,a 13,25,0,0,4,,a 13,24,0,0,4,,a 13,23,0,0,4,,a 13,22,0,0,4,,a 13,21,0,0,4,,a 13,20,0,0,4,,a 13,19,0,0,4,,a 13,18,0,0,4,,a 13,17,0,0,4,,a 13,16,0,0,4,,a 13,15,0,0,4,,a 13,14,0,0,4,,a 13,13,0,0,4,,a 13,12,0,0,4,,a 13,11,0,0,4,,a [Begin Action 11];power meter and lb bg 39,1,0,0,350 39,2,0,0,6 39,3,0,0,5 39,4,0,0,4 39,5,0,0,3 39,6,0,0,2 39,7,0,0,1 39,8,0,0,1 39,9,0,0,1 39,10,0,0,2 39,11,0,0,3 39,12,0,0,4 39,13,0,0,5 39,14,0,0,6 [Begin Action 21] 21,0, 0,6, 1,, aS256D0 21,0, 0,6, 1,, aS248D8 21,0, 0,6, 1,, aS240D16 21,0, 0,6, 1,, aS232D24 21,0, 0,6, 1,, aS224D32 21,0, 0,6, 1,, aS216D40 21,0, 0,6, 1,, aS208D48 21,0, 0,6, 1,, aS200D56 21,0, 0,6, 1,, aS192D64 21,0, 0,6, 1,, aS184D72 21,0, 0,6, 1,, aS176D80 21,0, 0,6, 1,, aS168D88 21,0, 0,6, 1,, aS160D96 21,0, 0,6, 1,, aS152D104 21,0, 0,6, 1,, aS144D112 21,0, 0,6, 1,, aS136D120 21,0, 0,6, 1,, aS128D128 21,0, 0,6, 1,, aS120D136 21,0, 0,6, 1,, aS112D144 21,0, 0,6, 1,, aS104D152 21,0, 0,6, 1,, aS96D160 21,0, 0,6, 1,, aS88D168 21,0, 0,6, 1,, aS80D176 21,0, 0,6, 1,, aS72D184 21,0, 0,6, 1,, aS64D192 21,0, 0,6, 1,, aS56D200 21,0, 0,6, 1,, aS48D208 21,0, 0,6, 1,, aS40D216 21,0, 0,6, 1,, aS32D224 21,0, 0,6, 1,, aS24D232 21,0, 0,6, 1,, aS16D240 21,0, 0,6, 1,, aS8D248 21,0, 0,6, 1,, aS0D256 21,0, 0,6, 1,, aS8D248 21,0, 0,6, 1,, aS16D240 21,0, 0,6, 1,, aS24D232 21,0, 0,6, 1,, aS32D224 21,0, 0,6, 1,, aS40D216 21,0, 0,6, 1,, aS48D208 21,0, 0,6, 1,, aS56D200 21,0, 0,6, 1,, aS64D192 21,0, 0,6, 1,, aS72D184 21,0, 0,6, 1,, aS80D176 21,0, 0,6, 1,, aS88D168 21,0, 0,6, 1,, aS96D160 21,0, 0,6, 1,, aS104D152 21,0, 0,6, 1,, aS112D144 21,0, 0,6, 1,, aS120D136 21,0, 0,6, 1,, aS128D128 21,0, 0,6, 1,, aS136D120 21,0, 0,6, 1,, aS144D112 21,0, 0,6, 1,, aS152D104 21,0, 0,6, 1,, aS160D96 21,0, 0,6, 1,, aS168D88 21,0, 0,6, 1,, aS176D80 21,0, 0,6, 1,, aS184D72 21,0, 0,6, 1,, aS192D64 21,0, 0,6, 1,, aS200D56 21,0, 0,6, 1,, aS208D48 21,0, 0,6, 1,, aS216D40 21,0, 0,6, 1,, aS224D32 21,0, 0,6, 1,, aS232D24 21,0, 0,6, 1,, aS240D16 21,0, 0,6, 1,, aS248D8 [Begin Action 41];powerbar left 41,21,0,0,2,,A 41,20,0,0,2,,A 41,19,0,0,2,,A 41,18,0,0,2,,A 41,17,0,0,2,,A 41,16,0,0,2,,A 41,15,0,0,2,,A 41,14,0,0,2,,A 41,13,0,0,2,,A 41,12,0,0,2,,A 41,11,0,0,2,,A 41,10,0,0,2,,A 41,9,0,0,2,,A 41,8,0,0,2,,A 41,7,0,0,2,,A 41,6,0,0,2,,A 41,5,0,0,2,,A 41,4,0,0,2,,A 41,3,0,0,2,,A 41,2,0,0,2,,A [Begin Action 42];powerbar right 42,21,0,0,2,,A 42,20,0,0,2,,A 42,19,0,0,2,,A 42,18,0,0,2,,A 42,17,0,0,2,,A 42,16,0,0,2,,A 42,15,0,0,2,,A 42,14,0,0,2,,A 42,13,0,0,2,,A 42,12,0,0,2,,A 42,11,0,0,2,,A 42,10,0,0,2,,A 42,9,0,0,2,,A 42,8,0,0,2,,A 42,7,0,0,2,,A 42,6,0,0,2,,A 42,5,0,0,2,,A 42,4,0,0,2,,A 42,3,0,0,2,,A 42,2,0,0,2,,A [Begin Action 43];green underlay 43,1,0,0,3,,a 43,2,0,0,3,,a 43,3,0,0,3,,a 43,4,0,0,3,,a 43,5,0,0,3,,a 43,6,0,0,3,,a 43,7,0,0,3,,a 43,8,0,0,3,,a 43,9,0,0,3,,a 43,10,0,0,3,,a 43,11,0,0,3,,a 43,12,0,0,3,,a 43,13,0,0,3,,a 43,14,0,0,3,,a 43,15,0,0,3,,a 43,16,0,0,3,,a 43,17,0,0,3,,a 43,18,0,0,3,,a 43,19,0,0,3,,a 43,20,0,0,3,,a 43,21,0,0,3,,a 43,22,0,0,3,,a 43,23,0,0,3,,a 43,24,0,0,3,,a 43,25,0,0,3,,a 43,24,0,0,3,,a 43,23,0,0,3,,a 43,22,0,0,3,,a 43,21,0,0,3,,a 43,20,0,0,3,,a 43,19,0,0,3,,a 43,18,0,0,3,,a 43,17,0,0,3,,a 43,16,0,0,3,,a 43,15,0,0,3,,a 43,14,0,0,3,,a 43,13,0,0,3,,a 43,12,0,0,3,,a 43,11,0,0,3,,a 43,10,0,0,3,,a 43,9,0,0,3,,a 43,8,0,0,3,,a 43,7,0,0,3,,a 43,6,0,0,3,,a 43,5,0,0,3,,a 43,4,0,0,3,,a 43,3,0,0,3,,a 43,2,0,0,3,,a [Begin Action 44];blue underlay 44,1,0,0,3,,a 44,2,0,0,3,,a 44,3,0,0,3,,a 44,4,0,0,3,,a 44,5,0,0,3,,a 44,6,0,0,3,,a 44,7,0,0,3,,a 44,8,0,0,3,,a 44,9,0,0,3,,a 44,10,0,0,3,,a 44,11,0,0,3,,a 44,12,0,0,3,,a 44,13,0,0,3,,a 44,14,0,0,3,,a 44,15,0,0,3,,a 44,16,0,0,3,,a 44,17,0,0,3,,a 44,18,0,0,3,,a 44,19,0,0,3,,a 44,20,0,0,3,,a 44,21,0,0,3,,a 44,22,0,0,3,,a 44,23,0,0,3,,a 44,24,0,0,3,,a 44,25,0,0,3,,a 44,24,0,0,3,,a 44,23,0,0,3,,a 44,22,0,0,3,,a 44,21,0,0,3,,a 44,20,0,0,3,,a 44,19,0,0,3,,a 44,18,0,0,3,,a 44,17,0,0,3,,a 44,16,0,0,3,,a 44,15,0,0,3,,a 44,14,0,0,3,,a 44,13,0,0,3,,a 44,12,0,0,3,,a 44,11,0,0,3,,a 44,10,0,0,3,,a 44,9,0,0,3,,a 44,8,0,0,3,,a 44,7,0,0,3,,a 44,6,0,0,3,,a 44,5,0,0,3,,a 44,4,0,0,3,,a 44,3,0,0,3,,a 44,2,0,0,3,,a [Begin Action 45];blue small underlay 45,1,0,0,2,,a 45,2,0,0,2,,a 45,3,0,0,2,,a 45,4,0,0,2,,a 45,5,0,0,2,,a 45,6,0,0,2,,a 45,7,0,0,2,,a 45,8,0,0,2,,a 45,9,0,0,2,,a 45,10,0,0,2,,a 45,11,0,0,2,,a 45,12,0,0,2,,a 45,13,0,0,2,,a 45,14,0,0,2,,a 45,15,0,0,2,,a 45,16,0,0,2,,a 45,17,0,0,2,,a 45,18,0,0,2,,a 45,19,0,0,2,,a 45,20,0,0,2,,a 45,21,0,0,2,,a 45,22,0,0,2,,a 45,23,0,0,2,,a 45,24,0,0,2,,a 45,25,0,0,2,,a 45,24,0,0,2,,a 45,23,0,0,2,,a 45,22,0,0,2,,a 45,21,0,0,2,,a 45,20,0,0,2,,a 45,19,0,0,2,,a 45,18,0,0,2,,a 45,17,0,0,2,,a 45,16,0,0,2,,a 45,15,0,0,2,,a 45,14,0,0,2,,a 45,13,0,0,2,,a 45,12,0,0,2,,a 45,11,0,0,2,,a 45,10,0,0,2,,a 45,9,0,0,2,,a 45,8,0,0,2,,a 45,7,0,0,2,,a 45,6,0,0,2,,a 45,5,0,0,2,,a 45,4,0,0,2,,a 45,3,0,0,2,,a 45,2,0,0,2,,a [Begin Action 46];red underlay 46,1,0,0,1,,a 46,2,0,0,1,,a 46,3,0,0,1,,a 46,4,0,0,1,,a 46,5,0,0,1,,a 46,6,0,0,1,,a 46,7,0,0,1,,a 46,8,0,0,1,,a 46,9,0,0,1,,a 46,10,0,0,1,,a 46,11,0,0,1,,a 46,12,0,0,1,,a 46,13,0,0,1,,a 46,14,0,0,1,,a 46,15,0,0,1,,a 46,16,0,0,1,,a 46,17,0,0,1,,a 46,18,0,0,1,,a 46,19,0,0,1,,a 46,20,0,0,1,,a 46,21,0,0,1,,a 46,22,0,0,1,,a 46,23,0,0,1,,a 46,24,0,0,1,,a 46,25,0,0,1,,a 46,24,0,0,1,,a 46,23,0,0,1,,a 46,22,0,0,1,,a 46,21,0,0,1,,a 46,20,0,0,1,,a 46,19,0,0,1,,a 46,18,0,0,1,,a 46,17,0,0,1,,a 46,16,0,0,1,,a 46,15,0,0,1,,a 46,14,0,0,1,,a 46,13,0,0,1,,a 46,12,0,0,1,,a 46,11,0,0,1,,a 46,10,0,0,1,,a 46,9,0,0,1,,a 46,8,0,0,1,,a 46,7,0,0,1,,a 46,6,0,0,1,,a 46,5,0,0,1,,a 46,4,0,0,1,,a 46,3,0,0,1,,a 46,2,0,0,1,,a [Begin Action 47];clock 47,1,0,0,5,,a 47,2,0,0,5,,a 47,3,0,0,5,,a 47,4,0,0,5,,a 47,5,0,0,5,,a 47,6,0,0,5,,a 47,7,0,0,5,,a 47,8,0,0,5,,a 47,9,0,0,5,,a 47,10,0,0,5,,a 47,11,0,0,5,,a 47,12,0,0,5,,a 47,13,0,0,5,,a 47,14,0,0,5,,a 47,15,0,0,5,,a 47,16,0,0,5,,a 47,17,0,0,5,,a 47,18,0,0,5,,a 47,19,0,0,5,,a 47,20,0,0,5,,a 47,21,0,0,5,,a 47,22,0,0,5,,a 47,23,0,0,5,,a 47,24,0,0,5,,a 47,25,0,0,5,,a 47,26,0,0,5,,a 47,27,0,0,5,,a 47,28,0,0,5,,a 47,29,0,0,5,,a 47,30,0,0,5,,a 47,31,0,0,5,,a 47,32,0,0,5,,a 47,33,0,0,5,,a 47,34,0,0,5,,a 47,35,0,0,5,,a 47,36,0,0,5,,a 47,37,0,0,5,,a 47,38,0,0,5,,a 47,39,0,0,5,,a 47,40,0,0,5,,a 47,41,0,0,5,,a 47,42,0,0,5,,a 47,43,0,0,5,,a 47,44,0,0,5,,a 47,45,0,0,5,,a 47,46,0,0,5,,a 47,47,0,0,5,,a [Begin Action 48];clock bg 47,48,0,0,-1;,,AS236D14 ;------------------------ Round X Start Animations [Begin Action 100] 50,0, 320,0, 1,, AS32D224 50,0, 320,0, 1,, AS38D218 50,0, 320,0, 1,, As44D212 50,0, 320,0, 1,, AS50D206 50,0, 320,0, 1,, AS56D200 50,0, 320,0, 1,, AS62D194 50,0, 320,0, 1,, AS68D188 50,0, 320,0, 1,, AS74D182 50,0, 320,0, 1,, AS80D176 50,0, 320,0, 1,, AS80D170 50,0, 320,0, 1,, AS86D164 50,0, 320,0, 1,, AS92D158 50,0, 320,0, 1,, AS98D152 50,0, 320,0, 1,, AS104D146 50,0, 320,0, 1,, AS110D140 50,0, 320,0, 1,, AS116D134 50,0, 320,0, 1,, AS122D128 50,0, 320,0, 1,, AS128D122 50,0, 320,0, 1,, AS134D116 50,0, 320,0, 1,, AS140D110 50,0, 320,0, 1,, AS146D104 50,0, 320,0, 1,, AS152D98 50,0, 320,0, 1,, AS158D92 50,0, 320,0, 1,, AS164D86 50,0, 320,0, 1,, AS170D80 50,0, 320,0, 1,, AS176D74 50,0, 320,0, 1,, AS182D68 50,0, 320,0, 1,, AS188D62 50,0, 320,0, 1,, AS194D56 50,0, 320,0, 1,, AS200D50 50,0, 320,0, 1,, AS206D44 50,0, 320,0, 1,, AS212D38 50,0, 320,0, 1,, AS218D32 50,0, 320,0, 1,, AS224D26 50,0, 320,0, 1,, AS230D20 50,0, 320,0, 1,, AS236D14 50,0, 320,0, 1,, AS242D8 50,0, 320,0, 1,, AS248D2 50,0, 320,0, 30,, AS255D0 ;----------------------------"GO" Animations [Begin Action 150] 51,1, 320,0, 1 51,2, 320,0, 1 51,3, 320,0, 1 51,4, 320,0, 1 51,5, 320,0, 1 51,6, 320,0, 1 51,7, 320,0, 1 51,8, 320,0, 1 51,9, 320,0, 1 51,10, 320,0, 1 51,11, 320,0, 26 ;------------------------ K.O. !! Animation [Begin Action 200] 52,1, 320,0, 1 52,2, 320,0, 1 52,3, 320,0, 1 52,4, 320,0, 1 52,5, 320,0, 1 52,6, 320,0, 1 52,7, 320,0, 1 52,8, 320,0, 1 52,9, 320,0, 1 52,10,320,0, 1 52,11,320,0, 1 52,12,320,0, 1 52,13,320,0, 1 52,14,320,0, 1 52,15,320,0, 1 52,16,320,0, 1 52,17,320,0, 1 52,18,320,0, 1 52,19,320,0, 1 52,20,320,0, 1 52,21,320,0, 1 52,22,320,0, 1 52,23,320,0, 1 52,24,320,0, 1 52,25,320,0, 1 52,26,320,0, 1 52,27,320,0, 1 52,28,320,0, 1 52,29,320,0, 1 52,30,320,0, 1 52,31,320,0, 1 52,32,320,0, 56 52,33,320,0, 1,, AS128D128 52,34,320,0, 1,, AS120D136 52,35,320,0, 1,, AS112D144 52,36,320,0, 1,, AS104D152 52,37,320,0, 1,, AS96D160 52,38,320,0, 1,, AS88D168 52,39,320,0, 1,, AS80D176 52,40,320,0, 1,, AS72D188 52,41,320,0, 1,, AS66D196 52,42,320,0, 1,, AS58D204 52,43,320,0, 1,, AS50D212 ;------------------------ Time Over Animation [Begin Action 210] 210,0,0,0,1 210,1,0,0,1 210,2,0,0,1 210,3,0,0,1 210,4,0,0,1 210,5,0,0,1 210,6,0,0,1 210,7,0,0,1 210,8,0,0,1 210,9,0,0,1 210,10,0,0,1 210,11,0,0,1 210,12,0,0,1 210,13,0,0,1 210,14,0,0,1 210,15,0,0,1 210,16,0,0,1 210,17,0,0,1 210,18,0,0,1 210,19,0,0,1 210,20,0,0,1 210,21,0,0,1 210,22,0,0,1 210,23,0,0,1 210,24,0,0,1 210,25,0,0,1 210,26,0,0,1 210,27,0,0,1 210,28,0,0,1 210,29,0,0,1 210,30,0,0,1 210,31,0,0,1 210,32,0,0,1 210,33,0,0,1 210,34,0,0,1 210,35,0,0,1 210,36,0,0,1 210,37,0,0,1 210,38,0,0,1 210,39,0,0,1 210,40,0,0,1 210,41,0,0,1 210,42,0,0,1 210,43,0,0,1 210,44,0,0,1 210,45,0,0,1 210,46,0,0,1 210,47,0,0,1 210,48,0,0,1 210,49,0,0,1 210,50,0,0,1 210,51,0,0,1 210,52,0,0,1 210,53,0,0,1 210,54,0,0,1 210,55,0,0,1 210,56,0,0,1 210,57,0,0,1 210,58,0,0,4 210,59,0,0,18 210,60,0,0,2 210,61,0,0,2 210,62,0,0,2 210,63,0,0,2 210,64,0,0,2 210,65,0,0,2 -1,0,0,0,-1 ;------------------------ Draw Game Animation [Begin Action 220] 220,0,0,0,1 220,1,0,0,1 220,2,0,0,1 220,3,0,0,1 220,4,0,0,1 220,5,0,0,1 220,6,0,0,1 220,7,0,0,1 220,8,0,0,1 220,9,0,0,1 220,10,0,0,1 220,11,0,0,1 220,12,0,0,1 220,13,0,0,1 220,14,0,0,1 220,15,0,0,1 220,16,0,0,1 220,17,0,0,1 220,18,0,0,1 220,19,0,0,1 220,20,0,0,1 220,21,0,0,1 220,22,0,0,1 220,23,0,0,1 220,24,0,0,1 220,25,0,0,1 220,26,0,0,1 220,27,0,0,1 220,28,0,0,1 220,29,0,0,1 220,30,0,0,1 220,31,0,0,1 220,32,0,0,1 220,33,0,0,1 220,34,0,0,1 220,35,0,0,1 220,36,0,0,1 220,37,0,0,1 220,38,0,0,1 220,39,0,0,1 220,40,0,0,1 220,41,0,0,1 220,42,0,0,1 220,43,0,0,1 220,44,0,0,1 220,45,0,0,1 220,46,0,0,1 220,47,0,0,1 220,48,0,0,1 220,49,0,0,1 220,50,0,0,1 220,51,0,0,1 220,52,0,0,1 220,53,0,0,1 220,54,0,0,1 220,55,0,0,1 220,56,0,0,1 220,57,0,0,1 220,58,0,0,1 220,59,0,0,4 220,60,0,0,18 220,61,0,0,2 220,62,0,0,2 220,63,0,0,2 220,64,0,0,2 220,65,0,0,2 220,66,0,0,2 -1,0,0,0,-1 ;------------------------ Winner [Begin Action 230] 230,0,0,0,1 230,1,0,0,1 230,2,0,0,1 230,3,0,0,1 230,4,0,0,1 230,5,0,0,1 230,6,0,0,1 230,7,0,0,3 230,8,0,0,-1 ;------------------------ Perfect [Begin Action 240] 240,0,0,0,1 240,1,0,0,1 240,2,0,0,1 240,3,0,0,1 240,4,0,0,1 240,5,0,0,1 240,6,0,0,1 240,7,0,0,3 240,8,0,0,-1 ;------------------------ Double K.O. Animation [Begin Action 250] 200,0,0,-8,1 200,0,0,0,1 200,0,0,8,1 200,0,0,5,1 200,0,0,6,6 200,1,0,0,1 200,2,0,0,1 200,3,0,0,1 200,4,0,0,1 200,5,0,0,6 200,6,0,0,4 200,5,0,0,28 200,7,0,0,2 200,8,0,0,2 200,9,0,0,2 200,10,0,0,2 200,11,0,0,2 200,12,0,0,2 200,13,0,0,2 200,14,0,0,2 200,15,0,0,2 200,16,0,0,2 200,17,0,0,2 -1,0,0,0,60 220,0,0,0,1 220,1,0,0,1 220,2,0,0,1 220,3,0,0,1 220,4,0,0,1 220,5,0,0,1 220,6,0,0,1 220,7,0,0,1 220,8,0,0,1 220,9,0,0,1 220,10,0,0,1 220,11,0,0,1 220,12,0,0,1 220,13,0,0,1 220,14,0,0,1 220,15,0,0,1 220,16,0,0,1 220,17,0,0,1 220,18,0,0,1 220,19,0,0,1 220,20,0,0,1 220,21,0,0,1 220,22,0,0,1 220,23,0,0,1 220,24,0,0,1 220,25,0,0,1 220,26,0,0,1 220,27,0,0,1 220,28,0,0,1 220,29,0,0,1 220,30,0,0,1 220,31,0,0,1 220,32,0,0,1 220,33,0,0,1 220,34,0,0,1 220,35,0,0,1 220,36,0,0,1 220,37,0,0,1 220,38,0,0,1 220,39,0,0,1 220,40,0,0,1 220,41,0,0,1 220,42,0,0,1 220,43,0,0,1 220,44,0,0,1 220,45,0,0,1 220,46,0,0,1 220,47,0,0,1 220,48,0,0,1 220,49,0,0,1 220,50,0,0,1 220,51,0,0,1 220,52,0,0,1 220,53,0,0,1 220,54,0,0,1 220,55,0,0,1 220,56,0,0,1 220,57,0,0,1 220,58,0,0,1 220,59,0,0,4 220,60,0,0,18 220,61,0,0,2 220,62,0,0,2 220,63,0,0,2 220,64,0,0,2 220,65,0,0,2 220,66,0,0,2 -1,0,0,0,-1 ;------------------------ Win Icon [Begin Action 300] 300,9,0,0,75 300,8,0,0,2 300,7,0,0,2 300,6,0,0,2 300,5,0,0,2 300,4,0,0,2 300,3,0,0,2 300,2,0,0,2 300,1,0,0,2 300,0,0,0,2 300,1,0,0,2 300,2,0,0,2 300,3,0,0,2 300,4,0,0,2 300,5,0,0,2 300,6,0,0,2 300,7,0,0,2 300,8,0,0,2 ;------------------------ Face Boxes [Begin Action 400] 400,0,0,0,-1,,A1 [Begin Action 410] 400,1,0,0,-1,,A1 ;------------------------ K.O. !! Animation [Begin Action 201] 200,0,0,-8,1 200,0,0,0,1 200,0,0,8,1 200,0,0,5,1 200,0,0,6,6 200,1,0,0,1 200,2,0,0,1 200,3,0,0,1 200,4,0,0,1 200,5,0,0,6 200,6,0,0,4 200,5,0,0,28 200,7,0,0,2 200,8,0,0,2 200,9,0,0,2 200,10,0,0,2 200,11,0,0,2 200,12,0,0,2 200,13,0,0,2 200,14,0,0,2 200,15,0,0,2 200,16,0,0,2 200,17,0,0,2 -1,0,0,0,97 230,0,0,-30,1 230,1,0,-30,1 230,2,0,-30,1 230,3,0,-30,1 230,4,0,-30,1 230,5,0,-30,1 230,6,0,-30,1 230,7,0,-30,3 230,8,0,-30,-1 ;------------------------ Winner [Begin Action 230] 230,0,0,0,1 230,1,0,0,1 230,2,0,0,1 230,3,0,0,1 230,4,0,0,1 230,5,0,0,1 230,6,0,0,1 230,7,0,0,3 230,8,0,0,-1 ;------------------------ Perfect [Begin Action 240] 240,0,0,0,1 240,1,0,0,1 240,2,0,0,1 240,3,0,0,1 240,4,0,0,1 240,5,0,0,1 240,6,0,0,1 240,7,0,0,3 240,8,0,0,-1 ;----------------------------------- [Begin Action 1111];Fight3 105, 0, 0, 0, 1 105, 1, 0, 0, 1 105, 2, 0, 0, 1 105, 3, 0, 0, 1 105, 4, 0, 0, 1 105, 5, 0, 0, 1 105, 6, 0, 0, 1 105, 7, 0, 0, 1 105, 8, 0, 0, 10 105, 9, 0, 0, 1, , A 105, 10, 0, 0, 1, , A 105, 11, 0, 0, 1, , A 105, 12, 0, 0, 1, , A 105, 13, 0, 0, 1, , A 105, 14, 0, 0, 1, , A 105, 15, 0, 0, 1, , A 105, 16, 0, 0, 1, , A 105, 17, 0, 0, 1, , A 105, 18, 0, 0, 1, , A 105, 19, 0, 0, 1, , A 105, 20, 0, 0, 1, , A 105, 21, 0, 0, 1, , A 105, 22, 0, 0, 1, , A 105, 23, 0, 0, 1, , A 105, 24, 0, 0, 1, , A 105, 25, 0, 0, 1, , A 105, 26, 0, 0, 1, , A 105, 27, 0, 0, 1, , A 105, 28, 0, 0, 1, , A 105, 29, 0, 0, 1, , A 105, 30, 0, 0, 1, , A 105, 31, 0, 0, 1, , A 105, 32, 0, 0, 1, , A 105, 33, 0, 0, 1, , A 105, 34, 0, 0, 1, , A 105, 35, 0, 0, 1, , A 105, 36, 0, 0, 1, , A 105, 37, 0, 0, 1, , A 105, 38, 0, 0, 1, , A 105, 39, 0, 0, 1, , A [Begin Action 125];ƒmƒbƒNƒAƒEƒg 210, 0, 0, 0, 2 210, 1, 0, 0, 1 210, 2, 0, 0, 2 210, 3, 0, 0, 1 210, 4, 0, 0, 2 210, 6, 0, 0, 1 210, 7, 0, 0, 2 210, 8, 0, 0, 1 210, 9, 0, 0, 2 210, 11, 0, 0, 1 210, 12, 0, 0, 2 210, 13, 0, 0, 1 210, 15, 0, 0, 2 210, 16, 0, 0, 1 210, 17, 0, 0, 2 210, 19, 0, 0, 1 210, 20, 0, 0, 2 210, 21, 0, 0, 1 210, 22, 0, 0, 2 210, 24, 0, 0, 1 210, 25, 0, 0, 2 210, 26, 0, 0, 1 210, 27, 0, 0, 1 210, 99, 0, 0, 52 210, 99, 0, 0, 4, , A [Begin Action 99];ŽŽ‡ŠJŽn‘OAdefolt 101, 0, 0, 0, 1 101, 1, 0, 0, 1 101, 2, 0, 0, 1 101, 3, 0, 0, 1 101, 4, 0, 0, 1 101, 5, 0, 0, 1 101, 6, 0, 0, 1 101, 7, 0, 0, 1 101, 8, 0, 0, 1 101, 9, 0, 0, 1 101, 10, 0, 0, 1 101, 11, 0, 0, 1 101, 12, 0, 0, 1 101, 13, 0, 0, 1 101, 14, 0, 0, 1 101, 15, 0, 0, 1 101, 16, 0, 0, 1 101, 17, 0, 0, 1 101, 18, 0, 0, 1 101, 19, 0, 0, 1 101, 20, 0, 0, 1 101, 21, 0, 0, 1 101, 22, 0, 0, 1 101, 23, 0, 0, 1 101, 24, 0, 0, 1 101, 25, 0, 0, 1 101, 26, 0, 0, 1 101, 27, 0, 0, 1 101, 28, 0, 0, 1 101, 29, 0, 0, 1 ;=========================== ; - Begin Action - ;=========================== ;---------Round 1 [Begin Action 1000] 1000,0, 850,0, 2,,AS0D256 1000,0, 700,0, 2,,AS40D220 1000,0, 550,0, 2,,AS80D180 1000,0, 400,0, 2,,AS120D140 1000,0, 250,0, 2,,AS160D120 1000,0, 100,0, 2,,AS200D80 1000,0, 0,0, 2,,AS250D80 1000,1, 0,0, 2,,AS250D80 1000,2, 0,0, 2,,AS250D80 1000,3, 0,0, 2,,AS250D80 1000,4, 0,0, 2,,AS250D80 1000,5, 0,0, 2,,AS250D80 1000,6, 0,0, 2,,AS250D80 1000,7, 0,0, 2,,AS250D80 1000,8, 0,0, 2,,AS250D80 1000,9, 0,0, 2,,AS250D80 1000,10, 0,0, 2,,AS250D80 1000,11, 0,0, 2,,AS250D80 1000,12, 0,0, 2,,AS250D80 1000,13, 0,0, 2,,AS250D80 1000,14, 0,0, 2,,AS250D80 1000,15, 0,0, 2,,AS250D80 1000,16, 0,0, 2,,AS250D80 1000,17, 0,0, 2,,AS250D80 1000,18, 0,0, 2,,AS250D80 1000,19, 0,0, 2,,AS250D80 1000,20, 0,0, 2,,AS250D80 1000,21, 0,0, 2,,AS250D80 1000,22, 0,0, 2,,AS250D80 1000,23, 0,0, 2,,AS250D80 1000,24, 0,0, 2,,AS250D80 1000,25, 0,0, 2,,AS250D80 1000,26, 0,0, 2,,AS250D80 1000,27, 0,0, 2,,AS250D80 1000,28, 0,0, 2,,AS250D80 1000,29, 0,0, 2,,AS250D80 1000,16, 0,0, 2,,AS250D80 1000,17, 0,0, 2,,AS250D80 1000,18, 0,0, 2,,AS250D80 1000,19, 0,0, 2,,AS250D80 1000,20, 0,0, 2,,AS250D80 1000,21, 0,0, 2,,AS250D80 1000,22, 0,0, 2,,AS250D80 1000,23, 0,0, 2,,AS250D80 1000,24, 0,0, 2,,AS250D80 1000,25, 0,0, 2,,AS250D80 1000,26, 0,0, 2,,AS250D80 1000,27, 0,0, 2,,AS250D80 1000,28, 0,0, 2,,AS250D80 1000,29, 0,0, 2,,AS250D80 1000,30, 100,0, 2,,AS200D80 1000,30, 250,0, 2,,AS160D120 1000,30, 400,0, 2,,AS120D140 1000,31, 550,0, 2,,AS80D180 1000,31, 700,0, 2,,AS40D220 1000,31, 850,0, 2,,AS0D256 ;---------Round 2 [Begin Action 1001] 1000,0, 850,0, 2,,AS0D256 1000,0, 700,0, 2,,AS40D220 1000,0, 550,0, 2,,AS80D180 1000,0, 400,0, 2,,AS120D140 1000,0, 250,0, 2,,AS160D120 1000,0, 100,0, 2,,AS200D80 1000,0, 0,0, 2,,AS250D80 1000,1, 0,0, 2,,AS250D80 1000,2, 0,0, 2,,AS250D80 1000,3, 0,0, 2,,AS250D80 1000,4, 0,0, 2,,AS250D80 1000,5, 0,0, 2,,AS250D80 1000,6, 0,0, 2,,AS250D80 1000,7, 0,0, 2,,AS250D80 1000,8, 0,0, 2,,AS250D80 1000,9, 0,0, 2,,AS250D80 1000,10, 0,0, 2,,AS250D80 1000,11, 0,0, 2,,AS250D80 1000,12, 0,0, 2,,AS250D80 1000,13, 0,0, 2,,AS250D80 1000,14, 0,0, 2,,AS250D80 1000,15, 0,0, 2,,AS250D80 1001,0, 0,0, 2,,AS250D80 1001,1, 0,0, 2,,AS250D80 1001,2, 0,0, 2,,AS250D80 1001,3, 0,0, 2,,AS250D80 1001,4, 0,0, 2,,AS250D80 1001,5, 0,0, 2,,AS250D80 1001,6, 0,0, 2,,AS250D80 1001,7, 0,0, 2,,AS250D80 1001,8, 0,0, 2,,AS250D80 1001,9, 0,0, 2,,AS250D80 1001,10, 0,0, 2,,AS250D80 1001,11, 0,0, 2,,AS250D80 1001,12, 0,0, 2,,AS250D80 1001,13, 0,0, 2,,AS250D80 1001,0, 0,0, 2,,AS250D80 1001,1, 0,0, 2,,AS250D80 1001,2, 0,0, 2,,AS250D80 1001,3, 0,0, 2,,AS250D80 1001,4, 0,0, 2,,AS250D80 1001,5, 0,0, 2,,AS250D80 1001,6, 0,0, 2,,AS250D80 1001,7, 0,0, 2,,AS250D80 1001,8, 0,0, 2,,AS250D80 1001,9, 0,0, 2,,AS250D80 1001,10, 0,0, 2,,AS250D80 1001,11, 0,0, 2,,AS250D80 1001,12, 0,0, 2,,AS250D80 1001,13, 0,0, 2,,AS250D80 1000,30, 100,0, 2,,AS200D80 1000,30, 250,0, 2,,AS160D120 1000,30, 400,0, 2,,AS120D140 1000,31, 550,0, 2,,AS80D180 1000,31, 700,0, 2,,AS40D220 1000,31, 850,0, 2,,AS0D256 ;---------Round 3 [Begin Action 1002] 1000,0, 850,0, 2,,AS0D256 1000,0, 700,0, 2,,AS40D220 1000,0, 550,0, 2,,AS80D180 1000,0, 400,0, 2,,AS120D140 1000,0, 250,0, 2,,AS160D120 1000,0, 100,0, 2,,AS200D80 1000,0, 0,0, 2,,AS250D80 1000,1, 0,0, 2,,AS250D80 1000,2, 0,0, 2,,AS250D80 1000,3, 0,0, 2,,AS250D80 1000,4, 0,0, 2,,AS250D80 1000,5, 0,0, 2,,AS250D80 1000,6, 0,0, 2,,AS250D80 1000,7, 0,0, 2,,AS250D80 1000,8, 0,0, 2,,AS250D80 1000,9, 0,0, 2,,AS250D80 1000,10, 0,0, 2,,AS250D80 1000,11, 0,0, 2,,AS250D80 1000,12, 0,0, 2,,AS250D80 1000,13, 0,0, 2,,AS250D80 1000,14, 0,0, 2,,AS250D80 1000,15, 0,0, 2,,AS250D80 1001,0, 0,0, 2,,AS250D80 1002,1, 0,0, 2,,AS250D80 1002,2, 0,0, 2,,AS250D80 1002,3, 0,0, 2,,AS250D80 1002,4, 0,0, 2,,AS250D80 1002,5, 0,0, 2,,AS250D80 1002,6, 0,0, 2,,AS250D80 1002,7, 0,0, 2,,AS250D80 1002,8, 0,0, 2,,AS250D80 1002,9, 0,0, 2,,AS250D80 1002,10, 0,0, 2,,AS250D80 1002,11, 0,0, 2,,AS250D80 1002,12, 0,0, 2,,AS250D80 1002,13, 0,0, 2,,AS250D80 1002,0, 0,0, 2,,AS250D80 1002,1, 0,0, 2,,AS250D80 1002,2, 0,0, 2,,AS250D80 1002,3, 0,0, 2,,AS250D80 1002,4, 0,0, 2,,AS250D80 1002,5, 0,0, 2,,AS250D80 1002,6, 0,0, 2,,AS250D80 1002,7, 0,0, 2,,AS250D80 1002,8, 0,0, 2,,AS250D80 1002,9, 0,0, 2,,AS250D80 1002,10, 0,0, 2,,AS250D80 1002,11, 0,0, 2,,AS250D80 1002,12, 0,0, 2,,AS250D80 1002,13, 0,0, 2,,AS250D80 1000,30, 100,0, 2,,AS200D80 1000,30, 250,0, 2,,AS160D120 1000,30, 400,0, 2,,AS120D140 1000,31, 550,0, 2,,AS80D180 1000,31, 700,0, 2,,AS40D220 1000,31, 850,0, 2,,AS0D256 ;---------Round 4 [Begin Action 1003] 1000,0, 850,0, 2,,AS0D256 1000,0, 700,0, 2,,AS40D220 1000,0, 550,0, 2,,AS80D180 1000,0, 400,0, 2,,AS120D140 1000,0, 250,0, 2,,AS160D120 1000,0, 100,0, 2,,AS200D80 1000,0, 0,0, 2,,AS250D80 1000,1, 0,0, 2,,AS250D80 1000,2, 0,0, 2,,AS250D80 1000,3, 0,0, 2,,AS250D80 1000,4, 0,0, 2,,AS250D80 1000,5, 0,0, 2,,AS250D80 1000,6, 0,0, 2,,AS250D80 1000,7, 0,0, 2,,AS250D80 1000,8, 0,0, 2,,AS250D80 1000,9, 0,0, 2,,AS250D80 1000,10, 0,0, 2,,AS250D80 1000,11, 0,0, 2,,AS250D80 1000,12, 0,0, 2,,AS250D80 1000,13, 0,0, 2,,AS250D80 1000,14, 0,0, 2,,AS250D80 1000,15, 0,0, 2,,AS250D80 1003,0, 0,0, 2,,AS250D80 1003,1, 0,0, 2,,AS250D80 1003,2, 0,0, 2,,AS250D80 1003,3, 0,0, 2,,AS250D80 1003,4, 0,0, 2,,AS250D80 1003,5, 0,0, 2,,AS250D80 1003,6, 0,0, 2,,AS250D80 1003,7, 0,0, 2,,AS250D80 1003,8, 0,0, 2,,AS250D80 1003,9, 0,0, 2,,AS250D80 1003,10, 0,0, 2,,AS250D80 1003,11, 0,0, 2,,AS250D80 1003,12, 0,0, 2,,AS250D80 1003,13, 0,0, 2,,AS250D80 1003,0, 0,0, 2,,AS250D80 1003,1, 0,0, 2,,AS250D80 1003,2, 0,0, 2,,AS250D80 1003,3, 0,0, 2,,AS250D80 1003,4, 0,0, 2,,AS250D80 1003,5, 0,0, 2,,AS250D80 1003,6, 0,0, 2,,AS250D80 1003,7, 0,0, 2,,AS250D80 1003,8, 0,0, 2,,AS250D80 1003,9, 0,0, 2,,AS250D80 1003,10, 0,0, 2,,AS250D80 1003,11, 0,0, 2,,AS250D80 1003,12, 0,0, 2,,AS250D80 1003,13, 0,0, 2,,AS250D80 1000,30, 100,0, 2,,AS200D80 1000,30, 250,0, 2,,AS160D120 1000,30, 400,0, 2,,AS120D140 1000,31, 550,0, 2,,AS80D180 1000,31, 700,0, 2,,AS40D220 1000,31, 850,0, 2,,AS0D256 ;---------Round 5 [Begin Action 1004] 1000,0, 850,0, 2,,AS0D256 1000,0, 700,0, 2,,AS40D220 1000,0, 550,0, 2,,AS80D180 1000,0, 400,0, 2,,AS120D140 1000,0, 250,0, 2,,AS160D120 1000,0, 100,0, 2,,AS200D80 1000,0, 0,0, 2,,AS250D80 1000,1, 0,0, 2,,AS250D80 1000,2, 0,0, 2,,AS250D80 1000,3, 0,0, 2,,AS250D80 1000,4, 0,0, 2,,AS250D80 1000,5, 0,0, 2,,AS250D80 1000,6, 0,0, 2,,AS250D80 1000,7, 0,0, 2,,AS250D80 1000,8, 0,0, 2,,AS250D80 1000,9, 0,0, 2,,AS250D80 1000,10, 0,0, 2,,AS250D80 1000,11, 0,0, 2,,AS250D80 1000,12, 0,0, 2,,AS250D80 1000,13, 0,0, 2,,AS250D80 1000,14, 0,0, 2,,AS250D80 1000,15, 0,0, 2,,AS250D80 1004,0, 0,0, 2,,AS250D80 1004,1, 0,0, 2,,AS250D80 1004,2, 0,0, 2,,AS250D80 1004,3, 0,0, 2,,AS250D80 1004,4, 0,0, 2,,AS250D80 1004,5, 0,0, 2,,AS250D80 1004,6, 0,0, 2,,AS250D80 1004,7, 0,0, 2,,AS250D80 1004,8, 0,0, 2,,AS250D80 1004,9, 0,0, 2,,AS250D80 1004,10, 0,0, 2,,AS250D80 1004,11, 0,0, 2,,AS250D80 1004,12, 0,0, 2,,AS250D80 1004,13, 0,0, 2,,AS250D80 1004,0, 0,0, 2,,AS250D80 1004,1, 0,0, 2,,AS250D80 1004,2, 0,0, 2,,AS250D80 1004,3, 0,0, 2,,AS250D80 1004,4, 0,0, 2,,AS250D80 1004,5, 0,0, 2,,AS250D80 1004,6, 0,0, 2,,AS250D80 1004,7, 0,0, 2,,AS250D80 1004,8, 0,0, 2,,AS250D80 1004,9, 0,0, 2,,AS250D80 1004,10, 0,0, 2,,AS250D80 1004,11, 0,0, 2,,AS250D80 1004,12, 0,0, 2,,AS250D80 1004,13, 0,0, 2,,AS250D80 1000,30, 100,0, 2,,AS200D80 1000,30, 250,0, 2,,AS160D120 1000,30, 400,0, 2,,AS120D140 1000,31, 550,0, 2,,AS80D180 1000,31, 700,0, 2,,AS40D220 1000,31, 850,0, 2,,AS0D256 ;---------Round 6 [Begin Action 1005] 1000,0, 850,0, 2,,AS0D256 1000,0, 700,0, 2,,AS40D220 1000,0, 550,0, 2,,AS80D180 1000,0, 400,0, 2,,AS120D140 1000,0, 250,0, 2,,AS160D120 1000,0, 100,0, 2,,AS200D80 1000,0, 0,0, 2,,AS250D80 1000,1, 0,0, 2,,AS250D80 1000,2, 0,0, 2,,AS250D80 1000,3, 0,0, 2,,AS250D80 1000,4, 0,0, 2,,AS250D80 1000,5, 0,0, 2,,AS250D80 1000,6, 0,0, 2,,AS250D80 1000,7, 0,0, 2,,AS250D80 1000,8, 0,0, 2,,AS250D80 1000,9, 0,0, 2,,AS250D80 1000,10, 0,0, 2,,AS250D80 1000,11, 0,0, 2,,AS250D80 1000,12, 0,0, 2,,AS250D80 1000,13, 0,0, 2,,AS250D80 1000,14, 0,0, 2,,AS250D80 1000,15, 0,0, 2,,AS250D80 1005,0, 0,0, 2,,AS250D80 1005,1, 0,0, 2,,AS250D80 1005,2, 0,0, 2,,AS250D80 1005,3, 0,0, 2,,AS250D80 1005,4, 0,0, 2,,AS250D80 1005,5, 0,0, 2,,AS250D80 1005,6, 0,0, 2,,AS250D80 1005,7, 0,0, 2,,AS250D80 1005,8, 0,0, 2,,AS250D80 1005,9, 0,0, 2,,AS250D80 1005,10, 0,0, 2,,AS250D80 1005,11, 0,0, 2,,AS250D80 1005,12, 0,0, 2,,AS250D80 1005,13, 0,0, 2,,AS250D80 1005,0, 0,0, 2,,AS250D80 1005,1, 0,0, 2,,AS250D80 1005,2, 0,0, 2,,AS250D80 1005,3, 0,0, 2,,AS250D80 1005,4, 0,0, 2,,AS250D80 1005,5, 0,0, 2,,AS250D80 1005,6, 0,0, 2,,AS250D80 1005,7, 0,0, 2,,AS250D80 1005,8, 0,0, 2,,AS250D80 1005,9, 0,0, 2,,AS250D80 1005,10, 0,0, 2,,AS250D80 1005,11, 0,0, 2,,AS250D80 1005,12, 0,0, 2,,AS250D80 1005,13, 0,0, 2,,AS250D80 1000,30, 100,0, 2,,AS200D80 1000,30, 250,0, 2,,AS160D120 1000,30, 400,0, 2,,AS120D140 1000,31, 550,0, 2,,AS80D180 1000,31, 700,0, 2,,AS40D220 1000,31, 850,0, 2,,AS0D256 ;---------Round 7 [Begin Action 1006] 1000,0, 850,0, 2,,AS0D256 1000,0, 700,0, 2,,AS40D220 1000,0, 550,0, 2,,AS80D180 1000,0, 400,0, 2,,AS120D140 1000,0, 250,0, 2,,AS160D120 1000,0, 100,0, 2,,AS200D80 1000,0, 0,0, 2,,AS250D80 1000,1, 0,0, 2,,AS250D80 1000,2, 0,0, 2,,AS250D80 1000,3, 0,0, 2,,AS250D80 1000,4, 0,0, 2,,AS250D80 1000,5, 0,0, 2,,AS250D80 1000,6, 0,0, 2,,AS250D80 1000,7, 0,0, 2,,AS250D80 1000,8, 0,0, 2,,AS250D80 1000,9, 0,0, 2,,AS250D80 1000,10, 0,0, 2,,AS250D80 1000,11, 0,0, 2,,AS250D80 1000,12, 0,0, 2,,AS250D80 1000,13, 0,0, 2,,AS250D80 1000,14, 0,0, 2,,AS250D80 1000,15, 0,0, 2,,AS250D80 1006,0, 0,0, 2,,AS250D80 1006,1, 0,0, 2,,AS250D80 1006,2, 0,0, 2,,AS250D80 1006,3, 0,0, 2,,AS250D80 1006,4, 0,0, 2,,AS250D80 1006,5, 0,0, 2,,AS250D80 1006,6, 0,0, 2,,AS250D80 1006,7, 0,0, 2,,AS250D80 1006,8, 0,0, 2,,AS250D80 1006,9, 0,0, 2,,AS250D80 1006,10, 0,0, 2,,AS250D80 1006,11, 0,0, 2,,AS250D80 1006,12, 0,0, 2,,AS250D80 1006,13, 0,0, 2,,AS250D80 1006,0, 0,0, 2,,AS250D80 1006,1, 0,0, 2,,AS250D80 1006,2, 0,0, 2,,AS250D80 1006,3, 0,0, 2,,AS250D80 1006,4, 0,0, 2,,AS250D80 1006,5, 0,0, 2,,AS250D80 1006,6, 0,0, 2,,AS250D80 1006,7, 0,0, 2,,AS250D80 1006,8, 0,0, 2,,AS250D80 1006,9, 0,0, 2,,AS250D80 1006,10, 0,0, 2,,AS250D80 1006,11, 0,0, 2,,AS250D80 1006,12, 0,0, 2,,AS250D80 1006,13, 0,0, 2,,AS250D80 1000,30, 100,0, 2,,AS200D80 1000,30, 250,0, 2,,AS160D120 1000,30, 400,0, 2,,AS120D140 1000,31, 550,0, 2,,AS80D180 1000,31, 700,0, 2,,AS40D220 1000,31, 850,0, 2,,AS0D256 ;---------Final Round ;[Begin Action 1900] ;xxxx, 0, 0, 0, 1 ;---------FightI [Begin Action 2000] 1100,0, 0,-10, 2,,A 1100,1, 0,-9, 2,,A 1100,2, 0,-8, 2,,A 1100,3, 0,-7, 2,,A 1100,4, 0,-6, 2, ,AS256D80 1100,5, 0,-5, 2, ,AS256D80 1100,6, 0,-4, 2, ,AS256D80 1100,5, 0,-3, 2, ,AS256D80 1100,4, 0,-2, 2, ,AS256D80 1100,5, 0,-1, 2, ,AS256D80 1100,6, 0,0, 2, ,AS256D80 1100,5, 0,1, 2, ,AS256D80 1100,4, 0,2, 2, ,AS256D80 1100,5, 0,3, 2, ,AS256D80 1100,6, 0,4, 2, ,AS256D80 1100,5, 0,5, 2, ,AS256D80 1100,4, 0,6, 2, ,AS256D80 1100,3, 0,7, 2,,A 1100,2, 0,8, 2,,A 1100,1, 0,9, 2,,A 1100,0, 0,10, 2,,A 0,0, 0, 0, -1 ;---------KOI [Begin Action 3000] 3000,0, 0,-7, 2,,A 3000,1, 0,-6, 2,,A 3000,2, 0,-5, 2,,A 3000,3, 0,-4, 2,,A 3000,4, 3,3, 1, ,AS256D80 3000,5, 6,6, 1, ,AS256D80 3000,6, -9,-9, 1, ,AS256D80 3000,5, -6,-6, 1, ,AS256D80 3000,4, -3,-3, 1, ,AS256D80 3000,5, 0,0, 1, ,AS256D80 3000,4, 3,3, 1, ,AS256D80 3000,5, 6,6, 1, ,AS256D80 3000,6, -9,-9, 1, ,AS256D80 3000,5, -6,-6, 1, ,AS256D80 3000,4, -3,-3, 1, ,AS256D80 3000,5, 0,0, 1, ,AS256D80 3000,6, 0,1, 2, ,AS256D80 3000,5, 0,2, 2, ,AS256D80 3000,4, 0,3, 2, ,AS256D80 3000,5, 0,4, 2, ,AS256D80 3000,6, 0,5, 2, ,AS256D80 3000,5, 0,6, 2, ,AS256D80 3000,4, 0,7, 2, ,AS256D80 3000,3, 0,8, 2,,A 3000,2, 0,9, 2,,A 3000,1, 0,10, 2,,A 3000,0, 0,11, 2,,A 0,0, 0,0, 200 3001,0, -850,0, 1,,AS0D256 3001,0, -700,0, 1,,AS30D240 3001,0, -550,0, 1,,AS60D220 3001,0, -400,0, 1,,AS90D200 3001,0, -250,0, 1,,AS120D180 3001,0, -100,0, 1,,AS150D160 3001,0, 0,0, 2,,AS180D140 3001,1, 0,0, 2,,AS210D120 3001,2, 0,0, 2,,AS240D100 3001,3, 0,0, 2,,AS256D80 3001,4, 0,0, 2,,AS256D80 3001,5, 0,0, 2,,AS256D80 3001,6, 0,0, 2,,AS256D80 3001,7, 0,0, 2,,AS256D80 3001,8, 0,0, 2,,AS256D80 3001,9, 0,0, 2,,AS256D80 3001,10, 0,0, 2,,AS256D80 3001,11, 0,0, 2,,AS256D80 3001,12, 0,0, 2,,AS256D80 3001,13, 0,0, 2,,AS256D80 3001,0, 0,0, 1,,AS250D80 3001,0, 0,0, 2,,AS256D80 3001,1, 0,0, 2,,AS256D80 3001,2, 0,0, 2,,AS256D80 3001,3, 0,0, 2,,AS256D80 3001,4, 0,0, 2,,AS256D80 3001,5, 0,0, 2,,AS256D80 3001,6, 0,0, 2,,AS256D80 3001,7, 0,0, 2,,AS256D80 3001,8, 0,0, 2,,AS256D80 3001,9, 0,0, 2,,AS256D80 3001,10, 0,0, 2,,AS256D80 3001,11, 0,0, 2,,AS256D80 3001,12, 0,0, 2,,AS256D80 3001,13, 0,0, 2,,AS256D80 3001,0, 0,0, 1,,AS250D80 3001,0, 0,0, 2,,AS256D80 3001,1, 0,0, 2,,AS256D80 3001,2, 0,0, 2,,AS256D80 3001,3, 0,0, 2,,AS256D80 3001,4, 0,0, 2,,AS256D80 3001,5, 0,0, 2,,AS256D80 3001,6, 0,0, 2,,AS256D80 3001,7, 0,0, 2,,AS256D80 3001,8, 0,0, 2,,AS256D80 3001,9, 0,0, 2,,AS256D80 3001,10, 0,0, 2,,AS256D80 3001,11, 0,0, 2,,AS256D80 3001,12, 0,0, 2,,AS256D80 3001,13, 0,0, 2,,AS256D80 3001,0, 0,0, 1,,AS250D80 3001,0, 0,0, 2,,AS256D80 3001,1, 0,0, 2,,AS256D80 3001,2, 0,0, 2,,AS256D80 3001,3, 0,0, 2,,AS256D80 3001,4, 0,0, 2,,AS256D80 3001,5, 0,0, 2,,AS256D80 3001,6, 0,0, 2,,AS256D80 3001,7, 0,0, 2,,AS256D80 3001,8, 0,0, 2,,AS256D80 3001,9, 0,0, 2,,AS256D80 3001,10, 0,0, 2,,AS256D80 3001,11, 0,0, 2,,AS240D100 3001,12, 0,0, 2,,AS210D120 3001,13, 0,0, 2,,AS180D140 3001,0, -100,0, 1,,AS150D160 3001,0, -250,0, 1,,AS120D180 3001,0, -400,0, 1,,AS90D200 3001,0, -550,0, 1,,AS60D220 3001,0, -700,0, 1,,AS30D240 3001,0, -850,0, 1,,AS0D256 0,0,0,0,-1 ;---------Time over [Begin Action 3100] 3002,0, 0,-10, 2,,A 3002,1, 0,-9, 2,,A 3002,2, 0,-8, 2,,A 3002,3, 0,-7, 2,,A 3002,4, 0,-6, 2, ,AS256D80 3002,5, 0,-5, 2, ,AS256D80 3002,6, 0,-4, 2, ,AS256D80 3002,5, 0,-3, 2, ,AS256D80 3002,4, 0,-2, 2, ,AS256D80 3002,5, 0,-1, 2, ,AS256D80 3002,6, 0,0, 2, ,AS256D80 3002,5, 0,1, 2, ,AS256D80 3002,4, 0,2, 2, ,AS256D80 3002,5, 0,3, 2, ,AS256D80 3002,6, 0,4, 2, ,AS256D80 3002,5, 0,5, 2, ,AS256D80 3002,4, 0,6, 2, ,AS256D80 3002,3, 0,7, 2,,A 3002,2, 0,8, 2,,A 3002,1, 0,9, 2,,A 3002,0, 0,10, 2,,A 0,0, 0, 0, -1 ;---------Draw game ;[Begin Action xxxx] ;xxxx, 0, 0, 0, 1 ;---------Double KO [Begin Action 3500] 3500,0, 0,-7, 2,,A 3500,1, 0,-6, 2,,A 3500,2, 0,-5, 2,,A 3500,3, 0,-4, 2,,A 3500,4, 3,3, 1, ,AS256D80 3500,5, 6,6, 1, ,AS256D80 3500,6, -9,-9, 1, ,AS256D80 3500,5, -6,-6, 1, ,AS256D80 3500,4, -3,-3, 1, ,AS256D80 3500,5, 0,0, 1, ,AS256D80 3500,4, 3,3, 1, ,AS256D80 3500,5, 6,6, 1, ,AS256D80 3500,6, -9,-9, 1, ,AS256D80 3500,5, -6,-6, 1, ,AS256D80 3500,4, -3,-3, 1, ,AS256D80 3500,5, 0,0, 1, ,AS256D80 3500,6, 0,1, 2, ,AS256D80 3500,5, 0,2, 2, ,AS256D80 3500,4, 0,3, 2, ,AS256D80 3500,5, 0,4, 2, ,AS256D80 3500,6, 0,5, 2, ,AS256D80 3500,5, 0,6, 2, ,AS256D80 3500,4, 0,7, 2, ,AS256D80 3500,3, 0,8, 2,,A 3500,2, 0,9, 2,,A 3500,1, 0,10, 2,,A 3500,0, 0,11, 2,,A 0,0, 0,0, -1
  22. Vortex Infinity Lifebars

    What's this? 640x480- Bah! I'm not doing this every time. It's those Vortex Lifebars I made ages ago, but redrawn to look less vile. Anti-aliasing in M.U.G.E.N 1.0...kinda; I mean, it does the trick for the most part, but there are times when it doesn't look quite right. Is a 1.1 version coming soon complete with real anti-aliasing? Yes, so sit tight if that's the kind of thing you're after. Just like before, there's a version that uses default portraits for those of you who don't fancy making portraits for every character in your roster. Since the main version uses custom portraits, I've put together a .zip file containing a handful, aptly named Vortex Infinity Portraits.zip. For those of you who have already made portraits for the old version, the download comes bundled with a new template that incorporates the anti-aliased edges of the portrait frames, though all your old portraits will still look fine should you choose to continue using those instead of updating them. P3/P4 portraits are unchanged. Both versions of the Vortex Infinity Lifebars, as well as the aforementioned Vortex Infinity Portraits.zip, can be downloaded here.
  23. Testing with the lifebars in 1.0 and 1.1, I made one based and inspired on the Megadrive/Sega Genesis Aladdin game Download link: Mediafire
  24. Sm4sh Lifebars

    What's this? 1280x720 lifebars? M.U.G.E.N 1.1-only? Yes. Sorry about that :P If it's any consolation, there's a 640x480 version too! ...but there's no way I'm getting these working in 1.0 (or WinMUGEN, har). GET SMASHING! For those of you who are interested, the inspiration for these lifebars comes from Vet's video depicting a stamina match with traditional lifebars: It's not a 1:1 conversion, but the overall design is still there.
  25. Naruto (NZC)

    Chars: Naruto: Mikel8888 (Transform Chakra Mode, Bijuu Mode, Ashura and Kurama), CobraG6 (Sannin Mode) , CobraG6 (Start) , CobraG6 - Mikel8888 (Kid) / Sasuke: Mikel8888 (Rinnegan Mode), Mikel8888 (Akatsuki), CobraG6, CobraG6 (Taka), CobraG6 (Hebi), CobraG6 (Kid) / Sakura: Mikel8888 (Shippuden), CobraG6 (Kid) / Kakashi: Mikel8888 (Susanoo), CobraG6 (Kamui), CobraG6 (Kid) Choji: Mikel8888 / Neji: Mikel8888 / Hinata: Monkey D.Yomi / Kiba: Mikel8888 / Shino: CobraG6 / Ino: CobraG6 / Rock Lee: CobraG6 / Shikamaru: CobraG6 / Tenten: Mikel8888 / Sai: CobraG6 Pain: Shadow Mercer, Alexei / Itachi: Shadow Mercer, CobraG6 / Hidan: Mikel8888 / Kakuzu: Hermoduro / Deidara: Shadow Mercer / Kisame: Shadow Mercer / Tobi: CobraG6 / Madara Rikudou: Mikel8888 / Obito: CobraG6, Mikel8888 (Normal and Rikudou Mode) Stages: By Mikel8888: Full Games: By Antnub1: Ultimate Naruto Shippuden Infinity