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Showing results for tags 'Stage'.
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[PREVIEW] [Info] superjump = no animated = yes bgm = no [Download] https://www.dropbox.com/s/45ku12do4oz30gr/WaffleHouse_ParkingLot.rar?dl=1 Credits to RaitoADV for the original stage artwork. Also added some animations to make the stage look more lively.
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These stages are all from May 2022, I just forgot about releasing them. As with my other stages... 640x480 Recommended BGM Included! (i recommend replacing them though; they're just looping snippets of other music like in the source game) Supports Super Jump! Here you go, its in the 2022 section.
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[PREVIEW] [Info] superjump = yes animated = no bgm = yes [Download] https://www.dropbox.com/s/jy0gzvly1isp73r/FK-Flash_City.rar?dl=1
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[PREVIEW] [Info] superjump = mild animated = no bgm = no [Download] https://www.dropbox.com/s/nawmjo91ptpk2xk/ZF20XX_Training_Stage.rar?dl=1
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[PREVIEW] [Info] superjump = mild animated = no bgm = yes [Download] https://www.dropbox.com/s/kdonifng90fpte2/ZF20XX_Mira_Stage.rar?dl=1
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::::Info:::: Mugen version 1.0 1.1 Animations yes Parallax Yes Zoom no Music yes An original idea to mix arts and mathematics. ::::Link:::: https://drive.google.com/file/d/1j6GppJ8ts3nX4HTPMz9RlwklQq5mMpx_/view?usp=sharing
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[PREVIEW] [Info] superjump = mild animated = no bgm = yes [Download] https://www.dropbox.com/s/sqecq3ufxrc50nr/UchuMega_BlueMoon_Stage.rar?dl=1
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[PREVIEW] [DOWNLOAD] I'm watching you... [COMMENT] It's been a minute, but I thought it was about time to share this cool colab I did with GDM aka Anti11. He drew this himself. I chopped it up and added animations, zoom and parallax. He chose the bgm. Not what I'd usually go for, but I'm glad I did. It sets the tone. Click that link and engage!
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[PREVIEW] [Info] superjump = yes animated = yes bgm = yes [Download] https://www.dropbox.com/s/2tln7p8gj3at28l/MM1_Coast.rar?dl=1
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[PREVIEW] [Info] superjump = yes animated = yes bgm = yes [Download] https://www.dropbox.com/s/hwj2py6b0g4i6mm/MM1_Monster_Square.rar?dl=1
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Sunset Riders Saloon Girls Night. [Info] Superjump = No Animated = Yes BGM = Yes Updated: Fixed the animation on the dancers to match the arcade's animation and moved them down near edge of stage according to the arcade. [Download] https://1drv.ms/u/s!Aqb3Yb9YpD7JjQzI8WWqWFCWSArq?e=xdGg3d
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[PREVIEW] [Info] superjump = mild animated = no bgm = yes [Download] https://www.dropbox.com/s/47o5mpw9jh3w75c/ZF20XX_Tomokazu_Stage.rar?dl=1
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[PREVIEW] [Info] superjump = yes animated = yes bgm = yes [Download] https://www.dropbox.com/s/darvkk9wcikeobk/MM1_Battlefield.rar?dl=1
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[PREVIEW] [Info] superjump = yes animated = yes bgm = no [Download] https://www.dropbox.com/s/oqfx14o5h1w8fsx/Yume2kki_Dream_Mexico.rar?dl=1
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ʕु-̫͡-ʔु”-- Yo, What's Up MFFA Fam! It's The CoolAnimeHustler, Bringing My 277th Stage That I Created Into The Mugen World! Today, I Wanted To Tackle Some Of My Old MUGEN Projects That I Didn't Finish! I Actually Dumped This MUGEN Project Because I Had Another MUGEN Released That Looked Way Better Back In 2020! I Actually Wanted To Add Another MUGEN Stage To My "Nice Afternoon In The Park" Series But At The Time I Felt It Was A Little Bland. In My Opinion... I Still Feel It's A Little Bland But I Think It Could Be A Good Plot Scenario When Fighters Meetup In A Park! Nobody Is Around Except Two Fighters That Have A Chat, Disagreement, Or Questions Before They Fight! This Can Also Be A Great Stage For A Superhero Or Super Villain That Transforms Without Somebody Knowing Their Identity, Youknowwhatimsayin!? LOL! Anyway, It Should Be A Good Stage For A Fighter Introduction! Keep On Your Guard MUGEN Fighters... For A New Challenge Approaches! I Added A Super Jump To This Stage And I Messed With The Bounds And Tensions To Make Sure Your Fighters Are Adjusting Properly On The Stage! I Really Love How This Stage Turned Out! There Are Still So Many MUGEN Projects That I Have On The Back Burner And Also Many Projects That I Had Dropped But... I Still Love And Enjoy Making MUGEN Stages For Everyone! Keep Being Awesome All You Awesome MUGEN Fans And Have A Nice Day! Enjoy Another City Themed Stage For Your Fighters! You Can Find My Stages On My Blog, Yo! Look Under The Category Called (CAH's Mugen Works Of Awesome ʕु-̫͡-ʔु”). Have Fun and Caring Is Sharing! ʕु-̫͡-ʔु” https://coolanimehustler.blogspot.com/
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[PREVIEW] [Info] superjump = mild animated = no bgm = yes [Download] https://www.dropbox.com/s/d0t7l7tgtfog1i4/UchuMega_Rei_Stage.rar?dl=1
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SEIZURE WARNING: This Stage Collection emulates CD's Electricity Effects, and Palette Cycling, resulting in Flashing Background Elements, DO NOT DOWNLOAD, OR USE THESE STAGES, IF PRONE TO SEIZURES. So. Sonic CD, I find it to be a rather fun game, sure it's no Sonic 2, or 3 & Knuckles, but it's still pretty fun to play. I see Wacky Workbench never gets any sort of attention here (for probably very obvious reasons) and I decided to give making the Stages a go. Sprites ripped by Divine Insect, PicsAndPixels, Paraemon, TheStoneBanana, and Modern (more will be added as further stages are made) They contain fully animated Decorations, from the Turntable Platforms, Conveyor Belt, rushing water, Work Lights, to the Platform Lighting, to the Flashing Backgrounds from the Electricity (read the top of this post.) Both the US, and JPN Tracks have been included for their respective Time Periods (except Past.) Along with Loop Points. All Tracks are located in the CDTracks Folder, place the CDTracks Folder in the sound folder. Super Jump is supported across all Stages. the First Stage of the Project is Wacky Workbench. Containing fully animated BG Elements for the Platforms, Worklights, and such. SEIZURE WARNING: Flashing Background, and Stage Props (read above). Please be cautious. https://www.mediafire.com/file/6fw222e9ygynkph/WackyWorkbenchTime.zip/file
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[PREVIEW] [Info] superjump = mild animated = no bgm = yes [Download] https://www.dropbox.com/s/r6s2hn8i2b5lcqj/ZF20XX_Hyo_Stage.rar?dl=1
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Preview DOWNLOAD: https://www.mediafire.com/file/8guk2izrgvbzffp/lobo_ai%27s_diner.rar/file
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Preview DOWNLOAD: https://www.mediafire.com/file/m6zq66w1pl3wabq/lobo_sewer.rar/file
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Preview DOWNLOAD: https://www.mediafire.com/file/7xf5pi1w3x001pa/lobo_fortress.rar/file
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Hey guys, I know I have been MIA for a bit but, when life happens nothing we can do about it. Let's get into, I have been working on mugen/ikemen games for several years and I just stumbled upon this amazing and breathtaking build. After days of research I realize that even though this may be one of the absolute best unfinished projects I have ever seen, I might not ever get to complete it without help. I can't for the life of me figured out how to add chars, portraits, stages etc I mean I have most of the files, 100% of the templates, endings, intros, several variations of the sp but, This guy didn't want people to be able to complete and enjoy this without his finish version if he even did finish it. The only thing the internet didn't provide is actual stages/sounds to match them. In the coding you clearly see several stages but, you only have half of 1. Can someone please help me finish this guy's work I have worked so hard, on creating and gathering all the roster he suggest in his screenshots. Now I am complete standstill. blazblue battle coliseum extend
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Ah yes. Deltarune, I really enjoyed this game, playing it 1 year after Chapter 1's Release was quite the experience. Well... After replaying it for a Refresher, I gave making it's Battle Grid into a Stage, a [[BIG SHOT]] shot. The Grids are here, as well as the music. the Floor was made out of the In-Battle HUD. It has a lot of space, and 0.5 Zoom out. The Grids move here, much like the game, the Lightest grid, has the Velocity of -0.6,-0.6 while the Darkest Grid, has the Velocity of 0.3,0.3 Only Music which had been used for the Grid is here. The Music was taken straight of the game files. The songs in question being. Standard Battle - aka Rude Buster K. Round Boss Battle Berdly (Second) Boss Battle Spamton (First) Boss Battle https://www.mediafire.com/file/lkstg5u8d3d377p/DeltaruneBattleGrid.zip/file
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Streetwise Download: Dengeki_Street.rar