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  1. [PREVIEW] [DOWNLOAD] Living Room...I guess? [COMMENT] Sup, guys!? Saw the new resources at Fighters Generation and thought I'd jump on the bandwagon of dropping these before errbody else do, lol! It's kinda dark but it's unfinished so...here ya go!
  2. the 2001 build of Duke Nukem Forever had really good graphics for its time. some complex ripping methods were used, like capturing the pool animations frame by frame with Animget. the stage is compatible with MUGEN 1.0, though it may not look as good compared to loading it on 1.1 https://www.mediafire.com/file/j8ft5eebvcpweag/DNF_2001_-_Penthouse_Pool.rar/file
  3. The beautiful nurse and teacher from Justice High School and one of my favourite waifus in Rival Schools series, which was one of the 2 characters from this game series that appeared in Namco X Capcom. Having no real version of her for MUGEN (only as a striker on Shimon's Hideo), I want to take my shot trying to recreate her, in waiting that Li Kun finally finish his neverending WIP of her resprited or Odb718 rip her from Project Justice so anyone else can make her. Apart of the fact that NXC doesn't have so much love since years ago... So, with all of this in mind, I wanted to recreate her as accurate as possible as she plays in the games (mostly in RS: United by Fate) instead of being another NXC character, and even I gave her a partner, noneless than Hideo Shimazu as her striker. These are the features you can find in this character: First of all, sprites and some FX from Namco X Capcom (and some FX from SFA series) Voices and sounds from RS: United by Fate 4 buttons: 2 punches and 2 kicks A few edited sprites to make her compatible with MUGEN basics 2 throws, 4 specials (1 aerial) and 3 supers, one of them with Hideo (those ones who know RS will know what's this about) Made under WinM but also compatible with MUGEN1.0+ (you know, select "kyoko-m1.def" as usual) 12 palettes, most of them based on RS & PJ palettes on Kyoko and a couple of cameos as always And now, the screenshots: Made in a couple of days because I was inspired, my love for this game series and in part also because of the recent collection I made... which even I came back to play RS in my PSX again to see how she plays. I hope you like it, maybe I also could retake that old project called Batsu that I made in my youth as a n00b creator, since now I don't have to make the sprites since they're done now, that will be seen... This is our school, we must to protect it!! Characters -> Adaptations (Capcom series)
  4. decided to give this stage a much needed facelift because to be honest, everything about the original has bugged me a lot. download here: https://www.mediafire.com/file/ddnlh54ok1yba2u/Mountain_Snowstorm_Update_4-JAN-2023.rar/file
  5. All credit for the original template belongs to Ryon, I just made this edit. Yeah, an edit of a template. I made this to compete with the edit by CrossoverLover98, but also because I found Ryon's original templete to be the best one out there. I just figured some things could be in my taste, but I mostly made some things accurate to MvC, as well as a few general fixes. Let me know if this needs to be moved. Changelog: [Download here]
  6. [PREVIEW] [DOWNLOAD] Weapon-lawd! [COMMENT] Decided a drop a little jewel I've been holding on to for a bit. This time a very cool game that was ahead of it's time and really didn't get the love it deserved. Weaponlord. All the stages come with super jump and animations with the 1.1 having zoom features. Thanks to Maxim(who I believe is Davismaximus in the mugen community) for the original sprites. Click the link and enjoy!
  7. 11 years ago, Earthworm Jim was released for first time, so this day is the day that my "ClayFighter Project" was born. So I made a whole event of this, since I couldn't do it past year, and I made this: 1. (Almost) All ClayFighters have been updated!! Good part of my ClayFighters were updated (excepting High Five, HoboCop and Kung Fu Man 63 1/3), all with various code fixes, some with new intros vs. and some others with new Claytalities (mostly the Knock Off Top Half). So, here's the big list, marked as spoiler since is something big Characters -> ClayFighter 2. ClayFighter 63 1/3 Lifebars have been released!! These lifebars was a project so old as Jim himself, but I never couldn't concrete them at all, and in the last time when I retook this for my CF fullgame, I decided to get the jump to MUGEN1.0+, so the development was moves from WinMugen to 1.0, remaking all what I done and finishing what I started 11 years ago. These lifebars are made under 640x480 and has its own fightfx and common sounds from the game, trying to make them the most accurate as possible, and also I made original lifebars for Simul and Team modes, following the same line of the original lifebars. And is redundant to say they will be included in the Infinite Clayfare beta I want to release this year, meanwhile I'm still working on the screenpack. SCREENSHOTS: Add-ons -> Lifebars So here they are, all of them were made for today, so I can make a big celebration of this. And to coronate this, my fullgame ClayFighter: Infinite Clayfare now has its own page in my site, soon will be completed with more info, screenshots and stuff Happy Anniversary, the presents are for you!! LET GET READY FOR CRRRRRUMBLEEEEEE!!
  8. threw out the history in mugen we have many different spiderman's but never like this before in his timeline Earth-90214 he is more then a web slinger hes a private eye he fights thugs,super villains & nazi's.....alot and now he'll fight alongside any characters in mugen so ladies & gents I present to you Spiderman Noir! Created By Supaman2525 & ScruffyDragon ............oh and SUPRISE!!!!!!!!!!! heres hes brand new 1.1 Mugen stage Created by AvalokiteshvaraX https://imgur.com/gallery/orpbIup Noir DL Link: https://drive.google.com/file/d/1jyjZ69UF0tRNWMKiVNZGRp9hfLCqw1hc/view?usp=sharing 1.1 Stage Link: https://drive.google.com/file/d/1LU4WMnw6q2hK52h3641CxbdzgAt8tvgx/view?usp=sharing wanna thank Scruffydragon for his awesome help and to thank blackdragon for his help on spriting him and to thank AvalokiteshvaraX for creating this awesome stage hope you all enjoy it
  9. Original Screenpack made by gwa_pao/pao. This Edit adds a Win Screen, a proper Congradulations Screen, proper Game Over/Continue Screens, and proper Survival Results No Credit stealing is intended Please enjoy this edit! Another Oldie, this one didn't get as much attention as Everything vs Everything, but I still like the overall aesthetic of the Screenpack, and decided it should get the same overall treatment, honestly. It originally was "ported" to 1.0, but barely, none of the new features supported, it was just the unedited WinMUGEN version, slapped onto a 1.0 build. None of the screens were fixed from the original either. This edit has been made to add the new features, as well as fix the screens. Included with the Screenpack, is a few screenshots, and Stages based off the Menus. ------------------------------------------------------------------------------------------------------------------------------------------------------- Systems are Sorted Differently this time. ------------------------------------------------------------------------------------------------------------------------------------------------------- Any systems utilizing their own specialized select.def, are put in the "SpecialSystem" Folder, with the slot number added at the end of the file name. ------------------------------------------------------------------------------------------------------------------------------------------------------- Any systems utilizing the universal, normal select.def, are put in the "NormalSystem" Folder, with the slot number added at the end of the file name. ------------------------------------------------------------------------------------------------------------------------------------------------------- All the System variations are listed out in the Screenshots Folder. https://www.mediafire.com/file/jai1slfo93lz7ih/UnknownEdit.zip/file
  10. this theme is about a mugen game that you think called: mortal kombat vs capcom, here is the link of the game: https://www.mediafire.com/file/0bcn77k6cxby9yz/mortal_kombat_vs_capcom_%28matter%29.rar/file
  11. A character that doesn't need presentation, all of you know about him and his multiple versions, edits and cringe strange versions. But what can I offer new for a so touched character like him? What about a ClayFighter 63 1/3 gameplay? So yes, I made him with the same gameplay you know and love of my CF chars, and even as the new guest character for my upcoming fullgame (apart of the already guests in CF series, Earthworm Jim and Boogerman). Here's the list of the new stuff you can found on him: 6 buttons instead of 4 (3 punches and 3 kicks) New winpose and new throw (now he has 2 of them) All his moves from last MUGEN versions excepting Kung Fu Block (maybe will serve as base for the CF's Parry I want to make) All his EX/Fast moves are now his strong versions (and strong ones are his medium ones) Kung Fu Zankou: normal versions are the Combo Openers (changed command to charge B, F + kick) and Fast/EX one is now a super Kung Fu Knee now has the D,DF,F + kick command in all his versions 2 Claytalities, which have his signature moves (KF Palm and KF Upper) New sprites for custom states sprited by me (cut in half, squish and squeeze) More use of his yell voice, so now he isn't a silent warrior anymore 13 palettes, 12 based on other ClayFighters and the original one also included if you want the classics And of course, the complete CF Combo System on KFM, including Insane Combos!! And now, the screenshots: I enjoyed a lot making this character and it's my first time making a real KFM (AGP's Kung Fu Fan is more of a spriteswap, so he doesn't count), it was so fun and I'm so satisfied with the final result, so I hope you can enjoy this char so much as I do You must defeat Tu Shou to stand a chance Characters -> ClayFighter
  12. apart from the texture being made 3 years ago this stage didn't really take long to make. https://www.mediafire.com/file/404go4o4oc87jna/Fighting_EX_Layer_-_Training_Stage.rar/file
  13. Well........ It's been a while since I posted anything stage related, this is the Knuckles Chaotix's Botanic Base Level 1 (at Day) It has all the animations from the Level, having the functioning Fountains, and Waterfalls, it's a decently lengthy stage, but doesn't have much vertical support. the Level's Music, Midnight Greenhouse, is included in the zip, as a .ogg file, with looppointing, so the song loops as it normally does in Chaotix, it is exclusive to 1.0/1.1b, but can be downgraded to WinMUGEN, at the cost of the Localcoord features, as well as the Looppointing. (Due to issues with Mediafire at the moment, Google Drive is used instead) https://drive.google.com/file/d/1HKTeMpQRdscMnigOVltkSxtZ-QoRkwUR/view?usp=sharing
  14. hello boyos, I'm Mialere, and this, is a character that I was making on this days, still in beta for errors and balance it's name is Beast: he comes from a world of anthro animals, but he visited from some humanoid being, called by Fobos (a character of mine also), now, he works for him, and is ready to fight anything that come against him! fix some things! Download: https://www.mediafire.com/file/xaoxve6wfahny12/beast.zip/file edit: video demostration edit 05/18/2023: character updated for some Fixes and And feedback
  15. after allowing this thing to sit in my hard drive for 5 years, I finally went "fuck it" and released it to the public. this was my real first attempt at coding a stage and my first attempt at converting one from Knuckle Fighter Alpha. I'm aware that someone had converted the stage years before I did, but my version has yscale code implemented to the parallax floor. I also made a sunset alt because I can. download here: https://www.mediafire.com/file/2vwloxsgydnl9g0/Hitomi_Stage.rar/file
  16. PAST RELEASES: It was originally a surprise release for X-Mas but since I got problems with Guild's server, I release them now. For the first time ever, I release Santa's Workshop, Sumo Santa's stage that was released only as part of Infinite Clayfare Beta 2 (even appeared in the trailer), along with 2 new CF3 stages modified with AI from the prototype CF3/Extreme screenshots: Voodoo Hut (Houngan) and Rubbage Reef (HoboCop), which I made time ago but were unreleased too. So here they are the 3 of them now ready to be used for your MUGEN, so now you got more material to ensemble your own version of Infinite Clayfare LET'S GET READY TO CRRRRRRUMBLEEEEE!! Stages -> ClayFighter series
  17. [PREVIEW] [DOWNLOAD] 1.0/1.1 IkemenGo [COMMENT] Above is a video of a stage I've been working on with a good friend of mine, Lasombra Demon. He's making waves in the Ikemen community, and has made a ton of cool stages already. The original sprites were provided by Omega, and were used in he creation of the 1.0 and 1.1 versions. Then later edited and coupled with other resources for the IkemenGo version. But with this, I think we have put together something very cool and unique. This certainly isn't the first interactive stage done, but LD ascertains interactivity has never been used with this level of detail. Furthermore, this can be used with any character. No code editing, just plug and play. Yes, I know the graphics are not even HD. But I'm nonetheless confident that you'll agree; it's a beautiful stage. And much of its beauty resides in its potential for creating some of the most epic battles. Let's discuss the features: -Parallax, zoom, deltas and the usual tweaks I incorporate. (1.0/1.1) -Changes from day to night and back around continuously, including a special moon shadow effect during the night. (IkemenGo Only) -A base form and 3 levels of destruction! The stage be destroyed by level 3 Supers (or level 2 in case of HDBZ chars), or finishing a round with a super move. The destruction implies damage to the ring, building and trees, flames that intensify with each level of destruction (giving out a special shade on characters), and a music change. (IkemenGo Only) That's about it, guys. Click the link and give it your all in the Budokai arena!
  18. Yes you read that correctly. I, Ultra Fatality am releasing something !!! Freakin Crazy Right Enjoy my Version of Scott Pilgrim, with this you guys can get a feel of what's to come with the others yes I'm doing not just the evil exes but every character in the series so expect more Sex Bom-Omb and updates to the already released Evil Exes. Sorry I Couldn't give you all an proper release video and description, maybe later I'll post something but I will at least explain how he plays Every SP character of mine will play the same they will have 2 attacks, a Passive and/or Aggressive Trait (Think Injustice), 2 Striker summons and single button for Super commands. X = Light Attack Y = Heavy Attack Z = EX Attack/Trait Attack A = Striker 1 B = Striker 2 C = Super Attack Here in Scott's case he has an Passive trait (We Are Sex Bom-Omb) where he can call more then 2 helpers hold down and press the striker button to summon someone other then his default helpers and his Aggressive trait (The Power of Understanding) is an Counter attack and landing it buffs and gives different properties to his special moves and upon landing it 3 times it adds and new move for you all to discover I'll reveal it later on when I release his video. https://www.mediafire.com/file/tulgsl0cq6y680d/Scott_Pilgrim.zip/file SPECIAL SHOUT OUTS to.....Ryon, Basara-Kun and To All who still support me you guys are the best, I'll try my best to keep the Most Ultra Fatal Mugen content coming just for you all -Stay Ultra Fatal
  19. ʕु-̫͡-ʔु”-- Yo, What's Up MFFA Fam! It's The CoolAnimeHustler, Bringing My 253rd Stage That I Created Into The Mugen World! ou Know... I Really Love The "Fist Of The North Star" Anime! It's An Old School Classic And It's Martial Arts With A Mad Max Vibe! While Watching The Anime, I Was Always Looking At The Various Background And Getting An Idea Of What A Wasteland Would Look Like! So Today... I Provide Another Cool City Themed Stage In Which A City Will Lay In Ruin! Anybody Could Run This Rundown City If... They Are Brave And Tough Enough! Your MUGEN Fighters Might Have It In Them To Take Over But Who Will Be Left Standing? I Don't Know... But If Your MUGEN Fighters Take A Stroll Down The City During The Apocalypse... It Could Happen... I Guess... If They Don't Get Beat Up To A Pulp! LOL! Be Brave MUGEN Fighters! Be Brave! I Added A Super Jump To This Stage And I Messed With The Bounds And Tensions To Make Sure Your Fighters Are Adjusting Properly On The Stage! I Really Love How This Stage Turned Out! You Know... Fist Of The North Star Really Is A Timeless Classic! If You're A Anime Fan, I Highly Recommend Watching It! Who Knows... It Might Inspire You To Create Some MUGEN Characters Or Stages! I Know It Had A Big Impact On Me! Wa-Taaa!! LOL! ⊂(▀¯▀⊂) Enjoy Another City Themed Stage For Your Fighters! You Can Find My Stages On My Blog, Yo! Look Under The Category Called (CAH's Mugen Works Of Awesome ʕु-̫͡-ʔु”). Have Fun and Caring Is Sharing! ʕु-̫͡-ʔु” https://coolanimehustler.blogspot.com/
  20. I edited Quetzalcoatl_88 Huey Sprites. Huey video gameplay: Huey download link: https://www.mediafire.com/file/tfcbwsahylyrb5r/Huey.rar/file
  21. ʕु-̫͡-ʔु”-- Yo, What's Up MFFA Fam! It's The CoolAnimeHustler, Bringing My 252nd Stage That I Created Into The Mugen World! Welp... It's Time To Head Back Into That City Life, Yo! Today, I Was Inspired To Create Another City Themed MUGEN Stage For All Of You Awesome MUGEN Fans, Youknowwhatimsayin!? I Thought About All Those 80's Action Training Montages In Which You Have The Main Character Train In The Most Harshest Conditions While The Rival Is Training In The Most Lavish And Less Stressful Environments! Ahhhh... What A Great View Of The City, A Great Array Of Beautiful Flowers All Around, And That Nice Cool Pool Out Back... Life's Got To Be Good! This Stage Plot Scenario Can Be A Great Stage For Your Rival MUGEN Characters Or The Type Of MUGEN Fighter Who Is Well Off With The Highest Confidence! Your MUGEN Fighter Is Ready To Start This Training!! But First... Your MUGEN Fighter Is Going To Grab Some Lemonade! Lets Hope Your MUGEN Fighter Will Be Ready For The Upcoming Tournaments!! LOL! I Made This A Normal Stage And I Messed With The Bounds And Tensions To Make Sure Your Fighters Are Adjusting Properly On The Stage! I Really Love How This Stage Turned Out! I Still Have Some More MUGEN Stage Experiments In The Works For All You Awesome And Cool MUGEN Fans Out There! Stay Tuned And Keep Being Awesome, Yo! Why? Because Like Always... CAH Loves Ya, Yo! ⊂(▀¯▀⊂) Enjoy Another City Themed Stage For Your Fighters! You Can Find My Stages On My Blog, Yo! Look Under The Category Called (CAH's Mugen Works Of Awesome ʕु-̫͡-ʔु”). Have Fun and Caring Is Sharing! ʕु-̫͡-ʔु” https://coolanimehustler.blogspot.com/
  22. ʕु-̫͡-ʔु”-- Yo, What's Up MFFA Fam! It's The CoolAnimeHustler, Bringing My 251st Stage That I Created Into The Mugen World! Yo... It's Been A While Peeps... But... I'm Back With Another Military MUGEN Themed Stage For All Of You Awesome MUGEN Fans! Not Going To Lie, I've Been Working On This MUGEN Stage For A Minute And I Even Thought About Scrapping This Experiment Because It Looked A Little Off. Although It Was Close To Entering My Trash Bin, I Looked A Little Closer At My Experiment And Saw Some Potential For A Storyline! Imagine... Your MUGEN Fighter Has Finally Entered The Base And Moved Up From The Underground Pits Of The Basement Into A Gated Cargo Room! Seeing The Endless Desert Outside The Military Gates, It Is Sweltering Hot For Your MUGEN Fighter! Your MUGEN Fighter Is Quickly Looking For The Door That Will Lead Inside A Cool Air Conditioned Facility Of The Military Base! Your MUGEN Fighter Finally Sees The Door But... Someone Sees Your Fighter! His/Her Cover Is Blown And This Person That's In The Way Is The New Challenger! It's Fight Or Be Captured! Who Will Win? Only Your Imagination Will Decide! Yep... This Is What I Thought About... And Well... It Didn't Get Scrapped! Yay! LOL! (o^.^)-b This Is The Fifth Stage For My "Military Industry" Series And I Thought This Would Be An Ideal Stage For All Of Your Serious MUGEN Fighters! I Added A Super Jump To This Stage And I Messed With The Bounds And Tensions To Make Sure Your Fighters Are Adjusting Properly On The Stage! I Really Love How This Stage Turned Out! Yeah... I Know! Your Boi, CAH Has Been Kinda M.I.A. For A Little Bit... But I'm Still Working On My MUGEN Experiments In My Spare Time! Because You Know... Life... Life... And Well... More Life! LOL! I Still Enjoy Making MUGEN Stages For All Of You MUGEN Fans And I Have More MUGEN Stage Concepts To Explore! Stay Tuned And Most Importantly... Have Some Fun And A Nice Day! ⊂(▀¯▀⊂) Enjoy Another Military Theme Stage For Your Fighters! You Can Find My Stages On My Blog, Yo! Look Under The Category Called (CAH's Mugen Works Of Awesome ʕु-̫͡-ʔु”). Have Fun and Caring Is Sharing! ʕु-̫͡-ʔु” https://coolanimehustler.blogspot.com/
  23. This is unexpected even for me, but here it is... and it has a story: last night during a chat on Mugen Guild Discord, it was pointed to me that Scott have some bugs I never fixed. I checked it out and effectively they were there and I never noticed before, but some of them also were present in my other chars. So, I made a massive update on the 4 of them with bug fixes, mostly in CNS department. The bugs are so minor to name them, but all I can say that now they play better, only I can say that the big change you'll notice on Scott is that Bass Playing now knocks off the enemy and is not anymore an useless move thanks to all the boys and girls who pointed me these stuff, you know who you are (but you're in the readmes anyway XD). This also may reignites me to continue the SP project I got years ago, like finishing Kim Pine and a big update for Nega Scott, I hope I can make them possible in a close future... No screenshots since there's not much to show this time... and no, this is not a joke as the "update" on Sumo Santa, this is real shit ^^ Sorry I guess =P Characters -> Adaptations
  24. It's Yuyuko, but Vatista! ...or is it Vatista, but Yuyuko? Either way, it's a silly thing based on me comparing Yuyuko's animations and attacks to Vatista's. It's essentially a Gensokyo Reloaded-style Vatista using Yuyuko's sprites. Download Original post:
  25. [PREVIEW] [DOWNLOAD] BUZZSAW! [COMMENT] Our final stop in Southtown is to see the real Boss. The man so cool that naming him after one goose was not enough. Geese's office serves as the place of the final battle in Art of Fighting 2. The 1.0 version is basic and I add delta's, parallax and zoom to the 1.1 version. This is it! Time to go all out! Enjoy!
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