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  1. Oh yeah, as you read XD this is another of those outta-nowhere releases I should do when I found some good sprites and I say "hmmm, this could be a MUGEN char, let's try". So, I made it in one day just to make something different. This is the second character I made from Atari 2600 along with E.T., but this one can make you more fight than the green one, I assure you Screenshots: Also I include his stage from the game, made lazily in Cybaster's Stage Tool so you can fight him in his own 2-bit arena And here's my first character of 2023, I hope to make much more, not just from ClayFighter as you could think enjoy this piece of relic... Round 1, fight!! Characters -> Classics
  2. (Preview) (Download) https://www.mediafire.com/file/vo3uy0hr41bq1vu/Crash+Bandicoot.rar/file (Comment) Several months ago, a spriter named "Senor X" quietly released a complete sprite pack of Crash Bandicoot, and Nexus Gaming turned it into a complete, loosely Capcom vs. SNK styled character. Crash plays somewhat shoto like, but has a wider variety of special moves than the average character, and rather powerful hypers. He also possess a unique Custom Combo that spawns Aku-Aku to temporarily tank a single projectile for Crash with no damage. Notably, almost all of Crash's basic attacks are traced from Dr. Mario in Super Smash Bros. Ultimate, and his trademark spin is one of his worst special moves. By and far the most complete, traditional styled Crash Bandicoot in Mugen for now.
  3. in between 2012 or 2013. Tanis is one of my first M.U.G.E.N Character creations to be made as a M.U.G.E.N Character creation in my hugespongebob98 days in 2012 or 2013, i was keep using the same Kung Fu Man's Basic Moves and Special Moves and Hyper Moves, but i had improved a lot since 2012 or 2013, now I can make much better M.U.G.E.N Character creations with a Marvel VS Capcom 1 Template, and with Decent Character A.I from Various M.U.G.E.N Creations. and Different Special Moves and Different Hyper Moves and Strikers like for an example, Tanis haves two Strikers name Scooby-Doo and Shaggy Rogers. they are her gym Teachers at Miss Grimwood's Finishing School for Ghouls, and they are her friends. and with voice clips from a Movie, or from a TV Show, or from a video game. and that's how i am improving my M.U.G.E.N Character creations since the hugespongebob98 days in 2012 or 2013.
  4. [PREVIEW] [Info] superjump = mild animated = no bgm = yes [Download] https://www.dropbox.com/s/6lvfs4ddsh9kvs1/UN_London.rar?dl=1
  5. [PREVIEW] [Info] superjump = yes animated = yes bgm = yes [Download] https://www.dropbox.com/s/xacsgavan3f5fqt/MM1_Rocky_Mountains.rar?dl=1
  6. [PREVIEW] [Info] superjump = mild animated = no bgm = yes [Download] https://www.dropbox.com/s/fl4cq8pwn3rutoy/UN_New_York.rar?dl=1
  7. [PREVIEW] [Info] superjump = mild animated = no bgm = yes [Download] https://www.dropbox.com/s/gha71aq3t5q7dze/UN_Yokohama.rar?dl=1
  8. my recreation of a stage from the famous sprite animation. this stage features assets that were redone from scratch while a few were ripped directly from the flash file. https://www.mediafire.com/file/2jk5opmkdkhwxsm/MK_vs_SF_3_-_Attic_Stage_Update_25-MAR-2023.rar/file
  9. Hello all! It's been a while since I made a fully original (for the most part) new stage, and this one was a bit of a pain due to my own mistakes. So, Moon Beach from Streets of Rage 2, I haven't seen anyone try to make this So I decided to give it a shot myself! Sprites ripped by.. nobody, I screenshotted the level, with Layers disabled, allowing for easier, cleaner ripping. All Layers were screenshotted individually, then compiled in MUGEN itself. the Water is fully animated, as well as the Beach waves. the Water is also split into different layers, these layers have gradually lower delta values, so the water scrolls much like how it did in the actual game. the Music is the Moon Beach theme, wav dumped from the game, and then converted to .OGG with the help of Audacity. Properly loops, having a bgmloopstart trigger. https://www.mediafire.com/file/9z5cdu3ieeu5av1/MoonBeach.zip/file
  10. Let's wish him a good MUGEN "retirement". XMYTHOS.7z - Google Drive
  11. The undisputed protagonist of ClayFighter series is back badder than ever!! Bad Mr. Frosty has been updated to the Version 1.2 and now he's ready for the Infinite Clayfare beta that will released in December. Here's the new stuff on him: -New sprites for: -Hurricane Kicks super -Close weak kick (now he has one) -A "vomit" attack only seen in his Insane Combos (the reason why I didn't make them until now) -Fixed codes on Claytalities -And the most important of all... INSANE COMBOS!!! All the 6 from 63 1/3 has been recreated for this version, so now Frosty is officially complete!! Yeah, I would show you new pics, but I got the one above only... but I got you instead the Character Showdown for Infinite Clayfare in case you still don't know how bad this character is: Enjoy the character, soon you'll see another character update before the Beta 1 appears in your PCs, stay tuned Don't need this disguise anymore!! Characters -> ClayFighter
  12. [PREVIEW] [Info] superjump = yes animated = no bgm = yes [Download] https://www.dropbox.com/s/uwdpdp3f1enbhey/AsahiHeroines_Yasikimae.rar?dl=1
  13. WAIT... WHAT!? you may say... I know, I know XD I was with time today so I found those sprites and started to make something... and that something became quickly into a character, so here it is. And before you ask... yes, this exists, maybe this is the first MUGEN adapted character from this game (and maybe from MSX, who knows) SCREENSHOTS: So yeah, this is another of those surprise releases I should make from time to time... and it was fun, believe me. And before you ask, it's also compatible with MUGEN 1.0+ (ken-m1.def, as always). I hope you like it You know what it says here =P Chars -> Classics
  14. [PREVIEW] [Info] superjump = yes animated = no bgm = yes [Download] https://www.dropbox.com/s/dmgo4j8gblmtlqh/AsahiHeroines_Marinosakamiti.rar?dl=1
  15. [PREVIEW] [Info] superjump = yes animated = no bgm = yes [Download] https://www.dropbox.com/s/6mcq73p7mbggij1/AsahiHeroines_Yuuhi.rar?dl=1
  16. [PREVIEW] [Info] superjump = yes animated = no bgm = yes [Download] https://www.dropbox.com/s/lum799ms6rhe0o8/AsahiHeroines_Gareki.rar?dl=1
  17. Download links: https://social-unlock.com/vNmkA Unohana TYBW JUS release 10/3/2022 OpenGL mugen 1.0+ Enjoy!
  18. [PREVIEW] [Info] superjump = yes animated = no bgm = yes [Download] https://www.dropbox.com/s/0gkk25uvmmkj1w0/AsahiHeroines_Doremi.rar?dl=1
  19. [PREVIEW] [Info] superjump = yes animated = no bgm = yes [Download] https://www.dropbox.com/s/spaoa4f15qaxoih/AsahiHeroines_Nadja.rar?dl=1
  20. [PREVIEW] [Download] https://www.dropbox.com/s/5ffo1s0amtaxp3m/BT_Eurycea.rar?dl=1
  21. IKEMEN-IZED MUGEN TOURNAMENT 3 Original made by Drachir and Ikemen conversion by WF4123 (ik, that title is too long ) 20 years ago, there was the creator named Drachir, who made MUGEN Tournament 3, know for possible in DOSMugen-era. Possibly among from 2 years ago, Destino has made a two of these MUGEN Tournament motifs which it's possible to only run for 01.01.2000. But now... We're just got back in time... To re-entering the tournament that it's been 20 years ago, among with a style that was called. New era, new generation, and new fighters has arise throughout the years. Until we find out that I possibly converted, remaked and customized this motif, by using IKEMEN. We called that purposely new things will change anything from it's all. Motif Comparison Menu: Old: Yes New: Yes, but it has slightly changes Options: Old: Yes New: Yes, but it has slightly changes Select: Old: Yes, has 2 slot patches. New: Yes, has 3 slot patches, more to upcoming VS: Old: Yes New: Yes Order Select: Old: No New: Yes Win: Old: No New: Yes Continue: Old: Partial New: Yes Game Over: Old: Yes New: Yes Challenger: Old: No New: Yes Win Score: Old: No New: Yes Results: Old: Partial New: Yes, but it has slightly changes Hi-Score: Old: No New: Yes Replay: Old: No New: Yes Credits: Old: No New: Yes Logos Old: No New: Yes Intro: Old: No New: Yes Music: Old: No New: Yes, has 3 variations for menu Installation Read the MT3_readme.txt on MT3 data folder. Screenshots Old Screenshots Changelog 10/19/2022: -Fixed the fonts not disappearing on 725 slot patch 09/02/2022: -Reworked menu logo (Animated) -Added stage location text module from versus screen -Rank and Boss Rush feature restored from modules -Added category patch from select screen (from EVE Battle) -Restored missing question mark symbol to Qoh_small -Fixed the Player 2 big portrait position from select screen 04/12/2022: -Removed fade-in in options screen 03/16/2022: -Overhauled changes to Qoh_small from disappearing various symbols 03/12/2022: -Added 2 slot patches (300 & 725) -Added order select in VS screen -Fixed sprites and definition issue for 36 slot patch -Added unique sprites exclusively for 36 slot patch -New graphical changes in Winner screen 03/06/2022: -Updated defs, still, it's minor update for v0.98.2 02/25/2022: -Initial Release Download here. Older Versions (might not work on newer IKEMEN versions) 09/02/2022 (v0.98.2 or higher) 04/12/2022 (v0.98.2 or higher) 03/16/2022 (v0.98.2 or higher) 03/12/2022 (v0.98.2 or higher) 03/06/2022 (v0.98.2 or higher) 02/25/2022 (v0.98.1)
  22. Another collaboration with The Pixel Mafia. In this case an ancient and secret school where evil battle techniques are taught. The stage brings super jump, animation, looped BGM, 1.1 (zoom & no zoom) and 1.0 option files. STAGE DOWNLOAD
  23. This was meant to be out sooner, but the Laptop I was editing them with ended up dying to water damage, and I ended up back at square one. You thought ABAB's Sonic was first? No. I decided to tackle the ones I liked most first. So, Male/Female Sonic, who are they? They are fusion Hedgehogs so to speak, they have their Battle Moveset, but it's now been fused with their Smash Bros Moveset, as well a bit of MVC2 thrown in (Recoveries, Super Jump) They are both a major gameplay edit of ABAB's Sonic, their entire gameplay has been overhauled, on top of Sprites being modified to have a more... Smash-like apperance. (the Sounds helping this of course) So, unlike ABAB's Sonic, (Where the Combo was literally just hitting A five times.) They have a lot more tools for combos, and more tricks up their non-existant sleeves. I enjoyed them both a lot, so naturally they were my first.. "legitimate edit" It was ass. It didn't even fix their biggest issues, being the Easy Infinites, broken Explod triggers, unbalanced damage, etc. - Surprise Surprise, I had also had these edits on MUGEN Archive. So after making a Redux for Shadow, I decided to not only redo ABAB's Sonic, but Female/Male Sonic as well. (All changes Documented here, also apply to Both unless stated otherwise!) I ended up making a lot of changes, that would result in lower damage per combo, as well as the Easy Infinites being patched out, and a bunch of others you'll see below. Having to replicate the changes 6 times over was quite annoying, but I'm quite happy with the final result Since they both play pretty much the same, I figured it's best they shared the same Topic, rather than being separate. Sprite Credits go to ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- SEGA/Sonic Team/Dimps - Making the Official Sprites, which were used diegosonic81 - for the Modified Sprites, which are used ABAB, Cyanide, diegosonic81 - Sprites already here Kevin Huff, Daniel Sidney, Ren Ramos, Nate The Hedgehog, IceisNice, QuadFactor, Arsenic, Vortex - Ripping the Sprites used SonicBlazeFan, SonicFan, Neo_Fire_Sonic, Shiver The Fox, Nintendo_6444, LeemenaDan, TuffTony, HeiseiGoji91, DoubleSAnimations, ColdFan, Yagoshi, PicsandPixels, Destro-the-Dragon, XFireMHDev, LucarioShirona, Jmkrebs30, Shadefalcon, RnR, KuraiDarknessZX, Sonikku997, BlakeYagami MyPicts, Ormentis/Blade-Swipe, Delvallejoel, ParrishBroadnax, TaymenTheHedgehog, TrueBladEdge, Nova The Hunter, MarnicX, Flare T.H., Fireant, SuperDarkShadic, SagaHanson25, Blitz215, CosmicSG, SorairoDJ, KonicFighter14/Joineth, Rock-Blade/Chaos-User Facundogomez, Bar-Kun, Retro-Red, LeaoZX, SilverX219, Uberhawg, King-Atreyu, Q-T-D, PixelPower23, BaysenAhiru427, shadowpry, BlazkZero24, Next-Gen-Jay, PhoenixFireWolf12, TVGE2, shadow_91 - Custom Sprites used (In all reality, there's way less people involved custom sprites wise, but the sheet I found that had the custom sprites had all these guys listed, so I'm not taking any chances.) (Rumor has it he also uses sprites from Gather Battle, but considering LeemenaDan's rep with sprites, they might actually be made by someone else) ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- The reason as to why it looks like they are doing so much damage is because the Defense, and Life Stats were lowered to around 90 to 95, with Attack also being lowered as well. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Here's all the changes done in 2022. All changes Documented here, also apply to Both unless stated otherwise! ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -Fixed Error, where Cracker Bombs, if thrown in Air, did not make existing ones explode -Nerfed Sonic Turbo -Sonic Turbo is now blockable -Nerfed Sonic Flare -Nerfed Wall slam after Flare -Nerfed Pursuit Kick -Nerfed Sonic Combo -Nerfed Light Speed Attack -Lowered Jugglepoints -Removed NoJuggleCheck Assert (A big factor to their Infinites.) -Sonic is no longer able to use standing attacks while Spinning (Once again, another big factor to their Infinites.) -Sonic can no longer homing attack, after using it (Yet again, another big factor for their Infinites.) -Nerfed Heavy Punch -Lowered HitTime for Light/Medium Punch -Sonic can no longer spam Crouch/Air Light Punch -Fixed broken RemoveExplod triggers -Light Speed Attack, when failed, makes the Hyper BG destroy itself properly -Fixed Air-Specific Sprite Positions -If Sonic Turbo is blocked, Sonic is temporaily stunned -Replaced Battle Sounds -Nerfed Air Spin -Nerfed Air Down Kick -Lowered Defense Stats -Lowered Life Stats -Fixed Grab Attempt glitches -Nerfed Sonic Wave Damage -Nerfed Sonic Storm Damage -Sonic can no longer hit downed opponents with Crouch Kicks -Nerfed Hitboxes -Nerfed Grab Hitboxes -Sonic Meteor Positions fixed -Removed Launching Spin Kick (was OP and did literally nothing but be useless.) -Fixed bug where Ring Explod for Sonic Drive didn't delete itself properly per Animation Frame -Cleaned up cns files by removing unused states -Cleaned up cmd by removing unused states -Air Punches no longer send the opponent high up (it made literally no sense.) -Air Punches no longer send the opponent as far away -Heavy Air Punch takes a few more seconds -Removed -2 from the main cns file, and made it a seperate file -Fixed Meimu_GRBoss WinPose bug -Original Thud Sounds have been Swapped out with Touhou 10.5/12.3 Thud Sounds -Original Thud Effects replaced with the Classic Default ones (They have been ported in) -Sonic can no longer use the heal right after being hit -Heal Sound now uses loop instead of persistent = 25 -Nerfed Sonic Heal -Slighty sped up a few animations -Sonic can no longer use Stomp, after using Turbo, it did too much damage. -Light Speed Attack, if blocked, sends Sonic backwards uncontrollably. -Buffed Sonic Drive - Diag Launch -Fixed bug, where using Sonic Drive seconds before the ring touches the ground, causes MUGEN to crash -Fixed Super Jump Effect Visual glitch (Female Sonic only!) -Super Sounds now consistent with all Soundpacks (Male Sonic Only) -Added a Movelist.dat file for Ikemen GO users -Disabled Single Button Dodging ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- [Command] name = "FwdDodge" command = ~D,F,z time = 15 [Command] name = "BackDodge" command = ~D,B,z time = 15 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- If you want them both https://www.mediafire.com/file/0lv84o7kv5aq338/MaleandFemaleSonicDualPack.zip/file If you want Female Sonic only https://www.mediafire.com/file/mirwszwisap8kdb/Female_Sonic.zip/file If you want Male Sonic only https://www.mediafire.com/file/fc3ax8vy9wrl26w/Male_Sonic.zip/file ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Below are older changes that might have been removed, or remade. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Here's all the changes done in 2018 to 2020. All changes Documented here, also apply to Both unless stated otherwise! ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -msonicjason Jason Soundpack had mostly Roger in it still, so I ripped a ton of voice clips from Unleashed, All-Stars Racing (yes he voiced Sonic there.), Black Knight, and Smash Brawl (Male Sonic Only) -msonicryan This soundpack name should be self-explanitory, now Ryan Drummond is an option, this means all 5 of Sonic's Main Game VAs are now usable (Male Sonic Only) -msonicjap the Japanese Soundpack still used the old attack and hit sounds (Male Sonic Only) -msonicspa same applies with Spanish. (Male Sonic Only) ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -Releasing when Running now makes Sonic hit the brakes (they still work with Win.) -When facing ABAB's Creations, they use a special grab state. -Air Spin now uses the Spin Sound instead of Jump -Homing Attack's AfterImage has been changed to be consistent with Meteor, and Drive AfterImage. -Super Jump no longer uses Crouching Sprites, or Jump Start Animation, and now uses a completely new Animation. -Jump Sound no longer plays when Super Jumping. -Air Kick Launch is no longer a copy paste of ABAB's coding, and is now it's own thing. (Removed in 2022!) -Male Sonic now uses MvC2 Hitsparks, not ABAB's ones, these are more cleaner rips. (Ripper unknown.) -all cns files have been edited several times so Hitsparks would use the correct numbers according to the Hitdef's damage values. -a new idle anim, Male Sonic will now stretch at random. (Male Sonic Only) -Converted some more sprites for Super Jump use. -Air Guard Sprites -Fixed up some shoes and mouths to use the same reds as the rest. -Added and converted new Stretching sprites. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  24. A small tribute to the legacy of Bruce Lee, one of the most influential martial artists and modern cultural icon. The stage has super jump, animation, looped BGM, 1.1 (zoom & no zoom) and 1.0 option files. STAGE DOWNLOAD
  25. [PREVIEW] [DOWNLOAD] https://www.mediafire.com/file/gdhr272ppu7f1io/Clucking_Doom.zip/file [COMMENT] One of the stages from the GBA Billy & Mandy game. This one was pretty simple but also a lot of fun to make. There were about two more screens of tubes, wires, and all that but I figured it'd work better if I shrank it down.
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