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  1. DBZvsOP Tag System by Kenshiro99 [Hi-Res edit by me RAMON GARCIA] full LINK: https://www.facebook.com/groups/MugenDownloadLinksAndShareRamonGarcia/permalink/903956333139697/ Have fun Fan Stuff by me RAMON GARCIA all the credits to Kenshiro99, Walruslui and the DBZvsOP team, other good option before the new version of this amazing game: Hi I was able to finish the DBZvsOP game with the chars converted to Hi-res = filtered sprites, the full version follows. If you want to make a video for your youtube channel, the only thing I ask is to mention my name and author Kenshiro99 and leave in the description the name of my group and youtube channel of Kenshiro99: Mugen group of RAMON GARCIA: https://www.facebook.com/groups/MugenDownloadLinksAndShareRamonGarcia/ And the youtube channel link from game author Kenshiro99: https://www.youtube.com/user/sunabouzu11/videos AND THAT IS THE DESCRIPTION OF WHAT I DID [IF YOU CAN COPY AND SEND THAT IN DESCRIPTION OF YOUTUBE, THIS WAY YOU LET WHAT I DID AND HAVE IN THIS VERSION]: After almost 12 months editing the chars of the game for hi-res and editing some details of the extra stages, I share with you this great mugen made by the DBZvsOP team. In this edition of the great game DBZvsOP has 20 chars in hi-res = filtered sprites and 107 stages most of the franchise DB and OP, where I edited some details and others modified some things, to try to fit in the game as much as possible. I hope you like it and have fun, because I had fun with this game (y) ASS: RAMON GARCIA Videos of this hi-res version edited by me RAMON GARCIA: Videos of this hi-res version edited by me RAMON GARCIA: Videos of this hi-res version edited by me RAMON GARCIA: DBZvsOP Tag System by Kenshiro99 [Hi-Res edit by me RAMON GARCIA] full LINK: https://www.facebook.com/groups/MugenDownloadLinksAndShareRamonGarcia/permalink/903956333139697/ Have fun Note: If i not could post this please say to me that i delete ok.
  2. Hello again everyone, hope you're having a good evening. I'm making this post to ask about the coding steps taken for most characters. Since I'm still new to character creation in Mugen I was wondering if someone could give me some helpful tips when coding. And what to do for things such as basic attacks, specials, transformations. movements, etc. I tried testing what I already coded after looking up a tutorial. But I didn't get anywhere it wouldn't even load up, well it is coding it's more of trial and error kind of profession. Another question I have is that, how do people make multiple CNS files for the characters? (I'll provide a link to better explain what I mean.) One more question is regarding the states that I saw that were already in before I actually started coding. Should I get rid of it and start fresh or do I leave it there and add what is necessary for the character? To summarize my questions How would I go about fixing the error? How should I actually start the coding process? How do I get multiple CNS files, such as the one shown in the link? Regarding the already implemented states in the current CNS, should I get rid of them and start from scratch? (I am in fact using the template) Error Message I got when trying to test Naoto: https://imgur.com/a/dF0iILT CNS: https://imgur.com/a/nEjHM41 States: https://imgur.com/a/J4pn5tn Thanks for taking a look having a good night.
  3. [PREVIEW] [Info] superjump = yes animated = yes bgm = yes [Download] https://www.dropbox.com/s/w2xsr3pp8l09a69/Mudougaikitan_Azusa_Stage.rar?dl=1
  4. [PREVIEW] [info] superjump = yes animated = yes bgm = yes [Download] https://www.dropbox.com/s/xy4zbyl0x48jhet/KSBH_Classroom.rar?dl=1
  5. So I'm happy that my buddy Celest helped me out with Naoto, so shout out to Celest. Byt what I need help with now is some of the effects. I do have an idea of what to do, but I wanted to be absolutely sure that it was correct so can someone tell me what to do step by step. I really wanna make Naoto a character worth downloading, he deserves it since BBTCB did him dirty. So to be more specific I'm trying to get rid of the backgrounds for the effects specifically the ones on the bottom. As for the Blood Drive Moves. These are only a few examples of what I mean, but if anything I think I might have to gt rid of the colored background. Which is what I' exactly trying to do, but I want to ask if I should photoshop it out or get rid of the background in FF3? Any type of response for this is helpful. I'll make sure to make Naoto a great character to play just like he was in BBCF. Thanks, and shout out to Celest again. Effects:https://imgur.com/1otJ4Oh https://imgur.com/JdIvgyH https://imgur.com/GaYSIUo https://imgur.com/AOMGldZ https://imgur.com/ACroLvJ https://imgur.com/pV8uFrJ Blood Drive Moves https://imgur.com/7XEfPjZ https://imgur.com/g9lWkg6 https://imgur.com/Zjr6se3 https://imgur.com/udWIcFR https://imgur.com/Wbt1wW8 https://imgur.com/bIC58br https://imgur.com/VCWFQUG
  6. [PREVIEW] [Info] superjump = yes animated = yes bgm = yes [Download] https://www.dropbox.com/s/e1tk3fq1umotrr1/DT_Snow_Mountain.rar?dl=1
  7. [PREVIEW] [Info] superjump = yes animated = yes bgm = yes [Download] https://www.dropbox.com/s/dgogljk51kix1cz/Rin-Go_TzuChang_Stage.rar?dl=1
  8. Hoje trago a última versão desse jogo de dragon ball no estilo JUS, ele tem 46 chars 29 stages, essa versão não foi acrescentado tanta coisa como nas ultimas, mas é sem dúvida a que mais teve mudanças, agora vamos falar do que mudou: UPDATES: - Agora nas transformações personagens tem superArmor para ataques comuns, pois estava muito dificil se transformar, mas eles aidna podem ser empedidos com especias ou supers. - Agora a cada especial e SuperPause tem zoom, foi removida o efeito se superCharge (agora que tem o zoom não vejo poruqe ter ele) - Personagens não voam, agora eles caem lentamente, e se voar pra trás ele vai meio que dar um dash no ar e cair. - Agora Jiren transforma em 100%, e goku em ISou seja não são mais personagens separados. - Goku e Vegeta DBS tem todas as tranformações (essa entra na lista de vocês pediram tanto que tive que atender), pra se transformar com ele é um pouco diferente, por exemplo SSJ2 do Goku é baixo + A, porém com duas barras, já o três a mesma cosia só que com 3 barras, o Blue é baixo + B com 2 barras e o baixo + C é instinto superior, não muda tnato dos outros... - Melhora nas paletas em geral, principalmente dos LSSJ. - Adição da Arale e do Boo gordo. - Adição do stage do Gohan Ozaru e o de quando o Jiren está sendo eliminado. - Personagens que ganharam mais combos foram Super Buu, Kefla, Kale, Android 18. - Androids ganham energia automaticamente, mas não podem carregar. - Bug do Android 17 perder vida parado removido. - Toda e qualquer tela branca que restava como efeito de explosão foi removida. - Tenshinhan trocado para o do Pleneptune, esse não vira o Vegeta nem fica dando chute no vento (não estou críticando o outro). - Telas do Screenpack trocadas (sim de novo), e as logos da introdução refeitas, agora tem o logo da Elecbyte, da toei, e os criadores de chars e codes que usei nesse MUGEN e pude representar eles de alguma foram(no caso com a logo do canal de cada um). - Tela de carregamento de VS agora tá em OpenGL, bem mais bonita que antes. COMANDOS : Combo 1: A Combo 2: B Dispara energia: C Carregar energia: S Transformar(todos que tem um simbolo na frente do nome ou uma exclamação no nome): ↓+ A/↓+ B/↓+ C Destransformar: ↓ + S Especial 1: ↓→ + A Especial 2: ↓→ + B Especial 3: ↓→ + C Especial 4: ↓← + A Especial 5: ↓← + B Especial 6: ↓← + C Super Especial: ↓+Y DOWNLOAD LINK https://mega.nz/#!iQohUa7L!gTYksHCViZBSlA7kNOH4HQ2mkyimQpCi96ArGWSpJC4 MY CHANNEL: https://www.youtube.com/channel/UCo7gpxUKHcSbNwlEkJqgQhg
  9. O jogo de hoje creio que é o melhor que consegui fazer até agora, queria fazer um só de One Piece, mas não tinha chars muito necessários como o Law e o Doflamingo, então resolvi fazer um versus, que já tinha uma ideia de fazer a um tempo. Agora vamos a descrição do jogo, ele tem 28 personagens os mais balanceados que consegui, sendo metade de DBS e a outra metade de OP, tem 15 stages, metade dos dois animes também, e as múscias nos stages são as melhores que achei dos respectivos. COMANDOS: Combo 1: A Combo 2: B Dispara energia: C Carregar energia: S Especial 1: ↓→ + A Especial 2: ↓→ + B Especial 3: ↓→ + C Especial 4: ↓← + A Especial 5: ↓← + B Especial 6: ↓← + C Super Especial: ↓+Y DOWNLOAD LINK: https://mega.nz/#!PE4nkR7Z!lywJf-XcKDjKEe4i7EmBlmC3ybjeGDMDTK9pHNRlnhk MY CHANNEL: https://www.youtube.com/channel/UCo7gpxUKHcSbNwlEkJqgQhg
  10. For my first wish, I wish for a Mugen version of Kagura Mutsuki. For my second wish, the same for Azrael. And for my third wish, I wish for... Izayoi. Find her on my OneDrive here. or Dropbox here (Mugen 1.1) and here. (Mugen 1.0). Just when I thought I was out, they pull me back in. Let's not go into details as to why I'm here again. As per usual, there's a Mugen 1.1 and a Mugen 1.0 version, and as always I recommend the 1.1 version, because Mugen 1.0 has lower quality sprites and effects. Heck, this time around I had to severely decrease the amount of effects the character has because it just caused too much lag in 1.0. Movelist, special palettes and specific mechanic information can be found in the readme file Izayoi comes with. Here's some examples of Izayoi fighting: There's not really any extra exposition this time. I've simply been snailing along and slowly building up this character for like half a year when I felt like it. Will I ever make another one? I'd say it's not likely, but I've been saying that the last 8 characters I've made. If I do ever return, expect Celica and her murder robot friend in 6 months+++, hah. Often times I end up facing new challenges whenever I make a new character. The challenge with Kagura was... The entire Blazblue system, as well as his stances and charge moves. For Azrael, it was his entire weak point system, and especially Valiant Crash and Hornet Bunker. So here we are with Izayoi, and the challenge for her was her entire dual-form and stock system, the extra UI that comes with it, and the absolutely huge amount of effects she has flying around compared to the other two. Thankfully, almost all of them were 2D effects, so it was possible to replicate them proper. PS: Both Kagura Mutsuki and Azrael have had major updates, especially if you're carrying an old version from before 2018 started. The most important one being the addition of 11p(Kag)/10p(Az) Serious Mode. If you plan to pit them against Izayoi or each other, please fetch their newest versions as well.
  11. [PREVIEW] [Info] superjump = yes animated = yes bgm = yes [Download] https://www.dropbox.com/s/pgy1i2qq627jpge/Rin-Go_SzuMaKeng_Stage.rar?dl=1
  12. MVC Cyber Ken HI-RES by Scar & RAMON GARCIA & Yolomate MVC Cyber Ken HI-RES author = "Scar" ;HI-RES edit by RAMON GARCIA = filtered sprites, popularly known as HI-RES[/color][/b] ;New pallets by Yolomate, thank you so much man :) link: http://www.mediafire.com/file/8yazrpokps25a7c/ If you could support the author of MUGEN CHAR HI-RES TUTORIAL: https://www.youtube.com/watch?v=LCPXXJ47wvg MVC Cyber Ken HI-RES by Scar & RAMON GARCIA & Yolomate Some people will like others not. But as I do not like to keep anything private I come here to share. What did I do: I upgraded and filtered the sprites of char and some efects in XBR 4x Small mistake that I found after I filtered the sprites and converted: 1- Needs fix the hyper portrait in some paletts. 2- When you finish with the special 'Shining_Gou_Shock' need wait +-10 seconds to continue to next round 3- And needs create or copy from other char of Ken the special 'SHINIUKEN' If they find any bug, etc. leave your comment. Any comment is welcome. Hope you like it. And all credits to the authors / editors of this char if it were not for him we would never have the privilege of playing with this great char. ============================================================ MVC Cyber Ken HI-RES by Scar & RAMON GARCIA & Yolomate MVC Cyber Ken HI-RES author = "Scar" ;HI-RES edit by RAMON GARCIA = sprites filtrados, popularmente conhecido como HI-RES ;Novas paletas por Yolomate, muito obrigado cara :) Algumas pessoas vão gostar outras não. Mas como eu não gosto de guardar nada em privado venho aqui compartilhar. O que eu fiz: Aumentei e filtrei os sprites do char e alguns efeitos em XBR 4x Pequeno erro que achei depois que filtrei os sprites e converti: 1- Precisa arrumar o hyper portrait em algumas paletas. 2- Quando você ganha com o especial 'Shining_Gou_Shock' precisa esperar +-10 segundos para ir para o próximo round 3- E precisa criar ou copiar de outro char do Ken o especial 'SHINIUKEN' Se encontrarem algum erro bug etc deixem seu comentário. Qualquer comentário é bem vindo. Espero que gostem. E todos os créditos aos autores/editores desse char se não fosse por ele nunca teríamos o privilegio de jogar com esse ótimo char.
  13. A stage from ep 22 of the anime Lucky star Features - Super Jump - Music - Zoom - Only for MUGEN 1.1 Download link: http://www.mediafire.com/file/bquwq3k8vu7db5u/Kanata%20Izumi%27s%20flower%20field.rar
  14. [PREVIEW] [DOWNLOAD] Sand in strange places... [COMMENT] Looks like I'm back in full force after all. Another original stage because source accurate is for nerds I like doing things my way. Has that good superjump, looped bgm and zoom goodness you guys looooove. Props to GLB for the sprites...cuz...I'm to lazy to research myself he's such a good guy. Better wear goggles for this one...
  15. [PREVIEW] [Info] superjump = yes animated = Greek (Daytime) only bgm = yes [Download] GREEK : https://www.dropbox.com/s/d9vvoj8gpxwubk3/SCWU_GREEK.rar?dl=1 GREEK NIGHT : https://www.dropbox.com/s/5la8if6qb0sled8/SCWU_GREEK_NIGHT.rar?dl=1
  16. [PREVIEW] [DOWNLOAD] Take'em to Chuuuch! [COMMENT] Sup guys? Long time no see, huh? It's been too long but I finally decided to get back in the game. No ring stage this time...not yet anyway. It has the usual specs. Superjump, looped bgm, zoom and a bit of swag. Much clout to my Newage Mugen crew for giving me the inspiration to even get back at it. And to my R.O.K. affiliates for countinuously flying the flag. Now click that link and be somebody...enjoy.
  17. Everything in this stage was drawn by Anti-11 except for the water/waterfalls. The waterfalls coming from the holes on the wall were made by Nero, and the water behind the railing was made by me. Really happy with how this one turned out. - thank you nero & anti-11. Download here with all my other creations.
  18. [MUGEN Screenpack] MUGENGERS: The Orochi's Origin Hello guys!! Information in the video Screenpack features: -Resolution 854x480 -MugenVersion = 1.1 (1.0 if you change the fightfx) -NOT use OpenGL (Sprites HD) -He has a great FightFX -Have DOWN and BREAK DOWN style UNIB -Has Attack Buster and Defense Buster - DB Fighterz style character introduction can be done - DB Fighterz style epic throwing can be done -Capacity of 75 characters - Bring your own Sample Portraits so they can create their covers Release Video: Thanks to @Duralminn for the permission and @Ex✭Cᴀʜᴍ, Rayzo and PandoraSM for sharing amazing lifebars Sorry for my English :3
  19. Simple Man by heaven-e-hell [Preview] [Download] https://mega.nz/#!NBBzTaKZ!te-NclrOYSXSs1SomsrC4-VVrsTP0ZGxi0hnCpky414 Has about 4 specials and 3 hypers, one of which having the nice feature of crashing the game.
  20. [MUGEN Stage] Cathedral HD by Uchihas Hi MFFA! This is my first stage, i hope like you :3 Is a Dark Souls III's scenary, full HD and compatible with KOFM Info Stage: MUGEN Version = 1.0 to foward HI-res = Yes Hi-jump = Medium Zoom = No Cathedral HD by Uchihas In the video is the download link, please subscribe to more content :D https://www.youtube.com/watch?v=sCqvQUdIf-8
  21. Cyber Akuma MvC HI-RES by Scar & RAMON GARCIA & Yolomate C.Akuma_MvC HI-RES [EDIT: new update with new pallets] author = "Scar" ;HI-RES edit by RAMON GARCIA = filtered sprites, popularly known as HI-RES ;New pallets by Yolomate, thank you so much man :) link: http://www.mediafire.com/file/v3j506sz56w8qz2/ If you could support the author of MUGEN CHAR HI-RES TUTORIAL: https://www.youtube.com/watch?v=LCPXXJ47wvg Some people will like others not. But as I do not like to keep anything private I come here to share. What did I do: I upgraded and filtered the sprites of char and some efects in XBR 4x [NoBlend] I removed the group of images: 8500, 8510 & 2223 And I changed some of the sounds of the char in the group of sounds number: 0,12 0,24 230,11 & 8000 I thought were not matching Small mistake that I found after I filtered the sprites and converted: Need convert the specials in HI-RES If they find any bug, etc. leave your comment. Any comment is welcome. Hope you like it. And all credits to the authors / editors of this char if it were not for him we would never have the privilege of playing with this great char. ============================================================ Cyber Akuma MvC HI-RES by Scar & RAMON GARCIA & Yolomate C.Akuma_MvC HI-RES author = "Scar" ;HI-RES edit by RAMON GARCIA = sprites filtrados, popularmente conhecido como HI-RES ;Novas paletas por Yolomate, muito obrigado cara :) Algumas pessoas vão gostar outras não. Mas como eu não gosto de guardar nada em privado venho aqui compartilhar. O que eu fiz: Aumentei e filtrei os sprites do char e alguns efeitos em XBR 4x [NoBlend] Retirei o grupo de imagens: 8500, 8510 & 2223 E mudei alguns sons do char no grupo de soms numero: 0,12 0,24 230,11 & 8000 Achei que não estavam combinando Pequeno erro que achei depois que filtrei os sprites e converti: Precisa converter os especiais em HI-RES Se encontrarem algum erro bug etc deixem seu comentário. Qualquer comentário é bem vindo. Espero que gostem. E todos os créditos aos autores/editores desse char se não fosse por ele nunca teríamos o privilegio de jogar com esse ótimo char.
  22. Dormammu [HI-RES] by Gladiacloud, Delusiontrim, Shinzankuro & RAMON GARCIA & Yolomate & Kater 15 Dormammu [HI-RES] author = "Gladiacloud, Delusiontrim & Shinzankuro" ;HI-RES edit by RAMON GARCIA = filtered sprites, popularly known as HI-RES ;New pallets by Yolomate, thank you so much man :) ;New pallets by Kater 15, thank you so much man :) link: http://www.mediafire.com/file/t2a8x81ghp4okpx/ [EDIT: new update in 23-05-18 with new pallets and images fix] If you could support the author of MUGEN CHAR HI-RES TUTORIAL (y) : https://www.youtube.com/watch?v=LCPXXJ47wvg original post: https://www.facebook.com/groups/MugenDownloadLinksAndShareRamonGarcia/permalink/743200785881920/ Dormammu [HI-RES] author = "Gladiacloud, Delusiontrim & Shinzankuro" ;HI-RES edit by RAMON GARCIA = filtered sprites, popularly known as HI-RES ;New pallets by Yolomate, thank you so much man :) ;New pallets by Kater 15, thank you so much man :) Some people will like others not. But as I do not like to keep anything private I come here to share. What did I do: I upgraded and filtered the sprites of char and some efects in XBR 4x [NoBlend] I removed the blue and gold background from the specials I thought were not matching Small mistake that I found after I filtered the sprites and converted: In this update that i RAMON GARCIA do nothing. If they find any bug, etc. leave your comment. Any comment is welcome. Hope you like it. And all credits to the authors / editors of this char if it were not for him we would never have the privilege of playing with this great char. ============================================================ Dormammu [HI-RES] autores = "Gladiacloud, Delusiontrim & Shinzankuro" ;HI-RES edit by RAMON GARCIA = sprites filtrados, popularmente conhecido como HI-RES ;Novas paletas por Yolomate, muito obrigado cara :) ;Novas paletas por Kater 15, muito obrigado cara :) Algumas pessoas vão gostar outras não. Mas como eu não gosto de guardar nada em privado venho aqui compartilhar. O que eu fiz: Aumentei e filtrei os sprites do char e alguns efeitos em XBR 4x [NoBlend] Retirei o fundo azul e dourado dos especiais achei que não estavam combinando Pequeno erro que achei depois que filtrei os sprites e converti: Nessa atualização que eu RAMON GARCIA fiz nada. Se encontrarem algum erro bug etc deixem seu comentário. Qualquer comentário é bem vindo. Espero que gostem. E todos os créditos aos autores/editores desse char se não fosse por ele nunca teríamos o privilegio de jogar com esse ótimo char.
  23. [PREVIEW] [Info] superjump = yes, except The Sugar Hole and The Rotting Chamber animated = names marked with asterisks(*) bgm = yes, except Starry Road, The Graveyard & The Eye Doctor's Office [Download] Sky Garden || Block World || White Desert || Plant Cave || Mushroom World || Needle Hell Dark Wasteland || Helltech Labs || Clock Tower || Realistic Beach || Love Hotel District* || The Sewers* Numbers World || Kaibutsu School* || Rainbow Cliffs || Starry Road || Violence District* || The Wilderness Poniko's Room || The Sugar Hole* || Child's March || Underwater || Apartment* NES Dungeon* || Masada's Ship* || The Balcony* || White Room || The Rotting Chamber* || The Graveyard* Eye Doctor's Office* || Underwater Carnival* Credits for Sesaka/Shadow624 (stage art/effects) and Ragtime/plasterbrain (music).
  24. [PREVIEW] [Info] superjump = yes animated = yes bgm = yes [Download] SPACE : https://www.dropbox.com/s/dv3zng015xvxrvo/SCWU_SPACE.rar?dl=1 SPACE NIGHT : https://www.dropbox.com/s/d0f113qskqp0bh4/SCWU_SPACE_NIGHT.rar?dl=1
  25. Bleach – JUS Edition O jogo de hoje não demorou tanto pra ficar pronto porque tem menos personagens que o comum, mesmo assim não são poucos.Resolvi faze-lo pois não vi nenhum jogo JUS de Bleach muito bom, e os que tinham estavam com chars antigos e desatualizados. O jogo tem 19 personagens JUS dos melhores que achei, tendo cada um, um diferencial no combate, 15 fases, e usei a incrível trilha sonora do anime, o screenpack quis fazer do zero pra ficar do jeito que eu queria (consegui mais ou menos) Comandos: Combo 1: A Combo 2: B Dispara energia: C Carregar energia: S Transformar (Bankai/Resurrección): Z Especial 1: ↓→ + A Especial 2: ↓→ + B Especial 3: ↓→ + C Especial 4: ↓← + A Especial 5: ↓← + B Especial 6: ↓← + C Super Especial: ↓+Y (Lembrando esses comandos servem para todos personagens, e não tem relação com os botões do seu teclado e sim sua configuração no MUGEN) [DOWNLOAD]
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