Jump to content

Search the Community

Showing results for tags 'Hi Res'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • • WELCOME
    • [ INTRODUCTIONS ]
    • [ COMMUNITY CENTER ]
  • • MUGEN DISTRICT
    • [ COLLECTIONS ]
    • [ RELEASES ]
    • [ CREATION LAB ]
    • [ THE WAREHOUSE ]
    • [ MUGEN LOUNGE ]
    • [ MUGEN CODING HELP ]
  • • IKEMEN MOUNTAINS
    • [ IKEMEN GO DOJO ]
  • • LOCAL FUN
    • [ EVERYTHING GAMING ]
    • [ MEMBER INTERESTS ]
    • [ RANDOM CHATTER ]
  • • THE CASTLE
    • [ STAFF HQ ]
  • Bronze Quill Trophy's Showroom Topics
  • Silver Quill Trophy's Showroom Topics
  • Gold Quill Trophy's Showroom Topics
  • Platinum Quill Trophy's Showroom Topics
  • Dragon Trophy - Platinum's Showroom Topics
  • Marble S.ot.M Column's Showroom Topics
  • Obsidian S.ot.Y Column's Showroom Topics
  • Obsidian C.ot.Y Trophy's Showroom Topics
  • Copper Reviewed Badge's Showroom Topics
  • Jade Reviewed Badge's Showroom Topics
  • Amethyst Reviewed Badge's Showroom Topics
  • Marble Reviewed Badge's Showroom Topics

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Location:


Languages:


Interests:


Games:


Animes:


Theme Song:


Website:


Mugen Fighters Guild


Mugen Database


Mugen Multiverse


Infinite Fighting Forum


Trinity Mugen


Atlas Productions


Scal's Forum


Discord


YouTube


Twitch


Steam


Evolve


Gmail


Facebook


Instagram


Twitter


TikTok


Skype


AIM


MSN


ICQ


Yahoo


Jabber


LinkedIn


My Creations


Awards

  1. [PREVIEW] [Info] superjump = mild animated = no bgm = yes [Download] https://www.dropbox.com/s/m44s8wzlusapich/BattlematicMaiden_Stage1.rar?dl=1
  2. After what seems an eternity without trying anything slightly humorous or just anything MUGEN at all, I am back to deliver a new character for you people: MI OH A strange edit of Mio Akiyama for MUGEN 1.0+ After a long slump of inactivity, seeking to polish my game system further up, I decided to see if I could give this character my own spin, my take differs on the properties of the moves, how they behave in hit/block, and trying to see if I can get something funny out of the character just like the old days, if you liked previous chars of mine like Clone Koa, Patoelietoe or Hong Miling, this might be for you. A small video showcase showing a few things to come out of downloading this: Download: Right Here! Changelist: Special thanks to Dissidia for making the character this is based on. Until the next project, have fun! Don't forget to send your input/feedback/etc. here!
  3. Download Link: https://social-unlock.com/9cwzW Shunsui Kyoraku JUS release 1/8/2022 OpenGL mugen 1.0+ Enjoy!
  4. https://imgur.com/a/uAsmMtL Download links: Regular version of Madara Rikudou - https://social-unlock.com/vLm5I Balanced version of Madara Rikudou - https://social-unlock.com/1dA52 Madara Rikudou JUS release 12/12/2021 OpenGL mugen 1.0+ Enjoy!
  5. [PREVIEW] [Info] superjump = yes animated = yes bgm = yes [Download] https://www.dropbox.com/s/r2ttgcer158d365/AyakashiGentouki_Kirinoumi.rar?dl=1
  6. [PREVIEW] [Info] superjump = yes animated = yes bgm = yes [Download] https://www.dropbox.com/s/jinugls56h6crij/HappyBattle_Hospital.rar?dl=1
  7. [PREVIEW] [Info] superjump = yes animated = yes bgm = yes [Download] FidPark I : https://www.dropbox.com/s/phulrd4yibn0k59/BatCap_FidPark1.rar?dl=1 FidPark II : https://www.dropbox.com/s/5005m6ltjwy8jjp/BatCap_FidPark2.rar?dl=1
  8. [PREVIEW] [Info] superjump = yes animated = no bgm = yes [Download] https://www.dropbox.com/s/jiu32rjsn0z3iu3/KSBH_Mansion.rar?dl=1
  9. [PREVIEW] [Info] superjump = yes animated = yes bgm = yes [Download] TRAIN MORNING: https://www.dropbox.com/s/39ti3xv3w7pq9m1/SCWU_TRAIN_MORNING.rar?dl=1 TRAIN NIGHT: https://www.dropbox.com/s/l9jpj73rwae1rty/SCWU_TRAIN_NIGHT.rar?dl=1
  10. [PREVIEW] [Info] superjump = yes animated = yes bgm = yes [Download] https://www.dropbox.com/s/o5wnxfc13htd236/TPCvHAY_Park.rar?dl=1
  11. [PREVIEW] [Info] superjump = yes animated = yes bgm = yes [Download] https://www.dropbox.com/s/f8522vlplysp9zd/SCWU_SPORT_COURT.rar?dl=1
  12. [PREVIEW] [Download] https://www.dropbox.com/s/b0777koxvqi1zup/HB_Ran_Suginon.rar?dl=1
  13. Knight Artorias YEP!, it's Chicken Legs, My very own first character A complete port of Knight Artorias from Dark Souls 1 Around ~1200 sprites ripped from the debug tool, cleaned as best as I could (not that good) scaled down to 40% of the sprite size, in order to be equivalent to regular characters. with sounds ripped from the game files and the unused dialogue incorporated into the character The Gameplay: Artorias has 2000 life, x2 times the amount of a normal character, it is meant to be a boss character of sort, he can't block, he can't normally jump, can't be grabbed, and can't be interrupted normally, it can only be interrupted once per round, at 50% life Three Buttons "X", "Y", "Z" + "A" dodge button, Five Special moves, all of them quarter of circles and z motions, and one charged input forward. 2 Super moves: double QCF+ attack and double QCB + attack or just "C" button, all of these mimic the actual attacks and patterns from the dark souls boss, using Taunt with start you gain 1/3 of meter. Artorias deals 50% additional damage once he fully casts the 3 meter super, and he's dangerous. Artorias comes with a nice AI written by me, it's kinda hard, but balanced. have fun!, sorry for bad english DOWNLOAD (MF)
  14. PREVIEW DOWNLOAD https://www.mediafire.com/file/qdndhzaiiqw18dc/Stunclubs_1.zip/file https://drive.google.com/file/d/1Rp20Cr0zf0F_WBvCZ0M98bjtpIKkXDDV/view INFO Super Jump: No Animation: Yes Parallax: No Music: Yes For: WinMugen+ and up COMMENT My third Ape Escape-related MUGEN stage. This one had originated from the first multiplayer entry of the series, Pumped & Primed, and was one of the starting stages available in that game. I've been wanting to convert this arena into a MUGEN stage for a very long time now. I had already released this on MFG a week ago, but was too lazy to do the same on here as well, lol.
  15. [PREVIEW] [Info] superjump = yes animated = yes bgm = yes [Download] https://www.dropbox.com/s/g7mc7ype2z7aal0/KSBH_School_Gate.rar?dl=1
  16. Showcase Video: For M.U.G.E.N v1.1 The newest version is always available here: https://molomowmugen.wixsite.com/fkgmugen/other-dl Kuma is a port of a character from Alicesoft's RPG called Dohna Dohna. The game is set in a city controlled by a single powerful corporation that has become disrupted by the emergence of clans: gangs of ne'er-do-wells that perform various criminal acts. Kuma, the main protagonist of the series, is the second-in-command of one such organization: Nayuta. He is tasked with increasing his clan's power through criminal activities. Along the way, he and his allies must contend with rival clans, as well as the corporation itself, while unraveling a greater conspiracy surrounding the city. Note on Controls: Just like the last Dohna character I made, Kirakira, this character originally came from an RPG, and lacks any proper movement animations. As such, he doesn't walk back or forward like a normal fighting game character. He can only move via jumps or dashes forward/backward. This also means no crouching either. This can make positioning difficult at times. To compensate, he has a strong moveset that utilizes his long range gun attacks, and his hops forward/backward are mostly invulnerable (except grabs). He exclusively uses a handgun in the RPG, and ended up being a heavy zoner-type character here as a result. He plays completely different from Kirakira, with his own gimmicks and systems separate from her, and thus should be approached/played differently. He has an ammo system that uses a bullet every time he fires his gun, and must reload periodically. He also has an assist system that allows him to call allies for help, which is a throwback to him being able to do the same in the original RPG. He uses the Assist system to supplement his combat. Combined, this allows him to keep distance and pelt away with his handgun. For more details on his controls, check out his readme. Some devblogging for those that care: This character was originally made for the purpose of AI vs AI spectacle fights, and wasn't meant for human challenge. But it is fully controllable, and nothing is stopping you from playing as or against this character. Thanks for reading!
  17. [PREVIEW] [Info] superjump = yes animated = yes bgm = yes [Download] https://www.dropbox.com/s/5tx6niatqqk4vsk/HappyBattle_Concert.rar?dl=1
  18. more screenshots: slot expansion .def: lifebars: download here: https://www.mediafire.com/file/dq9w64qwz6tpjdi/SimpleMUGEN_Screenpack_1.1_Update_16-12-2021.rar/file
  19. Download Link: In the video description Enjoy!
  20. [PREVIEW] [Info] superjump = yes animated = yes bgm = yes [Download] https://www.dropbox.com/s/qqn0alpuovcmpko/BatCap_Arghonaut.rar?dl=1
  21. Here is an edit I made to M. Bison. I added AI to him since he had none. Also got rid of any unnecessary stuff that was in the char. Credits to the original creator Darkwolf13 Download Link: In the video description Enjoy!
  22. Download Link: In the video description Enjoy!
  23. Download Link: In the video description Enjoy!
  24. [PREVIEW] [Info] superjump = yes animated = yes bgm = yes [Download] https://www.dropbox.com/s/nlthw5fwkuqbf8b/KSBH_Station.rar?dl=1
  25. THIS IS A CHARACTER CREAT BY ME BLOODBATHANIME AKA HACK ATTACK FOR HIS MUGEN PROJECT DRAGON BALL FIGHTERZ LEGACY FOR MORE CHARACTER CREATED BY HIM JOIN HIS OFFICAL MUGEN DISCORD : https://discord.gg/vBEDYUTDHG CREDITS BloodBathAnime For Coding and Creating DBZ SPRITE FIGHTS for Sprites Faber Player Coding Boreyama For Orginal Char DOWNLOAD : https://www.mediafire.com/file/wnavxo8sjn53dhb/GOKU_MASTERED_ULTRA_INSTINCT.zip/file SCREENSHOTS
×
×
  • Create New...