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  1. Yes, this exists... DOWNLOAD
  2. "Oh boy, here I go shitposting again!" Got bored a while back and tried my hand at editing Brergrsart's Vinny to be a more balanced character. I was going to release this way sooner but college started up for me recently and I want to focus more on that kind of work lol Get him HERE. Screenshots:
  3. https://www.mediafire.com/file/xdi89mek6gntwaa/donalda.rar/file Made by Kishio (og donald) + whoever did Donalda (file doesnt say) + Winblow -changed big portrait (comes from some random frame in this video I only cropped it) -removed the "singing" (replaced with random hit sounds) cuz imo it was weird -buffed attack so it didnt suck (dont worry it isnt cheap.. alteast according to my standars of what could be considered "cheap") -buffed speed a little bit I tried adding an ai with the auto-ai program but I couldnt get it to work This is my first edit and im quite proud of it. The hardest thing was cropping the big portrait from the video. that alone took most of the time spent on this. I can only make "lazy" edits (according to mugen archive, also the reason im not putting it there) and 0 knowledge on making "true" edits. If you have any tips/general help please say so in the comments!
  4. All of the original authors are in the description as well as downloads, these were made awhile ago and most were not released. Barrel-Man: Knuckles L6: Castor and Pollux: The Very Annoying Moth:
  5. First of my patches which I will over time make videos for each of them over on my youtube channel(https://www.youtube.com/channel/UCHiXkFC32a2FNSgFvpihZFw), these two were made quite awhile ago and aren't the best but I am still quite proud of them. Patch.1 (Gemini Saga, by TonyADV & The Pizzaman) Download:https://www.mediafire.com/file/iae8vki7rrfd5nq/Gemini_Saga.zip/file Patch.2 (Crash, by MadOldCrow1105) Download:https://www.mediafire.com/file/c8u0ia9c4svfnz1/Crash.zip/file
  6. Here is an edit to the Mighty Morphin' Power Ranger chars made by Tyadran. I changed their size so they can be more chibi/JUS proportions. I also added AI to them so that they would be more formidable to fight against. Download Link: In the video description. Enjoy!
  7. Just a personal edit of the UM2C screenpack that i use. It's more or less a combination of both the original and Meldo's edits of the same screenpack. For Mugen 1.1, 640x480 screen size. Download it here. Preview Images
  8. hello everyone, I announce for you the first playable beta of mugenmon, being beta 1.0 here there are pokemon and some levels, but in the future I will put songs and other add-ons, I hope you like it !!!! Download MugenMon Beta Here in case of any error for the download, inform me here in the forum or send in the email [email protected]
  9. Here is an edit I made to M. Bison. I added AI to him since he had none. Also got rid of any unnecessary stuff that was in the char. Credits to the original creator Darkwolf13 Download Link: In the video description Enjoy!
  10. I was inspired by the Ghost Mode of MASA's Super Mario edit, so I made this for fun. He is basically Super Mario's Ghost Mode, but instead of losing life over time, he loses it by someone hitting his corpse. I also gave him KY Shanxi's AI and gave him some extra buffs, basically think of one of SuperMario193281's characters. I did include a more balanced version that makes him much more like the original (minus the life drain and what not), though he still uses the stronger AI. Get him here: https://drive.google.com/file/d/1TNZrVlTMrCndHfneFVLK3iuJS513ojb3/view?usp=sharing
  11. Buasir Otak TV is a Malaysian YouTuber
  12. Here is an edit to the Colossal Titan made by Manny Lingle. I slowed down his movements so that it resembles how slow he is in the anime. I also edited his stats and some of his specials so he can't ruthlessly spam them to death. This will be an enjoyable Boss character for those who like the Attack on Titan series.
  13. Here is the SS4 Goku made by Knightmare404. I decided to make the Limit Break form permanent. I also added some Clash Coding added to him as well. Enjoy!
  14. PREVIEW DOWNLOAD https://www.mediafire.com/folder/1ohdgwcm161l2/KOFEXUM-2021 INFO Here's the newest version of my edited KOFEX-UM, original project by 119way. The characters that had problems and issues with game system now were updated. Also new characters compatible with the game and new stages were added.
  15. Here is the SS4 Vegeta made by Micheal2200. I decided to make the Limit Break form permanent. I also changed up his AI a bit to fight better, with some Clash Coding added to him as well. Enjoy!
  16. An edit of Meta Gouki's Inuyasha, by me, jrm10071322 (Formerly SumirekoUsami.) I didn't aim for any drastic changes, I just wanted to add a few new things, as well as giving more comboability. However I seemed to have stray away from my goal in some ways. ------------------------------------------------------------------------------------------------------------------------------------------------------------ -Inuyasha can now combo between all of his Standing, Crouching, and Air Attacks. -New hit animations implemented, this is for more compatibility for 1.0/1.1 era characters, as some force older chars to use the new hit anims, which they don't have, thus making them invisible. -Midnight Bliss Compatability, using Midnight Bliss on Inuyasha, deforms him to Pure Human, thus rendering him powerless. -Special Kagome Intro, following the Anime, and Manga, Inuyasha promises to protect Kagome at all costs, If you try to have him fight Kagome, he will K.O. himself instead at Round Start. -Helper Debug Fix, the Super/Hyper Anim Helper was missing an anim, this has been fixed. -New Air Attack, Inuyasha will swipe his sword upward in the air, if hit, the opponent will fall to the ground. -Sound Swaps and Addons, Some attacks didn't sound very powerful at all, so their sounds were swapped out. -New Palettes and Icon, the Icon is an edited 25x25 Crop of Inuyasha's Team Select Sprite from the PS1 Source Game - Inuyasha: A Feudal Fairy Tale - in Group 8999, you'll find Older Icons, as well as the one originally used on top of that, he has several new color sets, as well as the default now being more saturated, to be more like the Anime. (original is still present, being named InuyashaPS1.act) -Added Compatability for a few lifebars, such as Melty Blood, Alpha Storm, Miku, Vortex, Touhou 7.5, Touhou 10.5, Touhou 12.3 -the Stats for Life were changed to 1150 -and Stats for Defence were changed to 110 -Almost all Animations now labeled. -Some Hitbox tweaking, some seemed a bit too close. -Grab now uses an Explod to make a Hitspark when Inuyasha punches his target -All Self-KO coding as been moved to statedef-2.cns, as it is a much better method. -When using Palette 12, Inuyasha has a Life, and Power Boost, he's still beatable, but it will take a lot of time up -Disabled HIT_BOUNCE, and HIT_LIEDOWN's PlaySnd, and MakeGameAnim States, this is done to avoid clashing with Inuyasha's custom HIT_BOUNCE/HIT_LIEDOWN's States -Labled all of the Palettes, this is done due to several new palettes being made by me, so I didn't want it to just be inuyashax.act - x being the number -Cleaned up a few sprites -A new Air Light Punch Attack, now giving Inuyasha the ability to combo through 4 Air Attacks, but on a very short time frame. -Added Failsafe Animations for Electricution, Burnt, and Frozen - This is for Characters that might force him into Animations that wouldn't exist, thus turning him invisible. -Recreated Inuyasha's Alt Palette from the PS1 Source Game, it is named InuyashaPS1Alt.act -Inuyasha's Tessaiga Transformation Animations have been added, with the first one being an Explod over the Tessaiga -Added SIT Animations -Added a few Midnight Bliss Sprites -Added tons of Winquotes for 1.0/1.1b - he still works with WinMUGEN -Animation Hitboxes all tweaked to be the same style -Cleaned up the Portrait a bit -Projectile Guard Sparks repositioned forward as they were too far back -New Hyper ------------------------------------------------------------------------------------------------------------------------------------------------------------ Hijin Ketsou Triple - D, B, D, B, y - 1000 Power ------------------------------------------------------------------------------------------------------------------------------------------------------------ -All Files now assorted into seperate folders. -Character Folder is now named "InuyashaGouki", this is to give him a distinct name from all other Inuyashas. ------------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------------ Update - 4,1,2021 -Tweaked Hitboxes for Walking -Four Voiceclips Added, meant for Continue Screen -New Sprites added, for a New Lose Animation. -New Lose Animation -New Continue Animation -New Hyper ------------------------------------------------------------------------------------------------------------------------------------------------------------ Sankon Tetsou Max - D, F, D, F, y - 1000 Power ------------------------------------------------------------------------------------------------------------------------------------------------------------ -Dizzy Sprites removed, the Rip used was discovered to be messy, due to this, Dizzy has been removed for cleanup reasons. ------------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------------ Update - 4,11,2021 -New Hit Sounds -More Tessaiga Transformation Frames -Improved Lose Game/Draw Game Animations -Improved Guarding Hitboxes -Cleaned up State Naming (all Statedefs now have Proper naming) -Changed PlaySnd Trigger for Attack 320 (Crouch Light Slash) Swoosh now plays at Time 9 -Several New Palettes -Decreased Defence, and Life back to Standard Values -All Basic Tessaiga Attacks have been sped up slightly to better the flow -Tweaked a few hitboxes -New Hyper ------------------------------------------------------------------------------------------------------------------------------------------------------------ Hijin Ketsou Triple (Air) - D, B, D, B, y - 1000 Power ------------------------------------------------------------------------------------------------------------------------------------------------------------ -Can Only be done in the Air (if not obvious enough) ------------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------------ Update - 4,21,2021 -Hyper Level 3 Sound Added (Finally) -All Hyper/Superpause Times have been lowered to 96. -Kongosoha has been upgraded to Hyper Level 2, and will now use 2000 Power as a Result. -New Sprites made for the Kenatsu Hyper -New Animations made for the Kenatsu Hyper -New Midnight Bliss Sprite -Animation, and State Numbers for Light, and Medium Air Punch, have been swapped (Light = 400 | Medium = 405) -All Standing Attacks, and Grab have been tweaked to play way smoother. -Landing Sound now plays for Sankon Tetsou -Grab Bind Pos is now: 42, -23 -All three Hyper Helper States, have now been moved to hypers.cns -Cleaned up a bunch of Sprites -Fixed Self-K.O. Loophole - Inuyasha's Control is revoked entirely now. -Repositioned the Tessaiga for Inuyasha's Grab Sprites -Grab now uses Playerpush = 0 -New Hyper ------------------------------------------------------------------------------------------------------------------------------------------------------------ Tessaiga Slash - Kenatsu Hyper - D, F, D, F, x - 1000 Power ------------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------------ Update - 5,2,2021 - This one is the smallest. -Added new Grab Sprites -Changed Grab Animation ------------------------------------------------------------------------------------------------------------------------------------------------------------ Update - 5,15,2021 -Realigned Kaze No Kizu, left foot now stays in the same position. -All clips are now 44100, being freshly recorded from the PS1 Game, and then cropped. -Win State 182 is now using the original line once again! (which was "Is that all you got?!") -Lots of clips are now replaced with higher quality versions -All Unused Clips Removed -Few More Sprites Realigned -More Palettes Added -Four Special Palettes added. ------------------------------------------------------------------------------------------------------------------------------------------------------------ (PS1/Anime)DXModeNoneNS - NS = Normal Skin (PS1/Anime)DXModeNone - Full Recreation of Inuyasha being used in WinMUGEN when the DXmode is set to None. ------------------------------------------------------------------------------------------------------------------------------------------------------------ -Inuyasha now has Special Win clips for his friends. (and enemies) -All SFX related to Inuyasha's Main Attacks are now in Group 9. ------------------------------------------------------------------------------------------------------------------------------------------------------------ Update - 8,24,2021 ------------------------------------------------------------------------------------------------------------------------------------------------------------ -Added a new palette. -the Supers that deal more damage now take more time to execute, and no longer have the same frametimes -A few new anims for the supers -new Portrait for 9000,999 -fixed winquote error -added swoosh for all Tessaiga Supers/Hypers ------------------------------------------------------------------------------------------------------------------------------------------------------------ Update - 10,22,2021 ------------------------------------------------------------------------------------------------------------------------------------------------------------ -English Dub voicepack, done by Laharl added, english cns files also created. -English cns files -fixed taunt, I can't believe I never saw it cut off for that long... dang -cleaned up sff -cleaned up grab animation -added air grab -readded the new dizzy animation, clean rip found with the the help of Laharl. -added Parry Animation support for Alexei Roschak's Miroku and Sango -sped up a few animations, as they were a bit slow -changed some of the Lifebar Portraits -added StopSnd state that's hooked to the Hitstates, to cancel out voice clips -fixed a bug leftover from the unedited Inuyasha where the Air Dash would allow Inuyasha to go below ground -fixed all leftover color inconsistency issues with sprites ------------------------------------------------------------------------------------------------------------------------------------------------------------ Update - 11,8,2021 ------------------------------------------------------------------------------------------------------------------------------------------------------------ -Hijin Kesso Triple, and Sankon Tetsou Hypers can no longer be comboed into, as it did way too much damage. -Damage values for Sankon Tetsou and Kenatsu Hyper swapped, to be more accurate with Manga and Anime. -Added Frozen Sprite, as well as animations -Lowered Damage for Hijin Kesso Triple -Added Air Back Dash (States for it already existed in earlier versions of the edit, but it was broken, now it's functional.) -Replaced Crouch Stab with a Crouch Slash (at the moment is unused, and sprites might get revised later.) -Smoothed out the Hit Animations -Added Electrocution Sprites, as well as the animation (done in Eternal Fighter Zero style, so no skeleton) ------------------------------------------------------------------------------------------------------------------------------------------------------------ Update - 11,19,2021 ------------------------------------------------------------------------------------------------------------------------------------------------------------ -Smoothed out the Hit Anims a slight bit more -Added missing Jump Land Frames (the Unedited Inuyasha reused crouching sprites.) -Added Idle State if you do nothing for exactly 1,500 seconds. -Redid existing hitboxes for Attacks (the Hitbox for his head was a bit too small) -Added compatability with Eternal Fighter Zero - UNKNOWN's Barrel -Added in missing turn sprite to turn animation ------------------------------------------------------------------------------------------------------------------------------------------------------------ Update - 11,21,2021 ------------------------------------------------------------------------------------------------------------------------------------------------------------ -Smoothed out Backlash Wave Anim -Backlash Wave state now ends once the opponent is getting up from being knocked down. -Organized the snd file -Intro, and Win, now use multiple clips rather than the same one constantly. ------------------------------------------------------------------------------------------------------------------------------------------------------------ Update - 12,8,2021 - I wanted to wait till' Character of the Month was over ------------------------------------------------------------------------------------------------------------------------------------------------------------ -Lengethed the Second State for Sankon Tetsou Hyper (meaning he can't do a 2 hit combo right after to deal 330 Damage) -Added in missing frame for Air Jump Anims -Refined a few hitboxes for general anims -Cleaned up a few sprites -Hijin Ketsou Triple now has raised hit time, and now takes more time to exit -Fixed an issue where certain Hypers would give Inuyasha power -A cling now plays out when Wind Scar is used -Wind Scar Projectile is now activated at AnimElem 10, instead of 9, meaning it's activated when Tessaiga hits the ground now -Wind Scar Anims are a tad bit faster to compensate for this change ------------------------------------------------------------------------------------------------------------------------------------------------------------ Update - 12,30,2021 ------------------------------------------------------------------------------------------------------------------------------------------------------------ -Inuyasha's Jump Height has been raised to -8.9 -Width has been set to his own proportions and not Kung Fu Man's. -Ground Slam sound/explode are now tied to the common1.cns, meaning they won't play again if hit when downed. -Increased Inuyasha's movement speeds. -Special Thanks to Rumiko Takahashi, for making Inuyasha | Viz Media, Sunrise, for the Anime | Bandi/Dimps for Inuyasha's Sprites | Kappei Yamaguchi, for voicing Inuyasha, Richard Cox for dubbing Inuyasha's lines Laharl for making the English Voicepack and cns files and Meta Gouki, for making this.. decent out of the box Inuyasha
  17. PREVIEW DOWNLOAD https://www.mediafire.com/file/fwuskfvyozcrga0/takagi_kof(fixed).zip/file INFO Here's a KOF Style edit of Takagi, originally made by Tokei. Nelson Patiño (N.A.P) made new sprites and most of the coding stuff edit a time ago. I did some of the new coding, fixed some issues, specially in the basics.cns and misaligned sprites.
  18. My debut character Moonlight Maze, an edit of Seravy's Kaguya Houraisan with increased power and without collision boxes. Works with M.U.G.E.N 1.1 from 2013. Unusually, this file was uploaded to YandexDisk here: https://disk.yandex.com/d/BTwQfoWX1fUH_Q
  19. This is an edit of Chun-Li by Jmorphman. I added Tekken commands. She can fight backwards now. (4X) If she eats a heart, she turns pink. DOWNLOAD LINKS IN DESCRIPTION
  20. Here is an edit to Cumber. I made him automatically transform into Oozaru mode, I also made made the transformation permanent until he is close to death. I also changed up the settings for the Oozaru form.
  21. An edit of y.y's HFTF Jotaro that gives both the coat and the hat separate color slots. It also moves most special effect colors into their own separate palette. https://mega.nz/file/sY0iXYpY#B0NDqAKmwE-X1sOh7OupqmQBWbfKtUdfzxnsAcpqxiQ Example palette that comes with him.
  22. This is an edit of Ryu by DG. This is an experimental Ryu to see what I could achieve with programming only. Use a gamepad or arcade stick Added Tekken commands. Like BACK X, FWD X, UP X, DIAGONALS ALSO. D, DB, B PUNCH to do a backwards hadouken. UP X to do an easy hadouken. Push START to play an audio commandlist. (Experimental) Just make combos and try stuff. DOWNLOAD LINK: https://www.mediafire.com/file/zyc3ju3lnqhvj50/ryuDG.zip/file COMMAND LIST HTML TEST
  23. This is my edit of Kasumi by Akkin in order to make her fighting tools closer to DOA 5 and 6 and Ninja Gaiden Kasumi. She was already a good character. I just did alot of quick programming changes. USE A GAMEPAD OR ARCADE STICK. Change into Ayane with the L button. Ayane has no attacks yet, but all her hit animations are already in Kasumi. DOWNLOAD LINK: https://www.mediafire.com/file/ez2w6tzwe8jsm5x/Kasumi_WPrE.zip/file
  24. YUKARI YAKUMO PRESENTS - EVE PROPER 1.0/1.1b SUPPORT || ORIGINAL BY DJ-VAN Oh boy oh boy, this is an oldie, and a classic too... maybe? who knows really. Well, I had this done before but the files for it were lost when my laptop died, which really sucked but, at least I was able to have it done even faster this time, anyways. the Everything vs Everything screenpack, to my knowledge at least, has never had any win screen, not even proper continue, survival, or arcade end screens when put into 1.0/1.1b, so I decided to take a shot at it myself, the Lifebars are also edited to use Boxes instead of triangles, making full use of the 1,1 scaling for icons. I didn't want to make any drastic changes, as I fear of killing the classic theme. the folder is already setup for use, just change the motif to data/EVE Battle/EVEvolve/system.def or data/EVE Battle/system.def the unedited lifebar remains in folder within. Stages using the graphics from Menu, and Select were also made (you see them above), you can get them here. http://www.mediafire.com/file/zck9ms120914cgp/EvEStagePack.zip/file I do not by any means, take credit from DJ-VAN for the work the dude did, this screenpack is amazing, but it sucks that not many have really gave it proper support for newer MUGENS. EDIT: I quit, you guys win, please stop bugging me about Mediafire and it's linking glitch, the download was still fully functioning, but with Mediafire's glitches, people keep assuming it's been taken down, and I'm more or less just tired of hearing it, I was being stubborn due to the terrible conditions of my internet, meaning uploading pretty much anything, is a huge hurdle. Here's Google, now please stop bugging me. https://drive.google.com/file/d/13YX0b0uWdg9X30iIbf5-ZkrGaDaF4NWr/view?usp=share_link
  25. Here is an edit to Full Hollow Ichigo. I decided to make a boss type version of this char by adding Super Armor to the char, in addition I edited his IA. Download Link: In the video description Enjoy!
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