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  1. A Brand New MVC1 Template https://drive.google.com/drive/folders/1_vk8q4X6XIQbaKWgB6T4KFH0qclekKha?usp=share_link
  2. https://drive.google.com/drive/folders/14c2wJ41yYOzKzSpLW4xrmweQswxeXPlU?usp=share_link This is one of my major remakes of MVC1 Mario Enjoy!
  3. https://streamable.com/3up8do This is an edit of Sunboy's Blackheart that adds an actual heavy punch and kick. Also, I removed Blackheart's nose. Because he's more handsome that way. OwO copy/paste from MFG thread: Deviations from your average Blackheart: italics are planned changes - Actual heavy punch and kick from Zox and Diepod respectively - OG HP and HK are now QCF+p and QCF+k specials, "Demon Summon P" and "Demon Summon K" - Various minute sprite fixes/details - new super - new specials This isn't final of course, there will be version 2 after I get done with my other v.2 char that is way overdue. KBlackheart Feedback is very much encouraged.
  4. kyko is a female version of Guilty Gear's Ky Kiske created for MUGEN by beppu & panda, a great character to play but it lacked something which is famous in Guilty Gear Games, the instant kill. so I gave the character an instant kill which is Ky's Rising Force, hope you like it, Enjoy. Download Link: https://www.mediafire.com/file/ddlwlol2y5sqp9h/kyko.rar/file
  5. [Before] [After] it's just a small fix for this winpose to make winpose selector work properly(and added more midnight bliss transformations and more costumes in her winpose), that doesn't take anything from Beterhans and his awesome work that should be on everyone's roster. [Download Link] https://www.mediafire.com/file/q2cdbx0pp1tblkv/AWK_Morrigan_Fixed.zip/file
  6. IKEMEN-IZED MUGEN TOURNAMENT 3 Original made by Drachir and Ikemen conversion by WF4123 (ik, that title is too long ) 20 years ago, there was the creator named Drachir, who made MUGEN Tournament 3, know for possible in DOSMugen-era. Possibly among from 2 years ago, Destino has made a two of these MUGEN Tournament motifs which it's possible to only run for 01.01.2000. But now... We're just got back in time... To re-entering the tournament that it's been 20 years ago, among with a style that was called. New era, new generation, and new fighters has arise throughout the years. Until we find out that I possibly converted, remaked and customized this motif, by using IKEMEN. We called that purposely new things will change anything from it's all. Motif Comparison Menu: Old: Yes New: Yes, but it has slightly changes Options: Old: Yes New: Yes, but it has slightly changes Select: Old: Yes, has 2 slot patches. New: Yes, has 3 slot patches, more to upcoming VS: Old: Yes New: Yes Order Select: Old: No New: Yes Win: Old: No New: Yes Continue: Old: Partial New: Yes Game Over: Old: Yes New: Yes Challenger: Old: No New: Yes Win Score: Old: No New: Yes Results: Old: Partial New: Yes, but it has slightly changes Hi-Score: Old: No New: Yes Replay: Old: No New: Yes Credits: Old: No New: Yes Logos Old: No New: Yes Intro: Old: No New: Yes Music: Old: No New: Yes, has 3 variations for menu Installation Read the MT3_readme.txt on MT3 data folder. Screenshots Old Screenshots Changelog 10/19/2022: -Fixed the fonts not disappearing on 725 slot patch 09/02/2022: -Reworked menu logo (Animated) -Added stage location text module from versus screen -Rank and Boss Rush feature restored from modules -Added category patch from select screen (from EVE Battle) -Restored missing question mark symbol to Qoh_small -Fixed the Player 2 big portrait position from select screen 04/12/2022: -Removed fade-in in options screen 03/16/2022: -Overhauled changes to Qoh_small from disappearing various symbols 03/12/2022: -Added 2 slot patches (300 & 725) -Added order select in VS screen -Fixed sprites and definition issue for 36 slot patch -Added unique sprites exclusively for 36 slot patch -New graphical changes in Winner screen 03/06/2022: -Updated defs, still, it's minor update for v0.98.2 02/25/2022: -Initial Release Download here. Older Versions (might not work on newer IKEMEN versions) 09/02/2022 (v0.98.2 or higher) 04/12/2022 (v0.98.2 or higher) 03/16/2022 (v0.98.2 or higher) 03/12/2022 (v0.98.2 or higher) 03/06/2022 (v0.98.2 or higher) 02/25/2022 (v0.98.1)
  7. Another collaboration with The Pixel Mafia. In this case an ancient and secret school where evil battle techniques are taught. The stage brings super jump, animation, looped BGM, 1.1 (zoom & no zoom) and 1.0 option files. STAGE DOWNLOAD
  8. This was meant to be out sooner, but the Laptop I was editing them with ended up dying to water damage, and I ended up back at square one. You thought ABAB's Sonic was first? No. I decided to tackle the ones I liked most first. So, Male/Female Sonic, who are they? They are fusion Hedgehogs so to speak, they have their Battle Moveset, but it's now been fused with their Smash Bros Moveset, as well a bit of MVC2 thrown in (Recoveries, Super Jump) They are both a major gameplay edit of ABAB's Sonic, their entire gameplay has been overhauled, on top of Sprites being modified to have a more... Smash-like apperance. (the Sounds helping this of course) So, unlike ABAB's Sonic, (Where the Combo was literally just hitting A five times.) They have a lot more tools for combos, and more tricks up their non-existant sleeves. I enjoyed them both a lot, so naturally they were my first.. "legitimate edit" It was ass. It didn't even fix their biggest issues, being the Easy Infinites, broken Explod triggers, unbalanced damage, etc. - Surprise Surprise, I had also had these edits on MUGEN Archive. So after making a Redux for Shadow, I decided to not only redo ABAB's Sonic, but Female/Male Sonic as well. (All changes Documented here, also apply to Both unless stated otherwise!) I ended up making a lot of changes, that would result in lower damage per combo, as well as the Easy Infinites being patched out, and a bunch of others you'll see below. Having to replicate the changes 6 times over was quite annoying, but I'm quite happy with the final result Since they both play pretty much the same, I figured it's best they shared the same Topic, rather than being separate. Sprite Credits go to ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- SEGA/Sonic Team/Dimps - Making the Official Sprites, which were used diegosonic81 - for the Modified Sprites, which are used ABAB, Cyanide, diegosonic81 - Sprites already here Kevin Huff, Daniel Sidney, Ren Ramos, Nate The Hedgehog, IceisNice, QuadFactor, Arsenic, Vortex - Ripping the Sprites used SonicBlazeFan, SonicFan, Neo_Fire_Sonic, Shiver The Fox, Nintendo_6444, LeemenaDan, TuffTony, HeiseiGoji91, DoubleSAnimations, ColdFan, Yagoshi, PicsandPixels, Destro-the-Dragon, XFireMHDev, LucarioShirona, Jmkrebs30, Shadefalcon, RnR, KuraiDarknessZX, Sonikku997, BlakeYagami MyPicts, Ormentis/Blade-Swipe, Delvallejoel, ParrishBroadnax, TaymenTheHedgehog, TrueBladEdge, Nova The Hunter, MarnicX, Flare T.H., Fireant, SuperDarkShadic, SagaHanson25, Blitz215, CosmicSG, SorairoDJ, KonicFighter14/Joineth, Rock-Blade/Chaos-User Facundogomez, Bar-Kun, Retro-Red, LeaoZX, SilverX219, Uberhawg, King-Atreyu, Q-T-D, PixelPower23, BaysenAhiru427, shadowpry, BlazkZero24, Next-Gen-Jay, PhoenixFireWolf12, TVGE2, shadow_91 - Custom Sprites used (In all reality, there's way less people involved custom sprites wise, but the sheet I found that had the custom sprites had all these guys listed, so I'm not taking any chances.) (Rumor has it he also uses sprites from Gather Battle, but considering LeemenaDan's rep with sprites, they might actually be made by someone else) ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- The reason as to why it looks like they are doing so much damage is because the Defense, and Life Stats were lowered to around 90 to 95, with Attack also being lowered as well. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Here's all the changes done in 2022. All changes Documented here, also apply to Both unless stated otherwise! ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -Fixed Error, where Cracker Bombs, if thrown in Air, did not make existing ones explode -Nerfed Sonic Turbo -Sonic Turbo is now blockable -Nerfed Sonic Flare -Nerfed Wall slam after Flare -Nerfed Pursuit Kick -Nerfed Sonic Combo -Nerfed Light Speed Attack -Lowered Jugglepoints -Removed NoJuggleCheck Assert (A big factor to their Infinites.) -Sonic is no longer able to use standing attacks while Spinning (Once again, another big factor to their Infinites.) -Sonic can no longer homing attack, after using it (Yet again, another big factor for their Infinites.) -Nerfed Heavy Punch -Lowered HitTime for Light/Medium Punch -Sonic can no longer spam Crouch/Air Light Punch -Fixed broken RemoveExplod triggers -Light Speed Attack, when failed, makes the Hyper BG destroy itself properly -Fixed Air-Specific Sprite Positions -If Sonic Turbo is blocked, Sonic is temporaily stunned -Replaced Battle Sounds -Nerfed Air Spin -Nerfed Air Down Kick -Lowered Defense Stats -Lowered Life Stats -Fixed Grab Attempt glitches -Nerfed Sonic Wave Damage -Nerfed Sonic Storm Damage -Sonic can no longer hit downed opponents with Crouch Kicks -Nerfed Hitboxes -Nerfed Grab Hitboxes -Sonic Meteor Positions fixed -Removed Launching Spin Kick (was OP and did literally nothing but be useless.) -Fixed bug where Ring Explod for Sonic Drive didn't delete itself properly per Animation Frame -Cleaned up cns files by removing unused states -Cleaned up cmd by removing unused states -Air Punches no longer send the opponent high up (it made literally no sense.) -Air Punches no longer send the opponent as far away -Heavy Air Punch takes a few more seconds -Removed -2 from the main cns file, and made it a seperate file -Fixed Meimu_GRBoss WinPose bug -Original Thud Sounds have been Swapped out with Touhou 10.5/12.3 Thud Sounds -Original Thud Effects replaced with the Classic Default ones (They have been ported in) -Sonic can no longer use the heal right after being hit -Heal Sound now uses loop instead of persistent = 25 -Nerfed Sonic Heal -Slighty sped up a few animations -Sonic can no longer use Stomp, after using Turbo, it did too much damage. -Light Speed Attack, if blocked, sends Sonic backwards uncontrollably. -Buffed Sonic Drive - Diag Launch -Fixed bug, where using Sonic Drive seconds before the ring touches the ground, causes MUGEN to crash -Fixed Super Jump Effect Visual glitch (Female Sonic only!) -Super Sounds now consistent with all Soundpacks (Male Sonic Only) -Added a Movelist.dat file for Ikemen GO users -Disabled Single Button Dodging ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- [Command] name = "FwdDodge" command = ~D,F,z time = 15 [Command] name = "BackDodge" command = ~D,B,z time = 15 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- If you want them both https://www.mediafire.com/file/0lv84o7kv5aq338/MaleandFemaleSonicDualPack.zip/file If you want Female Sonic only https://www.mediafire.com/file/mirwszwisap8kdb/Female_Sonic.zip/file If you want Male Sonic only https://www.mediafire.com/file/fc3ax8vy9wrl26w/Male_Sonic.zip/file ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Below are older changes that might have been removed, or remade. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Here's all the changes done in 2018 to 2020. All changes Documented here, also apply to Both unless stated otherwise! ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -msonicjason Jason Soundpack had mostly Roger in it still, so I ripped a ton of voice clips from Unleashed, All-Stars Racing (yes he voiced Sonic there.), Black Knight, and Smash Brawl (Male Sonic Only) -msonicryan This soundpack name should be self-explanitory, now Ryan Drummond is an option, this means all 5 of Sonic's Main Game VAs are now usable (Male Sonic Only) -msonicjap the Japanese Soundpack still used the old attack and hit sounds (Male Sonic Only) -msonicspa same applies with Spanish. (Male Sonic Only) ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -Releasing when Running now makes Sonic hit the brakes (they still work with Win.) -When facing ABAB's Creations, they use a special grab state. -Air Spin now uses the Spin Sound instead of Jump -Homing Attack's AfterImage has been changed to be consistent with Meteor, and Drive AfterImage. -Super Jump no longer uses Crouching Sprites, or Jump Start Animation, and now uses a completely new Animation. -Jump Sound no longer plays when Super Jumping. -Air Kick Launch is no longer a copy paste of ABAB's coding, and is now it's own thing. (Removed in 2022!) -Male Sonic now uses MvC2 Hitsparks, not ABAB's ones, these are more cleaner rips. (Ripper unknown.) -all cns files have been edited several times so Hitsparks would use the correct numbers according to the Hitdef's damage values. -a new idle anim, Male Sonic will now stretch at random. (Male Sonic Only) -Converted some more sprites for Super Jump use. -Air Guard Sprites -Fixed up some shoes and mouths to use the same reds as the rest. -Added and converted new Stretching sprites. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  9. All credit for the original template belongs to Ryon, I just made this edit. Yeah, an edit of a template. I made this to compete with the edit by CrossoverLover98, but also because I found Ryon's original templete to be the best one out there. I just figured some things could be in my taste, but I mostly made some things accurate to MvC, as well as a few general fixes. Let me know if this needs to be moved. Changelog: [Download here]
  10. Shadow The Hedgehog, by ABAB. This is a redux of an old edit I made of ABAB's Shadow, which is meant to fix issues with Shadow, as well as adding a few new attacks, fixing sound triggers, and such. ----------------------------------------------------------------------------------------------------------------------------------------------------------------- Well. Here is, my edit of ABAB's Shadow The Hedgehog. It used to be exclusive to MUGEN Archive, and.. being as light as I possibly can with my old editting work. it was shit. So 2 years later, I decided to throw the hat in again, fixing the errors and issues I had created back then, as well adding more gameplay and such. A Redux, if you will. just to note, ABABShadow.def and ABABShadowAIOff.def do not make a difference right now, because ABAB's last update for him (which was 2016) broke the AI.. somehow. ----------------------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------------------- Sound Credits go to SEGA ZUN Marvel SNK Capcom ----------------------------------------------------------------------------------------------------------------------------------------------------------------- Credit for Sprites goes to. SEGA - Made the original Sonic Battle Sprites ABAB, Cyanide - Sprites that were already there RudyTheFox, Deekman, Domenico, Shadow333, Ryujmkrebs30, Destro The Dragon, JoshuaTheDark13, Mark Haynes, shadow_91, superdarkshadic, Phantom644, neox, tanuke, ryu, Taymentthehedgehog - Custom Sprites used SumirekoUsami - Crouch/Air customs ----------------------------------------------------------------------------------------------------------------------------------------------------------------- Redux Period - 2022 -Added the English Soundpack back in -Named all the Palettes, and split them up into 3 Different Folders, found in the Palettes Folder. -Fixed Trigger issues with air attacks, now the Air Punch can only be changed to if the Air Chop lands successfully -Added new Crouch Attacks to add better comboability. -Reverted Shadow's Chaos Spear sound back to Remilia Scarlet's sounds (tbh now I don't like it, too aggressive) -Medium Chaos Spear now takes more time to activate -Disabled Shadow's ability to chain into Standing Attacks from the Crouch Spin -Max Chaos Blast now has fitting sounds -Changed time triggers for the Chaos Spears to activate 1 second earlier (they are active once Shadow has his hand out at the opponent rather than a second later) -Disabled Shadow's infinite healing during Chaos Control (once Power is Drained, his state is changed to 701 by force, ending the heal) -Shadow can no longer spam the Light Crouch Kick while in Chaos Control (he can't infinite during Stopped Time anymore) -Chaos Control now uses a second sound when being activated, the singular sound really didn't fit -Heal Sound now uses a Loop trigger, instead of a persistent trigger -Voices now stop if Shadow is hit -Shadow cannot exit the Chaos Spear Super State until all Spears have been used now -Added a Gun Projectile (the same gun you saw in every sprite video made in the 2000's) -Added several new sounds for the Chaos Blast, and Chaos Control -Fixed Animation positions -Added a Gun Hyper (Uses 2000 Power.) -Added Bounce Bracelet Special -Nerfed the Pursuit Damage -Lowered Airjuggle Points -Disabled Shadow's ability to attack after using the Chaos Spear Hyper mid-air -Added a movelist for Ikemen Go users -Replaced all the Battle Sounds --------------------------------------------------------------------------------------------------------------------------------------------------------------- -Disabled Single button healing -Disabled Single button dodging ----------------------------------------------------------------------------------------------------------------------------------------------------------------- [Command] name = "hold_zx" command = /z,x ----------------------------------------------------------------------------------------------------------------------------------------------------------------- [Command] name = "FwdDodge" command = ~F,D,F,z time = 15 [Command] name = "BackDodge" command = ~B,D,B,z time = 15 -------------------------------------------------------------------------------------------------------------------------------------------
  11. Original Screenpack made by gwa_pao/pao. This Edit adds a Win Screen, a proper Congradulations Screen, proper Game Over/Continue Screens, and proper Survival Results No Credit stealing is intended Please enjoy this edit! Another Oldie, this one didn't get as much attention as Everything vs Everything, but I still like the overall aesthetic of the Screenpack, and decided it should get the same overall treatment, honestly. It originally was "ported" to 1.0, but barely, none of the new features supported, it was just the unedited WinMUGEN version, slapped onto a 1.0 build. None of the screens were fixed from the original either. This edit has been made to add the new features, as well as fix the screens. Included with the Screenpack, is a few screenshots, and Stages based off the Menus. ------------------------------------------------------------------------------------------------------------------------------------------------------- Systems are Sorted Differently this time. ------------------------------------------------------------------------------------------------------------------------------------------------------- Any systems utilizing their own specialized select.def, are put in the "SpecialSystem" Folder, with the slot number added at the end of the file name. ------------------------------------------------------------------------------------------------------------------------------------------------------- Any systems utilizing the universal, normal select.def, are put in the "NormalSystem" Folder, with the slot number added at the end of the file name. ------------------------------------------------------------------------------------------------------------------------------------------------------- All the System variations are listed out in the Screenshots Folder. https://www.mediafire.com/file/jai1slfo93lz7ih/UnknownEdit.zip/file
  12. An Edit of LordMarte's Training Factory Stage, it speeds up the Animation by a few ticks, and also adds a proper zoom in, and out. https://www.mediafire.com/file/0tsl8ptqruleiz0/TrainingFactory.zip/file
  13. This is an Edit of the Block Stage made by Tetsuo999, This fixes tiling issues with the stage, making it look much more cleaner overall, while giving a bit more space to fight in. https://www.mediafire.com/file/9gvcx9td22977lj/BlockStageTetsuo999SUEdit.zip/file
  14. Well, here he is, Supermystery's Knuckles Custom (why he's named that I have no idea why.) He's meant to replicate Sonic 2/3&K Having the same controls overall, but now with the ability to punch, throw bombs, as well as being able to drop, and punch boulders. This Edit has the same tweaks and fixes as the previous ones, such as -Better Sprite Positions -Better Hitboxing -Added a few new winposes -Changed the portrait (now it's big enough to be a proper 120x140) -Added Several new Palettes -Removed KFM Sprites -Made it impossible for Knuckles to turn into KFM (or in this case invisible) if Space is used to revive him right after he dies -Monitors are now Fully Animated -Ring Partner, and Sound Triggers support DarkLordXelrick's Edits -A new Pipe Attack (based off of Streets of Rage 2) activated with the C Button, after breaking a Super Monitor. https://www.mediafire.com/file/9tdzdjzbspgzyr1/knucklesSP.zip/file
  15. So, Supermystery's Tails, He behaves similar to Sonic, being styled after Sonic 2, however, unlike the original release, Super Tails is enabled by default, rather than the Plane being turned on instead, this edit fixes a few existing issues with him, such as -Changed the portrait. -Added Several new Palettes -Fixed a few existing palettes -Removed KFM Sprites -Made it impossible for Tails to turn into KFM (or in this case invisible) if Space is used to revive him right after he dies -CD Soundpack (comes with Sonic CD Sound Effects) -Monitors are now Fully Animated -Ring Partner, and Sound Triggers support DarkLordXelrick's Edits -Replaced existing S3&K Sprites with the S1/S2 2013 Sprites -Added Flight Cancel (Activated by pressing Down+A) -Repositioned a few sprites for better animation -Improved Flight Controls https://www.mediafire.com/file/m9tu9ws7lvw58t4/tailsS2.zip/file
  16. WARNING: THIS IS A CHEAP EDIT OF SUPERMYSTERY'S SONIC 2 STYLE SONIC, HE STARTS EVERY ROUND AS SUPER, MAKING HIM INVINCIBLE FOR LARGE PORTIONS OF MATCHES! An Edit of An Edit. I present to you, my edit of DarkLordXelrick's Dark Spawn Sonic (the 2016 Version) which, like the Ordinary Sonic Edit, uses Sonic 2 Style Sonic as the editing base, just like before. I didn't use the latest version of this Edit as the base, I used an Older Version, as the newer version had bugs that didn't exist in the previous version, I have ported all the features from the last release to this older version, which is less buggy However in doing this, one feature got cut, and it was the Ermac Striker. Dark Spawn Sonic is a recreation of a DOS ERA Horror Fangame made for Halloween that was based off of Sonic, imagine Sonic.exe, but he didn't see anything as a game, or a joke, and was a cold blooded killer with no laughs to spare. He starts every round Super, and like An Ordinary Sonic's Super.exe form, he consumes the Power, rather than Rings (which there is none.), and because his Power is 6,000 at the Start of Each Match, if he doesn't use any of his attacks besides Jumping and spinning, he's impossible to beat without spending 50+ minutes blocking This Edit contains all the fixes done to Sonic 2 Style Sonic, such as -Existing issues with spritework, cleaned up a few errors, fixed animations, and fixed hitboxes -Added a few new winposes -Changed the portrait. -Added Several new Palettes -Removed KFM Sprites -Made it impossible for Sonic to turn into KFM (or in this case invisible) if Space is used to revive him right after he dies -Fixed Super Sonic's Transformation Animation -Monitors are now Fully Animated This is pointless as Dark Spawn Sonic doesn't use Monitors -Ring Partner, and Sound Triggers support DarkLordXelrick's Edits (now he supports HIMSELF) You've been warned about his cheap behavior. https://www.mediafire.com/file/kgl4g5sugu6bbli/DSSonic.7z/file
  17. An Edit of An Edit. I present to you, my edit of DarkLordXelrick's An Ordinary Sonic The Hedgehog, which used Supermystery's Sonic 2 Style Sonic as the editing base. However. I didn't use the latest version of this Edit as the base, I used an Older Version, as the newer version had bugs that didn't exist in the previous version, I have ported all the features from the last release to this older version, which is less buggy, these new features are accessed via the An Ordinary Sonic Fusion.def file By using the Fusion.def file, you have access to his Special Pal 6, 11, and 12 Modes - Pal11 is activated via Start+Y - Pal12 is activated via Start+Z This Edit contains all the fixes done to Sonic 2 Style Sonic, such as -Existing issues with spritework, cleaned up a few errors, fixed animations, and fixed hitboxes -Added a few new winposes -Changed the portrait. -Added Several new Palettes -Removed KFM Sprites -Made it impossible for Sonic to turn into KFM (or in this case invisible) if Space is used to revive him right after he dies -Fixed Super Sonic's Transformation Animation -Monitors are now Fully Animated -Ring Partner, and Sound Triggers support DarkLordXelrick's Edits (now he supports HIMSELF)
  18. I present to you, my edit of Supermystery's Sonic 2 Style Sonic. It's meant to fix existing issues with spritework, clean up a few errors, fix animations, fix hitboxes -Added a few new winposes -Changed the portrait. -Added Several new Palettes -Removed KFM Sprites -Made it impossible for Sonic to turn into KFM (or in this case invisible) if Space is used to revive him right after he dies -Fixed Super Sonic's Transformation Animation -CD Soundpack (comes with Sonic CD Sound Effects) -Monitors are now Fully Animated -Ring Partner, and Sound Triggers support DarkLordXelrick's Edits He retains all of the original features, as well as the original name Credit for Sprites goes to Supermystery - The Sonic Sprites that were already there. SEGA - For Making said Sprites Sketch, type_a, Nerples, Nightly, Krebbit, and Hans-Cuff - Custom Made Sonic 1 Styled Sprites (Group 181) Custom Super Sonic sprites by EXEcutor-The-Bat, and ThomasTheHedgehog888
  19. Yo so I took Everything Vs Everything and I'm trying to create the ultimate Mugen character selection, using the everything vs everything as a base and vselect to upload new chars. There's plenty of stages too but I haven't got a fast way to add them yet so only ~20-30. I don't take credit for any of this, it's a mash up of many other people's work. It's currently sitting at 538 characters & ~20-30 stages. ---------------Featuring---------------------- Large Sonic The Hedgehog roster Very large Pokemon roster Very large Digimon roster (people seem to love making these chars) - Animated Roster: Warner Bros, Simpsons, Family Guy, Futurama, American Dad, Nickelodeon, My Little Pony, South Park, Adventure Time & more *Lots* of Anime: Jojo's Bizarre Adventure, Kill La Kill, RWBY, My Hero Academia, One Punch, One Piece, Yu-Gi-Oh, Lots more - Dragonball Z roster Soul Calibur Gods/Mythology IRL roster - Lots of Marvel (more to come, I'm a big Marvel fan) Expansive DC roster Massive Disney/Pixar roster inc Star Wars - LOTR Big roster of Action / Sci-Fi, movie / TV chars Smash Bros roster irl WWE chars - Terraria roster inc. bosses Misc video game characters Food mascots CDI Zelda Memes ------------------------------------------ Still a WIP (as are all things Mugen) Constructive feedback is welcome ------------download link---------------------- https://drive.google.com/file/d/19hwDfi2uprcLSlozDU8feDvZpDkdNsuY/ Enjoy! - JSG x
  20. Just a little edit of the character with voice lines from KoF XV in case you are a fan of the new voice. I'm new to this so if I'm doing something wrong, let me know. https://mega.nz/file/C4VjWAoS#NI4tWetjHSTUFfGLPOMyCBmGxCXmmtpmxxVWn82cQPM
  21. This is an update on Poshpsylocke's Sailor Moon remastered by me & Starmie. Starmie worked on this remaster last year, but never finished it. He passed it onto me when he retired from MUGEN. Remasters & Fixes: - Fixed the weird hitboxes. - Fixed some animations. - Fixed minor error of some standing moves that change into air state. - Fixed Hop Backwards moving forward error. - Fixed infinite stun attacks (Let me know if you find any more of them.) - Added new sound for Spiral Heart Attack Hyper. - Balanced all attacks to not gain a lot of power. - Balanced some attacks damage. - Corrected spark offset for many attacks. - Updated AI Download: https://drive.google.com/drive/folders/1KganxF8-AuZYB1jujVtvE12LNDE5mUud?usp=sharing I plan to remaster the other characters after this.
  22. https://<BLACKLISTED URL>/forums/downloads.php?do=file&id=161495-donald-ver1-1-kpbr3-kishio Hi, I'm one of them Japanese People. and, I'm one of them the Mugen Character Creater, too. This Donald is my The best create. maybe... First, This Character as stronger as Normal Level Character Donald@ can Transform supersaiyan, supersaiyanGOD, supersaiyanBlue In the roundno >= 2 If power >= 1000 <= 1999 Transform SSJ If power >= 2000 <= 2999 Transform SSJG If power >= 3000 Transform SSJB Donald@ can be Donald Instinct Mode if life <= 70 && power = 3000 press "s". only UltraInstinct Mode have one SUper Attack. Press"s" to SUper ATK Start. DonaldInstinct second Transform Be DonaldInstinct Mastered Mode. Ultimate Counter's Genki Dama have situation and succses situation . This Character have many Luck factor. Enjoy. (Donald@ Version up Change Pallet Better and I made a new technique. and Fixed super kaio-ken and, Super Tyakuti remake Better than ver1) Now,I don't update because I'm not motivate.
  23. I have now released a Linux (woman) edit named Freax. I edited some files so that it's very cheap, with no collision boxes whatsoever and ludicrously high life, power, attack, and defense statistics, and I also edited some of the velocity and movement stats so that it's more faster and has more jumps. It uses the unused "3.110.act" and "3.111.act" palettes. It's quite extreme for a OS-tan edit. https://www.mediafire.com/file/4sc3tn8lrmpxkhj/Freax.zip/file https://web.archive.org/web/20211116130942/https://download1081.mediafire.com/sg1f7h7ufjfg/4sc3tn8lrmpxkhj/Freax.zip (Wayback Machine mirror (direct download) I feel that Ryoucchi/Kazagami or someone like them should add Freax to the Operating Systems (Anthropomorphism) character collection.
  24. Just a haunted release to celebrate Halloween 2021. It's actually an edit of the Izumo, Ryoushu-jiato Stage 1, from Samurai Shodown V game. It has super jump, animation, zoom and interactive features. Thanks to Lasombra Demon. STAGE DOWNLOAD
  25. My Characters (edits): https://ux.getuploader.com/mhz/ RedDevil: err_connection_refused: %/The End: plzdontkillme & The End (SN): Afterainbow: 9470bb12e8a4f34476: Enigma: \u001A: Dynamic://Parallax: .void:
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