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My Creations


Awards

  1. A custom reinterpretation and conversion to MUGEN of this giant tree image taken from the indie game "Sacrifire". The stage brings super jump, animation, looped BGM, 1.1 (zoom & no zoom) and 1.0 option files. STAGE DOWNLOAD
  2. Thanks largely to efforts of Kamekaze porting 1.6 TW Lua fixes to ZSS, TurtleWax is now Raspberry Pi 4 compliant! TurtleWax 2.0 released, along with an example edit of H"'s CvS2 Raiden for usage info. More examples including KFMz and RyuXIII coming soon. This addon is completely non-invasive and you must opt-in, so partial implementations (read: some chars with no buffering, others with their own, some using TW) are possible. TurtleWax 2.0 TW Cvs Raiden
  3. https://www.mediafire.com/file/uasn4al0uf46xir/FakePeppino.rar/file
  4. Big Factory Preview: Download: https://1drv.ms/u/s!Ai3CGGx1QpOnguFd53y31fbCx2rDcA?e=4cOp2K
  5. I didn't like the PSX sound quality he had so I used my rips I had lying around from SFA3 MAX and the PS2 collection to use. Get it at Trinity MUGEN Downloads→Addons→Sound packs
  6. Scenario made in collaboration with MysticG for one of his personal games projects. The stage already had its release a few days ago, but I decided to add a MUGEN 1.0 option and a new looped tune. As always the background comes with super jump, animation, looped BGM, 1.1 (zoom & no zoom) and 1.0 option files. STAGE DOWNLOAD
  7. MK2 was always my favorite from the old era, and I think the same thing happens to most... So coming across this gem is great! This MUGEN build must be the best polished that can be found around. Also, in the near future, the game will apparently migrate to IKEMEN GO. If you like this, stay tuned for new developments. I'm showcasing here the latest MUGEN update; Revision1.1 - 2023. Download Game Official Release
  8. So, here's my edit of giygas that's a wip, I might make up a group for making this with other people later. Download link: https://mega.nz/file/RycXjDaA#orJ6RaclMESFNkqaXHu6b6LvIf2P_r4zEq20EDIMlKM Idk what else to put here.
  9. SFA's Australian Outback stage already has several edits and some very good ones. So, after ripping the sprites, I decided to give it a weird twist. And without proposing it, I left with something like a medieval fantasy field. The stage has super jump, animation, looped BGM, 1.1 (zoom & no zoom) and 1.0 option files. STAGE DOWNLOAD
  10. * Important : [KOF Arrange style], my own KOF, is an "if character" different from the original. If you don't like damaging the original, I recommend not taking this character. This character only works with mugen 1.0 or higher. [Download] https://1drv.ms/f/s!AlorPNOPutQ_j2LLplwN_ac5ICqG original author = JFCT555 Editer = Ramkun(Anomi Polis) This character has had very few updates since the original version. So I had to pay a lot of attention to this character. And the basic system has been improved or added. In addition, many new skills of shingo have been added.
  11. Kapukon Yu Thanks to Rabanazo Download: Bath2022KL.rar
  12. This a 2 lifebar packs taken from Mugen AX2 exhibit edition screenpack by Juaniquillo555 (you can find the screenpack here), really cool lifebars and suit his other screenpack. this is an updated version by me, I did a few adjustments to the win icons and added small floor dust and power charge effects to the hitsparks and Fixed the number and position of win icons. If you found any problems, please tell me and I'll look to it. notes: 1. There is two packs: one is 640 x 480 and the other is 1280 x 720. 2. They need custom life ports, you can find some here made by Juaniquillo555 and I uploaded a pack for JoJo HFTF and Guilty Gear(More packs coming soon). 3. I included a template to create some custom life ports for yourself using Photoshop or GIMP. 4. I uploaded a video on youtube on how to create these portraits by yourself, check it out: How to fix the portraits that were made by Juaniquillo555: Screenshots (640x480): Screenshots (1280x720): [Update 3/4/2024] Fixed some scaling issues in the 1280x720 version.
  13. Been working on and off on this character, really. Ever since I saw this character I thought the concept was interesting, but the fact it was compatible with NSFW characters put me off. I once lazily removed the offending sprites and animations a LONG time ago, but this one's a true edit. You can get her here
  14. Just a rustic walkway in a natural, green, wooded setting overlooking a large waterfall. The stage comes with super jump, animation, looped BGM, 1.1 (zoom & no zoom) and 1.0 option files. STAGE DOWNLOAD
  15. Hopely that junction of unity is doing well, will be a amazing expanssion for the inifinity TvT Going to source now. that game is underrated for sure! /. ˘_( õ ‹3 ó)_/˘ Download: V
  16. I think it's time to release my edited screenpacks. Here you guys go, 9748+ slotsz edition. I needed more slots since I was filling up Badger's 3200+ edition. I couldn't really find one that suited me, so I just edited Badger's version. I fixed his bugs too. Then, I edited NoZ's original version (normal ports). I edited all rosters in the Versions folder: small, big, and bigger, so if you want to change roster size. If you just need the patches, I have that too. Just copy and replace (after you transfer your characters to the new select.def), or change file paths in mugen.cfg and system.def. The number 9748 comes from the number of, "randomselect" and, "kfm" in the select.def, which is 9746 + 2 = 9748. I also added 3 more rows offscreen at the bottom for secret characters if you want to add. Change Log To the left is Badger's 3200+ slots edit. To the right is my edit with 9748+ slots! To the left is Badger's cursor. To the right is my cursor that I fixed and edited. YouTube Video about my edit: DOWNLOAD HERE: Badger's edited LEGACY 9748+ Slotsz Edit by Charmugen https://www.mediafire.com/file/5iztvcpodipvbio/Badger%27s_edited_LEGACY_9748%2B_Slotsz_Edit.7z/file NoZ's original LEGACY 9748+ Slotsz Edit by Charmugen https://www.mediafire.com/file/mmh7j2c09b3oepy/NoZ%27s_original_LEGACY_9748%2B_Slotsz_Edit.7z/file 9748+ Slotsz patch for Badger's edited LEGACY by Charmugen https://www.mediafire.com/file/xir0punk6x2bp45/9748%2B_Slotsz_patch_for_Badger%27s_edited_LEGACY.7z/file 9748+ Slotsz patch for NoZ's original LEGACY by Charmugen https://www.mediafire.com/file/5cqkhilrm6099v7/9748%2B_Slotsz_patch_for_NoZ%27s_original_LEGACY.7z/file If you guys want, here is the previous versions: Badger's LEGACY 1.1 (3200+ slots edit) https://www.youtube.com/watch?v=9WrS0wHD0cI NoZ's original LEGACY (normal ports) https://mugenguild.com/forum/topics/legacy-normal-portsupdated-by-noz-166796.0.html Credit: Badger, for his 3200+ slots edit. NoZ, for his original LEGACY screenpack (normal ports). Note: This is for MUGEN 1.1 Hi-Res. If you guys want to edit my edit and release it, go right ahead. Feel free to re-upload my stuff.
  17. Nothing special here, I had only seen a while ago the sprite rips of the game "Pixel Car Racer" made by DK and I was strongly interested in doing something with it. This time they will be available only for MUGEN 1.1. So stages bring super jump, animation, looping BGM, 1.1 (zoom & no zoom option files). CUSTOM CAR GARAGE STAGE DOWNLOAD CUSTOM BIKE GARAGE STAGE DOWNLOAD
  18. Gameplay Screenshots V - Chars Resized and some Edits too. '-c' +plus Asura Ai and More Stages. - Zelda 1,99Gb V
  19. An Edit of MGSSJ2's Green Hill Zone Stage, done by DarkLordXelrick, it transforms Green Hill Zone, into it's overall appearance in the "An Ordinary Sonic The Hedgehog" Rom Hack, while using Music from the original Fan Game. It's meant to be a Home Stage, for his An Ordinary Sonic The Hedgehog edit of Sonic 2 Style Sonic. https://www.mediafire.com/file/f0tn103d8c06o3c/greenhillexe.zip/file
  20. Gameplay V (Fixed: Size, AI for Tiffany & k99-NAMELESS! and Sonson Anim) +Damn~boy was hard to put that stage for working in 1.0> Freezing Forest * Edits > The main Portraits is Complete, but I dont maked the Portraits for victory Screen! (so i taked it off~) Well if my Memory is not worng, stayed like the old Eve vs Eve but have boss as you can see heh. Something more! Some chars have special stages (scrlk = no filter). also i put kanna (EFZ) for my transition screen. New?> HaveTAG now, but is Coop with Ai.. pretty fun!, I put a SMAA Filter!! in case for lag just scrl! And I have to change some chars because that~ >Juri Akuma and Mai well thats all.. peace {,\_ n ( = p =V ZELDA 1,56 GB ( The Link Works + Final update TC-T Umu!)
  21. in between 2012 or 2013. Tanis is one of my first M.U.G.E.N Character creations to be made as a M.U.G.E.N Character creation in my hugespongebob98 days in 2012 or 2013, i was keep using the same Kung Fu Man's Basic Moves and Special Moves and Hyper Moves, but i had improved a lot since 2012 or 2013, now I can make much better M.U.G.E.N Character creations with a Marvel VS Capcom 1 Template, and with Decent Character A.I from Various M.U.G.E.N Creations. and Different Special Moves and Different Hyper Moves and Strikers like for an example, Tanis haves two Strikers name Scooby-Doo and Shaggy Rogers. they are her gym Teachers at Miss Grimwood's Finishing School for Ghouls, and they are her friends. and with voice clips from a Movie, or from a TV Show, or from a video game. and that's how i am improving my M.U.G.E.N Character creations since the hugespongebob98 days in 2012 or 2013.
  22. 640,480 Localcoord (originally 800,600). Credit to Eternaga, Seantly, and AVPboy6754 for the Train Floor! This will not work with WinMUGEN, but it will if you remove localcoord and other stuff, and turn on HiRes = 1 but then the stage basically scrolls very slowly. You can find the original Stage here: https://mugenguild.com/forum/topics/train-nowhere-177828.0.html Train to Nowhere, I liked the overall style, but the visuals weren't there. So with a bunch of thinking, I decided to overhaul the visuals, to make it a proper night stage. While also cleaning up the unused junk that remained from his previous works. -Removed most of the Anims in the Def file, unused with no sprites attached -Changed all Anims to Normal, as nothing was really animated, This allowed the city to scroll much better as a result. -Changed localcoord to 640,480, this means now you have a proper camera, and the stage is a more.. proper size. -Removed Zoom features, they weren't working properly for this stage at all, this also means 1.0 is supported as well. -Fixed delta values for various background pieces, they scrolled too fast for how far away they are meant to be -Replaced the original floor, with a much more fitting one. (Credit to Eternaga, Seantly, and AVPboy6754 for the Train Floor!) -Added music, Dreams of an Absolution - Silver The Hedgehog's Theme from Sonic 2006. It actually fits this stage very well now that it's night -Overhauled all the visuals to make a proper night stage -Added more city background elements -fixed tiling error with mountain elements (the closest mountain set, had a cut off.) -lowered all the mountain background elements, allowing the sky to be more present -added a bgmstartloop to the music, this means it never fades out then suddenly restarts https://www.mediafire.com/file/bc4b7dsx43c5kgq/Train+to+nowhere+luke+edit.zip/file
  23. This edit fixes the Framerate and Delta issues of the Original Vocaloid Caramelldancen Stage, by resizing the 1x1 tile to 500x500, the Framerate goes back up to 60. Delta Values were increased, so the stage properly moves along with the camera now, instead of lagging behind. You can get the original stage here: Be warned, it's slow and laggy. https://www.mediafire.com/file/9tcp7cxpw0ku5jc/Vocaloid_Stage_1DeltaandFPSFix.zip/file
  24. A Brand New MVC1 Template https://drive.google.com/drive/folders/1_vk8q4X6XIQbaKWgB6T4KFH0qclekKha?usp=share_link
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