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My Creations


Awards

  1. [PREVIEW] [Download] https://www.dropbox.com/s/3ulufbhrcebvcye/TSF2k_Ryunosuke.rar?dl=1
  2. memetchi. another favorite tamagotchi link to get her https://drive.google.com/drive/folders/1P0rwuYEWp2PynctiWVzpAjyyj-I7OPmx
  3. A very special thanks to my new friend SATOYU (@Satoyu-0704) who has been helping me work on this character! If you like to support him, you can go ahead and subscribe to him if you like! Downloads: MUGEN 1.0: https://www.mediafire.com/file/6869joc8xeoqnup/Ohio_Final_Boss_1.0.rar/file MUGEN 1.1: https://www.mediafire.com/file/z31gmq2ydddxle7/Ohio_Final_Boss_1.1.rar/file
  4. So, I made a (kinda late) April Fools character, it's nothing much but I like how He turned out, but still being simple and funny imo. Enjoy! and stuff https://drive.google.com/drive/folders/17zcVKPXDfkGdWLdzCtXFqOR21VvJrn80?usp=share_link
  5. Releasing the mafalda char here for the people who hates the Mugen Archive Site Download (Mediafire) Old (IKEMEN GO Only) Download (Mediafire) New
  6. It is a joke, but if you want it's not a joke GET HIM NOW!! before the day is over Chars -> ClayFighter
  7. My version of Kingpin. Hit start to see the move list. Enjoy!! Punisher has also been updated. Link : https://electroslair.blogspot.com/
  8. Some softlocks might happen with some characters! Undefined Universe is a port of Infinite Soulabyss for MUGEN 1.1: It is now preferable to put OpenGL as rendermode to avoid bugs and much more, not mandatory, but you can put DirectX. Both have pros and cons of which: OpenGL -> It has no screen effects, but UU has a much more powerful defense. (Recommended) DirectX -> Screen effects, but UU has a somewhat weak, but still strong defense. Please restart MUGEN every time a match is over to avoid MUGEN and character bugs/crashes. Download - Showcase/Update
  9. [PREVIEW] [Download] https://www.dropbox.com/s/r7itrhq0sbqzock/HB_Shino_Utsuda.rar?dl=1
  10. First but hopefully not last character created by Shenzel! A shorty extra thick catgirl named Shelly fights by throwing her body around and plans to pounce till you're flat! It's not just her though, she can summon a MULTITUDE of BIGGER other versions of herself to pile on the fun, literally! Watch the demo and decide for yourself if you need this chunky kitty in you roster! Download at: https://www.mediafire.com/file/ljsshloq8mc01jo/Shelly.rar/file Links to their socials: https://www.twitter.com/Shenzel4 https://www.furaffinity.net/user/shenzel/ You can support at: https://www.patreon.com/Shenzel
  11. The cook and marcial artist who wants a revenge for Sumo Santa but also fights in the good side to stop Dr. Kiln's world domination plans. Kung Pow was one of the newcomers of ClayFighter 63 1/3 as well a walking mock to Asians and a stereotyped character that today would be cancelled if they were made in the 2020s. However, he's one of the most skilled ClayFighters in the game and a lethal weapon in good hands. Already was made by Some Guy (now GenericFurryDude), version I took and converted into one of my CF chars, using the base for my past chars with good part of the character used (SFF, AIR, SND, move codes in CNS) to make something new and more complete for CF fans and for my fullgame. These are the changes compared with the old Kung Pow (copy-pasted from the readme BTW): New base based on Earthworm Jim, with his coding for moves and his SFF and AIR New portraits More voices that weren't in the original char, gethits included Second taunt as in the game (D + Start) New sprites for his KO pose, claytalities and compatibility for them Egg Fu Young now knocks off enemy on the land Combo system from my characters, Insane Combos included All his Claytalities from the game 11 new palettes New intros: a generic one as from my characters and 2 special ones: vs. Kung Fu Man and vs. Sumo Santa & Bonker Compatibility with MUGEN1.0+ (data, winquotes, etc.) SCREENSHOTS: I expected Kung Pow would be finished later, but it went very quickly, so I decided to work a lot on him to finish in record time, so here you go, another addition to Infinite Clayfare, who eventually will be in Beta 2 during 2023 (follow my IC thread for more details). Enjoy!! And also made lil edits to update some chars: Sumo Santa, Kung Fu Man and Lockjaw Pooch, the former 2 is for their intros vs. Kung Pow and the latter for a fix in AIR so now the dawg can be cut in half For here or to go!! Chars -> ClayFighter
  12. Hey guys, I know I have been MIA for a bit but, when life happens nothing we can do about it. Let's get into, I have been working on mugen/ikemen games for several years and I just stumbled upon this amazing and breathtaking build. After days of research I realize that even though this may be one of the absolute best unfinished projects I have ever seen, I might not ever get to complete it without help. I can't for the life of me figured out how to add chars, portraits, stages etc I mean I have most of the files, 100% of the templates, endings, intros, several variations of the sp but, This guy didn't want people to be able to complete and enjoy this without his finish version if he even did finish it. The only thing the internet didn't provide is actual stages/sounds to match them. In the coding you clearly see several stages but, you only have half of 1. Can someone please help me finish this guy's work I have worked so hard, on creating and gathering all the roster he suggest in his screenshots. Now I am complete standstill. blazblue battle coliseum extend
  13. Lisa is now a good playable character. it took a longtime to make but it's now finish link:LisaSL - Google Drive
  14. hola a todos me hice un personaje de mugen y es para todos sus mugen link del daniel clon hello everyone I made myself a mugen character and it's for all your mugen daniel clone link https://app.mediafire.com/dcyd84fobqduj que tenga un buen dia have a nice day
  15. Wander Over Yonder On Mugen Credits a cesarthegamingfan27: https://www.deviantart.com/cesarthegamingfan27/art/WOY-Wander-Sprites-Sheet-842327028 Link: https://www.mediafire.com/file/02vaqbz7cg083ap/Wander.rar/file Also soon I'm going to make an English version :3 since this version is in Latin Spanish Demonstration: New Update from Wander Credits to cesarthegamingfan27 for the Commander Peepers sprites and Credits to rampaganimations For the sprites of Lord Hater https://www.deviantart.com/cesarthegamingfan27/art/Commander-Peepers-Sprites-Sheet-WOY-837923753 https://www.deviantart.com/rampaganimations/art/Hater-600819735 Link: https://www.mediafire.com/file/qg5thh91q8mjpl9/Wander_V1.1.rar/file
  16. After years of waiting we finally managed to rip her sprites, Get Ready to Chau Down. Breakdown coming soon.
  17. He's here, He's queer, Get use it because Wallace Wells is ready to rumble in MUGEN. Breakdown coming soon. -Stay Ultra Fatal
  18. BRAND-NEW update to Kitana which was well needed. Really BALANCED, COMBO FOCUSED, QULALITY character w/ AGGRESSIVE AI. There are so many COMBO choices, more fan attacks, 20 signature SPECIALS/MOVES, 4 SUPERS incl. COMBO BREAKER && new BRUTAL FATAL BLOW. FATALATIES are here and they are easier to remember! Character is compatible w/ any MUGEN 1.1 and IKEMEN. Hands down, this is THE BEST Kitana. This is the Wildshark & Dampir version updated extensively by Bruizerhands. All FRAME DATA for signature moves are coded accurately as possible. AI has been reworked and Kitana is beast to beat! CHECK OUT MOVELIST & CHARACTER WALKTHROUGH VIDEO below: [Last updated: 01/29/2023] (All new moves added to move-list) **Patch Notes** Now 95% done with fixing the inconsistent sprites on custom palettes. There are only 10 skins now. A new skin was added which resembles more of an Edenian race. There are only a few moves that have the sprite inconsistency, but I will be working toward a fix. Fatalities have been re-enabled (causes K.O. glitches in simul mode). Added Afterimage effects to various attacks. SLOWMO version is nice & subtle, give it a try! Added Edenian Twirl new combo & new animation (~B + HP, ~B + y, HP). These attacks add more mix-up options. All parries can follow up w/ a combo. Added parry for low attacks. Added new animation for counterattack low which triggers after successful Princess Parry Low. Replaced old Hi parry attack animation that executes after successful Princess Parry High. Upgraded Assassin Air Strike w/ more hits! Added a few new sounds and removed unnecessary ones. Tweaked counter SLOWMO effects so it does not affect gameplay or slow down too much. Fixed instances when player gets stuck in air again. Sometimes the AI will still do this. Fixed Crouch HP chains not working. Corrected properties for throws & for various moves. Added high backspin fan attack (~B, HP) & low backspin fan attack (~DB, MP) and a few chains for them. Fix issue when player was able to do standing Fan Toss in air and get stuck. Added the ability to chain Fan Toss Air from Jump LK/MK. Fixed hit states that were keeping player in the air after being hit during certain moves. Added Global SLOWMO effects triggered when P1 counters from block stance (vice versa for P2) and while both players are attacking for a clash. Counters are signaled by a bass sound if hit soon enough. Normal version and SLOWMO version are included. Princess Parry Low triggers a new attack animation when successful. Added new move Princess Parry Hi (counter) that will counterattack aggressive foes (~B, x+y). Fix many blood explod locations. Fixed Fan Chops so it slides forward as it should. Stand MK Close now chains from Stand LK as it should. More AI fixes. Fixed unintended invulnerability on FATAL BLOW. Edenian Twist from Backflip Escape can be done at a later frame which makes it easier. Fix issue when FWD HK would cross over when enemy lying down. Backflip Escape grants extra hit when done from Foward HK. Fixed Pretty Kick props so all hits connect. Fix properties for all Assassination Strike throws so they are actually throws and animation changes if move misses. Fixed is with Square Wave having too much velocity an opponent has a better chance at defending it. Added Backwards Assassin Strike Throw && Assassin Air Strike (~F + y+b in air). Fix all issues w/ Throw 2 properties again and added zoom effects. Tweaked AI. Fixed many gameplay bugs. Fixed properties for throw 2 again. Gave Edenian Twist damage buff and also move is easier to do from Backflip Escape on hit. Fixed properties for Backflip Escape so that the distance is more consistent. Added corner-ground-push to appropriate moves. Fixed early timing chains on many attacks. Slowed down Foward MP. Jump HP now crosses over. New animation for running punch. Fixed issue when able to do Fatal Blow from air. Fixed issues with Assassin Strike grab. Created new P2state for Rising Fan so it does not WHIFF anymore. Fix projectile explods out of place. Fixed issue when forward throw can be cancelled. Added Brand NEW Forward Throw (done w/ ~F, y+b while close). Fixed issue when forward attacks took priority over throws. Fixed & upgraded all screen shake effects because converting to 1.1 caused a few bugs. Fixed various issues w/ unintended chains. Try it out! Fixed Block sound being too loud. Fixed issue Backflip Escape distance too far. Upgraded block animations w/ fans. Added new hit & guard sounds to all fan attacks. Fixed blood effects for various attacks. Fixed timing for Fan Toss after Rising Fan Hit 2. Added really nice Movelist for IKEMEN & JPG files as well located in "Movelist" folder. Fixed explod location for several attacks. Fixed an issue where Fan Toss Air would combo instead of Fan Toss. Slightly extended range for Square Wave. Fixed tornado animation for FATAL BLOW. Fixed issue when FATAL BLOW would phase through enemies. Fixed issue when Square Wave would phase through enemies. Added detailed MOVELIST for IKEMEN/or open "movelist.dat" w/ text editor for Mugen players. Converted/Updated everything to 1.1. Fixed issue when character crashes game. Fixed timing on Follow the Leader so it ends combo properly and slightly buffed damage. Fixed Backflip Escape from FATAL BLOW timing. Fixed Standing LK not executing when enemy airborne. BUGS: Sprite pallets swap on some moves, when you choose non-default skin. The default skin works fine. Help is welcomed ALTERNATE DOWNLOAD LINK (MediaFire): Modern Kitana 3.0 Mediafire Download Here Kitana is a highly trained fighter who wields steel fans. She is a master in the art of fighting and develops these skills throughout her life. While Kitana is the daughter of the rulers of Edenia, King Jerrod, and queen Sindel, she is also a lover of truth and eventually learns the truth. She was too young when Shao Kahn took over her homeworld and apparently did not remember it. She grew up as a loyal hitman for the one who destroyed her parents. [CHANGES]: A. OVERALL 1. Character balanced and reworked 2. Converted character from 4-button to 6-button 3. All Normals feature Chain Magic series from MVC 4. OROCHI TAG PATCHED 5. AI patched by Bruizerhands. Kitana is now a formidable opponent 6. Combo Scaling added to accommodate long combos 7. Several voices and character HD sound effects added and updated 8. SEVERAL COMBOS, CHAINS, & REBOUNDS ADDED 9. Combo scaling added 10. Added custom hit animation for Jump Heavy Punch attacks. Enemy plunges headfirst when airborne 11. Added air combo announcer 12. Character movelist added for IKEMEN or open "movelist.dat" file w/ text editor for Mugen players 13. Brand-New forward throw added B. SPECIALS 1. Square Wave special attack added 2. Rising Fan special attack added 3. Fan Chops, Rising Fan follow up special added 4. Pretty Kick special attack added 5. Backflip Escape special added 6. Strong Double Kick special attack added 7. Edenian Twist follow up from Windmill special attack added 8. Edenian Twist follow up from Catapult Kick special attack added 9. Fixed Fan Lift special attack animation so you can combo from it. Also nerfed the active time of tornado C. NORMALS (combo starters show **) 1. Stand Light Punch timings corrected ("x") 2. Old Stand HP assigned to "y" Stand MP normal attack ("y") 3. Stand Medium Punch normal overhead attack added ("~F + y") 4. Stand Heavy Punch normal attack added ("z") 5. Old Crouch HP assigned to "y" Crouch MP normal attack ("~D + y", or "y" while crouching) 6. Back Heavy Punch normal attack added (Windmill) ** ("D, DB, B, z) anit-projectile 7. Crouch Heavy Punch normal attack added ("~D + z" , or "z" while crouching) 8. Jump Heavy Punch normal attack added ("z" while in air) 9. Stand Light Kick close normal attack added ("a" when close) 10. Stand Medium Kick normal attack added ("b") 11. Stand Medium Kick close normal attack added ("~F + b" when close) 12. Old Stand MK assigned to "c" Stand HK normal attack ("c") 13. Stand Roundhouse Kick normal attack added ("~B + c") 14. Stand Heavy Kick normal overhead attack added ** ("~F + c") 15. Stand Heavy Kick combo ender add (Follow The Leader) ("~F + c" during stand MK close or Overhead Kick D. SUPERS (added zoom effects to all supers) 1. Super 1: (X-Ray 1) Changed the command to 2-button command for easier access ("D,F, b+y") Fixed the range and hitboxes. Now properly connects. Super now slides slightly forward to close gap between opponents. Buffed damage as it was very low for some reason. 2. Super 2: (X-Ray 2) Changed the command to 2-button command for easier access ("D,F, a+x") Fixed the range and hitboxes. Now properly connects 3. Super 3: (Fatal Blow) ("D,B, a+x") Added new Lvl 3 super. Toss 3 Fans to stun enemy. Will follow up with devastating combo when fan hits within Square Wave range. 4. COMBO BREAKER ADDED (Uses 1000 power) (c+z, while being hit by ground combos and some air combos) D. OTHER COMMAND CHANGES 1. Changed Sai Toss and Air Sai Toss to cause it makes sense ("D,B, y") 2. Changed command for fan attack to accommodate new ("~F + y") combos and match fan attack auto combo animation 3. Throw command replaced with modern command (~B or ~F + a+x) 4. Recovery command changed ("a+x" while falling) E. FATALITIES Commands: Brutality command = ~F, F, b Friendship command = ~F, F, c Babality command = ~F, F, z Animality" command = ~F, F, a BlackAxe" command = ~F, F, x Toasty command = ~F, F, y
  19. Tama stage is in progress Here's link:https://drive.google.com/drive/folders/1ScExcz0Hm7dZ4Qtp0QVJ7tMfaXGFkk7O Moveset normal moves X light hit y meduim hit x heavy hit a light kick b meduim kick c heavy kick -------------- special moves Tamathrow:|DF,D,F x+y| Tamafight:|DB,D,B a+b| ---------------- Special motions Call hashizuetchi:|DB,D,B x| call mametchi:|DB,D,B y| tamaspin:|DB,D,B a| throw ball:|DF,D,B x or y| throw ball fast:|DF,D,B z|
  20. Oh yeah, as you read XD this is another of those outta-nowhere releases I should do when I found some good sprites and I say "hmmm, this could be a MUGEN char, let's try". So, I made it in one day just to make something different. This is the second character I made from Atari 2600 along with E.T., but this one can make you more fight than the green one, I assure you Screenshots: Also I include his stage from the game, made lazily in Cybaster's Stage Tool so you can fight him in his own 2-bit arena And here's my first character of 2023, I hope to make much more, not just from ClayFighter as you could think enjoy this piece of relic... Round 1, fight!! Characters -> Classics
  21. (Preview) (Download) https://www.mediafire.com/file/vo3uy0hr41bq1vu/Crash+Bandicoot.rar/file (Comment) Several months ago, a spriter named "Senor X" quietly released a complete sprite pack of Crash Bandicoot, and Nexus Gaming turned it into a complete, loosely Capcom vs. SNK styled character. Crash plays somewhat shoto like, but has a wider variety of special moves than the average character, and rather powerful hypers. He also possess a unique Custom Combo that spawns Aku-Aku to temporarily tank a single projectile for Crash with no damage. Notably, almost all of Crash's basic attacks are traced from Dr. Mario in Super Smash Bros. Ultimate, and his trademark spin is one of his worst special moves. By and far the most complete, traditional styled Crash Bandicoot in Mugen for now.
  22. in between 2012 or 2013. Tanis is one of my first M.U.G.E.N Character creations to be made as a M.U.G.E.N Character creation in my hugespongebob98 days in 2012 or 2013, i was keep using the same Kung Fu Man's Basic Moves and Special Moves and Hyper Moves, but i had improved a lot since 2012 or 2013, now I can make much better M.U.G.E.N Character creations with a Marvel VS Capcom 1 Template, and with Decent Character A.I from Various M.U.G.E.N Creations. and Different Special Moves and Different Hyper Moves and Strikers like for an example, Tanis haves two Strikers name Scooby-Doo and Shaggy Rogers. they are her gym Teachers at Miss Grimwood's Finishing School for Ghouls, and they are her friends. and with voice clips from a Movie, or from a TV Show, or from a video game. and that's how i am improving my M.U.G.E.N Character creations since the hugespongebob98 days in 2012 or 2013.
  23. HO HO HO MOFOS!! X-Mas is at the corner, so it's time to start early with the clay presents I have for you, and I start for this surprise update to the fatty and his Rare Akuma-like version these are the updates: Sumo Santa v0.9 Fixed some animations and added squeeze one (st7780) 9 new palettes and 1 from Orochi Sumo Santa Added combo system (except Insane Combos) Intro vs. Orochi Sumo Santa and Joey Faust's Sumo Santa Orochi Sumo Santa vX.X Fixed readme, now it specifies this is AI-only (and also the english) Added animations to be compatible with Claytalities 6 more palettes, now they're 12 Also I updated Bad Mr. Frosty's readmes now with the combo system commands and also some stuff untranslated in english XD but that doesn't count as update to mention him here I hope you like this holiday update, no screenshots since the updates aren't so great, sorry. But I didn't make an announce in my site since this is a little stuff compared with the real surprise I'll give you during today, stay tuned Jingle this all the way!! Chars -> ClayFighter Do you still don't know about Orochi Sumo Santa? Maybe this video makes you change your mind XD
  24. You already know High Five, the giant hand from Sculptor's Cut and many months ago I made the Original version (the one beta-ish by Interplay adapted to MUGEN), and there I promised you than to get a more complete version but first you needed to know the original one. Well, here it is finally, sorry for make you wait so long Differences with the Original ver. (copy-pasted from the readme) New portraits (you saw the big one here already) New basic moves (mostly crouching attacks) Command moves (throws and Launcher) Overhead Attack Combo system from ClayFighter 63 1/3 2 new supers 10 new palettes Finally he has Claytalities, based in his moves and sprites Peace Out and Hand Spin now have velocity, damage and hitcount variations depending of the button you use Five Finger Discount now can be done with all kicks instead just with "a" and also the move varies depending of the button used And now, the (new) screenshots: Don't worry for the past version of High Five, it's still untouched in my site, this is the official version I'll use for my upcoming ClayFighter: Infinite Clayfare fullgame I'll release during this month (Xmas maybe??) so stay tuned very very soon Hands up!! Chars -> ClayFighter
  25. Download the Characters Here =About The Totally Accurate Series= The Totally Accurate Series 101% faithfully recreates characters from various fighting games. And by that I mean not even trying to precisely recreate move sets to how they were in their respective game but rather incorporate moves that are different yet (loosely) fits with the character. Mugen Version 1.1 Only for all characters. Totally Accurate Len Tesse-Tan (AKA Totally Accurate Tesse) Totally Accurate Bee Totally Accurate Fiona Totally Accurate Dan
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