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  1. Hello,Today I show you this stage that I made with AI. I put some effects on it to make it look better and this is the result. I hope you like it and comment if you like it or not. LINK= TOUCH ME (Only Mugen 1.1 & Ikemen Go) ZOOM INCLUDED
  2. A custom reinterpretation and conversion to MUGEN of this giant tree image taken from the indie game "Sacrifire". The stage brings super jump, animation, looped BGM, 1.1 (zoom & no zoom) and 1.0 option files. STAGE DOWNLOAD
  3. Feilong's Stage Preview: Download: https://onedrive.live.com/?cid=A79342756C18C22D&id=A79342756C18C22D!45440&parId=A79342756C18C22D!14235&o=OneUp
  4. Scenario made in collaboration with MysticG for one of his personal games projects. The stage already had its release a few days ago, but I decided to add a MUGEN 1.0 option and a new looped tune. As always the background comes with super jump, animation, looped BGM, 1.1 (zoom & no zoom) and 1.0 option files. STAGE DOWNLOAD
  5. I figured with a new engine, it was time to give this old screenpack an update... designed for use on CRT TV's and the latest IKEMEN-Go nightly. Includes overridden/custom glyphs. Get it at Trinity MUGEN Downloads → Addons → Screenpacks EDIT: Updated 2024/01/05 to fix missing E button glyph for KOFXI character movelists. You can copy the glyphs from the bottom of Type A's system.def into the Type B system.def if you don't want to redownload the whole archive.
  6. I started getting into AI Generated Images apps, and following the steps of [i]Pots[/i], [i]Kamui de los Vientos[/i] and other creators, I'm going to start releasing some simple HR stages taking into account the countries and regions of the audience that watch my YT channel. All the stages have super jump, small animations, looped BGM, 1.1 with zoom & no zoom option files. Yankee Tourney, USA STAGE DOWNLOAD Native Dojo, Brazil STAGE DOWNLOAD Charros Night, Mexico STAGE DOWNLOAD Urban Zen, Japan STAGE DOWNLOAD Tango House, Argentina STAGE DOWNLOAD Cold Tour, Russia STAGE DOWNLOAD Tagalog Yard, Philippines STAGE DOWNLOAD Open Bar, England STAGE DOWNLOAD Monster Garage, USA STAGE DOWNLOAD Savascilar Temple, Turkey STAGE DOWNLOAD Quechua Barrier, Bolivia STAGE DOWNLOAD Grubby Beach, Australia STAGE DOWNLOAD Old District, Italy STAGE DOWNLOAD Small Favela, Brazil STAGE DOWNLOAD Road Incident, Canada STAGE DOWNLOAD Street Market, India STAGE DOWNLOAD Matador Theater, Spain STAGE DOWNLOAD
  7. Kapukon Yu Thanks to Rabanazo Download: Bath2022KL.rar
  8. ¡¡DOWNLOAD NOW!! 1.1 [360x240]: https://mega.nz/file/WuxwTLoC#f5xQ6xnVOoOcmAWgAHCwebtvx5i-NBwjRb26CQd3nEs 1.1 [640x480]: https://mega.nz/file/vqg11BxQ#XZUPhfQyxy6xOknBwQ4igjUOV0nkqHSMNvB-aUlrDWU IKEMEN GO [320x240]: https://mega.nz/file/LvRG0SAL#7FWGEVJ6tUVvYJPy4U8YoMx9tdI0BRk2u6zN8uaarGQ IKEMEN PLUS ULTRA: https://mega.nz/file/Gn5hibiI#rqnsbKiJxf0N35Q99t2XzNUIglpMlpx3eLnIKGFpcMs STAGE: https://mega.nz/file/62xmCSpB#qPBwPIG9NZLzsRnWwSmUG3AyhRZmXOCm7rjnLEOiu80 *STAGE VARIANT! : https://mega.nz/file/T6ohELgI#vjB-sCnJfQ3xky9yQg33eEww05Sqmtbe-NURv9Y8C2k *1.0 [640x480]: https://mega.nz/file/CjZDDYwY#J_VRXAb1AamsOI3uq4xZeWOQznPuM4J3hP-RlwEQc4I **IKEMEN GO [320x480]v2: https://mega.nz/file/SqwUBRoD#oXWmlFSM1aLpsV-D_yft-CZR13Whf3syuBOE6q27-lg ---------------------------------------------------------------------------------------------------------------------------- ** What's new? Now every time a combo greater than three is made, there will be names that vary with respect to each combo (YES, GREAT, GOOD, etc.) There is also when the character made a "PERFECT" or is in "DANGER". -------------------------------------------------------------------------------------------------------------------------- *NEW SHOWCASE: ------------------------------------------------------------------------------------------------ Hey everyone, I've been working on this for days, this project got postponed like five months ago, and it wasn't weeks ago that I started finishing it. Now you can try this mod for your MUGEN project. The bar is almost similar to the one in the second season episode "The Words". Just add things like a Supers counter, portraits for characters 1, 2, and teammates. For IKEMEN version includes score counter and CPU level. Here are some screenshots: there is a "special" version for IKEMEN Plus Ultra, a modified version of IKEMEN created by CD2. The only thing different from the other versions of the health bar is that here it looks more panoramic and with more colors, but it is still the same. Here are some images: I have also created another version of the scenario from that same episode, taking an SFA scenario created by the user Vegaz. Credits to him. To do all of this, I had to watch clips from that part of the chapter and use all the tools at my disposal to edit shots from the chapter and feed them to MUGEN. The truth was a fun and frustrating task at the same time, since the trial and error was much more poignant than ever. But I really hope the effort is worth it. And I also hope you enjoy this project. HOW TO ADD THE LIFEBAR: The procedure is the same as always, go to the SYSTEM.DEF that your screenpack is using, and change the FIGHT part to the following: EXAMPLE: "fight = data/GBLB320/fight.def" The name of the route changes depending on the version you are going to use. HOW TO ADD THE CUSTOM PORTRAIT Open your version of Fighter Factory [I use FF3] add a new sprite at group 9000 and index 16 As seen in the images. If you're having trouble doing this, keep trying, sometimes the subtle bugs are the easiest to fix. TEMPLATE: Download it in "Save image as..." or similar Well, that would be all, I just have to say that everyone have a great day. Greetings!
  9. These stages are all from May 2022, I just forgot about releasing them. As with my other stages... 640x480 Recommended BGM Included! (i recommend replacing them though; they're just looping snippets of other music like in the source game) Supports Super Jump! Here you go, its in the 2022 section.
  10. For Mugen 1.0+ Resolution: 640x480 This motif utilizes custom portraits and will require editing the character SFF as well as the screenpack system.sff. For the beginner-friendly version without custom portraits, click here. Included in the zip are PSD files to create custom portraits which will require Photoshop CS6+. You will also need to have the font Neue Aachen Pro Medium installed which can be downloaded here. Link: https://www.mediafire.com/file/qk8x05t4o0nhbiq/cvs2custom.zip/file
  11. Ah yes. Deltarune, I really enjoyed this game, playing it 1 year after Chapter 1's Release was quite the experience. Well... After replaying it for a Refresher, I gave making it's Battle Grid into a Stage, a [[BIG SHOT]] shot. The Grids are here, as well as the music. the Floor was made out of the In-Battle HUD. It has a lot of space, and 0.5 Zoom out. The Grids move here, much like the game, the Lightest grid, has the Velocity of -0.6,-0.6 while the Darkest Grid, has the Velocity of 0.3,0.3 Only Music which had been used for the Grid is here. The Music was taken straight of the game files. The songs in question being. Standard Battle - aka Rude Buster K. Round Boss Battle Berdly (Second) Boss Battle Spamton (First) Boss Battle https://www.mediafire.com/file/lkstg5u8d3d377p/DeltaruneBattleGrid.zip/file
  12. Gameplay Screenshots V - Chars Resized and some Edits too. '-c' +plus Asura Ai and More Stages. - Zelda 1,99Gb V
  13. 1.0/1.1b 640,480 Localcoord. Burnin' Rubber series made by Xform Music done by FungiFM If you read that Topic Title and have no idea what this game is, I do not blame you. Burnin' Rubber has sort of became niche after Flash's death, but the Standalone Versions exist now, keeping the series somewhat alive. This is the Barrage Dam stage, based right off one of the Game's tracks, it's more or less a test stage, to see how I can do with windowed, tiled objects, which are also moving. It has no stage movement as a result. https://www.mediafire.com/file/axsxdgiar551zlh/BurninRubber5BarrageDam.zip/file
  14. The day finally has come. My second fullgame has been made and finally my dream of a real ClayFighter fullgame has come true, made especially for this X-Mas Eve as my definitive present to all of you. Here're some of the features of the fullgame: Fullgame made under MUGEN 1.0 Final 15 selectable characters (13 officials and 2 guests) Screenpack and fonts created by me exclusively for the fullgame ClayFighter 63 1/3 lifebars made by me 18 stages, 14 from SNES games (by Cenobite53) and 4 from 63 1/3 and CF3 (by me) BETA 1 TRAILER I hope you enjoy it, Merry X-Mas to all of you, guys thanks for all the support over the years!! DOWNLOAD Official site: https://network.mugenguild.com/basara/clayfighter2.htm Alternate link: https://www.mediafire.com/file/y16jeoeocg58qwu/clayfighter.rar/file
  15. 640,480 Localcoord (originally 800,600). Credit to Eternaga, Seantly, and AVPboy6754 for the Train Floor! This will not work with WinMUGEN, but it will if you remove localcoord and other stuff, and turn on HiRes = 1 but then the stage basically scrolls very slowly. You can find the original Stage here: https://mugenguild.com/forum/topics/train-nowhere-177828.0.html Train to Nowhere, I liked the overall style, but the visuals weren't there. So with a bunch of thinking, I decided to overhaul the visuals, to make it a proper night stage. While also cleaning up the unused junk that remained from his previous works. -Removed most of the Anims in the Def file, unused with no sprites attached -Changed all Anims to Normal, as nothing was really animated, This allowed the city to scroll much better as a result. -Changed localcoord to 640,480, this means now you have a proper camera, and the stage is a more.. proper size. -Removed Zoom features, they weren't working properly for this stage at all, this also means 1.0 is supported as well. -Fixed delta values for various background pieces, they scrolled too fast for how far away they are meant to be -Replaced the original floor, with a much more fitting one. (Credit to Eternaga, Seantly, and AVPboy6754 for the Train Floor!) -Added music, Dreams of an Absolution - Silver The Hedgehog's Theme from Sonic 2006. It actually fits this stage very well now that it's night -Overhauled all the visuals to make a proper night stage -Added more city background elements -fixed tiling error with mountain elements (the closest mountain set, had a cut off.) -lowered all the mountain background elements, allowing the sky to be more present -added a bgmstartloop to the music, this means it never fades out then suddenly restarts https://www.mediafire.com/file/bc4b7dsx43c5kgq/Train+to+nowhere+luke+edit.zip/file
  16. [PREVIEW] [COMMENTS] Happy Thanksgiving! This stage was part of the Garfield collab with Wlan, but rather than releasing this stage with the character (which is still in progress), I decided it was better to release it as its own thing. This was left alone for quite some time and was mostly finished, but I decided to finish it up today and finally release it. This is one of my... larger stages, to put it lightly. This was also made as accurate to the stage (and Wlan's concept) as close as possible under limitations that the stage gave itself. Super Jump - Yes Music - Yes Animated - Yes [DOWNLOAD]
  17. I worked on this mugen for about a year balancing the characters so each character has a chance against each other. I'm planning on updating it now and then. CREDITS: Screenpack:https://<BLACKLISTED URL>/forums/downloads.php?do=file&id=39394-saint-seiya-next-dimension-nishi-kaioshin ---------------------------------------------------------------------------------------------------------------------- Characters:KingSeiya, TonyADV, Tux , Squall, NEO, Vegeth1985, tallon, Wise, FobiaZ, Domhnall, Tonos, SeiyaDivin, Beja, Argol Welton Saint, Pardo, Tecla2000, Xebalon, MARKZGZ, Esgrac, Arsene Lupin, Terric, YoungZac, Shunchain, *angel*, Mey_Z, Arsène Lupin Alexcop, Rojo, Kagaho, Pionshin, Rick Pk Liquid Snake, Mu, WarriorZ, Mr.Karate Saint, Tripticon, Kanon, zahori, carmorion, sisifo77paradise, Real_Espectro, SagaKanon, kaue-00, bigboss9999, Cheitta, MIM, CodeKeeper, Aries.A, xebalon ---------------------------------------------------------------------------------------------------------------------- Stages:MondongoWarrior, MatreroG, Mey_Z, mugenshock, Tehar Magellan Tristane, Ultimate Cosmo, Orn'Cayosin, Sensei Yoda, Tehar, Arsène Lupin, Cybaster, Mugen Gamer, MicroCosmo, MikelZGZ, FobiaZ, Lows 9.0, TonyADV, KingSeiya, MARKZGZ, DNO Magma Cave, Stormpass, Wucash, Qasdew (Esgrac, Etgovac), Jacob's House, Master Yoda DOWNLOAD:https://www.mediafire.com/file/c6116uv0fhvdksy/Saint_Seiya_Mugen_V1.zip/file FYI: HCF inputs are now QCFQCF and most fatalities are QCBQCF, there are some fatalities that are QCFQCB
  18. [WinMUGEN ~ 1.0] -> Low-res [1.1 ~ IKEMEN GO] -> Original 2 types of image quality downgrade versions for WinMUGEN ~ 1.0 users, and 2 types of exclusive versions for 1.1 ~ IKEMEN. Altogether, there are 4 stages. [The difference between the two versions] WinMUGEN ~ 1.0 ->This is a version that I reconstructed with Photoshop to remove the translucent effect from the original game and make it as similar as possible. If you're looking for the clarity of your sprite, download here. (I named this version downgrade because there are some different or removed elements from the original.) 1.1 ~ IKEMEN GO -> Same version as the original game. The sprite has a soft and translucent effect. If you want the original experience, download here. Twitter : YUKIHO_P4 [Download]
  19. A Goeniko-themed edit of the Warrior Shrine i whipped up after figuring that RatonMalo's version was probably the closest i could get to an arcade-accurate base. Download Here
  20. [Screenpack] [Lifebar] [Patch Contents] - Fix image quality glitches - Change some UI directions - Image quality correction and improvement - Some font changes - (2022.06.27) Fixed an OptionBG. [Caution] - MUGEN 1.0 is not supported. - Be sure to read "Read me" inside the file. - If you would like to modify this screenpack, please contact us via Twitter account or email below. Please do not modify it without permission. - 640X480 Twitter : @YUKIHO_P4 E-mail : [email protected] First Upload : 2022.06.25 Last Update : 2022.06.27 -> Fix Option BG - Thanks to Old Gamer. [Download]
  21. 11 years ago, Earthworm Jim was released for first time, so this day is the day that my "ClayFighter Project" was born. So I made a whole event of this, since I couldn't do it past year, and I made this: 1. (Almost) All ClayFighters have been updated!! Good part of my ClayFighters were updated (excepting High Five, HoboCop and Kung Fu Man 63 1/3), all with various code fixes, some with new intros vs. and some others with new Claytalities (mostly the Knock Off Top Half). So, here's the big list, marked as spoiler since is something big Characters -> ClayFighter 2. ClayFighter 63 1/3 Lifebars have been released!! These lifebars was a project so old as Jim himself, but I never couldn't concrete them at all, and in the last time when I retook this for my CF fullgame, I decided to get the jump to MUGEN1.0+, so the development was moves from WinMugen to 1.0, remaking all what I done and finishing what I started 11 years ago. These lifebars are made under 640x480 and has its own fightfx and common sounds from the game, trying to make them the most accurate as possible, and also I made original lifebars for Simul and Team modes, following the same line of the original lifebars. And is redundant to say they will be included in the Infinite Clayfare beta I want to release this year, meanwhile I'm still working on the screenpack. SCREENSHOTS: Add-ons -> Lifebars So here they are, all of them were made for today, so I can make a big celebration of this. And to coronate this, my fullgame ClayFighter: Infinite Clayfare now has its own page in my site, soon will be completed with more info, screenshots and stuff Happy Anniversary, the presents are for you!! LET GET READY FOR CRRRRRUMBLEEEEEE!!
  22. hello boyos, I'm Mialere, and this, is a character that I was making on this days, still in beta for errors and balance it's name is Beast: he comes from a world of anthro animals, but he visited from some humanoid being, called by Fobos (a character of mine also), now, he works for him, and is ready to fight anything that come against him! fix some things! Download: https://www.mediafire.com/file/xaoxve6wfahny12/beast.zip/file edit: video demostration edit 05/18/2023: character updated for some Fixes and And feedback
  23. PAST RELEASES: It was originally a surprise release for X-Mas but since I got problems with Guild's server, I release them now. For the first time ever, I release Santa's Workshop, Sumo Santa's stage that was released only as part of Infinite Clayfare Beta 2 (even appeared in the trailer), along with 2 new CF3 stages modified with AI from the prototype CF3/Extreme screenshots: Voodoo Hut (Houngan) and Rubbage Reef (HoboCop), which I made time ago but were unreleased too. So here they are the 3 of them now ready to be used for your MUGEN, so now you got more material to ensemble your own version of Infinite Clayfare LET'S GET READY TO CRRRRRRUMBLEEEEE!! Stages -> ClayFighter series
  24. Tatsuya Shiba is a Main Character of "Mahouka Koukou no Rettousei" Light Novel Series. In my version his effects is now accurate from the source since I remade these sprite from DB Crossing Void Note: This Character is not accurate in DFCI. Inspired by UNIB and Blazblue Download Link: https://drive.google.com/file/d/10up1jNmWBM_76CEKE7tURQeJc9O8hfAe/view More at: https://sites.google.com/site/infantry00blog/
  25. Hello, this is a small project that I did as a hobby for the holidays, so I leave you a link with the first version of my mugen build called type-R Mix, https://mega.nz/file/nngADbpb#PfCWsh6B4WABbZwfQrANI80nkNkKApUuXOlh-gI5RCg because the screenpack that I took from the template is called MUGEN Mix created by MJoVaN [credits in the compressed file], combined with the Uno Tag Team program patch type! Yes, the characters found in this version are patched with said program, so it can be played MvC style, but unlike other characters that have the R patch by default, I removed the UNO Mode, to make the fights balanced of strength and energy. In addition, the arcade mode is configured with the characters, from the weakest AI to the strongest AI, 16 fighters divided into 8 stages. And the last characters, seriously it will take you time to defeat them, unless that is not a problem for you. Absolutely all the characters have a gameplay seen or similar to MvC, and those that will be added will have it too! I am not a programmer, rather I am a creator of sprites more than anything, but I recognize the hard work that the users in the community did, and I just wanted to share my mugen project that I have been working on these months, ALL THE CHARACTERS, SCENARIOS OR MUSIC BELONGS TO THEIR RESPECTIVE AUTHORS! ALL THE MATERIAL THAT I USE AND THAT IS NOT OF MY AUTHORSHIP, IS MORE THAN ANYTHING, FOR PRACTICAL PURPOSES. SUPPORT THE ORIGINAL AUTHORS! I hope you like my little "full game", if you can call it that, so see you until then, have a nice day!
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