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  1. [PREVIEW] [DOWNLOAD] Sunset [COMMENT] So...I decided to give this A.I. generated stage trend a go. Here's my first release from that. It has zoom, parallax, animations and a looped bgm. The birds were actually drawn by @yahyaDraws(Hatter). Check'em out on Discord. Click and enjoy!
  2. [PREVIEW] [DOWNLOAD] Fix my dreams please [COMMENT] I bring to you a totally original stage, hand drawn by the talented artist known as Hatter here in the mugen community. Combined with my "moderately acceptable" coding skills, we have created a cool stage that part of the Capcom Vs Square full game project. It includes parallax, superjump, animations, zoom and looped bgm for countinued fighting fun! Give it a click and enjoy!
  3. NO ONE CAN STOP ME!! As a special gift for Halloween, I decided to release a Beta version of Dr. Kiln, he's almost finished and 100% playable, but lacks various stuff (as FX and his big portrait), check out the details in his readme LET'S ROCK!! Chars -> Adaptations -> CF Series
  4. Unexpected, isn't it?? I bet it is Long-short story: Looking for references for my 63 1/3 Taffy, I found various versions of CF1/TE and didn't like none of them or don't make justice of the mean spirited ball of solid sugar. So, meanwhile I was finishing Taffy and the Beta 2, I started a version of the first game just because... and now it's finished. Here's what you'll find here: The base is the same of 63 1/3 chars, but it's 100% based on the first game All his moves, voice, FX and even the announcer from CF1 and Tournament Edition 3 new supers based on his CF1 moves 12 palettes, 4 based on CF1/TE and 8 originals SCREENSHOTS: I hope you like this version that I hope finally makes justice for Taffy, as my 63 1/3 version did it. And before you ask... no, he won't be included on Infinite Clayfare as an EX Taffy, this is another outta-nowhere experiments of mine, so he's on the Non-Canon section with the AF chars (Orochi Sumo Santa and HoboCop) and SC High Five. But... maybe I could make versions like this for Helga and Blue Suede Goo, accurate to the first game, won't be a bad idea Yeeaah, wise guy!! Chars -> ClayFighter
  5. An update I wanted to do since long time ago and finally I can achieve it. With this update, now all my chars from ClayFighter 63 1/3 have all their Insane Combos, made as accurate as possible from the source and all easier to do as my Earthworm Jim and all the invented Insane Combos for my chars from CF1, CF2 and Sculptor's Cut. By now, all my official chars (except N.Boss) can make their Insane Combos to finish your clay opponent with style!! Here're their changes: All: -All their Insane Combos added, accurate to 63 1/3 (1 more for Kung Pow (he has 2 already), all 6 for everyone else) -Now added intros vs. Bonker, Taffy and my Nanaman -Added voices for his gethits -Added his winquotes from Sculptor's Cut -Deleted Taffy Twins claytality until I can fix their bugs -Super Belch super now can kill opponents when life is too low -Corrected Combo Breaker, now can be done with kick instead punch -Added a modified intro vs. Googoo -No new claytalities, sorry u_u SCREENSHOTS!! And I'm done with character updates, now working on the screenpack and other things to prepare the Beta 2 of Infinite Clayfare to be released very soon, maybe next week. Be prepared!! INSANE COMBO!! Chars -> ClayFighter
  6. The fighting banana is back, mon!! He deserved it long time ago, and now finally I can make the update I wanted so much time!! Now even it feels different and he goes to the standards of Infinite Clayfare!! These are the new stuff on him: A lot of fixes on intro, moves and even in readme New moves from Dr. Peelgood: Forward Flip and Backward Flip Nana Slice now has more launching time, so no more infinites!! New command for Total Air, from charge to DP, now it's easier to do New intros vs. Taffy (my 63 1/3 version as well all the other Taffy for MUGEN) and vs. Joey Faust's Dr. Peelgood A couple of new winquotes from Dr. Peelgood And contrary to this kind of updates, now Nanaman has even new screenshots!! If you liked Nanaman before, you'll sure love this new version of him. Well, it's an update, but it feels even better this is one of the various updates to chars before the upcoming release of the Beta 2 of my CF game, more surprises are coming so be prepared!! Get with the times, mon!! Chars -> ClayFighter
  7. Already spoiled in my WIP thread, but making their character trailers, I noticed these ones needed an urgent update since they had bugs and errors I got to fix (as well feedback on N.Boss), so here is the what's-changed-list (copy-pasted from their readme): N.BOSS (v1.1) -Remade Squeeze Claytality -Adjusted damage on throw -New throw added -N.Projectile High now it's with punch only and N.Projectile Low will be with kicks only (and both can be done in the air) -Adjusted data for attack and defense (it's a sub-boss, you know) -More projectiles from other ClayFighters and even from KFM!! (30 now) -Intro vs. other N.Boss (Shadowtak's and Xandegraf's Bad Clay) LOCKJAW POOCH (v1.1) -Fixed bug that doesn't let him make his cut-in-half anim -Adjusted data for attack and defense (he's a sub-boss, you know) -Intros vs. T-Hoppy/Boogerman, Octo/Kangoo/Sarge and Dr. Kiln KANGOO (v1.1) -Fixed CMD on Dashing Uppercut -New command for Dashing Uppercut, based on Sarge -Fixed damages on throws -Whirlwind Punch now doesn't connect itself -Adjusted damages on Whirlwind Punch OCTOHEAD (v1.2) -Added extra sounds to his wins -Intro vs. Lockjaw Pooch and LordShade67's Jack -New squeeze sprites No screenshots since most of the changes are minor fixes (or maybe I could add a couple during these days), but here they are, I hope you can enjoy better than before with these fixes Let's get ready to crrrrrumble!! Chars -> ClayFighter
  8. [PREVIEW] [DOWNLOAD] I'm watching you... [COMMENT] It's been a minute, but I thought it was about time to share this cool colab I did with GDM aka Anti11. He drew this himself. I chopped it up and added animations, zoom and parallax. He chose the bgm. Not what I'd usually go for, but I'm glad I did. It sets the tone. Click that link and engage!
  9. The beautiful nurse and teacher from Justice High School and one of my favourite waifus in Rival Schools series, which was one of the 2 characters from this game series that appeared in Namco X Capcom. Having no real version of her for MUGEN (only as a striker on Shimon's Hideo), I want to take my shot trying to recreate her, in waiting that Li Kun finally finish his neverending WIP of her resprited or Odb718 rip her from Project Justice so anyone else can make her. Apart of the fact that NXC doesn't have so much love since years ago... So, with all of this in mind, I wanted to recreate her as accurate as possible as she plays in the games (mostly in RS: United by Fate) instead of being another NXC character, and even I gave her a partner, noneless than Hideo Shimazu as her striker. These are the features you can find in this character: First of all, sprites and some FX from Namco X Capcom (and some FX from SFA series) Voices and sounds from RS: United by Fate 4 buttons: 2 punches and 2 kicks A few edited sprites to make her compatible with MUGEN basics 2 throws, 4 specials (1 aerial) and 3 supers, one of them with Hideo (those ones who know RS will know what's this about) Made under WinM but also compatible with MUGEN1.0+ (you know, select "kyoko-m1.def" as usual) 12 palettes, most of them based on RS & PJ palettes on Kyoko and a couple of cameos as always And now, the screenshots: Made in a couple of days because I was inspired, my love for this game series and in part also because of the recent collection I made... which even I came back to play RS in my PSX again to see how she plays. I hope you like it, maybe I also could retake that old project called Batsu that I made in my youth as a n00b creator, since now I don't have to make the sprites since they're done now, that will be seen... This is our school, we must to protect it!! Characters -> Adaptations (Capcom series)
  10. My new ClayFighter is finally ready to smash your MUGEN with his tentacles (no hentai). A conversion of his version from CF2: Judgment Clay with the 63 1/3 style you know and love. And since his source game lacks of a lot of normal issues from fighting games, I'll make you a list of what's the new stuff he has compared to his source material: Gameplay from 63 1/3, with FX and sounds, combo system (Insane Combos included) and Claytalities New throws and supers, inexistent in C2 12 palettes, 6 from the game, 5 originals and one of his evil clone Jack And of course, compatibility with MUGEN1.0+ (data, winquotes, etc), just choose "octo-m1.def" and that's all! And now, the screenshots: I hope you like this new release of mine, which also inaugurates the new ClayFighter section in Chars, with all my releases characters from this series in one page (HoboCop included) now going to finish Nanaman (it was intended to finish both at the same time, but Octohead went first), so expect a new release very soon You're octogone!
  11. Yeah, I got inspirated once again, sorry In these days I learned finally how to make storyboards (I never did any of them since I started), and since the endings of this game is the closest we can call "endings" (in all the others are the character in move and a wall of text), I figured out they were easy to make. So, here you are, all the endings for the 16 characters of the game (the 8 official ones and their clones/bosses), with the bass music included as seen in this video which I'm based on I hope you enjoy them, so you can get endings for all your CF chars that appeared in this game, included my versions of Ice, Tiny and Butch (and soon Octohead and Nanaman, too). They're all in one file, but if you want, I can make separate downloads if there're enough quorum... and maybe other endings or intros Stay cool Add-ons -> Intros & Endings (new section, yeah!!)
  12. ULTIMATE SMASHBOX is a project originally developed on the M.U.G.E.N engine and currently ported to the I.K.E.M.E.N engine. Its objective is to bring together the most recognized characters around the world to provide a fighting game experience from a new perspective with a unique story. For the moments is in development but this is the progress: Opening: Beta 2.0 Relase Trailer: SOME SCREENSHOTS Download here: https://www.mediafire.com/folder/s9z6ju9xgsnu3/ULTIMATE_SMASHBOX_-_LITE_EDITION Full Credits are inside of the game but this is a summary of the most important authors: Suehiro Alceris Phantom.of.the.Server Duralmind PlasmoidThunder S666 RobiWanKen0bi Brucewayne74 Yolomate MMV Team PizzaHighFive Chaotic Luigi-Master Alucard Ismael De Jesús Pérez Golden Mugen Brasil Jenngra505 CandyBoy Doggiedoo Bad Darkness CHOUJIN Gudine Artisto General Steps GladiaCloud Techy121 Diogo M Soulfire EmmanuelMugen1331 Hiram Yagami Seiyadivin Kingseiya AlGod Son Bra Is Good Sawady Nexus Games The None Peg Sergeus Donald Nemesis Ali LingryGamer618 YAMATO Germanvasquez Nicious chuchoryu Bambulin AxSeeker Dxwho Enzo the Glitch MrBastMugen Neocargalpha Realredred Lord Sinistro Mae77 LimitedMoon Omardapimp123 DMSderProgamer Proud of Ragequittin David Demianoff Lem Lem Jose Cuervo NDSilva Raigugiraru Reu Shimmering Brony Jarquin10 Cesar Sombra Armin Iuf Mike Obrecht MEGA X DrKelexo Balthazar Cybaster Websta KoopaKoot JMorphman XGargoyle Acey Omegabros Lumppowraca Mr.Ansatsuken Jeffry081 Fhqwhgads7 Ivandiaz DJMouF MGNFN Jamex15 DrKelexo Gamerduck13 Warner- H SWAGaming98 Tonos Vegeth1985 SeiyaDivin NHK Vans Mr.Giang SeanAltly DivineWolf OHMSBY JnXC Jmorphmans BeterHans Kishio David Demianoff Mugen70 Monkeyx5 Wou Lucas9999 Silvan S.Y.D Sennou-Room UltraSonic50 MKJ Christian Nunez Moku CobraG6 N64Mario TMasta Skiff SUGIO Cenobite 53 Lord Sinistro SuccubusRS ahuron ShinRyoga NeOaNkH Bumble Vin DG Redline Bartlett Txpot DDR 2010LifeGame Luketheemewtwo Luiz 17 Binho AngryBirdCooler GIF Mr.T Nodog Thebuddyadrian Aperson98 CaWO4 Armin Iuf Makaibros Weobros DaMarioMemer Synck SANKITI Varia31 Zelgadis Arsene Lupin Actarus Shazzo CyberLizard Orochihomer Yagoshi Jenngra505 WlanmaniaX RoySquadRocks Eliphusz Hiperhazz Wildshark Nightterror599 Iron Commando Barai N-Mario EXShadow Zachary NexT One Darek EsauKW The Mugen DISSIDIA MUGENBOY Manuz Kleylson ShinZankuro Cavalcante mAdLaX Margatroid Kater15
  13. [PREVIEW] [DOWNLOAD] Oil Field [COMMENT] Dropping another original stage thanks to the wonderful art of Mark Kirkpatrick. Got the usual specs like zoom, scaling, looped bgm, animations and superjump. Enjoy the vibes...
  14. [PREVIEW] [DOWNLOAD] Tayio [COMMENT] Back wit some heat for ya. Based on an iconic stage from an iconic fighting game, and one of my all time favorite games in general. Come with zoom, superjump, parallax and looped bgm. Click that link, homie.
  15. [PREVIEW] [DOWNLOAD] 03 [COMMENT] Dropping another cool piece of artwork from Mark Kirkpatrick that I converted to mugen. Has animations, parallax, zoom, zoom delta, and super jump. Click and enjoy!
  16. [PREVIEW] [DOWNLOAD] 02 [COMMENT] Dropping some more cool art by Mark Kirkpatrick converted to mugen goodness. Come with zoom, zoom delta, superjump and looped bgm. Enljoy!
  17. [PREVIEW] [DOWNLOAD] Step into the unknown... [COMMENT] Dropping some 720p, 1.1 only content. The image I chopped up was created by a talented artist named Mark Kirkpatrick. I've got a few more projects using his works that I may or may not drop separately. Either way, you'll see them...eventually. Nothing too fancy coding wise. Just superjump, zoom and some looped trap music. Click the link, my dudes.
  18. https://www.mediafire.com/file/ge073qrx0x7kgaf/[msf]Lvl1.zip/file
  19. cldz

    JUS [4:3]

    yorozuya davybackfight Senbei's House The Dipper sky zoom version can auto zoomout to around .75 if used on 1280x720[stagefit = 0] you might want to adjust the boundhigh if you do use it on 1280x720,this version meant for 4:3 char if you're using 16:9 char on 1280x720 try the 480p version...but you might want to adjust the boundhigh also set your stagefit to "0" it should looks something like the preview below
  20. Yuka Takeuchi is maybe the most powerful fighter in the history of Variable Geo tournaments. That's why Miranda Jahana took part of her DNA and her fighting data to create the perfect clone. Known as False Yuka, this clone possesses all of Yuka's skills, but at the service of Miranda and her evil plans. Now, only left to confront Yuka and take the place of the original one. For those ones who follow my projects since long time, this project was proposed years ago, and even when I got some of the char advanced, I never got her finished or at least playable at all. Until now. For those ones who don't know about this, well... I made a rest from my ClayFighter chars to rework in an old project of mine that I quicky finished in a week, my apologies for cannot get her ready before June ends, but here it is anyway :P Now about the character: False Yuka Takeuchi A perfect clone of Yuka, the protagonist of Variable Geo series, made for the Turbo CD version of the first game and Saturn's Advanced Variable Geo 1 as the final boss, which uses Yuka's 2P colors (purple hair and pink outfit instead of brown/orange) as her default palette. Since I love Yuka, instead to make my own version of her, I prefered to make this clone that hasn't a conversion of any type for MUGEN until today. In general, she plays similar to Yuka with some minor differences in moves. Here's what you can find on her: All her basic moves and 6 buttons (3 punches and 3 kicks) Similar gameplay seen in the other girls I made as Shelly Tarlar and Roxy with Capcom's FX and sounds Used XCB's CS SFF for DivineWolf's Yuka Takeuchi and Nyankiryu's Yuka voice and some sounds A megamix of Yuka moves from the entire V.G. series 2 throws, 3 specials, 3 EX moves and 5 supers 12 palettes, one of them based on Yuka, obviously As most of my creations, made under WinMugen but compatible with M1.0+ (data, winquotes, etc., just choose fyuka-m1.def and that's all!!) Screenshots: I hope you like them, she's now part of the Doppelganger Project just as Shelly Tarlar and Roxy, now having enough chars to get their own separate section. Apart of solving bugs, I hope to make special intros and wins against their real counterparts, especially the ones made by DivineWolf (Shelly/Tia, Roxy/Poison and False Yuka/Yuka), maybe next time ;) You wanna fries with that? Characters -> Experiments 07/04/2020 - Version 1.01 -Fixed bug of Idaten Geki moves and others where the opponent can block during the move
  21. --- This version has a lot of problem with the game RAM --- To temporarily fix it, you can change the name of any franchise (or subfolder) of characters within the chars folder Recommendation for: Others Games/Blazblue Anime/Ougon Musou Kyoku PS: The game starts at 1,9 Gb and not at 2,8 GB --- The game for default starts at 2,8 Gb of memory and about 3,4 Gb crashes --- --- The next version will improve this RAM problem --- Infomation: Size: 47,2 GB Date: May 2020 System Requirements: 4 GB RAM Characters: 2069 Stages: 2533 TO VISIT https://edl7.es.tl/ Download
  22. ➥ DESCARGA: <Admin Edit: Blacklisted URLs removed> ➥ MI CANAL: kevdres5
  23. There's my stage release Backyardigans Backyard (The Backyardigans) Download Here Haru no Carnival Theme Theater (Pretty Cure All Stars) Download Here - 1.1 Only End..
  24. Stages are lossless and 32bit. Mugen 1.1 only. All stages can be changed to 4:3 or 16:9 in the .def file http://www.trinitymugen.net Downloads→Stages→Websta Note: when switching to 16:9 make sure you change: boundleft = -448 boundright = 448 to boundleft = -341 boundright = 341
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