zangief

Member
  • Content count

    15
  • Avg. Content Per Day

    0
  • Joined

  • Last visited

  1. hello there anyone know this ?
  2. hi Ryon Sorry for delay , I read your tutorial and I made new codes for my character but I have same problem some moves cancel by another moves I don't know why that's happened and I see some characters when I search having Codes like this Triggerall = AIlevel && numenemy triggerall = random < (1000 * (AIlevel ** 2 / 64.0)) that's not found in your tutorial , and How I can make little combo code like LP , LK , HP , HK , Move , Super or hyper
  3. thank you I will read this tutorial carefully and I respond you what happend for me so soon
  4. theres no explane good for AI 1.0 and right now I see every time explane for winmugen
  5. hi Guys I tired for coding AI mugen I don't Understand Why my Char when start game befor computer say fight go fighting p2 and I don't Understand why all moves cancel by another move I search for many character befor I code my char My char is very close coding like evil ken by Reu 1.0 this is link for cmd code AI http://www.mediafire.com/view/i9h7bcf0xcqhlcj/00000.txt I very poor in mugen but I will try and sorry for my english it's not good
  6. sorry for anyone here I very stupid to think problem in CNS file ...... the error found in AIR File I put clsn & ClsnDefault ( I mean Blue Clsn and Green Clsn) in same animelem when I removed now it's working without close mugen engine thank's for anyone here trying help me
  7. I change in this volume it's same problem I don't know why that's happend just in this move and this character
  8. yes it's just closed without any message error look this video in first time I close mugen in second and third it's closed by self
  9. no ... I remove volume scale this problem is not fixed this is using code in cmd file ;--------------------------------------------------------------------------- ; Low Multi kick [state -1, Low Multi kick] type = ChangeState value = 1000 triggerall = command = "QCF_a" triggerall = statetype != A trigger1 = ctrl
  10. hi guys I put some codes in my char to make Certain something move sometimes this move closing mugen engine and sometimes not closed any why this is my code ;--------------------------------------------------------------------------- ; Low Multi kick [Statedef 1000] type = S movetype= A physics = N juggle = 9 poweradd= 70 ctrl = 0 velset = 0,0 anim = 1000 [State 0, VelSet] type = VelSet trigger1 = animelem = 3 x = 4 [State 300, 1] type = HitDef trigger1 = animelem = 3 trigger2 = animelem = 4 trigger3 = animelem = 5 trigger4 = animelem = 6 trigger5 = animelem = 7 trigger6 = animelem = 8 attr = S, NA damage = 25 animtype = back hitflag = MAF guardflag = M pausetime = 8,8 sparkno = S6025 guard.sparkno = S6065 sparkxy = -10,-150 hitsound = S6,2 guardsound = S7,1 ground.type = HIgh ground.slidetime = 12 ground.hittime = 17 ground.velocity = -4 air.velocity = -3,-4 getpower = 80,80 givepower = 20,20 [State 0, PlaySnd] type = PlaySnd trigger1 = animelem = 3 trigger2 = animelem = 5 trigger3 = animelem = 7 value = S1,0 volumescale = 255 channel = 1 [State 0, PlaySnd] type = PlaySnd trigger1 = animelem = 3 trigger2 = animelem = 5 trigger3 = animelem = 7 value = S6,12 volumescale = 255 channel = 2 [State 0, VelSet] type = VelSet trigger1 = animelem = 8 x = 0 [State 210, 5] type = ChangeState trigger1 = AnimTime = 0 value = 0 ctrl = 1 is there anyone know why that's happend
  11. where is every one here ?
  12. Hi guys I want repete some state in my char when I want make my char some moves this is example for what I want ;--------------------------------------------------------------------------- ; Taunt ; CNS difficulty: easy [Statedef 195] type = S ctrl = 0 anim = 195 velset = 0,0 movetype = I physics = S sprpriority = 2 [State 195, 2] type = ChangeState trigger1 = AnimTime = 0 value = 196 ctrl = 0 ;--------------------------------------------------------------------------- ; Taunt ; CNS difficulty: easy [Statedef 196] type = A ctrl = 0 anim = 196 velset = 0,-10 movetype = I physics = N sprpriority = 2 [State 0, VelAdd] type = VelAdd trigger1 = time>=0 x = 0 y = 1 [State 0, ChangeState] type = ChangeState trigger1 = Pos Y >= 0 && vel Y > 0 value = 195 ctrl = 0 [State 0, ChangeState] type = ChangeState triggerall = var(21) < 3 trigger1 = time = 0 value = 0 ctrl = 1 I want my char jump 3 times and changestate to 0 state but thats not happend anyway I waiting any respond
  13. what do you mean? my site it's working good
  14. and more enjoy for mugen I release 7 stages for Queen's Axe game some stages Resemble each other this is all section for level 2 in game queen's and in future I release more stages enjoy & download http://wolrdsentertainment.orgfree.com/
  15. Hi guys Ok this seconed character relesead for mugen is Aisya Gleylancer it's short girl but she's very cute orginial game for Queen's Axe but this version it's not hentai too any why let's see whats new in this char What's New? 1- draw and Add mew sprites in this character ( run , stand HK , Courch LK , Courch HP , Dodge Back , Dizzy , tunt , and intro ) 2- it have 4 supers section one is low , section 2 is high , section 3 is Hyper 3- many Cns fixed like old cattelya character to ignore infinty combo 4- it's have short jump & Strikers please tell me about your feed back and tell me where is problem exactle in my char enjoy & download http://wolrdsentertainment.orgfree.com/