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WooshaQ

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About WooshaQ

  • Birthday 09/02/1983

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  1. those dickheads from ecole pulled it down, can somebody share latest version?
  2. Thanks, I remember seeing his post on the guild, but totally forgot, just gave him a try and it's pretty decent, needs a bit of tweaking and it's missing ex-moves but it's a nice start.
  3. Hi, i've been working for a ghost rider for Infinite but for whatever reason he is not active anymore and all my work went to trash as it was finished but nobody's here to code the damn thing, same thing for my other project, namely spider-man which has a smart palette allowing him to switch from normal to symbiote, all in one sprite, perhaps anybody here would be interested in making a decent version of spiderman or ghost rider?
  4. Thanks but after some testing it seems a bit dissapointing, especially when you look at so easy thing as button mapping which is off when you look at kof/sf games.
  5. Hes characters seems to be offline for whatever reason, could somebody please upload latest version of Petra?
  6. Concept is very interesting but why did you decided to use snes sprites, wouldn't cvs or sfa sprites would be better?
  7. Finally some progress, spritewise, I started working on color separation, introducing smart pallet allowing to adjust gloves and sleeves ;D
  8. This is all part of the game system but not to worry, it is all configurable via config file so anyone can adjust settings to their likings.
  9. Hi, this time it's Legend of Zeldas Link time to be edited. For now I have made a new movelist plan that will like like this: As you can see the item list had been reduced a bit but Link will have more move variants, in Street Fighter fashion up to 3 type for one move. Note that I still plan to add the shop mode with all the item generation and rupees that original link had but as an extra. Default mode will not have this. The novelty will be two modes of sword usage, the prevoius picture shows defauls moveset but there will be whole new set of moves inspired by Soul Calibur Ivy whip sword that I plan to add to the Link. I'm working on the move concept now which I will post some time later. The bad news is Link is missing the required sprites. The style used by the author it's pretty simple so hopefully most of the new sprites I will be able to frankensprite but this is second phase of this project. Note that this whole whip sword mode is optional, by default Link will use his original style of attacks, this is supposed to be an extra to make him more unique. So please don't wine. Link will also have a shadow mode that will have a slight change of move to match his evil copy. As for the rest, he will have all KOS game system elements: 3 levels of hyper attacks, ex moves, hyper cancels, counter moves, power charge, judgement system to unleash guilty gear destroyer and of course pause menu. If somebody wants to help in any shape or form, feel welcome! Not for the help part, I'd really love to have his sprites revamped, some time ago I came across this picture: The Link on the left is the revamped sprite, but the problem is it's only one sprite, the author never made more than that. This one on the right is original one. I really like this revamped style and would be awsome if someone could help me with that... I found a talented spriter that did a stance in SNK style, which looked amazing: But he advised to look for someone else since it might took too much time for him to finish all. And I can blame him since spriting anew it's much harder that reshade. I want to help anyway I can, as you can see, this color separation in the SNK vesrion was done by me, and I would like to do this for every sprite, this is something I can do. But first I need more sprites. Can somebody please help? I would prefer reshading style but I'm open for suggestions. If anybody is interested in helping please reply, I can post some updates if you are interested.
  10. Could somebody please, post his version of Leona?
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