*BlueRoses

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*BlueRoses's Activity

  1. *BlueRoses added an answer to a question M. Bison's Shadowloo Dolls (Complete Roster)   

    yes I mean "custom big port".
    I have found some pics on deviantart. So I think it's fine now.
    thank you guys!
  2. *BlueRoses added an answer to a question M. Bison's Shadowloo Dolls (Complete Roster)   

    Thank you.
    I've read the rule of Ryoucchi posted. 
    I'm worried because i'm using KOF Anthology screenpack. The portrait is big like picture below. I don't know will they help me . @@

  3. *BlueRoses added a question in [ MUGEN HELP ]   

    M. Bison's Shadowloo Dolls (Complete Roster)
    I'm making big portraits for charaters. I have found some good chars (with me) but I don't know edit image @@. So if you have big portraits of edited charaters in this link below, share me please.
     
    Thank you ZombieBrock for making those good charaters.
     
    Here is the link : 
     
    • 6 replies
    • 204 views
  4. *BlueRoses added a post in a topic AI patch Database!   

    How can I get a charater's AI from the site ?
  5. *BlueRoses added a post in a topic select.def   

    Ty, I can do it now :).
  6. *BlueRoses added a post in a topic select.def   

    I can't make [Options]. I set order for charaters but they still do random appearance don't follow orders. :(. Please help if you know. This is In my select.def look like : Arc_VP, order = 1 ash kof 9 16 2007 MDK & Joahie, order = 2 Morrigan, order = 3 Training, order = 4 [Options] arcade.maxmatches = 1,1,1,0,0,0,0,0,0,0 ;(4th slot = 0 because i don't want to fight with Training Char) team.maxmatches = 15,0,0,0,0,0,0,0,2,0
  7. *BlueRoses added a topic in [ ADD ONS ]   

    Melty Blood Actress Again Lifebars By Kohaku Portraits
    Sorry, please delete this topic.
    • 3 replies
    • 1,571 views
  8. *BlueRoses added a post in a topic AI Tutorial - For Beginners!   

    Thank you. I'll try.
  9. *BlueRoses added a post in a topic AI Tutorial - For Beginners!   

    I have read your totutal and try it in Q.cmd with Fighter Factory 3.
    I cause this error: