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Everything posted by Ricepigeon

  1. Byakuren, Meiling, & Meimu updated j2y: Landing recovery decreased by 6f. Hit velocities reduced. Scarlet Cannon: Can now hit crouching opponents. Shadow Dive: LP & MP versions no longer cause knockdown on grounded opponents. Hit vels adjusted. Shadow Dive: MP & HP landing recovery reduced by 4f.
  2. Flandre updated Fixed inability to cancel into certain spellcards.
  3. Reisen & Mima updated "Orreries Sun": Duration decreased (10 sec -> 8 sec). Undersense Break: Hitbox vertical size slightly decreased. Is now air blockable. "X-Wave": Damage decreased (40xN->36xN).
  4. Yukari GR style updated Minor changes to victory quotes. Horizontal jump velocities slightly increased to be consistent with walk velocities. "Laplace's Demon": Minimum proration per hit increased (10%->30%). "Laplace's Demon": Base damage per hit increased (33xN->39xN). "Danmaku Bounded Field": Command changed to F,DF,D,DB,B,F,DF,D,DB,B + X+Y+Z (6321463214xyz). "Danmaku Bounded Field": Startup invincibility now lasts until last active frame. "Danmaku Bounded Field": Superpause now ends directly before 1st active frame.
  5. So now we now the real reason Pretend You're Xyzzy shut down: someone used a blank card during a game to make a school shooting threat and the FBI got involved:



  6. I could be wrong, but he may be referring to the link in the collections section directory. However, it seems to be working fine on my end, so I'm not sure if he's referring to that or to something else.
  7. image.jpg

    That was fast...

    1. Show previous comments  2 more
    2. The Auditor

      The Auditor

      Well...there ARE creepypastas of Luigi's Mansion...so I can safely say...It didn't take long at all...I mean remember the creepy depressed Luigi face at beta Game Over screen of Luigi's Mansion Beta? (I'm talking about the first Luigi's Mansion game, if you don't know what i'm talking about)

    3. Oliver As Latias

      Oliver As Latias

      Of course Luigi would enter the wrong mansion, just to get his soul teared off.

      Seriously Egad, look what you did to him!

    4. Mister Fael

      Mister Fael

      Of course it's a loss meme >_>

  8. So what do you guys know about wall jumps?


    1. Show previous comments  3 more
    2. Mature4evr


      That they're essentially an alternate name for a triangle jump, they're utilized by only a select number of characters per title and that they're always executed by quickly inputting B, F when touching a wall in games such as the latter Street Fighters, Marvel vs. Capcom and Super Smash Bros.

    3. Private Mucho

      Private Mucho

      Mature4evr, tsn't it just pressing F when touching a wall, though? And it works from either wall, you can forward jump onto a wall and press B, and you jump off that wall. Works mostly in corners, though.

    4. Ricepigeon


      I wasn't referring to wall jumps in general, I meant a more specific type of wall jump. You know, the floating kind... 😏

    1. Show previous comments  1 more
    2. Oliver As Latias

      Oliver As Latias

      Okay now I'm scared to use Google Translate. Holy shit...

    3. Nep Heart

      Nep Heart

       This is exactly why Google should stop hiring monkeys.

    4. Superkingkong65


      Try breaking up words and translating from Somali to English.

      "I wa nt a ta co to ni gh t" turns to "I do not like it."

      One time I put "is th is to rt ur e" and got "it is to rt ur e."

  9. Yukari updated with the new system mechanic changes introduced with Marisa. [System] Can now only perform a wall bounce once per combo. [System] Aerial normals now preserve vertical momentum when used from an air dash. [System] Can now combo into grabs. Normal throw tech time decreased (12f->8f), doubled tech time when used in a combo. j5z: Fixed erroneous sound playing at startup. Throw: Fixed erroneous damage. Now applies a base 85% prorate.
  10. Yukari Yakumo (Incident Zero style) released (03/22/18) A new version of the youkai of boundaries, Yukari, has been released, this time with a new gameplay style to serve as a demonstration of the upcoming fullgame project, "Touhou: Incident Zero". This version can be found in the new "Incident Zero style" section of the character downloads. Link: http://ricepigeon.neocities.org First release.
  11. Alright, I'm sure many of you are familiar with Archive in recent years and this is something that I have brought up in private with the rest of the staff, but I would like some public feedback regarding a possible change in our policy regarding MFFA links. This thread isn't meant to guarantee a certain outcome, but we feel some public feedback may help influence our final decision. For those of you who are unaware, back in June of 2016, we made the decision to blacklist any and all download links from Mugen Archive in light of their decision to use Adfly as their primary source of revenue. You can read about our reasoning for this decision here. In recent months, however, it would seem that Mugen Archive has turned to another source of ad revenue and have discontinued their use of Adfly/Shortest, thus, no longer posing the security threat that we originally blacklisted them for. Because the sole basis of our decision no longer applies, I feel that it's appropriate to finally lift this ban that has been in effect for the past two years. Others that I have spoken to did have some concerns that could potentially be used against this decision. Notably, the biggest concern deals with Archive's "Community Weekend" events, which temporarily throttle and/or disable downloads for non-registered users, making them unreliable hosting. While this is true, the same could easily be said of other sites like sendspace, which are not currently blacklisted. Unlike sites such as 4shared, which require registration, the same does not apply to Archive, despite the aforementioned limitations. While this may not affect release threads too much, this could be a concern for those hoping to use archive links in collection threads. I just want to reiterate that the conduct of certain MA members, unless they are actively compromising the security of MFFA or its members, shouldn't play a factor in this decision; this deals primarily with the linking to hosted downloads, if a member of MA is caught breaking the rules of MFFA's forums or discord chat, they will be handled with as we would any other user, independently of any other Mugen community they may be associated with. That being said, I would like to know what everyone's thoughts on this idea are.
  12. Happy 10th birthday Dinner Blaster.


    1. Superkingkong65


      Oh the nostalgia... oh the nostalgia... :')

    2. Weiss_Circal


      The CD-I YTPs will never get old to me.

  13. Following the announcement of "Touhou: Incident Zero" comes the second character in this style; the ordinary magician, Marisa Kirisame. This version can be found in the "Incident Zero style" section of the character downloads. Link: http://ricepigeon.neocities.org First release.
  14. Source: http://arstechnica.com/tech-policy/2015/05/after-fbi-domain-expires-seized-megaupload-com-serves-up-porn/ Your tax dollars at work america. Good jub. smh.
  15. Meimu updated Boss version now has a slight visual difference from the playable version. 5z: No longer causes a knockdown, now causes a wallbounce on counterhit. j5z: No longer causes knockdown against grounded opponents. Formless Movement: Startup decreased by 3f. Boundary of Shadow and Substance: Now a melee attack. L/M versions are now low blockable. "Eldritch Abomination": Maximum hitbox size extended. "Eldritch Abomination": Is now air usable. "Molecular Splitter": Fixed bug where opponent could be knocked out of attack early.
  16. Auer's original character and the final boss of Touhou: Gensokyo Reloaded, has been released. Get her in the Characters section. Link: http://ricepigeon.neocities.org First release.
  17. IZ Yukari updated [System] Fixed bug that prevented Spellcards from being used during Spell Overdrive if Power is less than 1000. [System] Type-C alignment now allows up to two air dashes. [System] Wallbounces and Groundbounces can now be teched. [System] Hitstun values for attacks now use static values based on assigned attack level. Frame data adjusted to compensate for this change: 5x: Recovery decreased by 2f (Lv 1). 5y: Recovery decreased by 3f (Lv 2). 6y: Recovery decreased by 1f (Lv 3). 5z: Startup decreased by 2f, Recovery decreased by 4f (Lv 4). 6z: Recovery decreased by 7f (Lv 4). 6zz: Recovery decreased by 4f (Lv 4). 2x: Recovery decreased by 2f (Lv 1). 2y: Recovery decreased by 2f (Lv 2). 2z: Startup decreased by 2f, Recovery decreased by 4f (Lv 4). j5x: No change in animation data (Lv 2). j5y: No change in animation data (Lv 2). j5z: Startup decreased by 2f (Lv 4). j2z: Startup decreased by 2f (Lv 4). Bewitching Bait: No change in animation data (Lv 4). Illusion Manji Parasol: Recovery decreased by 4f (Lv 4). Illusionary Rift X: Recovery decreased by 10f (Lv 4). Illusionary Rift Y: Recovery decreased by 3f (Lv 4). Illusionary Rift Z: Recovery decreased by 3f (Lv 4). Full Moon Umbrella: No change in animation data (Lv 4). Fantasy Firefly Nest: Recovery decreased by 4f (Lv 4). Graveyard Flotsam: No change in animation data (Lv 4). "Unmanned Abandoned Railroad Car Bomb": No change in animation data (Lv 5). "Ran Yakumo & Chen": No change in animation data (Lv 5). "Phantasm, Foam & Shadow": Recovery decreased by 9f (Lv 5).
  18. Please don't link to blacklisted websites.
  19. At this point any further posts in this thread regarding or asking for citations or evidence about which hosting services are malicious or not will be construed as deliberate flame baiting and/or provocation and will be deleted on sight + the poster infracted. We've been through this same shitty song & dance routine many times before. This stops now.