jenngra505

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About jenngra505

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  1. How's that Marvin edit coming along?

    1. jenngra505

      jenngra505

      Waiting on N1000sh for more upgraded sprites.

  2. (WIP) Kuki Sanban (Numbuh 3)

    I think having another Splanker is kind of redundant since she already has one. I prefer having her tumble in a manner similar to the equally excitable Kirby.
  3. (WIP) Kuki Sanban (Numbuh 3)

    I thought crouching heavy kick should be the tripping move.
  4. (WIP) Kuki Sanban (Numbuh 3)

    Development for Kuki has started.
  5. (WIP) Kuki Sanban (Numbuh 3)

    Any voice clips available?
  6. (WIP) Kuki Sanban (Numbuh 3)

    What's Intro 1 gonna be?
  7. (WIP) Kuki Sanban (Numbuh 3)

    Also Stand Light Kick is bigger than the rest of the sprites.
  8. (WIP) Kuki Sanban (Numbuh 3)

    The video won't be ready until more sprites are completed such as jumping back, crouch heavy punch, and crouch light kick.
  9. (WIP) Kuki Sanban (Numbuh 3)

    I'll give coding her a shot.
  10. April Fool's Fighters

    There's an edit post button. Use that to fix the image.
  11. SpongeBob SquarePants

    http://www.mediafire.com/?q8zv5nz5jxdrxbg Here's a mediafire link to DoodleBob.
  12. Fan's Work-in-Progress thing (Garfield and others?)

    Made a rough launched sprite by upscaling and tracing over a frame of the losing life animation from the Genesis game.
  13. RSR's Damage Dampener code using fvar(12) and fvar(10) is better than the one currently used in Zim.
  14. Just check if var(21) isn't used and if it isn't, copy paste the var(21) stuff from Zim onto Dib and Rocko.
  15. Zim has a damage dampener, everyone else doesn't. Strange huh?