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About Nodog

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    Wish you were here!

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  • Interests:
    Cartoons, ska & rock music, old websites, programs, etc., old TV broadcasts, M.U.G.E.N
  • Games:
    Worms: Armageddon, Super Smash Bros. series
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3,226 profile views
  1. That feel when you have a very shaky hand and can't even sprite...

    1. Flare-Gamer-64


      That moment when you realise you have too many W.I.Ps, some even dating back to last March.

    2. jeffery
    3. jeffery
  2. Pokémon

    Ah crap. I don't know what's causing it.
  3. Pokémon

    I updated the Gardevoir MvC patch (already, geez). It should work on 1.0 now, plus I added and fixed a few things.
  4. Pokémon

    That's weird. I'm using M.U.G.E.N 1.1 beta 1 and it's working fine. Is the mugenversion in the "MVC.def" file "06,14,2003"? If not, try changing it to that and see what happens.
  5. Pokémon

    I created a patch for kater15's edit of Dshiznetz's Gardevoir that makes it psuedo-MvC style:
  6. Pokémon

    "Game Creator Tale Marill" by joeythemarillfan5678: And that's all you need to know.
  7. It's a WIP by EndercreeperMugen, meaning it's not available for now.
  8. File Hosting Websites

    There's also the bit-recent
  9. Cuphead

    Cagney Carnation by John Smith:!AAh0TSbB!ABXRKRzDXkZgwv9FlhJU46iWr-MHQUKxbiA-k9xoIzU Cagney Carnation sprite rips:!FYYjSbbZ!oMu2fTQeYDcUsYdcME5NdqujqXUwkS2QS1sk4J-dO7k
  10. Can you also give me a link to John Smith's Cagney Carnation

  11. Cuphead

    Don't worry, I have you covered: Brandly Hand/billyrivas's Cuphead and Mugman:!hJ43GDxC!2KIT_5_TAwc7jW4CCluetOx1ED0_9PmrPn2-TvzlUyk Flake's Cuphead and Mugman:!dAAhCSZQ!E0lpnTkNkP4DZu_H8CCA3TJWhUsHdsCTH9au8VleVkA Cuphead announcer for regular lifebars by Creamy Ass:!NJB0jLJK!2A_8uiW5csjK-e6OPmex0ZAI8CNW6rHRi7BD01XDhEc
  12. Mr. Game & Watch Edit

    I've updated this character! Get it here:!lcQnWIBa!5VwUs1jkE1Qg-G-VCksjkxJzwuuHwfRyKgppYZYCF70 Changelog: - Oil Panic has been added! - Added new Hyper, "Down for the Count". - Added new intro. - More ending lag for strong version of Chef. - More ending lag for strong version of Helmet. - Corrected attributes of some moves. - Changed the throw variable from var(0). - Increased Judge 8's damage. - Slightly lowered the Attack stat. - Changed jump landing sound. - Added dust to Helmet. - Adjusted Mr. Game & Watch Stampede some more. - Added a CLSN1 to Anim 2626 so that the HitDef for it would work. - Added sound and EnvShake to crouching hard punch. - Added sound and explod to Hyper Key.
  13. Unlockable Characters?

    This is the only method I know...: 1. Create a password-protected .zip with the characters you want as "unlockables" and a copy of your regular select.def file that contains the "unlockables". 2. Open up system.def in the word editor of your choice and go down to where it says [Win Screen]. Make sure "enabled" is set to "1". 3. There should be a line that says "wintext.text = *insert text here*". Edit the text after the = symbol to something like the password for the .zip. Save the file. After you've done that, completing Arcade Mode with any character should give you the password to the .zip so you can extract the files to where you normally would. A bit tedious, but I'm pretty sure it works.
  14. Timmy Turner

    Commented on some of your responses. Another thing that I forgot to mention is that you only need about 1 red CLSN box for moves. Having about 5 for one move is a bit unnecessary. Anyways, can't wait to see the updates.