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thepaniqd

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  1. Marvel Super Heroes Reborn is a game mirroring the original MSH but different in a lot of ways. If you downloaded She-Hulk and played around with her then you already know a little bit about the system although she is merely a prototype and some mechanics have yet to be implemented. The gameplay focus will be on competitive 1v1 matches and arcade mode with the best mechanics of the VS. series and Street fighter series, with the story being loosely based on the infinity guantlet story arc and illustrated by animated sprite scenes, similar to those in X-Men: COTA As far as roster you can expect to see the original 10 characters as well as some new additions, stage selection will be much the same with the game being released in phases starting with a 2 character demo soon. that will be followed by the first tier release and then expanded on from there. The gameplay is basically a more technical version of MSH, with Super-Cancels, Alpha Counters, Parries and a Desperation System. The entire roster will have a brand-new, remixed and fresh moveset. Doom has an entirely NEW moveset that involvies strategies involving controlling his space using his rush-down techniques and his teleports. Yes, Doom can teleport, he has a Super Mega Plasma Beam Hyper and has a new move where he activates an electric Shield and rushes down the opponent, just to name a few. You can even cancel out of his teleport and shield rush moves into a special or super to play mind games with your opponent by having them let their guard down for a bit. Teleporting behind the opponent when your oppenent rushes in and grabbing to smash them into the ground following up with a air combo and a OTG super feels SO satisfying. This Doom is certainly unique compared to the rest of the previous Dooms, as he focuses on more getting up close and personal with your opponent, rather than spamming FOOTDIEEEVE and his Plasma Beam. We also have an all-new system call the "Desperation System". The Desperation System is a "all-or-nothing" gamble. Once you're health drops below twenty-five percent, you will no longer have access to your level 3. INSTEAD, you have access to an even more powerful, one-hit-kill cinematic epic firin mah lazur amazballs super instead. But watch out! If the Desperation attack doesn't connect and misses, you're dead. So use it wisely. The stages will also feauture interactive stages, thanks to ELECTRO and his granting of permissions for use of the Interactive MUGEN add-on. You rock! Anyone who is interested in helping with the project or has any questions just drop the team members a pm or post here. We very open for collaboration and would like for anyone wanting to take part to bring their strengths and specialties into the project. Here's a little preview vid of Doom. AI test: Doom Screenshots: Screenpack Shots (Not Final): The Roster currently consists of: She-Hulk Dr.Doom Taskmaster Scarlet Spider (sprited from scratch by me) Cyclops (90's) and introducing: Star-Lord Yes, that is right, Star-Lord and Scarlet Spider will be included as characters in the launch roster. They are both sprited from scratch by me in CvS style (meaning i haven't even used a Spidey base for Scarlet Spider, aside from the upper body, which is Rock Howard, while the legs are from scratch) , I am even adhering to the 16 color limit just to make it feel more accurate. Taskmaster will also be joining the roster as well, remixed and revamped. (Yes, we have permission to use him, as his original authors' readme that comes with his original character states that as of March 2014, anyone can make their own version of Task, as long as Rojin is credited, which he is.) (note: these are not the final looks for Scarlet Spider and Star-Lord, these are just 2 concept sprites. I have already updated their looks and will showcase them soon. Shulkie will be re-sized in gameplay.) We are purposely holding off on revealing conventional characters as we want the newcomers to get more spotlight first. (we will update this listing of the roster once they have been revealed. Thanks!) The team currently consists of: thepaniqd - Coding and stuff and things, project lead, music producer, rad dude. Tiger-Boy - Spriter manluis - Art direction, Spriter and conceptual development. Ghost Killer - Playtester and Spriter Supaman2525 - Podcaster, Spriter Shao_Kun - Spriter Black Hatter - Spriter WizzyWhipitWonderful - Music producer with special thanks to: Team Z2 and Beximus - inspirations to us about how a MUGEN fullgame SHOULD be Rojin87 - Taskmaster contribution Whiplash - Thanos contribution MSH2 team - overrall rad dudes and are major inspirations for us on how Marvel fullgames should be Divinewolf, infinite, and froz for their open source contributions to the community. agian, a friendly reminder if you guys have any contributions you would like to add (sprites, stages, lifebars, sounds, characters, etc.) please feel free to PM any of the team for more info! (Description edited by Luisdude1 aka manluis)
  2. Thanks i didn't notice the sounds. qcb was intentional. for her lack of a real distance game she needed some special attributes for projectile discouragement and counter attacking. she has a blue clsn but it's inside the hit clsn. i believe a quick attack can hit her before she stomps. Thank you!
  3. SHE-HULK preview video: https://www.youtube.com/watch?v=Uzw8Yv4GrWE&feature=youtu.be http://imgur.com/bRaoKKz http://imgur.com/0iYVJaW She-Hulk features: -a 6 button scheme -Run -Back Dash -Super Jump -Air Recovery -Ground Recovery -Ground Recovery Attacks -2 sp.normals -2 Throws -1 Air Throw -2 throws -4 Specials -1 Air Special -4 Hypers -1 lvl.3 Hyper -1 Desperation Hyper MoveList: Parry:Guard + FP Knockdown P - B+P Knockdown K - B+K Specials: GammaStrike - D,F + P GammaStomp - D,B + P GammaSting - D,F + K GammaKick - D,B + k GShoryuken - F,D,F + P Hypers: GammaCharge - D,F + 2P HyperGStomp - D,B + 2P Shulkcrusher - D,F + 2K ShulkcrusherII - D,B + 2k Lvl.3 Hyper: GammaMauler - D,F + FP+FK (Must have 25% or above HP) Lvl.3 Desperation Move: TrueGshoryuken - F,D,F + 2P (Must have 25% or below HP) She-Hulk contains a prototype fighting system for a full game currently refereed to as MSH-ex. the system itself can be thought of as a more technical version of the VS. series (a mix of SFIII, SFIV, and MVC) The base system contains chaining, canceling, launching, parry, specials, hypers, a lvl3 hyper, and a desperation hyper. About chaining and cancelling: The chain system works much like the vs series (L->M->F) (L->M->Launcher->jump->L->M->F) but with the ability to chain specials and hypers. in addition to chaining; normal attacks can cancel to special and hypers, and special attacks can cancel to certain specials (varies depending upon initial move hit) and hypers. About Lvl.3 Hyper: The Mauler is nearly unstoppable, very powerful, and can hit in nearly every situation. However... in order to activate the mauler She-Hulk must have a full power bar and her life must be at least 25% full. About the desperation move: Once She-Hulk's life is depleted more than 75% she no longer has the strength to use The Mauler. In this situation the Incredibly powerful True Gshoryuken is available to use. She-Hulk must have a full power bar in order to use the true Gshoryuken and it will deplete any remaining health. The desperation move is an extreme gamble, She-Hulk puts everything she has left in this last ditch effort to KO the opponent. You must be very close in order to hit and a miss will result in the excess gamma radiation damaging she hulk and knocking her out. On the other hand a hit is a guaranteed KO on the opponent with very few exceptions. Have fun testing and experimenting with her combo system. She-Hulk download link: http://www.mediafire.com/download/y181l0jbk19o17g/She-hulkmsh.zip
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