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shinyagami

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  1. Ex K updates 10/06/15 https://www.youtube.com/watch?v=DLcIZ9c7ifA Well in this video I show the most improvement that already has the character, then I give a more detailed description on some new things Character: **New intros** Well if not something innovative, but it is different from previous versions of the character. Also another detail is that if you do not like the effect or cause you problems there is the option to disable it or modify it, as this character completely give more details .. *Credits: A Dondrago, because I base one of its codes to create this. **Sounds, Hits y Guard sparks changed** Completely change the sounds, because the character SND had too many repeated sounds and unused, so I decided to create a new SND and add the original sounds of the thirteenth character. *Credits: A king227 his character and to use as a base and Layer and to use its rips sounds in this character. **DM, SDM Y HSDM** Well, more than anything were some small improvement, the most notable was that of the SDM, and improving HSDM, also the creation of DM and air SDM. **Guard Cancel y Guard Crush** Well this is a new system in which I'm still working, I'm still thinking if I leave the character or eliminated. What does it consist of? Good is that after receiving certain amount of damage being on defense, have the opportunity to avoid Guard Crush and there simply apply a combo or special. The only requirements to achieve this are: -Have Only a quarter of the life bar and at least one power bar, otherwise you can not run and if you keep in a state of defense after a certain amount of more received damage activate the Guard Crush, or failing if you have a power bar but more than a quarter of life you have the option of activating the Counter Knockdown. As I said it is still somewhat experimental, so still in process. Some shoots of the character. As I mentioned in the video, even missing the 20% which is the most important, if I encourage you also do color separations, which also include ordering the SFF and the animations ... By the way ... I am looking for someone who can improve my character AI, I also accept suggestions. And do not forget to visit my site where I upload my projects more updates.
  2. [Mugen 1.0] [Mugen 1.1] Red Forest [640x480] [info] Nombre del stage: Red Forest Fecha de creacion: 10/08/14 Version de Mugen: 1.0 & 1.1 Autor: Shin Yagami Ultima version: 08/02/15 [Data Release 08/02/15] This scenario is both Mugen 1.0 and 1.1 below for details on each version. Mugen 1.0 An improved version, where the stage is longer contains deltas and parallax, so to make the most flamboyant stage. Mugen 1.1 An improved version, where the stage is longer contains zoom, as well deltas and parallax to the more flamboyant stage. NOTA* If you do not like the zooming you have the following: 1. Looking into the stage Def file under "Camera" and seeks the following and delete it startzoom = 1,1 zoomout = 0.6 zoomin = 1 2.- In that same site but higher seeks to: boundleft = -790 These numbers for these changes -885 boundright = 790 These numbers for these changes 885 And presto! You already have the stage without the effect of Zoom. [Video del stage] https://www.youtube.com/watch?v=fGWKMXZJBLg [Overall view of the stage] [Thanks] -Elecbyte And to use its stage 0-720 as the basis for this scenario. -A Darek for good tutorial on how to program a good parallax.
  3. [Mugen 1.0] [Mugen 1.1] Ruins in Space [640x480] [info] Nombre del stage: Ruins in Space Fecha de creacion: 24/08/14 Version de Mugen: 1.0 & 1.1 Autor: Shin Yagami Ultima version: 01/02/15 [Data Release 01/02/15] This scenario is both Mugen 1.0 and 1.1 below for details on each version. Mugen 1.0 An improved version, where the stage is longer contains deltas and parallax, so to make the most flamboyant stage. Mugen 1.1 An improved version, where the stage is longer contains zoom, as well deltas and parallax to the more flamboyant stage NOTA* If you do not like the zooming you have the following: 1.- Look into the file Def stage section "Camera" and seeks the following and delete it startzoom = 1,1 zoomout = 0.6 zoomin = 1 2.- In that same site but higher seeks to: boundleft = -820 These numbers for these changes -900 boundright = 820 These numbers for these changes 900 boundhigh = -260 These numbers for these changes -300 And presto! You already have the stage without the effect of Zoom. [Video del stage] https://www.youtube.com/watch?v=9Qqr-__Co3U&index=5&list=PLET8oXX659Y80hY2GkIQGEd-9PgIe_bU1 [Full screen stage] [Thanks] -Elecbyte ya que use su stage0-720 como base para este escenario. -A Darek por su buen tutorial de como programar un buen parallax.
  4. [Mugen 1.0] [Mugen 1.1] Training Stage [640x480] [info] Name stage: Stage Training Creation date: 05.08.14 Mugen Version: 1.0 & 1.1 Author: Shin Yagami Latest version: 1.24.15 [Data Release 24/01/15] This scenario is both Mugen 1.0 and 1.1 below for details on each version. Mugen 1.0 Improved version of the previous "Training Stage", redrawn and improved. I did a little longer stage among other improvements. Mugen 1.1 Improved version of the previous "Training Stage", redrawn and improved. Contains a stable zoom. NOTA* If you do not like the zooming you have the following: 1. Look into the file Def stage section "Camera" and seeks the following and delete it zoomout = 0.6 zoomin = 1 2. In the same place but above seeks to: boundleft = -735 Change these numbers for these -1005 boundright = 735 Change these numbers for these 1005 boundhigh = -105 Change these numbers for these -300 3. Now look at the section "PlayerInfo" the following leftBound = -1230 Change these numbers for these -1290 rightbound = 1230 Change these numbers for these 1290 And presto! You already have the stage without the effect of Zoom. [Video del stage] http://www.youtube.com/watch?x-yt-cl=84503534&v=sLH4LgZ1z34&x-yt-ts=1421914688 [thanks] -Elecbyte and to use its stage0-720 as the basis for this scenario. -A Darek for good tutorial on how to program a good parallax. -A Dannel Casablancas as I serve your stage of Green House as a base for some improvements. http://mugenshinyagami.blogspot.mx/p/stage-mugen-training-stage-190814-mugen.html
  5. Thanks friend, I hope you liked this version, later I will launch a patch for 1.1 more improvements.
  6. Ex Orochi Iori Final Edition [11/01/15] [information] name = "EX-Orochi Iori" displayname = "EX-Orochi Iori" mugenversion = 1.0 author = "Jerzy" Ultima edición = 11/01/15 This will be the final version of this character, maybe over time you add new things I have learned or have to repair some details that so far has not seen (which I doubt since and will improve and fix last details that had the character) yet, if that's the case will be minimal changes to the character. [Latest Upgrades] *Improved the Afterimage. *Changed posters Dream / Super Cancel. *Enhanced HSDM. *New background HSDM. *Added Maxcancel. *New SDM and DM (One enhanced). *New animation counter. *Added striker and improved code (Ya should not have as many bugs). *Changed all the effects of powers by the KOF XIII. *Intros new battle. (One particularly when compared to the same character). *Added Drivecancel system (a single stable system, but does the job). *Improved the speed of the character as fixed some other details. *New color palettes. [Game systems] *Counter system *Ex moves! *Pause *Dream / Super cancel *Effect K.O *First Attack *Perfect *Danger *Guard Crush *Winner screen *Intro screen *Intro to lose / win Round 2 *HSDM personalized Fund *Dodge efect *LB System disappearance during HSDM, intros and winners *Dodge cancel *Fund 2k2 UM *Striker (New) *Max Cancel (New) [Character Video] http://www.youtube.com/watch?v=9XnURb4nh9U]www.youtube.com/watch?v=9XnURb4nh9U [Thanks] *Thanks to Darklos for letting me use your sprites of his Iori Flames and also allowing me to use some of the code of the character. *The sprites of the new movements and lioness were taken from characters Ahuron *The code was improved striker, use the code base Ryon Persaud (MFFA), I served pretty good code and tutorial has to improve more my code. *Also Darek, Leandro, God Ryu, shammahomega and several more who helped me. http://mugenshinyagami.blogspot.mx/p/char-mugen-ex-orochi-iori-130714.html https://www.mediafire.com/folder/y635v5xr9vzu5/Edits_2014
  7. https://www.youtube.com/watch?v=gQNu6pfEbaY&index=10&list=PLET8oXX659Y9d5RwaMykTQXhlgODSlT3G Well almost ready this character, just need to add the striker and order some more things and fix some details but this will be the final version of this character and maybe there is more but only repairing small details that vallan out, also will try something again with this character but be specific for mugen 1.1 ... In this update as you can see add what the Drive Cancel but with a more typical system, as everything always has to do with how much power you have, the minimum to make a Drive Cancel is 900 (in the XIII is 1000) and as you will see in this video and you can make a little more varied combos. I also made some improvements and by the final version are more improvements.
  8. Well then I show the latest advances I made this character, as you will note in comparison to the previous version this has too many changes These are some of the major changes: -The Projectiles are already changed the style of the EX Iori XIII (Thanks to dark Carlos for letting me use your sprites of his Ex Iori XIII) -New Intro, only works when your opponent is the same character (Ex Ex Orochi Iori Orochi Iori VS). -New Style intro, poster Warning appears when Iori YOUR versus Ex. -Improved HSDM -Added The Max Cancel -Added A new DM (Second: 0: 31-0: 34) -Added A new SDM (Min 1: 17-1: 21) -New Counter when the blow connects to the continuous enemy with flames, otherwise no, still keep thinking if I leave it or just leave it with the beat (Min 1: 50-2: 00) -Improved SDM (Min 2: 01-2: 08) Then the video: https://www.youtube.com/watch?v=lti5F3bhhZE
  9. Well these are some of the improvements that have the character, will change the most animations by KOF XIII as you add new animations and improve some special .. Even more improvements missing;) https://www.youtube.com/watch?v=u5PJ51MjDs0&list=PLET8oXX659Y9d5RwaMykTQXhlgODSlT3G&index=8 http://mugenshinyagami.blogspot.mx/
  10. Thanks for sharing my work friends, and if indeed I'll be in that forum also
  11. For if it is the same, but I am the author of that stage, even I do not understand what the public xD
  12. Red Forest stage 27/07/14 Well since I could finally create my first stage (slightly basic), was somewhat confusing at first, as seek appropriate resolution of the image was somewhat complicated, but once found that decision the rest is a breeze XD. [info] Name = "Red Forest" Mugenversion = 1.0 Author = "Shin Yagami" Resolucion = 640x480 Zoom = NO! Super salto = NO! Deltas = SI! Here a video of the stage https://www.youtube.com/watch?v=95vM16ZTmWU&list=UUbKWwb_ij7Awz8LBguSNjSA And more screen stage This is the ORIGINAL image of this stage takes the idea was something simple, unfortunately it is in jpg so the quality is terrible, but still remained perfect on stage [img resized=1 width=800 height=500] And this is the entire stage. Only using 3 sprites for the stage ;) [img resized=1 width=800 height=414] And of course, thanks: Later update the stage, trying to find a better image quality and better resolution (1280x720)
  13. Ex K´ [2k2UM-XIII-CUSTOM] 08/11/14 Character information: Character name: Ex K' Creation date: 05/10/2006 MUGEN Version: 1.0 Author name: K.O.D Edit by: Shin Yagami Released Date: 20/06/14 Playing style: 2k2UM - XIII - CUSTOM Updates 08/11/14 -New HSDM. -Improved SDM. -Changed the afterimage by better. -Changed the Dream / Super Cancel posters. -Added MAX CANCEL. -Added striker. -Changed fire sprites for KOF XIII. -Other improvements and correcion details. Game systems -Counter system -Ex moves! -Pausa -Dream/Super cancel -K.O Efect! -First Attack -Perfect -Danger -Guard Crush -winner screen -Intro screen -Intro al perder/ganar Round 2 -Fondo HSDM personalizado -Dodge efect -Sistema de desaparición de LB durante el HSDM, intros y winners -Dodge cancel -Fondo 2k2 UM -Striker (Nuevo) -Max Cancel (Nuevo) Character Video http://www.youtube.com/watch?v=ELS36W0CnJQ]www.youtube.com/watch?v=ELS36W0CnJQ https://www.mediafire.com/folder/y635v5xr9vzu5/Edits_2014 http://mugenshinyagami.blogspot.mx/
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