Jump to content

jadeeye

Member
  • Posts

    176
  • Joined

  • Last visited

Everything posted by jadeeye

  1. MUGEN Competition #18: Turn Battle SF Team (Ryu, Chun-Li, Ken, Akuma) vs KoF Team (Kyo, Mai, Ryo, Iori)
  2. Hi guys, The Juggernaut (Divinewolf style) now has AI patch. Behold the powerful beast, nothing can stop the Juggernaut! Preview: Download link: http://www.mediafire.com/file/p6mkl42zld2qvdt/AI_Patch_Victorys_Juggernaut.rar Detail: - Add AI Power Charge - Add AI Max Mode - Add AI Parry - Add AI Jumping - Add AI Zero Counter - Juggernaut can combo with Headcrush - Juggernaut will often use Juggernaut Smash to throw a very close opponent - Using EX Juggy Punch to attack projectile spammers suddently - Using Earthquake and Double Fist for long range attack but he will use them less when his life below half. - Using Strong Punch, Strong Kick and Crouching Strong Punch for anti-air - Using Forward Roll for dodging a projectile Comments and feedback are welcome. Enjoy!
  3. MUGEN Competition #17 - Juggernaut vs Wolverine
  4. MUGEN Competition #16: Team Battle - Mai & Morrigan vs Chun-Li & Mai-Ling
  5. MUGEN Competition #15: Mai Shiranui vs Morrigan Aensland
  6. MUGEN Competition #14: King vs Ryo
  7. Divinewolf style Yoko by Cruz (edited from Warusaki3) REVIEW DOWNLOAD Link: http://www.mediafire.com/file/3n67uaxawe4cn9p/Yoko.rar DETAIL <Normal> .Suramu: F/B + 2p (near opponent) .Keru: F/B + 2k (near opponent) .Step Low Kick: F + b .Mall Crush: F + y .Assault Kick: F + c <SPECIAL> .Rasen-ryoku Appa (EX): D, DF, F, p .Littner Strike (EX): D, DF, F, k .Yameru: x .Tenkai Kaihi: y .Kinkyu Kaihi: z .Ro: a .Haimen'uchi: hold F, p (On hit or block) .Midoru: b .Shomen Uchi: hold U, p (On hit or block) .Hai: c .Shomen Uchi: hold U, p (On hit or block) .Sakasa Uchi: hold UF, p (On hit or block) .Sunaipuea (EX): F, D, DF, k .Ya: x, x, x .Dengeki: y .Kaen Hosha: z .Air Littner Strike: k .Air Littner Strike (EX): D, DF, F, k (Air) .Shomen Uchi: hold U, p (On hit or block) .Sakasa Uchi: hold UF, p (On hit or block) .Simon! (EX): D, D, k .Kamina! (EX): F, DF, D, DB, B, F, p <SUPER> .Giza! Rasen-ryoku Appa (MAX): D, DF, F, D, DF, F, p .Giza! Rasen-ryoku Kikku (MAX): D, DF, F, D, DF, F, k (Air) .Littner Overdrive (MAX): D, DF, F, D, DF, F, k <LV3 SUPER> .Ore-tachi muteki no Guren-dan!: F, DF, D, DB, B, F, DF, D, DB, B, 2k
  8. Hi guys, I have made A.I for varo_hades's Gen. Download link: http://www.mediafire.com/file/882le5ztloxfxvt/AI_Patch_Varos_Hades_Gen.rar Detail: - Can use all move of both mode instantly (because he can switch between Mantis and Crane without animation) - Add AI Air Throw - Add more AI Special and Super - Using Jyasen and Ouga for attack - Using Heavy Kick (Crane) and Jakouha for anti-air - Using Forward Roll for dodging a projectile - Using all of LV3 Super (Zetsuei is a most) - Remove MoveCamera from Ouga to fix bug with wide screen stage Comments and feedback are welcome. Enjoy!
  9. MUGEN Competition #13: Turn Battle Team Female (Chun-Li, Mai, Athena) vs Team Male (Ryo, Ken, Ryu)
  10. MUGEN Competition #12: Mai vs Chun-Li
  11. MUGEN Competition #11: Team Battle - Akuma & Gen vs Ryu & Chun-Li
  12. MUGEN Competition #10: Kyo Kusanagi vs Iori Yagami
  13. MUGEN Competition #9: Ryu vs Wolverine
  14. MUGEN Competition #8: Akuma vs Gen
  15. MUGEN Competition #7: Turn Battle SF Team (Ken, Chun-Li, Ryu) vs KoF Team (Ryo, Benimaru, Kyo)
  16. MUGEN Competition #6: Athena & Chun-Li vs Kyo & Ryu
  17. MUGEN Competition #5: Athena vs Chun-Li
  18. MUGEN Competition #4: Athena vs Kyo
  19. My first video of MUGEN Competition series: Ryu vs Kyo MUGEN Competition #2: Ryu vs Ryo MUGEN Competition #3: Ryu & Ken vs Kyo & Benimaru Ryu's Super is super :)
  20. Welcome to my MUGEN Competition series that show A.I battles of all CvS style characters in three different mode: Single, Simul and Turns. 1/ About character: - All characters are POTS/Infinite style (or similar). - Balance system, not so strong not so weak. 2/ About A.I: - Each character has a fighting style that suit with his/her advantage: + Attach quickly with strong combo. + Move slowly, defend carefully and charge up. + Break defense by rolling or throw technique. + Spam projectile continuously. - Many strategies and behaviors in Simul Mode: + Combine to make some combo. + Power charge: They will charge up to help their team. ++ Some good characters will stop charge up and run to help partner from dangerous situation. ++ Some characters don’t stop charge up to help partner because their effective Super, or because they are an evil character (they are cruel and selfish so they don’t care much about a partner). + Some characters will spam Super more than usual in Simul Mode. + Teleport type characters will use their advantage to stop a spamming projectile / power charge type character. and much more..... Please leave a comment. I hope you enjoy it. LET'S BURN TO FIGHT!!!
  21. Mugen 1.1 get freeze during a fight Hi everyone, Mugen 1.1 usually get freeze (everything in battle freeze) when the player receiving too many combo hits especially in simul mode. Is there any way to config on Mugen 1.1 to stop or reduce this issue happen?
  22. Thanks Ryon, it's working with your solution but I still need use an external file because no one like go to each file .cns (normal.cns, special.cns, etc) to config. Beside, I have many characters have a same properties to config so need to have only one file to change them together (common.cns).
  23. Because it's inconvenience. Just go to file config and set a variable instead go to each statedef to change them.
  24. Hi everyone, I have created an option to enable or disable Launcher for a character. I make a file call config.txt and put the state to enable/disable Launcher then link it to (character).def but did not work. Here's my code: config.txt ; Initialize [statedef 5900] type = S [state 5900, 1] ;Clear all int variables type = VarRangeSet trigger1 = roundsexisted = 0 value = 0 [state 5900, 2] ;Clear all float variables type = VarRangeSet trigger1 = roundsexisted = 0 fvalue = 0 [state 5900, 3] ;Change palette type = RemapPal trigger1 = 1 source = 1,1 dest = 1,palno [state 5900, Launcher] type = varset trigger1 = 1 v = 47 value = 1 ;set 1 to enable Launcher, set 0 to disable Launcher [state 5900, 4] ;Intro for round 1 type = ChangeState trigger1 = roundno = 1 value = 190 [state 5900, 5] ;All other rounds type = ChangeState trigger1 = 1 value = 0 normal.cns [state 420, Launcher] type = HitDef trigger1 = AnimElem = 3 .............. ground.velocity = -4, ifelse(var(47),-13,-4) ryu.def ............... st7 = config.txt This variable just working if I put the Launcher's option in statedef 420 (Launcher). I need a variables work on all files so how can do that? Please, help me. Thanks everyone.
×
×
  • Create New...