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gabesz911 reacted to RicePigeon in Mortal Kombat D.A. Tournament Edition 2015
I was under the initial impression they were separate but yes, merging. Disregard my previous warning.
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gabesz911 reacted to Shinzaki in Mortal Kombat D.A. Tournament Edition 2015
If anything imo this thread should be merged with the other one.
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gabesz911 reacted to Kaze No Ken in Mortal Kombat D.A. Tournament Edition 2015
it is related to this topic :
http://mugenfreeforall.com/index.php?/topic/20561-mortal-kombat-da-project/
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gabesz911 reacted to Shinzaki in Mortal Kombat D.A. Tournament Edition 2015
^ This. It's not that hard, just take a screenshot from the full game or compilation.
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gabesz911 reacted to RicePigeon in Mortal Kombat D.A. Tournament Edition 2015
As the above posters stated, you need to post a video and/or screenshots in the first post for all release threads, so people have a better understanding of what they are downloading. I'm giving this thread 24 hours to comply with this rule otherwise I'll have no choice but to lock it.
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gabesz911 reacted to Krypto 'SAM' saiyaN in Mortal Kombat D.A. Tournament Edition 2015
Yup, put some screenshot or video
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gabesz911 reacted to Doomguy in Mortal Kombat D.A. Tournament Edition 2015
So......not MKP? Compatible with 1.1/1.0? TELL ME!
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gabesz911 reacted to Lord Batros in Mortal Kombat D.A. Tournament Edition 2015
Well damn me needy regular internet
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gabesz911 reacted to Galvatron in Mortal Kombat D.A. Tournament Edition 2015
Need to catch up on the updates. awesome job with the full game so far. Gabesz911
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gabesz911 got a reaction from Galvatron in Mortal Kombat D.A. Tournament Edition 2015
Characters Update Pack #2 Download Link is active.
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gabesz911 reacted to LightFlare_Da_Realest in Mortal Kombat D.A. Tournament Edition 2015
Welcome to the forum. You gotta read the rules before you post bro.
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gabesz911 reacted to Leonheart in Mortal Kombat D.A. Tournament Edition 2015
First, I'll give you credit for a nice full game.
What's up with Liu Kang's portrait, his hands look deformed (why not use the original portrait?).
The throws from the characters could use a little work, looks like they just throw characters across the screen not seen in UMK3.
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gabesz911 reacted to Doomguy in Mortal Kombat D.A. Tournament Edition 2015
If I were to take the Characters and Stages and put them into my roster (because screw waiting for Omegapsycho to make them), what would happen?
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gabesz911 reacted to Galvatron in Mortal Kombat D.A. Tournament Edition 2015
Merry X-mas to you to gabesz911
Your MK game is awesome Man!
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gabesz911 reacted to Ultra Fatality in Mortal Kombat D.A. Tournament Edition 2015
I will be sure to download this asap
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gabesz911 reacted to Galvatron in Mortal Kombat D.A. Tournament Edition 2015
O_O!!!!!!!!
That all I need to know downloading this now!!....
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gabesz911 reacted to Ryon in Mortal Kombat D.A. Tournament Edition 2015
downloaded and will give feedback!
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gabesz911 reacted to Galvatron in Mortal Kombat D.A. Tournament Edition 2015
Almost forgot about this update Thanks Gabesz. :-)
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gabesz911 reacted to moonwalker13 in Mortal Kombat D.A. Tournament Edition 2015
you are super dude,thanks!!!!!
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gabesz911 got a reaction from Dan in Mortal Kombat D.A. Tournament Edition 2015
Fighting Sense Technology in Mortal Kombat D.A. Mugen Project.
Creator Gabor Szilagyi programmer who is highly successful Mortal Kombat Trilogy 2D fighting
game was a new guise. The core of the adaptation was to play the game and experience the atmosphere is maintained, such as the MK II and MK usual games.
In the third episode of the game, we meet different colors of blood and more funny things.
The character table, however, did not disappoint, it was good to see new faces, such as Stryker, Sheeva.
Mortal Kombat D. A. Project can be found a couple of new options, such as the endurance and the tag team options.
They provide new gameplay solo or in pairs.
The program can be found in all versions of MK characters. This involves the appearance of characters, abilities.
The game features 44 characters, selected by default, and you can cheat in the hidden characters, which number 12
A total of 56 characters to talk about.
Nearly 167 arena in the game, which is another MUGEN Project in we have seen. Most of the background music has been carefully selected so far can be found in all parts MK. Also gone through the selection of the sound effects in the game. They settled on the usual sound effects, and new ones have been included.
Time to talk about the program's style of struggle, the mechanism of which increase the index of experience fighting games.
The development is that when we are fighting against the machine, it does not follow a pre-written lines of code,
when delivering a punch or kick, or even if allowed to close ourselves.
The goal was not to have a scenario like the fight, can not be calculated in the next step of the CPU.
Access to the machine, moved by opponent "assess the situation" and act in the future.
Fighting Sense Technology in practice
Application
The Scorpion cmd sample forms.
We have to do, just substitute, to override the default data and creates the character.
- [special Motions]
- [Finishers]
- [Fatality]
- [special moves]
- [stage Fatality]
- [Regular moves]
(;[state -1, 2]
;type = ChangeState
;value = 24
;triggerall = p2life > 1
;triggerall = p2bodydist X <= 30
;triggerall = p2bodydist X >= -30
;triggerall = p2bodydist Y <= 5
;triggerall = command = "blok"
;trigger1 = stateno = 50
;triggerall = p2statetype = A
;trigger2 = stateno = [600,621]
;triggerall = p2name != "shao kahn,"
;triggerall = p2name != "kintaro"
;triggerall = p2name != "goro"
;triggerall = p2name != "motaro")
- [Combo]
- [A.I. Combo]
It is important that anything else, do not write reviews, or change the location of the structural construction. Do not Cover the cmd file data sequence of!
In addition, all the characters in this project must include substituting this cmd file, overwriting the character features.
Cmd files, this is an interaction effect of the Fighting Sense Technology. Quick response and higher levels of AI, better gameplay.
A specific number of characters multiplied by AI var Activators.
In the case of Project MK DA: 56x30 = 1680 variant / fight.
I suppose it goes without saying that the character of the other files folder it should be accurate. (def, air, st, CNS).
I want to do a good job application, I hope I helped some to the exciting gameplay.
I would like to take this opportunity to thank you for couple
great authors, who would not have been without the Project.
M.K.P Team - the basic idea.
Moreover - Le @ n, Markos, Rugal2, RatonMalo, Atheist.
Binho, Juano16, TheXD3ath, Teros, Armand, Doorhenge,
Mature4evr, Tomaz, Fireboy, Sub-Zera - has the sprite rips and beautiful arenas!
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gabesz911 got a reaction from Galvatron in Mortal Kombat D.A. Tournament Edition 2015
Mortal Kombat D.A. Komplete Edition 2015
Platform: M.U.G.E.N. 1.0
(The game fully compatible with winmugen engine!)
Hey Guys!
The News:
-Enhanced A.I. System (Fighting Sense Technology 2.0)
-Added new secondary animated intro every characters ("The dragon boat")
-Improved Logo-Intro Screen, plus Shao Kahn animation (Choose Your Destiny)
-Improved End Credits Screen.
-I Really liked the effect of blood from Mortal Kombat Project 4.1 v6, so I applied.
-Ingame Nervous System animation for Fatality situtaions.
-Ingame Pumping Heart animation for the "danger" situation.
-All Fight FX, and System animations work correctly.
-All Stage Fatality (Pit) work correctly.
-All characters updated.
-Added +1 Basic Fatality all non-boss characters.
-Added fire sound effect for Char Select Screen.
-improved team battle situations (Team Fights)
-Enhanced Continue Screen animation.
Enjoy the game!
Some Screenshots:
Secondary Intro Scene.
Secondary Intro Scene.
Ingame Nervous System animation for fatality situations, and Pumping Heart animation for danger situation.
Title Screen.
Canceled Beta version!
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gabesz911 got a reaction from Galvatron in Mortal Kombat D.A. Tournament Edition 2015
http://youtu.be/dZHuyx-4F2g
Mortal Kombat D.A. MUGEN 1.0 Playthrough with Shao Kahn
Video created by: Amit Dabydeen