aperson98

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About aperson98

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  1. I started this WIP on Warners for awhile already on MFG and MMV I just noticed that I didn't start one here. anyway I'm currently working on Peter  and I got two new specials to show the Butt stomp and the Roadhouse kick.   His Roadhouse will be a good way to get some juggles in now as his old MVCish launchers will  pretty much be phased out as well as the air chains oh and his Butt stomp can be used in the air as well.   
  2. ShaoKahn In Dbz World.

    Forgive my frankness, but that just looks like a badly stretched sprite of Shao Kahn in the background with colorless no less.  A nice concept, but it just needs a bit more work might I suggest putting a crowd of people in the background with Kahn in the Middle of the crowd.
  3. The beta of Rocko

        Go for it i'd love to see what your magic can do for him :)
  4. Mr and Mrs. incredible and Fred Flintstone Edit

    Well I agree with you mostly, however I noticed that the sprites on Mr. Incredible do look an awful lot like upscaled versions of his sprites from The Incredibles GBA game the animations mostly match lol
  5. Happy late Valentines day everyone I thought I would show the some edits of Warner's cartoon characters I thought the original versions of these characters needed a big edit and update so I polished them up a bit.  Some of the characters movesets have changed quite a bit so reading in their new readme files is a must.     -Download here   http://www.mediafire.com/download/prb8qkzkcvli61k/Mr+and+Mrs+eye.7z  - the Incredibles (two in one)   http://www.mediafire.com/download/if2blftbcc0y5nc/Pedro.7z - Fred Flintsone
  6. SSBB Luigi released

      -YTP Luigi's Negative Zone kinda meant to be more annoying and in your compared to the normal and I will look into adding sound landing sounds for stone Luigi in a future update. 
  7. SSBB Luigi released

    Finally after all this time Luigi is released. He has updated sprites and moves I'm sure you will love. He also has two alternative modes YTP Luigi or Stone Luigi and you and pick his gameplay style by picking the either his normal def file for normal gameplay or his SSBBLuigi def file for smash gameplay. Pics-    Download- http://www.mediafire.com/?pfatjx9corxzeac I hope you all enjoy him!:D
  8. Link updated (9/4/2013)!

        Oh I forgot about it yeah I can it draw it on his sprite real quick.       UPDATE:  Here's the sprites with the shield on them sorry I forgot about the shield the first time around oh and I added some air bomb toss edits as well.  
  9. Link updated (9/4/2013)!

      Speaking of that look what I have.    I hope you like these edits now that I polished them up a bit.
  10. Aperson98's WIP thread

    Yep Luigi has two now his YTP version has two now as well.
  11. Link released! (8/27/2013)

      Ok I'll try to polish the sprites up then the best I can and send them to you when I'm finished.
  12. Link released! (8/27/2013)

    Would you be interested in this sprite edit I did back when Ax first released his Link I abandoned it but maybe I could still finish the edits if you wanted to use them. Its just a few kick edits but the air one would fit nicely methinks.  
  13. Does anyone else notice that Sub-Zero's UT seems to behave as if its the one from the full game sometimes I can't use the UT if I do the move too much but if I connect with other moves and build up the invisible meter  it seems I can use it once again. I wonder if Sean forgot to code out the UT bar usage I know he does remove it with all his other public versions of CVTW characters.       They feel smooth in Mugen to me plus in all honestly Sean's Scorpion and Sub-Zero are the best versions on Mugen to play well besides the MK soul ninjas the only character I felt was underwhelming was his Sonic.
  14. Link released! (8/27/2013)

    check your messages NJ I have something for you lol.
  15. Link released! (8/27/2013)

    I can edit the hookshot shouldn't be be a problem I'm attaching the hookshot to link so it can be coded as a normal throw type move bypassing any need for a helper which itself for a non-projectile ranged grab is unneeded and is making a coding a headache when it doesn't need to be.  Second I will port code from my Darkwing Duck and his grapple gun so the move is pre-coded for you. that should make life simpler right?