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Gaulbetti

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Posts posted by Gaulbetti

  1. I couldn't tell if I needed to make another thread for this or not, but I have a fourth character coding editing glitch to bump this with:

    Changing the command to an attack in the .cmd of some characters makes the attack stop working completely. Changing an attack back to the command it originally does fixes this bug, but does anyone know what causes that, and how I can just change the command on said attack freely? Really big obstacle in wanting to alter some characters for personal use.

     

    The above issues I have already managed to work out thankfully. Thanks in advance.

  2. Have you guys heard of this game? It resembles Mugen, Knuckle Fighter, or maybe EF-12 at first glance, but instead of being an engine, it's a simple Street Fighter styled fighting game that allows "VRRoid" models to be put on a set of premade movesets with rigs. It might be closely related to VRChat, but I'm not certain.

     

     

    It's honestly very nice to see anything that lets people show off their beautiful original model work in a game like this, something a bit less demanding than games like VRChat too. Or to import models from other games or models that aren't humanoid, those are funny too.

     

    It can be downloaded here:

    https://booth.pm/ja/items/1756359

  3. Have been very busy editing characters for personal play lately, very addicted to it currently. I really needed help with 3 main recurring bugs that pop up with the tweaks I make however, any help or guidance is greatly appreciated.

     

    First, what is the best method for giving a character that normally cannot chain basic attacks that ability, like in Marvel vs. Capcom? A strategy I had stumbled on and still use is to add "attack stateno && movecontact" coding under various basic attack codes in the .cmd file, which normally works perfectly fine. Occasionally, a nasty glitch occurs where the attack I have listed before "&& movecontact" immediately is launched without my input if the attack the code string is under lands at all, reguardless of the command input normally needed. Is there a specific reason this happens as far as anyone knows? Or is there a better way to add chain comboing entirely to bypass this bug?

     

    Second, an edit I found and really like has the very obnoxious animation loop bug, but only if said move is blocked. I checked the normal variants of said attack in both .cns and coding, and the code that handles how the attack ends seem to be the same. Is there a common reason for this bug? I can post the character coding if need be.

     

    Lastly, a small amount of edits I liked have a "forcenofall" property if their basic attacks hit a foe in the air while they are in a knockdown state. However, nowhere in their codes have Forcenofall or Forcestand, and adding the codes with "0" or a Air Fall parameter does not change this either. Is there any other reason this happens? Would really like to have hits after knockdowns still cause foes to fall after.

     

    Thanks in advance.

  4. (Picture)

    https://www.nicovideo.jp/watch/sm42152107

     

    mugen011

     

    (Download)

    https://ux.getuploader.com/gr_arad/download/276

     

    (Comment)

    A sentient mountain from Super Mario World, from World 4's castle demolishing cutscene specifically. Said cutscene is also a Shun Goku Satsu finishing move. It can summon many hazards from SMW, set the iconic blue and white dotted mountains as "landmines",  weaponize flag poles and goal posts, and imitate a few random SMW enemies. Very challenging AI to boot. By g-r.

  5. On 3/18/2023 at 6:31 PM, Ganbare-Lucifer said:

    I'm looking for a stage I lost track of...

     

    It was a stage that was all misty, slightly dark, and had Elena bridge in.

     

    upscaled-sfiii-2i-elena-round1-1080.png

     

    Edit: I found the exact picture digging through old files

     

    d34w5g7-2478729c-3255-4d47-b142-ec868ac2

     

    I do have this exact stage, I will edit this post once I find it in my 7000 stages for you.

     

    I did have a stage request as well:

     

    MugenUrienMiku.png

    This is a Mugen Infantry tribute stage, does anyone know the creator of it? Not my snapshot as well.

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