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Galvatron

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  1. Upvote
    Galvatron got a reaction from TMC55 in The Most Unlikely Crossovers   
  2. Upvote
    Galvatron got a reaction from HappyDappy666 in Creator's Collection: Madoldcrow1105 (aka MOC1105)   
    Madoldcrow1105(aka MOC1105) Mugen Creations:
    Main site: https://sites.google.com/site/mocgenreturns/home
    Old site: http://www.1105design.com/mugen/
    Youtube Channel: https://www.youtube.com/user/madoldcrow1105
    DeviantArt Channel: http://madoldcrow1105.deviantart.com/gallery/
     
     
    Characters:
    (Original)
     

    Madoldcrow(Crow) by madoldcrow1105 // ( TOASTERPASTERIES Edit)
     
     

    Broccalon (mirror link) by madoldcrow1105
     
     
     
    Markerman by madoldcrow1105
     
     
     
    (Nicktoons)
     

    Spongebob (mirror link) by madoldcrow1105
     
     
     

    Patrick Star (beta) by madoldcrow1105
     
     

    Stimpy J. Cat (mirror link) by madoldcrow1105 // (MVC2 edit)
     
     

    Jenny/XJ9 by madoldcrow1105 // (MVC2 edit)
     

    Dudley Puppy (mirror link) by madoldcrow1105
     
     

    Kitty Katswell (mirror link) by madoldcrow1105
     
     
     
    (Cartoon Network)
     

    Finn & Jake (mirror link) by madoldcrow1105
     
     

    Princess Bubblegum (mirror link) by madoldcrow1105
     
     

    Mordecai (mirror link) by madoldcrow1105
     
     

    Rigby (mirror link) by madoldcrow1105
     
     
     
    (Video game characters)
     

    Crash Bandicoot by madoldcrow1105
                                
                                      
                                                                                                                                  
    Kirby [SNK-style] (mirror link) by madoldcrow1105
     
     

    Scolipede (pokemon) (mirror link) by madoldcrow1105
     
     
     
    Bowlingball Boss (Simpsons arcade) (mirror link) by madoldcrow1105
     
     

    Toro Inoue (mirror link) by madoldcrow1105
     
     
    Stages:
     
    Nicktoons:
    Blowhole's Lair (The Penguins of Madagascar) by madoldcrow1105
    Morphoid Mtn. (Nicktoons: Globs of Doom) by madoldcrow1105
    T.U.F.F. Lift (T.U.F.F. Puppy) by madoldcrow1105
    Unnamed river stage (My Life as a Teenage Robot) by madoldcrow1105
     
     
    Cartoon Network:
    Finn and Jake's Pad (Adventure Time) by madoldcrow1105
    Candy Kingdom (Adventure Time) by madoldcrow1105
    Regular Scream (Regular Show) by madoldcrow1105
     
     
    Other:
    Phineas & Ferb's backyard (mirror link) [Fixed patch] by madoldcrow1105
    Toon stage pack by madoldcrow1105
     
     
    Original:
    Wire world by madoldcrow1105
     
     
    Video games:
    Labyrinth Zone w/ alt. def for Scrap Brain act 3 (Sonic) [mirror link] by madoldcrow1105
                                       Jacques (Spyro) [mirror link] by madoldcrow1105
    Tree Tops (Spyro) by madoldcrow1105
    Scorch's Pit (Spyro 3) [mirror link] by madoldcrow1105
     
     
    Add-On :
     
    Ratchet & Clank: Up Your Arsenal by madoldcrow1105
     
    Ratchet & Clank: Up Your Arsenal Icon pack by madoldcrow1105
     
     
                          Note: All Madoldcrow1105's characters, stages and Screenpack are Mugen 1.0 only.                            
  3. Upvote
    Galvatron reacted to Kazecat in Jiggly Bunny by KazeCat (01/15/2017)   
    I finished this character a while ago.  The download link is directly to my dropbox so it should be current.
  4. Upvote
    Galvatron reacted to PlasmoidThunder in Uncle Plas' BGM Loops   
    So to save some space I decided to loop a bunch of music in my sound folder.
     
    Battle Theme Medley (Dr. Pez)
    bgmloopstart = 595907
    bgmloopend = 7276695
     
    Battle Theme
    bgmloopstart = 502849
    bgmloopend = 4266048
     
    Battle! (Wild Pokémon—Johto Version) (Origins Remix - PokéMixr92)
    bgmloopstart = 597263
    bgmloopend = 2898132
     
    Battlefield
    bgmloopstart = 364613
    bgmloopend = 3682840
     
    Brinstar
    bgmloopstart = 272141
    bgmloopend = 7045956
     
    Challengers
    bgmloopstart = 1255309
    bgmloopend = 4011304
     
    Chemical Plant Zone
    bgmloopstart = 685856
    bgmloopend = 2810741
     
    Clock Tower
    bgmloopstart = 91487
    bgmloopend = 3007252
     
    Courage
    bgmloopstart = 132723
    bgmloopend = 7277288
     
    Demon Song
    bgmloopstart = 149447
    bgmloopend = 4067532
     
    Dry Dry Ruins
    bgmloopstart = 461994
    bgmloopend = 3376976
     
    Emerald Hill Zone
    bgmloopstart = 172032
    bgmloopend = 1935705
     
    Feel Our Pain
    bgmloopstart = 573405
    bgmloopend = 3927864
     
    Flat Zone
    bgmloopstart = 359726
    bgmloopend = 4750128
     
    Great Canyon (Reorchestrated - HappyDragonite)
    bgmloopstart = 468600
    bgmloopend = 3034417
     
    Guile Stage I
    bgmloopstart = 326375
    bgmloopend = 3304005
     
    Kami's Lookout
    bgmloopstart = 333810
    bgmloopend = 7387650
     
    Kiss for Geese -CYBER EDIT-
    bgmloopstart = 1338886
    bgmloopend = 4104092
     
    Lonesome Wild
    bgmloopstart = 363567
    bgmloopend = 5344008
     
    Main Theme (Twilight Princess)
    bgmloopstart = 619107
    bgmloopend = 4590123
     
    Meeting Place
    bgmloopstart = 43139
    bgmloopend = 2871696
     
    Mt. Coronet
    bgmloopstart = 137468
    bgmloopend = 3776234
     
    Mute City
    bgmloopstart = 171464
    bgmloopend = 4294423
     
    Nintendo Land Medley
    bgmloopstart = 210744
    bgmloopend = 5346539
     
    Obstacle Course (Spring / Summer)
    bgmloopstart = 217325
    bgmloopend = 3264220
     
    Outpost
    bgmloopstart = 1554191
    bgmloopend = 12289424
     
    Radical Highway: Act 1
    bgmloopstart = 936272
    bgmloopend = 5220271
     
    Route 4
    bgmloopstart = 109782
    bgmloopend = 3133860
     
    Temple
    bgmloopstart = 1561142
    bgmloopend = 4397468
     
    Theme of Ken
    bgmloopstart = 856128
    bgmloopend = 4141427
  5. Upvote
    Galvatron reacted to PlasmoidThunder in Uncle Plas' BGM Loops   
    @Eclaire Farron
    #1
    Yer music
    bgmloopstart = 82940
    bgmloopend = 3041184
     
    Because the video had some nasty crackles in it, I went searching for a better quality version; as such, I also found better quality versions of the two I've already looped, so...
     
    Parapsychology
    bgmloopstart = 140904
    bgmloopend = 3147759
     
    Terrible Object
    bgmloopstart = 83219
    bgmloopend = 2375811
     
    #2
    Yer music
    bgmloopstart = 13456
    bgmloopend = 3561616
  6. Upvote
    Galvatron got a reaction from Big Green in Post 3D Fanart   
    ......I see this is trending 
  7. Upvote
    Galvatron reacted to Darkflare in Selvaria Bles   
    Are you se-
     
    Virtua Fighter Akira
  8. Upvote
    Galvatron reacted to gui0007 in Selvaria Bles   
  9. Upvote
    Galvatron reacted to ★Tsukasa_Mike★ in [Hack//link]-Project X Zone Kite   
    Actually..i already made KOS-MOS but i don't have a time to post it cuz im very bussie..
    may i'll post it after i finish all my PXZ chars
  10. Upvote
    Galvatron reacted to thebestmlTBM in [Hack//link]-Project X Zone Kite   
    It's actually a "he"
  11. Upvote
    Galvatron reacted to ★Tsukasa_Mike★ in [Hack//link]-Project X Zone Kite   
    Yeah!!!
    Kite Is Here!!!
    PREVIEW:

    this is the first PXZ character i made and it's really" take lots of time to finish this char
    Hope you all enjoy it
    Just read the readme files to know more about kite's basic attacks,super,and special moves...

    Next Project:
    -Soma Schiksal
    LINK:
    PXZ-Kite
     
  12. Upvote
    Galvatron reacted to Uncle Dante in [PC/PS4/Xbox1] Overwatch   
    I'm so hyped for her!
     
    The Halloween event was really cool. I don't think I did too bad, either. I ended up with 10 of the 12 event only skins.
     
    Kinda sad it's over, though. The Junkenstein's Revenge Brawl was really fun.
     
    Also, I really love this skin:

  13. Upvote
    Galvatron reacted to Ryochi in Selvaria Bles   
    Wait a sec? Akira??  as in the kid form that old Anime movie with Kanada and that cool tron like motorcycle or someone else?
  14. Upvote
    Galvatron reacted to jadeeye in Divinewolf style Yoko by Cruz (edited from Warusaki3)   
    Divinewolf style Yoko by Cruz (edited from Warusaki3)
    REVIEW
     
     
    DOWNLOAD
    Link: http://www.mediafire.com/file/3n67uaxawe4cn9p/Yoko.rar
     
    DETAIL
     
    <Normal>
    .Suramu: F/B  + 2p (near opponent)
    .Keru: F/B  + 2k (near opponent)
    .Step Low Kick: F + b    
    .Mall Crush: F + y    
    .Assault Kick: F + c    
     
    <SPECIAL>
    .Rasen-ryoku Appa (EX): D, DF, F, p
    .Littner Strike (EX): D, DF, F, k
        .Yameru: x
        .Tenkai Kaihi: y
        .Kinkyu Kaihi: z
        .Ro: a
            .Haimen'uchi: hold F, p (On hit or block)
        .Midoru: b
            .Shomen Uchi: hold U, p (On hit or block)
        .Hai: c
            .Shomen Uchi: hold U, p (On hit or block)
            .Sakasa Uchi: hold UF, p (On hit or block)
    .Sunaipuea (EX): F, D, DF, k
        .Ya: x, x, x
        .Dengeki: y
        .Kaen Hosha: z
        .Air Littner Strike: k
    .Air Littner Strike (EX): D, DF, F, k (Air)
        .Shomen Uchi: hold U, p (On hit or block)
        .Sakasa Uchi: hold UF, p (On hit or block)
    .Simon! (EX): D, D, k
    .Kamina! (EX): F, DF, D, DB, B, F, p
     
    <SUPER>
    .Giza! Rasen-ryoku Appa  (MAX): D, DF, F, D, DF, F, p
    .Giza! Rasen-ryoku Kikku (MAX): D, DF, F, D, DF, F, k (Air)
    .Littner Overdrive (MAX): D, DF, F, D, DF, F, k
     
    <LV3 SUPER>
    .Ore-tachi muteki no Guren-dan!: F, DF, D, DB, B, F, DF, D, DB, B, 2k
  15. Upvote
    Galvatron reacted to SnipingRaptor in Lucina by Bagilu released 3/3/17   
    As far, as I know of He accidentally deleted his old account when he was doing stuff, and he made video about it of what just happened after he deleted by accident.   
  16. Upvote
    Galvatron reacted to Superteletubbies64 in Lucina by Bagilu released 3/3/17   
    That's because you copy the .cns file from the AI patch folder and replace the .cns file from the character folder with the AI patch one
  17. Upvote
    Galvatron reacted to SSBKing65✯ in Lucina by Bagilu released 3/3/17   
    He used to be so active. I wonder what happened with his old channel. Anyways, Air made the AI patch for Lucina: http://ux.getuploader.com/Air_MUGEN_op/
  18. Upvote
    Galvatron reacted to Solid Snivy in Lucina by Bagilu released 3/3/17   
    Lucina apparently already has an AI patch. But of course, Sano being Sano, I have no idea where this AI patch is.
  19. Upvote
    Galvatron reacted to Infinite Kyo in The Random Funny Pics, Gifs, and Memes Thread :D   
    well....this is getting weird

  20. Upvote
    Galvatron reacted to RicePigeon in Touhou: Incident Zero - idea engineering thread (Finalized roster, Alpha build announcement)   
    Made some changes to the alignments, which are outlined in the first post. Also confirming Sakuya as part of the initial roster. Lifebars are still a WIP.
  21. Upvote
    Galvatron reacted to RicePigeon in Touhou: Incident Zero - idea engineering thread (Finalized roster, Alpha build announcement)   
    @Darkflare Alright, so taking your suggestions into account, I've decided to go with the following changes to the alignment system;
     
    Shinto
    Maximum number of bombs decreased to 2. Bombs no longer grant Power. SCD mode can now only be used once per match (as opposed to once per round). Spellcards now only cost 1/4 of their Power requirement during SCD mode, as opposed to free (thus subtracting from SCD mode's timer). Buddhist
    Now gains access to a Focus Attack with B. Just Defends now grant a small amount of Life back. Taoist
    Maximum number of bombs increased to 3. Gains access to a Custom Combo mode with 2000 Power & QCB+C.  
    EDIT: Instead of a Custom Combo mode, I do have one other idea for Taoist;
    Taoist aligned characters will have access to a Graze Dash performed with QCF+B. Graze Dashes cost 1 bomb and will target the opponent's position, as well as granting the user with projectile invincibility during the dash. These dashes can be acted out of like any normal dash. Moves can be cancelled into a Graze Dash at the cost of 2 bombs instead of 1.
  22. Upvote
    Galvatron reacted to Darkflare in Touhou: Incident Zero - idea engineering thread (Finalized roster, Alpha build announcement)   
    All right, I think a few things need to be carefully reconsidered.
     
    Shinto is possibly the best groove right now mainly because the bombs are gold bursts. You have to remember that in GG and P4A, Gold bursting used the Burst gauge which you only had one and it filled at a fairly slow pace. Not to mention that your super meter reset to 0 in the next round. I'm assuming meter carries over in I0, not to mention the fact that you can carry 3 bombs which gives you plenty of chances to gold burst. In fact, a viable strategy would be to land a bnb into gold burst, activate SCD mode, spam super and then land another bnb into burst when the mode ended. I would take a look at MB's Heat mode/UNIEL's Veil off to have an idea on how to properly do SCD mode
     
    Buddhism seems lacking to me. The only thing it provides are Alpha counters and Just defend. Just defend could be good if it also reduces block stun, but even then, I feel the other two grooves provide better tools.
     
    Taoism I feel has the problem that it's main gimmick of being able to Roman cancel will be too limited. Sure, RCs are really powerful but with only 2 bombs and no idea how fast they regenerate, you potentially run the risk of barely being able to RC much. Personally, I think the speed focus could be better represented with Custom Combos instead of RC.
     
    Atheist groove should totally be a thing.
  23. Upvote
    Galvatron reacted to RicePigeon in Touhou: Incident Zero - idea engineering thread (Finalized roster, Alpha build announcement)   
    In case anyone wants a sneak peek at some of the planned changes the THRP characters will undergo in IZ;
     
    Reimu
    Buddhist Bomb Counter: Ascension Kick Pressing A causes Reimu to create a barrier projectile that remains stationary. If a Hakurei Amulet passes through this barrier, the amulet will split in two, with each one gaining slight homing properties. Dimensional Rift: Usable only under Shinto or Taoist alignments. Replaced with Instant Dimensional Rift while under Buddhist-alignment. Gains ability to wall teleport with B,B in the corner while under Taoist-alignment, similar to Yukari. Divine Spirit "Fantasy Seal": Usable only under Shinto or Buddhist alignments. Replaced with Holy Relic "Yin-Yang Sanctifier Orb" while under Taoist-alignment. "Fantasy Heaven": removed "Fantasy Nature": Now divided into "Fantasy Nature -Shinto Type-" and "Fantasy Nature -Buddhist Type-". Shinto Type works identical to THRP, while Buddhist Type works as a counterattack identical to Hopeless Masquerade. Marisa
    Buddhist Bomb Counter: Miasma Sweep Three-tier Embellishment Magic mechanic removed. All Specials now have an A version that requires 500 Power, which can be used free of cost during Spellcard Declaration mode in Shinto-alignment. "Sungrazer": removed "Final Spark": renamed "Sure-Fire Master Spark", can now only be used during Shinto-alignment. New Last Word: "Final Spark", usable only during Buddhist-alignment (functionally identical to SWR's Final Spark). Yuuka
    Buddhist Bomb Counter: Flowers in the Wind Holding A now grants Yuuka limited super armor while button is held, but drastically reduces walking speed. Releasing causes Yuuka to perform an attack. "Original Master Spark": renamed "True Master Spark", usable only during Shinto-alignment. "Dual Spark": usable only during Buddhist-alignment. Sanae
    Buddhist Bomb Counter: Wind Goddess ~ Thrust (does not put Kanako on cooldown when used as a bomb). Wind is now directed using A + direction. "Moses's Miracle: usable only during Shinto-alignment. "Night of the Supernova Storm": removed. New Last Word: "Nine-Syllable Stabs", usable only during Buddhist-alignment. Byakuren
    Buddhist Bomb Counter: Virupaksa's Eye Byakuren now charges orbs with A. All Specials now have an A version that consumes orbs. X, Y, and Z versions of Specials no longer require orbs. "Master of Buddhist Cosmology": Now has an A version that consumes all orbs on use, which buffs damage. X, Y, and Z versions now have startup invincibility. "Angira's Vedas": Usable only during Shinto-alignment. Superhuman "Byakuren Hijiri": Now a Level 1 Spellcard. Duration is now dependent on number of light orb charges Byakuren has when activated. New Last Word: "Five-Element Mountain of Shakyamuni", usable only during Buddhist-alignment.
  24. Upvote
    Galvatron reacted to RicePigeon in Touhou: Incident Zero - idea engineering thread (Finalized roster, Alpha build announcement)   
    The focus will primarily be on characters that aren't playable in THRP. Though I can probably give a good guess as to who may end up being the reps for the remaining games. Don't count any of these as official though;
     
    MS - Alice, though there is someone else I had in mind
    EoSD- Most likely Sakuya, though I'm not against the idea of someone else
    PCB - Youmu
    SA - Either Utsuho or Koishi, unless someone else gets in?
    TD - The only one with workable sprites is Mamizou, afaik...
  25. Upvote
    Galvatron reacted to RicePigeon in Touhou: Incident Zero - idea engineering thread (Finalized roster, Alpha build announcement)   
    Touhou: Incident Zero - idea engineering thread
    So after working on THRP for a while, I decided now was a good opportunity to expand my horizons with gameplay and create a spinoff/reboot. Some mechanics are borrowed, but others are drastically different;
     
    Story
    Incidents are nothing new in Gensokyo; in fact, one might even say that the occurrence of incidents are Gensokyo's way of life. Incidents generally follow a simple formula: youkai cause an incident while humans attempt to resolve them. In this way, the conflict between humans and youkai, with the spellcard rules governing the ensuing battles, ensure the youkai's continued existence and the balance of Gensokyo. Although rare, it is possible for an incident to threaten the entire existence of Gensokyo; in these cases, it is not unheard of for even the most youkai-like youkai to become involved in resolving these situations.
     
    Lately, however, residents of Gensokyo have begun to act strangely; youkai who are normally docile suddenly becoming aggressive, and fairies exhibiting power beyond their natural limits. At first this seemed to be a repeat of the Miracle Mallet and Four Seasons incidents, but soon, new aggressive youkai never before seen in Gensokyo began to appear. After such youkai were exterminated, all that was left were mysterious black fragments; those who have found them describe experiencing certain changes to themselves, exhibiting powers that they normally wouldn't be capable of, with different fragments bestowing different abilities. To the humans whose jobs was to exterminate youkai, these newfound powers had their advantages. But these same fragments had the power to alter their surroundings, even bringing people and youkai claiming to be from Gensokyo who had never been seen before, telling stories of incidents that had never happened. If these fragments have the ability to change Gensokyo's history, and even its inhabitants, could these fragments be part of something even bigger, an incident to cause even an even bigger incident? For the shrine maiden, Reimu Hakurei, perhaps gathering these fragments together would provide an answer to this "Incident Zero".
     
    Controls
    X, Y, and Z for attacks.
     
    A is now used for player-specific actions, and will differ by player. For instance, Marisa will use this to execute her EX Specials, while Sanae will this to control her wind gusts.
     
    B is now used for the new Bomb mechanic, as well as Last Words. See Alignment System for more details.
     
    Combos and Chaining
    All characters follow a simple cancelling method for attacks:
    Normals -> Command Normals -> Specials -> Spellcards/Last Words
     
    Damage Proration
    All attacks apply a proration value, which reduces the damage of the next attack in a combo by a scalar amount. All attacks, whether they be Normals, Specials, and Spellcards have a 10% minimum scale. Cancelling any attack into a Spellcard or Last Word will automatically apply a 92.5% proration during the attack's startup. Unlike that of Touhou RP: Gensokyo Reloaded, Last Words are now affected by proration and always have a minimum scale of 30%.
     
    Spellcards and Last Words
    Spellcards in Incident Zero are functionally identical to Supers from traditional fighting games; they can be executed only with a certain amount of power. Each character has two levels of power meter (2000 power total), with each Spellcard consuming one level. Although rare, certain characters may also possess a Spellcard that requires two levels of meter (2000 power).
     
    Last Words are higher level Spellcards; each character, with the exception of Marisa, has exactly one Last Word. The conditions for using a Last Word is directly tied to which alignment the player chooses. Type-C characters do not have access to Last Words. It should be noted that Shinki has an additional requirement of unlocking all six seals on her inscribed pentagram before her Last Word can be used.
     
    All Spellcards and Last Words that deal damage will cause untechable Knockdowns and have no juggle restrictions.
     
    Spirit Meter & Bombs
    Each player has access to a spirit meter. Once the spirit meter is full, it will reset to 0 and the player will gain a bomb. The method of gaining spirit, the method & effects of using bombs, and the maximum number of bombs the player can hold are all dictated by which alignment the player chooses at the beginning of the round.
     
    Alignment System
    Similar to the Faith system of Hopeless Masquerade, Incident Zero allows each character to utilize different alignments: Type-A, Type-B, or Type-C. Similar to grooves in other fighting games, each alignment bestows upon the character certain perks and changes to their gameplay, with each alignment consisting of their own pros & cons. Each alignment also dictates how bombs are obtained and used, as well as which Last Word the character gains access to when choosing Type-A or Type-B.
     
    Type-A is a primarily offense-oriented alignment. Spirit meter will only increase as the player deals damage to an opponent. A bomb will cost 100% of the Spirit Meter and can be used by pressing ; bombs deal no damage, but will inflict Hard Knockdown on hit, grants the user with startup invincibility, and gives the user 1000 Power and 25% Spirit Meter on hit. Bombs can only be used when the player is in a grounded idle state, and cannot be cancelled. Once the player has reached 2000 Power, they can enter Spellcard Declaration Mode with ; this a time limited mode whose duration is inversely dependent on the player's life, with the duration lasting longer the lower the player's Life is. During Spellcard Declaration Mode, the player's Power bar will begin to gradually decrease; during this time, all of the player's Spellcards will cost 250 power, but will have a slight damage decrease. Spellcard Declaration Mode is also the only time a player can activate their Last Word A once they have reached 100% Spirit Meter, which ends Spellcard Declaration Mode on use. Spellcard Declaration Mode can only be used once per match.
     
    Type-B is a primarily defense-oriented alignment. Type-B characters fill their spirit meter as they take damage, and using a bomb costs 25% of the Spirit Meter. The player can execute a charged attack with , which has lengthy startup depending on how long is held for, and becomes unblockable at full charge; during this time, the player will have one hit of Armor. Bombs can be used during blockstun by inputting , which will cause the character to execute one of their Special moves as a counterattack, similar to an Alpha Counter. Spirit meter can also be gained through the use of a Just Defense, which will negate all damage and gain a small bit of Life back, as well as adding a greater amount of spirit than simply blocking. Type-B characters can activate their Last Word B once they have reached at least 50% Spirit Meter and 1000 Power, and will consume all available Spirit Meter on use, with the additional Spirit consumed either increasing the Last Word's damage or duration, depending on the Last Word. Shinki is the only except to this rule, as her Last Word requires 100% Spirit Meter when in Type-B.
     
    Type-C is a primarily speed-oriented alignment. Type-C characters gain Spirit Meter by performing offensive actions, such as hitting an opponent, and can use Bombs at the cost of 33% of the Spirit Meter. Bombs can be used during any action by pressing , which will cancel the character's current action, including Spellcards. Bombs can also be utilized to perform a Graze Dash with ; a Graze Dash differs from a regular dash in that it both causes the user to home in on the opponent, as well as granting them projectile invincibility. A Graze Dash can be cancelled into any attack just like a normal dash. Additionally, any action may be cancelled into a Graze Dash at the cost 66% Spirit Meter. Skillful use of Type-C bombs can effectively extend combos and allow for cancels that are not normally possible, such as a Spellcard into a Special or another Spellcard. Type-C characters do not gain access to any of their Last Words; instead, they have access to Speed Focus, activated at 2000 Power with , which will allow them to Jump Cancel some of their attacks, while ignoring juggle flag limitations.
     
    Roster
    Incident Zero's roster comes in at 21 characters, with 12 characters returning from Gensokyo Reloaded along with 9 new characters. The confirmed roster is as follows (names in italic denote new characters);
     
    Character Game Representation Reimu Hakurei Higly Responsive to Prayers Marisa Kirisame Story of Eastern Wonderland Yuuka Kazami Lotus Land Story Alice Margatroid
    Shinki Mystic Square Hong Meiling
    Sakuya Izayoi Embodiment of Scarlet Devil Youmu Konpaku
    Yukari Yakumo Perfect Cherry Blossom Reisen Udongein Inaba Imperishable Night Aya Shameimaru Phantasmagoria of Flower View / Shoot the Bullet Momiji Inubashiri
    Sanae Kochiya Mountain of Faith Iku Nagae Scarlet Weather Rhapsody Satori Komeiji Subterranean Animism Byakuren Hijiri Undefined Fantastic Object Mamizou Futatsuiwa Ten Desires Hata no Kokoro Hopeless Masquerade Sekibanki Double Dealing Character Kasen Ibaraki Wild and Horned Hermit / Urban Legend in Limbo Nameless Original / Touhou: Incident Zero  
     
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