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TheFclass97

Dojo Grandmaster
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  1. Like
    TheFclass97 got a reaction from michael angel in Ikemen TE/ Mugen Online TE DOWNLOAD!   
    Ok, so basically Ikemen is used as a mugen clone, but with the addition of netplay. Using hamachi (or other software like LANBridger and Evolve) allows the players to  link their ipv4 addressees to play the game. man y people say this is unsafe, but I don't agree (since I'm no computer hacker and its not technically the right ipv4, so you're good). 
     
    Now as for that screenpack, I made it. I stated that this is NOT A COPY & PASTE MUGEN/IKEMEN, I stated that I will be patching the characters you see there to make the game more balanced and less of a mess like you see on SaltyBets. I'm trying to create a "competitive" mugen of the sorts.
     
    The both sides represent both player 1 (left) & player 2 (right). Also, the tag patch is a W.I.P. I want to add that, but I'm in the mix of editing/packing some DLC characters and that "ranking" system I was talking about (might be a separete site). 
     
    If you have anymore questions, pm me or post it here. I hope you download it and have a great time with it. 
     
    (Btw, the tag patches actually affect the characters, not the ikemen itself).
  2. Upvote
    TheFclass97 got a reaction from The Auditor in REV 2 Lord Ravenous   
    LORD RAVENOUS
    Originally created by Ex-Infernis
     

     
    The crater has opened the portal for lord Ravenous...
    Download (Ver. 1.3) - https://drive.google.com/open?id=1Jtyz6gjhYvFL9fGDiELG8_SEuYemHMAP
     
     
  3. Like
    TheFclass97 got a reaction from PlasmoidThunder in Card Saga Wars Online (Ver. 0.6b)   
    CARD SAGA WARS ONLINE
    Version 0.6b
     

     
    A lot has been made in terms of progress for the game, now you can play and experience the game in a whole new way! New stages, re-balances, engine adjustments, and more can be found in this long time coming piece of Mugen history! Download and discord for matchmaking and quickest updates are below!
     

     
    Download (ver. 0.6b):
    MEGA - https://mega.nz/file/rt01UCza#LYEz80MmZ4i2grCFYmhkeMElr5dK8fa9IKPFgQ5LJQU
     
    Mirror 1 - https://www.mediafire.com/file/k0aa37zu3j2g92k/Card_Sagas_Wars_0.6b.zip/file
     
    Mirror 2 - https://onedrive.live.com/?authkey=!ADOhjifMig-pD30&cid=47C91F04E4D0BC3D&id=47C91F04E4D0BC3D!1218&parId=root&action=locate
     
     
    Patch files (in case you already have 0.6a):
     
     
     
     
    Discord Server - https://discord.gg/6S8y2mS
     
     
    Here's a very, VERY basic overview of what's new.
     
     
  4. Thank You
    TheFclass97 got a reaction from RodKnee in REV 2 Lord Ravenous   
    LORD RAVENOUS
    Originally created by Ex-Infernis
     

     
    The crater has opened the portal for lord Ravenous...
    Download (Ver. 1.3) - https://drive.google.com/open?id=1Jtyz6gjhYvFL9fGDiELG8_SEuYemHMAP
     
     
  5. Upvote
    TheFclass97 got a reaction from CoolAnimeHustler in REV 2 Lord Ravenous   
    LORD RAVENOUS
    Originally created by Ex-Infernis
     

     
    The crater has opened the portal for lord Ravenous...
    Download (Ver. 1.3) - https://drive.google.com/open?id=1Jtyz6gjhYvFL9fGDiELG8_SEuYemHMAP
     
     
  6. Thank You
    TheFclass97 got a reaction from Kazagami in REV 2 Lord Ravenous   
    LORD RAVENOUS
    Originally created by Ex-Infernis
     

     
    The crater has opened the portal for lord Ravenous...
    Download (Ver. 1.3) - https://drive.google.com/open?id=1Jtyz6gjhYvFL9fGDiELG8_SEuYemHMAP
     
     
  7. Like
    TheFclass97 got a reaction from gui0007 in REV 2 Wesker   
    Wekser has been updated! Here's the patch notes:
     
    1.1: Oct-3-2019
        - Removed Debug Floods
        - Added a damage scale to regular throws
        - Adjusted hitbox and velocity for Phantom Dance to hit more consistently
        - Added missing required sprites
        - Fixed dead hard knockdown (p2 would flinch after death)
        - Fixed Forward Throw
        - Made Teleport after Samurai Edge easier
     
    Download link is updated, check first post!
     
    Thanks to those who sent feedback! Hope you enjoy.
  8. Like
    TheFclass97 got a reaction from gui0007 in REV 2 Wesker   
    *blows dust*
     
    Albert Wesker (アルバート・ウェスカー)
    From Resident Evil/Biohazard by Capcom
     

     
    The only god has arrived to play...
     
    Ver. 1.4 - https://drive.google.com/open?id=1orzYibegm1_MN_VonsYXwBlDqB_ZBAck
     
     
     
     
  9. Like
    TheFclass97 reacted to RodKnee in MFFA SvC May 2019 Tournament   
    MFFA presents, an SvC EX Tournament! This spring, we welcome you to play some hype matches in one of the most fresh mugen games out there! Hone your skills in 1v1 competition with players from around the world. First place prize is $15 through paypal or steam gift cards. Interested? Join the tournament through the challonge link in the description. Tournament starts on Saturday, May 18th. Make sure to read the rules and regulations, followed by links to the game. We await your entrance, warrior...
     
    Sign up page: https://mffa.challonge.com/SvCExTournamentMay2019
  10. Upvote
    TheFclass97 got a reaction from SoN1c2001 in Super Smash Bros. Mugen by K.Y-Shanxi   
    Fightfx.sff in the data folder of the mugen. 
  11. Upvote
    TheFclass97 got a reaction from RobotMonkeyHead in Touhou RP: GR tournament 1 (Completed, Replays inside)   
    Swag... Signing up (as soon as I see a challonge link or something). 
  12. Upvote
    TheFclass97 got a reaction from Flowering Knight in Most Disappointing Characters?   
    Broken combos and damage, bullshit specials and supers (some of which aren't even MvC2), frame data is nuts, hitboxes, and everyone having a divekick plus divekick infinites... prolly more, but that's all I ca name from the top of my head. 
     
    I personally think if Kong characters we're balanced more, they would be solid. 
  13. Upvote
    TheFclass97 got a reaction from Ori-Ori in Most Disappointing Characters?   
    Every ed, edd n eddy character ever made, anything with good prites and poor gameplay, and plenty of "mvc" style chars...
    you can't do quarter circles?
     
  14. Upvote
    TheFclass97 got a reaction from AxSeeker in Most Disappointing Characters?   
    Broken combos and damage, bullshit specials and supers (some of which aren't even MvC2), frame data is nuts, hitboxes, and everyone having a divekick plus divekick infinites... prolly more, but that's all I ca name from the top of my head. 
     
    I personally think if Kong characters we're balanced more, they would be solid. 
  15. Upvote
    TheFclass97 got a reaction from SSBKing65✯ in Most Disappointing Characters?   
    Broken combos and damage, bullshit specials and supers (some of which aren't even MvC2), frame data is nuts, hitboxes, and everyone having a divekick plus divekick infinites... prolly more, but that's all I ca name from the top of my head. 
     
    I personally think if Kong characters we're balanced more, they would be solid. 
  16. Upvote
    TheFclass97 got a reaction from Ryon in Blue IKEMEN Screenpack   
    Hello guys... Here is something a little interesting... I decided to say "screw it" and do some I.K.E.M.E.N Screenpack conversions for it since... well... not many (if anyone) really has tried to do a screenpack for JUST ikemen (besides full projects and what not). Let's break this boundary, shall we?
    BEHOLD!!!
    Infinity Mugen Team's Blue Screenpack!
    Converted for I.K.E.M.E.N (The Mugen Online/Netplay Engine)
    This Screenpack is 100% only for Ikemen. It contains the following (Check Spoilers):

     
    Download link: http://www.mediafire.com/download/jjzz2z6dvlm720u/IMT_Blue_IKEMEN.zip
  17. Upvote
    TheFclass97 got a reaction from gui0007 in Blue IKEMEN Screenpack   
    Hello guys... Here is something a little interesting... I decided to say "screw it" and do some I.K.E.M.E.N Screenpack conversions for it since... well... not many (if anyone) really has tried to do a screenpack for JUST ikemen (besides full projects and what not). Let's break this boundary, shall we?
    BEHOLD!!!
    Infinity Mugen Team's Blue Screenpack!
    Converted for I.K.E.M.E.N (The Mugen Online/Netplay Engine)
    This Screenpack is 100% only for Ikemen. It contains the following (Check Spoilers):

     
    Download link: http://www.mediafire.com/download/jjzz2z6dvlm720u/IMT_Blue_IKEMEN.zip
  18. Upvote
    TheFclass97 reacted to Txpot in Popeye the Sailor Man   
    Wow, there's a LOT that needs to be done here. Here comes a long list of issues...
    1. The Small Portrait is too big. Needs to be 25x25.
    2. Your choices of animation for all basic things such as attacks and movement are questionable at best. Air Strong Punch looks like it should be a crouch attack, blocking has him just standing there (Air blocking is a better example of a good block), the grab attack makes very little sense, and Air Medium Kick has him transform to kick, with horrible transitions between forms.
    a. With that being said, certain animations make some attacks finish slower than others. Stand Medium Kick takes even longer to finish than every basic attack other than Crouch Strong Punch.
    b. Other animations repeat even if pressed only once, like all the Air Kick attacks. The secret to finding this out is pressing Kick early as soon as you leave the ground into a normal jump.
    3. Collisions need work overall. Standing, walking, blocking, and getting hurt while standing should be about the same length and height for consistency's sake.
    a. Stand Medium Kick is ridiculous in that the attack has ended, but the collision is still there, so the opponent can still get hit by it. Seriously, try walking towards him as soon as Popeye's foot has stomped.
    b. Stand Strong Kick has huge priority, both in front and behind him.
    c. Throw's range needs to be longer for what it's worth. The animation looks like the grab range should be longer, but isn't.
    d. Twister Punch and Sailor Charge are almost half-screen attacks, while Pipe Flame IS A FULL-SCREEN ATTACK!
    4. Some basic attacks need some tweaking for more fluid chain-ability. Stand Strong Kick looks like it could be a launcher, but doesn't actually launch the opponent at all. Air Medium attacks actually do a better job, although they shouldn't be doing it.
    a. All Air attacks cannot chain into each-other.
    b. Air Medium attacks knocks the opponent to the floor, so whatever chain combo you want to perform in the air will be useless.
    c. Air Strong Kick can only knock down the opponent if they're on the ground.
    5. Using Air Strong Punch and Pipe Flame will force the opponent into [50070], then into his own basic states. When that happens, the opponent cannot attack, and jumping causes clones to appear from a helper called "Jump Dust".
    6. I don't like how you can only use stronger, power-hungry specials when performing other specials, instead of on demand like the same command with two punches/kicks.
    a. Said specials need a damage buff. As it stands, Twister Punch, Sailor Charge, and Sailor Counter deal too little damage to be considered, even with XX-Move Versions.
    7. Twister Punch charges too slowly to bother using it to cause unblockable damage. It takes 2.5 seconds to charge to the max, and the opponent can hit you out of it at any time.
    8. Weak and Medium versions of Sailor Uppercut are basically the same. In the same way you made the Strong version, give the Weak and Medium versions a bit more variety.
    a. Get hit out of the move while at the jump part, and Popeye will stand in mid-air!
    9. Sailor Counter takes too long to get out of it. The counter lasts half a second, while you're stuck there for two seconds!
    10. Ultra Anchor is missing effects that DDR had, including one that involved the anchor ripping the floor apart.
    a. The anchor itself moves off-screen but doesn't dissappear at all. Spam enough of these, and no-one will be able to use helpers at all!
    11. Spinach Mode uses a blue-ish colour that makes Popeye invisible after the green colour effects.
    a. Spinach Mode's "Slight HP Nerf" is very drastic and may need nerfing: it makes Popeye take 100% extra damage! It also isn't listed in the readme file.
    12. Sound placements make no sense at all. "Hey, your Pen-knife's there" when charging Twister Punch, the same "Woah" from missing a grab and grabbing the opponent is used for getting hurt, and the "Dancing" Win pose's music keeps repeating itself.
    13. Your win animations needs a lot of work. The "Shirt Rip" win is lacking effects and has him rip his shirt too quickly for what it's worth, and the "Olive and Popeye" win has Olive appear out of nowhere!
    Seriously, almost everything needs work. DDR actually had some effects that you could leave alone and it would be acceptable. Instead, much of the effects were taken out.
  19. Upvote
    TheFclass97 got a reaction from gui0007 in Popeye the Sailor Man   
    My heart is beating extremely rapid... As my nerves grows with each percent this character gained from the mediafire upload bar... Ladies & Gentlemen, I semi-proudly present my first ever official & public mugen character I have ever created... *toot*toot*

    Popeye the Sailor Man
    M.U.G.E.N Version: 1.0+
    Sprites: Originally created by DDR Creations
    Coding/Palletes/Testing/Etc.: TheFclass97 (myself)
    Button Layout: 6 (7 if including Start)


    Readme includes: 
    >Move list
    >Credits + Special Thanks
    >Details on the character's system
    >Terminologies (or a Legend basically) 
    Donwload Link ==> http://tinyurl.com/o3oy6uh
    Hope ya enjoy my 1st character...
    Criticism is obviously welcomed. Feel free to post any bugs, balancing issues, etc., I'll try my best to fix them ^_~
    ~FCJ
  20. Upvote
    TheFclass97 got a reaction from N_N in Mugen Reviews - Edd (edit by Omegabros & BeanFan112)   
    Was hoping for a decent Edd for mugen... Do we get one?

    Wanted to start off a new series with a character i always wanted to be made correctly with... but do I get it? Btw, sorry for low quality and audio issues (being loud and whatnot), I promise to fix this issue in later episodes. This is just a experiment...

    I will be also reviewing more characters and mugen related content. Requests for such are also a thing, just need to put them in the comment section of the video :P


  21. Upvote
    TheFclass97 reacted to LightFlare_Da_Realest in Wesker Mugen Reaction   
    Lol!
  22. Upvote
    TheFclass97 reacted to Genderless Child in Wesker Mugen Reaction   
    Glad you like it. 
  23. Upvote
    TheFclass97 reacted to DarkWolf13 in DarkWolf13's MvC2 S.B.P (Cable & Tsunamidusher Released, 1 Custom WIP)   
    IMPORTANT
    Due to having already up to 30 fighters already released. I will continue with the project at Guild and keep giving you heads up of who I released and whatnot. But I will NOT lock this thread.
    You can still post about the project here but to see the up-to-date list, check the link here:
    http://mugenguild.com/forum/msg.2124111
     
  24. Upvote
    TheFclass97 reacted to Neo_Fire_Sonic in Super Smash Bros. Mugen by K.Y-Shanxi   
    he actually said
     
     
    Meaning not the Def file is missing, the Sff file is missing.
  25. Upvote
    TheFclass97 reacted to Urrnge in Def Jam: Fight for NY Lifebars (1.1)   
    So yeah, these are Def Jam Fight for New York lifebars. These are also the first lifebars I ever made, so hopefully you all will enjoy them. I mainly used the lifebar tutorial from Ryon to make these. These are 1.1 only for 1280x720 Mugen.   I'm also in the process of making a Def Jam Fight for New York screenpack and have a pretty good idea of what I want to do. Putting my ideas into action? Yeah that's gonna be a tough one. I originally was just gonna do the lifebars, but I wanna try making a screenpack too.   So yeah, let me know what you all think of them and tell me what I left out and how I could improve them.   Download.  
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