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Seravy

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  1. As a creator, I've got my own "rare" and "private" stuff too, and these are my reasons for their existence : Rare : Things I've released in the past but no longer on my site. They are either -Old broken garbage that would make you cry if you saw it -Edits of various characters in order to make them somewhat less broken...which ended with them still being too broken/unfair anyway. -Older versions of characters I've updated or remade into something much better. or more often, a combination of those reasons. 95% of these I even deleted from my own computer, with the last 5% rotting away somewhere in a forgotten rar file. Private : I have a friend who likes really overpowered stuff and I made a few of his favorite characters. These are kept private simply because they are both broken gameplay wise (hit start to win), have no AI, and generally have severe bugs too (as I don't fix the bugs coming from the original version I edit). If any of them becomes at least acceptable quality, I'll make them available. In fact, I think one of them is, I recently completed adding AI to it...release time, download at your own risk (and don't press the start button lol)
  2. 90% of the characters in my Mugen are my own so yes, I kinda need to be able to beat them to play it. I suggest to use the Difficulty setting in the Option menu if you have problems with the AI. Normal 3-4 and usually even 5 should be beatable with average or weak characters. If that's still not enough, there is Easy 1-2 but I don't recommend using that unless you are still trying to learn how to play your character. btw I am playing Saturn in the second video. I think the difficulty was 4. Also wtf did Youtube do to the sound of the second video? OMG! It's horrible! It wasn't like that when I uploaded it...and now it even crashed the Flash plugin, lol. I better delete it or something.
  3. http://seravy.x10.mx/Wordpress Probably not a surprise anymore, as the RC version was available for download for a while, I present Sailor Saturn! Utilizing completely new sprites and 100% redone, she should be a lot better and more fun to play than the old version. The videos below show the Release Candidate version. For those already familiar with it, the final release only received two changes, the duration of Silent Wall is shorter and the Spinning Slash is now punishable on block, as well as having a slightly lower forward velocity. http://www.youtube.com/watch?v=Zo2pdGPBI-I For those interested in testing, the RC versions of Alyssa Sears, Vanilla H, Sailor Moon and Nagato Yuki are currently available as well.
  4. New RCs : Vanilla H RC2 : Lots of updates and bugfixes here again. Hopefully this time everything will be good enough. Nagato RC : Lots of minor changes and adjustments, but nothing I would need to especially mention. This character didn't have any serious flaws, fortunately.
  5. That's what the difficulty levels are for. I recommend 3-5 for common use, and 6-8 only for a greater challenge or when using stronger characters.
  6. It's been a while since the previous new character (unless I count Saturn as new), this time, I present you Alyssa Searrs of Mai Hime origins. She was first made for Mugen by Rakurai, and I found her only in December. I immediately decided that she'll be my next character, but I wanted to finish the updates to Saturn, Moon and Vanilla first. Alyssa is a danmaku bar based character with average attacks all around, mostly on the fast but low damage side. However, she can charge power, and she can unleash the power of the satellite Artemis for an instant KO attack when fully synchronized with it. Synchronization level increases when the opponent falls down and it decreases if she falls down. Additionally, 1 point of synchronization is gained every 10 seconds. These abilities and her small size, which makes her harder to hit means that she is boss tier. She is somewhat of a one-trick pony, if you don't manage to fire the satellite, you'll have a hard time winning because her projectiles don't do that high damage. I'm not sure if it's good like this or her projectile damage needs to be raised, I do want to maintain emphasis on the satellite move, but maybe this is too much. Her attacks themselves are not very different from Rakurai's version but the system is, of course. His version seemed to contain all kinds of god modes on various palettes, including the Null bug abuse to win before the round even starts, obviously there is none of that here. The download is in the RC folder as usual!
  7. http://seravy.x10.mx/Wordpress/ http://seravy.x10.mx/Mugen/RC/ Sailor Saturn was completely redone, because new sprites were available for her. It's pretty much a new character, although she kept a few abilities from the old one. Sailor Moon received a new super move, Moon Healing Escalation, and many new animations have been added. Vanilla H received a lot of updates, and there are more mode options for her : Solo, Normal, Boss and Final Boss, so everyone should be able to select whichever fits their expectations the best. I'm surprised how many problems had to be fixed, fortunately, most of these were not particularly significant. The improvements to the AI are considerable, too. As there are more significant changes than the usual startup time and frame advantage adjustments and bug fixes the other RCs had, I thought it might be a good idea to announce it and wait for more feedback. I'm planning to keep these characters in the RC status a bit longer than usual. There are two open polls on my site, one for Moon and one for Saturn. One more thing to mention, Aura received a new debug feature : She can display frame advantage and similar data like Stupa's Training, and in addition, she can also display the startup time of attacks, which Training didn't display! Combined with her already existing ability to force characters into specific states to execute attacks or display and alter their variables, she is a valuable tool for testing now. Additionally, debug mode is now enabled by default on her alternative .DEF file to further save time when debugging your characters.
  8. Uploaded Sakuya's Beta2. This update mostly fixes the problems with Time Paradox. [uPDATE] Adjusted D+z command to not trigger if DDZ or DFZ was the input and D is held too long [uPDATE] DBz now cannot be activated if there is no declared card or it isn't a spell [bUGFIX] Fixed dampening not being added by attacks done by Time Paradox [bUGFIX] Fixed a few attacks doing no damage when used through Time Paradox [bUGFIX] Fixed Time Paradox now using up the card when used by D+z [bUGFIX] Fixed cloning bug [uPDATE] Reduced Time Paradox cost to 20% bar [uPDATE] Reduced the sprpriority of the background effect for the time stop moves [bUGFIX] Removed testing purpose superpause from state -3
  9. As always with the first beta release, it's meant for testing purposes. If you don't care about providing feedback and don't want an early version with potential bugs and issues, wait for the non-beta release. Known issues : -Rotating knives don't have a glowing aura. (Will be added to the 1.1 exclusive version only due to engine limits) -AI can't use Time Paradox to cast spellcards. (Will be added to the final version for 1.0 after AI has been fine tuned.) -No palettes/some sprites have color separation problems (will be added for the RC) The download can be found in the RC folder. http://www.youtube.com/watch?v=NXJsDxcXDqY
  10. Reversing controls is only possible in a closed fullgame environment. You need to code it into every character whose controls you want to reverse. Nice! This actually raises the question whose sprites to use for my Rin and Koishi when the time comes to make them.
  11. Thanks! Here she is : https://mega.co.nz/#!IckQTK5B!LU5R81E4EIBFmGYAhcJWHTLEFxgxVNWZNkSYM61ct34 That's a total of 8 Sakuyas to check out, I'll be busy for a while!
  12. While downloading all available Sakuyas as reference and potential source of ideas for making my own, I noticed Sakuya by ENAP is not included. Should I upload it somewhere? I think it went offline shortly after I started with Mugen, nearly 5 years ago. Also, I couldn't find a Sakuya download on Barai's site, where exactly should I look?
  13. Well, if I add an AI then yes, but I don't think Toshio was interested in AI too much, I think none of his characters have one yet. Eventually, I'll add AI to his characters if he doesn't do it himself, but for now, I'm too busy for that. Still have 24 of my own characters to update, and then there is Sakuya, Satori, etc...
  14. Released Marisa. Also updated all my other Touhou characters and my RP edits, too.
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