This is all 11 characters and stages fixed to work in Mugen. Once again, people don't even have so much as an incorrect idea of how resolutions work. We didn't have widescreen monitors in 1991. 360x200 is analog scaled 4:3. Thanks for the extra work, Super Fighter Team.
Changelog...I guess.
* Fixed palette keymap to use X as 1 like pretty much 99% of fighting games.
* Remapped commands to use X and A as P and K.
* Characters localcoord'd to match other characters.
* Made sounds, sprites, animations, and all that other formerly fullgame crap work.
* Fixed black bars on stages so that they don't cover the lifebars and stuff.
* Normalized stage music. (89dB guys. Not 96 or 101.)
* Removed a sound in characters' sound file so that it's not freaking 9MB.
* Balanced all life/damage and power to be more compatible with other characters. (x8/x24)
- I don't care if it's not super exact. Too bad.
* Fixed some state changes that relied on characters using a selfstate defined in fullgame common states.
* Fixed all scaling issues due to original resolution. That was fun!
* Fixed stage scaling so it's not some stupid incorrect ratio.