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thebestmlTBM

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Everything posted by thebestmlTBM

  1. Nice update for Mai. Keep it up!
  2. ALRIGHT! MORE EFZ CHARACTER!
  3. The link to The Purple Land of Progress (Planeptune) & The Green Land of Pastures (Leanbox) are broken!
  4. Looks like we did it! Celesteela is the winner of the CHARACTER OF THE MONTH (January)
  5. That Haruhi is very good. especially the Ground/Air Combos that gives me sorta the MvC feels and I love it. Keep it up.
  6. That'll work. cause me and CS used to work on it with me spriting it and him coding. until I give somebody like O Ilusionista and Aequals1 a try for the coding since CSAvion been dormanting it for almost 3 years cause he's been working on some other Mugen Projects.
  7. Celesteela is finally released https://www.mediafire.com/file/02o3u9uyrbu5l74/Celesteela.rar/file
  8. After a long time, Celesteela is finally released! https://www.mediafire.com/file/02o3u9uyrbu5l74/Celesteela.rar/file Of course if you find any bugs, make sure you contact the coder @aequals1
  9. "Hi, there's been some progression regarding the move double hyper beam the arms are correct this time though the beams won't track the position of the arms at the correct time despite seemingly matching. anyway just give it another week if it's not corrected I'll send over celesteela the way it is now." From @aequals1
  10. A dA Note from @aequals1 "Hello, The double hyperbeam for celesteela has been a bit to hard to code given the various varadds and posadds that have to be juggled along with it. so single hyperbeam will be done instead of double hyperbeam." in practice not working... If anybody that's a good Mugen Coder, go message him for some help.
  11. "Here's the final move for Celesteela I believe." ~aequals1 Though this move Explosion was suppose to be a Fatal Move.
  12. H.I.P.P.I.E.H.O.P. Sprite Arrangement and animation by Jenngra505
  13. Hey there, @aequals1 send me a note update about Celesteela's Iron Defense! Here's the list below... will counter only projectiles, not normal attacks last 600 ticks (10 seconds) the projectile will be throw in the same direction where the attack came from moves fast while activated the Y position of the projectile will follow the Y position of the attacker fx when activate and desactive Can't execute hyper moves while activate, including Brutal Swing (seams a bit unfair to have a armor move + counter move)
  14. Update GIF Showcase from @aequals1 showing Celesteela's Brutal Swing.
  15. Sorry for the late update but here it is... My CPS2 Commission Granted! CPS2 Originals - Minamo Kurosawa And here's some more POKEMAN CPS2 THEMES! SCEPTILE INCINEROAR ARTICUNO
  16. More progress so far. this time with a video.... thanks to @aequals1 for showing me this video btw he's here so it would be nice to help him out with more progress of it.
  17. Aequals1 note me yet again with another progress of Celesteela. "I just thought I'd keep you posted about your character here is the implementation of the move multi-energy ball. I might tweak the animations a bit. Flying bulldozer and correcting iron defense would be next." ~Aequals1 Here's the move that he did so far: pasteboard.co/HroZ4GZ.gif So far so good from him if I do say so myself.
  18. Aequals1 note me again with what the progress of Celesteela. here's the note. "Just getting back to you about your character celesteela. The 6 new moves as you requested at the current rate should be all done before the year's end." ~Aequals1 Here's the helpers & explods for celesteela: sta.sh/01kgdyvqc4pl KFM is just used as a size reference.
  19. Hey, Aequals1 has send me a note of what the progress of Celesteela is like. here's the note. "Hi, I'd just thought I'd give you an update on celesteela. While I was unable to find anybody to help me work on this due to them working on other projects or lack of interest. Other than other palettes I've successfully implemented the iron defense move you've sent me the only parts Im sure of how to do is to make the reflected projectile the original projectile's animation and current height of the projectile thus it will always default to x = 0. it will also deflect certain moves that carry the same attr type. heres what it looks like though a few frames are cutoff:" https://pasteboard.co/HjNSdPR.gif ~Aequals1 I reply him that he will sign in here so that you guys can help him out.
  20. Hey just want to announce regarding the updates of Celesteela, Since CSAvion was supposed to be in the progress of it but unforntuately he was a bit dorment on it since he's been busy with the other MUGEN Project. So someone with the name of Aequals1 send me this note Hello, I'm working on a pheromosa character as well as a few of the UB's stages under the name nobod for mugen and wanted to include celesteela as one of its helpers as well as the possibility of working on celesteela itself. If you still have the character could there be a possibility that I continue work on it? ~Aequals1 Since I wanted to see this character be finished (which I doubt), I accept it since his progress of Pheromosa is intresting indeed https://pasteboard.co/Hd0lxLT.gif So I send him the character (at least what's left of the progress) so that he can work on it on Avion's behalf. So long story short, the Boss Character is not dead!
  21. Krookodile by Gladiacloud & Solarflared https://1drv.ms/u/s!AqetQpKH8pFlhQJjVOSu46TyszDk
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