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Amidweiz

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    Amidweiz got a reaction from AxSeeker in *Goku Final 4th Release   
    I don't usually post on here (MFG is were I mostly hang out) but I feel that I need to post some feedback on this character.
    Standing X, Y, A, B, and C have no priority (The blue CLSN covers all of the red CLSN which causes trades more often) Standing Z, has infinite priority (No blue frame to go with the red frame) Standing B, and Z are infinites (if the first kick hits that is) Standing C allows the opponent to air recover The crouching attack priority's have the same issues as the standing attack priority's (also same the air attack priority's) I don't get why crouching B is blockable mid but crouching C is not Air Y and Z aren't overheads Air C allows the opponent to air recover after the first hit QCF, any punch is unblockable QCF, any kick you can just keep on spamming it (in which it just layers on top of itself) to the point were you can 100% your opponent QCB, any punch is infiniteable if timed right QCF, x+y is unblockable and does no damage QCF, a+b is only blockable in air? QCF, x+a, b+y, and c+z doesn't exactly announce it's a grab (maybe put the opponent in stunned stance) and it's gains power back QCB, a+b gets back power (and then takes it away?) QCB, x+y gains back power Why is every super a level 3 super and do most of the supers not have super pause Why does he have a super jump if he has no launcher The kick normal grab causes the opponent to glitch out Why does this character have two standing anims? (on a little better than the other) Why doesn't this character have a power charge (for being a DBZ character that is) Any attack in his flight mode gains back power at an abnormal rate Why is Z in his flight mode only blockable in air  B and C aren't overheads in his flight mode The projectile that his C attack causes doesn't delete completely (do CRTL+C and look at how many helpers are still left on screen) His CLSNs need work His turn around anim has red frames for what reason  
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