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O Ilusionista

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Everything posted by O Ilusionista

  1. Hi there. Since long time, I always loved 3D art and wanted to study it. Since few years ago, I started to make 3D works and I wanted to show here. Let me show some of the works. I will start with the older ones: http://oilusionista.deviantart.com/art/Stairway-to-destruction-354354864 http://oilusionista.deviantart.com/art/Surprise-mothafu-354551769 [img resized=1 width=800 height=500]http://fc04.deviantart.net/fs70/f/2013/043/7/4/montanha_grass_menor_by_oilusionista-d5uqws6.jpg http://oilusionista.deviantart.com/art/Grass-and-rocks-353974902 http://oilusionista.deviantart.com/art/Pound-Coins-356190522 http://oilusionista.deviantart.com/art/Floating-cherry-354151964 View it animated here: Floating simulation Cinema 4D http://oilusionista.deviantart.com/art/Pavlat-IMB-Ad-352298639 I will try to post more stuff soon.
  2. I am all ears, guys :) I have other character to finish before him but yeah, it could be done.
  3. Short? But is the same image, it has the same length.
  4. Commissions are open. I've done some commissions for some people reserved way and now decided to do this openly, anyway I think I've got some experience :) To avoid getting overwhelmed, I will limit the number of job I can get at the same time. What can I do? *** 1 - Unique Special effects *** I can do custom special effects, from scratch, in high resolution for your characters, such as explosions, crashes, lightning, impact effects, etc.Some examples below. The effects someone commissions me are opensource. Price: Start at $3 per sheet. The price may vary according to the complexity. *** 2 - Custom animations for characters *** I can animate sprites (existing ones) to make new poses as idles, attacks, victory poses, etc. Some examples below: Price: $ 12 for the first animation (up to 10 frames, $ 1 for each additional frame). From the second animation and beyond, $ 10 per animation. The price may vary according to the complexity. For complete characters, PM me so we can discuss about it. *** 3 - 3D effects *** I can do special effects 3D animations, like projectiles, effects, etc animated at 60fps or less.Some examples below: Price: Start at $25 per sheet. The price may vary according to the complexity. *** 4 - 3D images *** I can make 3D images for stages, screen packs, etc all animated at 60fps. Some examples below: Price: PM me for values. The price may vary according to the complexity. Coding stages are optional. ***5 - Stage edits / concepts / lifebar concepts *** I can make realistic stages with photomanipulation, high res or low res.Some examples below: Price: PM me for values. The price may vary according to the complexity. Coding stages are optional. ***6 - Stage and characters coding *** I can program characters (or stages), either adding new moves or programming the complete character. rules: - I do not code KOF characters. It's not my style. - I program the characters in my style, which is heavily influenced by the MVC gameplay. Other styles are subject to review. - Although I do not like this type of character, I accept to code hentai characters. But it may not involve illegal things, such as minors.Some examples below: Price: PM me for values. The price may vary according to the complexity. Payment: All payment are done via Pay Pal. Any question, please drop me a line. Contact me: - Via PM on this forum - At my site http://brazilmugenteam.com/contact/
  5. Nothing special, I just wanted to make a test and give Guile a new idle. Zaitsu-Hatter gave me the feedback of the idle being too "open guard". Here is a new version
  6. hahahahahaah, specially in CVS/SVC. And I hope someone make that comission too :)
  7. Here is a custom animation I made for Guile. I've tried to give his name tag a bit of movement, dunno if it had worked. This animation is open source. You can use it, just don't claim as your own and please give credit. I can do commissions for animations like that. PM me if you need one. Original Guile sprites are copyrighted by Capcom.
  8. Thank you. Blademan has a new idle animation, made by me.
  9. Hi there. I am working in some Mega Man characters for IMT's Robot Master Meyhem project. Some will have only the power sets addded (on this project, each robot has a power set of 6 different moves) but some will be coded from the strach. Blade Man Roll More to come.
  10. Hey, hi there! Yeah 2015 wasn't a good year for me. I hope 2016 will be better :)
  11. O0This is a custom version of Death, from Demon Hunter Legend 2. Its a Boss-type char and have a strong AI, which can beat you in no time :) UPDATED 27/12/2015 *Bug fixes *Fine tunning *New Hyper move Video: http://youtu.be/tWr9w_RZwQc Death (me) versus Apolo by 119way (AI) Download it: http://www.brazilmugenteam.com
  12. Thanks guys. I've been very busy at RL. I've modified the effect to be a HD effect now Something cool about this effect is there are two layers of effect - one behind the characters and one in front of the fighters. This makes everything blend together better to me.
  13. heheeh thanks again! Testing new hyper fx for Killer Croc.
  14. Thanks dudes. Some news: Jmaxx edited a new ground pound, which is used on light and medium (below) versions For the hard version, I stick with the old animation but I've added a blur effect
  15. I really, really don't trust on this. This was just a low move. You can read some perfect explanation here: http://crusadercast.com/mugen-discussion/talk-about-no-respect/msg176352/#msg176352
  16. plus, the frame order is wrong. This is the right one (ignore that flipping head, I don't know why you made that) Now compare your original animation with the new one:
  17. Ax, I have a high level of repugnance for you. Really. You don't fit this forum, its an amazing place. I will reply this question just because some newcomers could learn from your mistakes - hey, you are not bad at all, you can work as a bad example :) Everyone that is not blind. I am talking about the position in every frame, not the axis center. Shredder looks like he has Alzheimer! He shakes all the time. There is two ways to align this move: (foot as pivot point) or (knee as a pivot point) And your axis is wrong, the right should be the blue line here
  18. Wow, that is very, very bad. Its so misaligned. Yeah, we all know :) All this time stealing stuff from other creators and you haven't learned yet. Those 2 animations are VERY misaligned, its so damn obvious that you should use the facepalm gif here. Plus, the second animation uses a different base from all others. Just look how that leg is too long.
  19. Ground Pound has many follow-ups possibilities http://www.youtube.com/watch?v=KyyMS-UiwoE
  20. By the way, Jmaxx had edited a new winpose for Killer Croc, inspired in one of Ortega's win pose.
  21. Indeed its useful. I use Stitch Studio to make it, works in the same way.
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