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mulambo

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  1. Wow
    mulambo got a reaction from Riku Minato in mulambo's jukebox   
    New cover:
    MR.BIG'S THEME (Art of Fighting OST) COVER
     
     
  2. Like
    mulambo got a reaction from ShiniGami NoMeresu in More stuff from the archive plz   
    everyone has realized that since MA was born
    but nobody dares to say a thing because:
    - if you say a thing in MA against MA you get banned, this is obvious... if you say "thief!" to the thief in his own house... how do you expect him to treat you ?
    - if you say a thing against MA in other places, you get some warning like "don't incite mugen community wars". this kind of fake politeness only helps such criminals get away with it.
     
    But the fact is that MA can't be considered as a community.
    1) It's a warehouse managed by thieves, who holds the fake ideology of "MUGEN preservation" to keep accumulating stuff and monetize on it.
    They're making money out of other people's hard work, and that's just what parasites do.
    They also justify themselves with the other fake ideology of "server costs".
    Other excuses they find: "free stuff" (yeah, if it's so "free" then why are they earning from them ? "free" means no money involved and they make tons of it).
     
    2) They literally force people to post in the community.
    What kind of community forces its members to post?
    They say it's because downloaders (also humiliated with the label of "leechers") need to show some respect and gratitude. This is hypocritical victimism: they steal and they pretend to be honored... but they should be shamed and blamed.
    They want to look like Robin Hoods, but they're just Charles Mansons.
    Nobody likes them, nobody likes to stay in their community.
    All the politeness and "fun" in there belongs to ganging trolls and succubus collaborationists which have no guts to speak the truth and no other places to stay. Like sheeps in a farm, conformized and scared by the brutality of their punishments. How could you call this a "community" ?
    It's a dictatorship with no freedom of speech. Please, stop calling it a community, don't commit such mistake.
    I talked myself privately to one of their moderators, and the most I was able to discover is that you must be silent and obedient to their organization or else you get banned.
    Literally I was told "It's better for you to not know".
    This is usually what lies in obscure businesses: conspiracy of silence, omertà, mafia.
     
    Therefore, MA is not a "community".  It's just a masked business, a scam.
    It's a capitalist dream, using the mask of communist ideology ("sharing is caring", "preservation of MUGEN", "cure to 404" and all the rest of propaganda lies by which they justify themselves on and on).
    We all knew that since the beginning, but we didn't speak because we felt afraid.
    And the guys at MA probably don't even realize this, as much as any psychopath doesn't realize to be a psychopath.
    They're just like " Why saying such things? It's just a game, stop this drama already!"
    Nope, it's not just a game.
    Minimizing all the time people spend making their creations is an ungrateful insult... and the authors who support them are just immoral hypocrites looking for easy alliances (and what's easier than finding a common enemy to build an alliance?).
     
     
    So, if you really want to beat MA, you have to build another archive, better than theirs, then un-register, delete all your uploads from there and join a new archive. It's just nonsense. Just don't go to MA, don't post there, don't upload in there. They're mafia, you will take part to their bloody business if you take part to it, believe it or not. It's not time to be naive anymore, it's time to realize who you're dealing with and they're no good.
     
    Download from authors' official sites only... and if you can't get that char you're looking for, then lurk more on the internet, ask for it to other members in other forums... but not on MA, never, not even once.
     
     
  3. Wow
    mulambo reacted to RicePigeon in So why exactly am I muted ?   
    There's nothing wrong with honesty and hearing conflicting opinions, but there is something wrong with being disruptive.
  4. Wow
    mulambo reacted to Darkflare in So why exactly am I muted ?   
    The fact that you even don't realize what you did to get cut off from posting status updates says plenty.
     
    Those questions you just asked are fucking hilarious coming from you. It shows how much of a hypocrite you truly are. You want the community to not censor the truth as long as it's your truth, right? People decide to criticize a character and explain why it's terrible, but you have to come in and tell those people they're in the wrong for doing so.
     
    You want the truth? As you are right now, you're a cancer in the community that wants to stick to the old ways. You're a cancer that wants to prevent others from improving by denying criticism because you can't handle it yourself and want to "save" others from it. You don't even realize how harmful this actually is instead choosing to delude yourself into believing you're doing a service to the community.
     
    Take your own damn advice, you hypocrite.
  5. Wow
    mulambo got a reaction from gerarc21 in How do I add an hyper background to a character?   
    Have you checked the controller instructions in sctrls file from mugen/docs ?
    probably there's some parameters you're missing.
    PosSet and PosAdd, as far as I can remember, make the character move or be positioned in a specific part of the stage.
     
    KFM is a good char to start, but I suggest you to use and adapt (this means to study it, by looking at the controller from sctrls doc file) the code from  another char that uses more complex stuff, like a SFA or MVC character.
     
    First of all enable debug in mugen.cfg.
    Then go to practice mode with a char that uses hyper bg.
    Press ctrl+D to enable debug messages, make the char do the hyper bg move.
    Check STATENO and that's the state you should look for in the char's cns to see how the creator of the char managed to make it look right.
     
    btw, I thought I have responded to this but my comment wasn't posted or is it deleted?
  6. Like
    mulambo got a reaction from GTFoxN6Y in How do I add an hyper background to a character?   
    Have you checked the controller instructions in sctrls file from mugen/docs ?
    probably there's some parameters you're missing.
    PosSet and PosAdd, as far as I can remember, make the character move or be positioned in a specific part of the stage.
     
    KFM is a good char to start, but I suggest you to use and adapt (this means to study it, by looking at the controller from sctrls doc file) the code from  another char that uses more complex stuff, like a SFA or MVC character.
     
    First of all enable debug in mugen.cfg.
    Then go to practice mode with a char that uses hyper bg.
    Press ctrl+D to enable debug messages, make the char do the hyper bg move.
    Check STATENO and that's the state you should look for in the char's cns to see how the creator of the char managed to make it look right.
     
    btw, I thought I have responded to this but my comment wasn't posted or is it deleted?
  7. Upvote
    mulambo got a reaction from HappyDappy666 in How do I add an hyper background to a character?   
    come on guys, I'm 33 years old. I'm done with internet drama like this, too old for this.
    whatever the problem may be, try to forgive. holding a grudge is bad for the soul, and being many against one is bullyism/lynching. it's not like beating the guy up will make him more resolute, just angrier. I know this by experience. Don't make people angry, it's no good. It's bad karma.
    let's keep a compassioante attitude, let's try to understand each other or else it's chaos.... 😕
     
     
  8. Upvote
    mulambo got a reaction from HappyDappy666 in How do I add an hyper background to a character?   
    Simply find a character than has one and leech the code / adapt it to your char animation number ?
     
    but also: why have you been downvoted just for asking that?
    and why does my avatar look so big ?
  9. Upvote
    mulambo got a reaction from gerarc21 in How do I add an hyper background to a character?   
    find other characters then, kfm is very basic (although a very good one to start with), it doesn't have animated bg for hypers.. as far as I remember...
    download some street fighter alpha  or mvc characters, for example, they use animated bg for hypers
     
    also I suggest you to take a look at the "sctrls"  file which contains the controller for animations. unfortunely I'm out of shape as regards coding so I cannot tell you exactly how to achieve that. it will be funnier for you to study and discover 😉
     
    I'm not making mugen stuff for a year or something, shouldn't feel entitled of visiting mugen forums tbh lol but  I can tell you the best way is to test a char in practice mode, with debug enabled in data/mugen.cfg, then press ctrl+D, check "stateno" of the move you want to study, find it on the char's cns file and you have what you need.
  10. Upvote
    mulambo got a reaction from gerarc21 in How do I add an hyper background to a character?   
    come on guys, I'm 33 years old. I'm done with internet drama like this, too old for this.
    whatever the problem may be, try to forgive. holding a grudge is bad for the soul, and being many against one is bullyism/lynching. it's not like beating the guy up will make him more resolute, just angrier. I know this by experience. Don't make people angry, it's no good. It's bad karma.
    let's keep a compassioante attitude, let's try to understand each other or else it's chaos.... 😕
     
     
  11. Upvote
    mulambo got a reaction from gerarc21 in How do I add an hyper background to a character?   
    Simply find a character than has one and leech the code / adapt it to your char animation number ?
     
    but also: why have you been downvoted just for asking that?
    and why does my avatar look so big ?
  12. Upvote
    mulambo reacted to GTFoxN6Y in How do I add an hyper background to a character?   
    How do I add an hyper background to a character? I've been able to change hyper backgrounds of my characters by simply replacing the images in FF3 to the ones I want.  But how do I go about ADDING a hyper background animation to a character that doesn't already have one?
  13. Like
    mulambo got a reaction from WlanmaniaX in mulambo's artworks   
    some new fan-art..
    https://www.deviantart.com/misterpain/art/Raptor-Ambush-820259527

     
     
    https://www.deviantart.com/misterpain/art/Andy-Bogard-VS-Vanessa-Lewis-821425978

     
     
    https://www.deviantart.com/misterpain/art/Rose-VS-Zangief-822976117

  14. Like
    mulambo got a reaction from WlanmaniaX in mulambo's artworks   
    some new stuff
    https://www.deviantart.com/misterpain/art/Songi-829114897

     
    https://www.deviantart.com/misterpain/art/Violent-Ken-revised-829446780


    https://www.deviantart.com/misterpain/art/Zesra-833297186

     
    https://www.deviantart.com/misterpain/art/Lee-Hae-Gwon-VS-Blanka-835525126

     
     
  15. Haha
    mulambo reacted to DXfactory in FIRST FIGHT ( beta release )   
    Okay, I'm going to download this. I'm becoming far too curious for my own good.
  16. Like
    mulambo reacted to DXfactory in mulambo's jukebox   
    Nice to see a fellow music composer keep the tunes alive.
  17. Upvote
    mulambo got a reaction from CoolAnimeHustler in mulambo's jukebox   
    New cover:
    MR.BIG'S THEME (Art of Fighting OST) COVER
     
     
  18. Upvote
    mulambo got a reaction from RobotMonkeyHead in CURRENT: Mugen Free For All Community Banner Contest 2019 - Voting   
    I've voted for  Daemon's (A) design
    I would voted for TheArcadeStriker (C) 's design but that Kyo looks more contrasting then the others, pops up a bit too much than the others. Maybe I could change my mind if a "revision" was possible?
    Or else, I'll stay with Daemon's banner.
  19. Like
    mulambo got a reaction from WlanmaniaX in Tools you use for making MUGEN characters.   
    Sprites:
    - Gimp, PaintShopPro, Blender (for 3d chars and stages)
    Sounds:
    - Cool Edit Pro 2, LMMS (for music)
    Effects:
    - Particle Illusion
    Coding and mashing up things :
    - Fighter Factory 3
    - Mugen Character Maker (MCM... Fighter Factory isn't that obvious, imho. As many people keep using WinMUGEN or DosMUGEN... or they can even use Notepad for quick coding or other tools for compiling sff and other stuff)
    - Cybaster's stage creator (yeah, lol, the one that makes a stage with one pic only, pretty nice stuff, used it many times especially for my parody projects or for stages which didn't need more than 1 layer)
  20. Wow
    mulambo reacted to Lillie's 音MADs in Whats's the most creepiest/weirdest Youtube video you have ever seen?   
    Title says it all:
    Here's what I think is the creepiest video:
     
     
  21. Haha
    mulambo reacted to Ori-Ori in Whats's the most creepiest/weirdest Youtube video you have ever seen?   
    This is just nightmare fuel.
  22. Upvote
    mulambo got a reaction from CoolAnimeHustler in FIRST FIGHT ( beta release )   
    So, I've made my first full game with my original graphics and music (mostly original covers), based on Mr.Q's "Hyper Final Fight".
    The game is really different and I've hosted in on GDrive, it can be accessed through my website, that also contains more by me.
    The game is in beta release, I've tested it multiple times and I'm fine with it, but I'm pretty sure something must be wrong I mean, it cannot be perfect at first release, but I'm releasing it anyway because I need to go back to my job.
     

    This is the main char

    These are his enemies

    Download the pak file from my website
  23. Thank You
    mulambo got a reaction from Superkingkong65 in FIRST FIGHT ( beta release )   
    So, I've made my first full game with my original graphics and music (mostly original covers), based on Mr.Q's "Hyper Final Fight".
    The game is really different and I've hosted in on GDrive, it can be accessed through my website, that also contains more by me.
    The game is in beta release, I've tested it multiple times and I'm fine with it, but I'm pretty sure something must be wrong I mean, it cannot be perfect at first release, but I'm releasing it anyway because I need to go back to my job.
     

    This is the main char

    These are his enemies

    Download the pak file from my website
  24. Upvote
    mulambo got a reaction from IDGCaptainRussia in Giant Kung Fu Man   
    Kung Fu Man becomes a giant and he's ready to stomp on everyone!   ?
    Well, probably not an original concept (I guess somebody else has thought or done this before), but it was fun to make it in some hours.
    It's still a beta and it needs to be fixed (I'd like to make him not vulnerable to target state... )
    This character is an edit of the classic KFM: 5 times bigger, 5 times stronger, 5 times slower, 5 times ... dumber.
    DEMO VIDEO:https://youtu.be/HgXWSSLChvM
    Check it out (GAMES section) :  http://emanuelepepi.altervista.org
  25. Upvote
    mulambo got a reaction from IDGCaptainRussia in Giant Kung Fu Man   
    Char update!
    + different commands
    + added hyper move
    + minor tweaks (like/attack/etc.. you can still edit them in giantkfm.cns Data values, if the char's too difficult)
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