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TheRedBeast

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  1. Upvote
    TheRedBeast reacted to Arias in Legendary Shrimp   
    Hi, this is my first character and took me 4 years to make so it's not perfect, but I put a lot of effort in the sprites and gameplay.
    So give only positive feedback please
    IF YOU DON'T LIKE DON'T DOWNLOAD AND SHUT UP!
    you should be grateful that at least I tried something new, and not another ryu akuma kula sick touhous, like all the unimaginative licensed mugen pros out there!

    Only available for today at MAFFAFA where sharing is caring because Guild sucks.

    I want to thank:
    me for the sprites
    me for the coding
    my wife and my 3 children for all the support
    my other wife and 2 children for all the support
    trextrex65 for all the love
    those YouTube stalkers for thinking about me
    electrobyte for making mugen
    you, for absolutely nothing, I mean, is not like you're doing me a favor by downloading it, screw you!

    www.mediafire.com/download/a9c4yb4gxoe6we6/Iku.rar
     
    EDIT:
    Ok, Day over.
    the char:
    https://www.youtube.com/watch?v=UoA7qMiGoas
  2. Upvote
    TheRedBeast reacted to lifido9999 in Street Fighter Megamix : Ikemen Release beta   
    I m updating old chars and making new chars about this old project. include screenpack, new chars and stage. around may to june finish and upload.
    I had stop the project for about 4 to 5 years so will speed up finish them. thanks all.
    new update I want to delete snk mode, the dizzy and mx power bar spr.
    also delete the movelist and I will put the movelist jpg in the characters folder
  3. Upvote
    TheRedBeast reacted to Dissidia in Momoka and Luce released, Three Eight Marbles characters updated (04/09/2024)   
    Special intros will happen in the future.
  4. Upvote
    TheRedBeast reacted to Dissidia in Momoka and Luce released, Three Eight Marbles characters updated (04/09/2024)   
    Grab my characters here:
    https://dissidiamarlq.neocities.org/
    Release History
     
    EIGHT MARBLES (NSFW)
    Contains gross humor and partial nudity
     
     
     
    V O C A L O I D
    K-ON!
     
     
     
  5. Upvote
    TheRedBeast reacted to Kazagami in Winter Airport   
    Almost scrapped this thing. Toaster ripped the floor from a certain SOR hack.
    For Win+ and 1.0, animated. Widescreen .def included.
     
  6. Upvote
    TheRedBeast reacted to Dissidia in Dank Fu Man by M0N5TER-Q released (04/01/2018)   
    https://ux.getuploader.com/MCQ_LMT/download/11
  7. Upvote
  8. Upvote
    TheRedBeast reacted to Yamori X in SNK vs Capcom EX: Public BETA   
    SNK vs Capcom EX: Public BETA
    Hi guys. Decided I'd like to see what you guys would think about this lil ol' IKEMEN Plus full game of mine. Gameplay style has been a work in progress over like a year or two by now, hopefully it's worth the time spent. 
     
    8 characters have been completed as of yet, i have a team for each char planned for a first full build, but for now, I would like to see what I did and didn't do right. Stages are just a bunch from a different set of games to represent each planned team in the game (i cant make stage are u crazy). Oh, and here's a video!
     
     
     
    Click Here to Download
     
    also theres a discord server if u are interested in the game or matches or somethin
     
    Leave your thoughts and feedback below, and I hope you enjoy!
  9. Upvote
    TheRedBeast reacted to Ex✭Cᴀʜᴍ in Ex - Akai Tsuki Night   
    [PREVIEW]

     
    Video:
     
    [LINK]
    http://excahmmugen.blogspot.mx/
    >Excahm´s Box
     
    [INFO]
    -Mugen 1.1 Only.
    -Secondary DEF without Zoom.
    -Superjump = Yes!
    -Zoom = Yes!
     
    [COMMENT]
    Well, another stage~ Really Simple but that looks nice (for ME!)
    Was planing to release a 1.0 (640x480) Version today too but i kinda forgot how to resize down and index images correctly so... 
    Yeah, It looked like crap To be honest, so scrap that one to trashbin.
    BUT! I´ll try to release the 1.0 Version this next weekend (Maybe not!)
    Meanwhile! Hope you like it! (1.1 Users :P).
  10. Upvote
  11. Upvote
    TheRedBeast reacted to Arias in What are you listening to right now?   
  12. Upvote
    TheRedBeast reacted to VirtuallTek in Fighter Factory Studio 3.5.2 (UPDATED May, 31)   
    Fighter Factory Studio released!

    After one year of work, 13 years before release of the first edition, we are glad to launch Fighter Factory Studio to the public. This new version is a huge improvement over any previous edition.
    Although it lacks some features, it's a solid base to upcoming functions that will be added. As said on previous announcements, we aim to be able to edit every single game asset, on any engine we add support. Fighter Factory was designed to be a character editor, version 3 added support to more formats, but on Studio we extend this to the maximum level.
    The reworked code-base is powerful, scalable, extensible and very stable. Everything is ready for big new features like BGs editor on M.U.G.E.N's module and OpenBoR support. There's no limit for what we can do in this edition, and we have plans to extend almost all functions.
    Here you can download latest version and older ones as well (including all versions from 1.0 to 3.0), and some important public content in our Blog. All exclusive content will be posted in our Patreon page.
     
    Change log:
    Split on modules with support for multiple engines. Project file explorer (will be essential for full game development). OpenGL is mandatory, but a software rasterizer alternative is available too. Updated to latest version of Qt framework. Hybrid parser/syntax highlighter (smarter, faster and more reliable). Multi-threaded (long tasks are split across all available CPU cores). Import from another project can import from any supported engine too, and has collision resolution. Backup function restore files by replacing them and reloading, instead of just loading the backup on memory without changes in the original files. 'Project -> Save' improved. Saves all modified files and call save as for those who lives on memory only as expected, on all projects of the same 'group'. 'Project -> Save as' improved. Saves all files of the current 'project group' to a new folder (copy them in its current state to a new folder). Eg.: open a character, make a copy of it on another folder to create a new one based on the first. We can even make a full copy of a default engine installation to make a full game. 'Project -> Run in engine' improved. All bugs solved, faster than before, and on a full game 'project group' runs on the game itself. Undo, redo, cut, copy, paste, find and replace available in all editors. You can even undo complex things like changes on sprites. Zoom available on code editor too. Built-in image editor inside sprites editor. Import replace sprites with same group/number. Ability to resize one or more sprites outside image editor (you can scale all sprites with hit box adjustment/scaling in one batch). Default background is set based on localcoord. Contact Box drawing always use the same type as current ones (default or not), or non-default if there's none. Better support for frame interpolation, including timeline controls. Onion Skin on animations changed from sprite to animation/frame. Complete support for high DPI displays. Palette generation and 'Adapt image to palette' with better support for alpha channel (can produce anti-aliased 8bit sprites). Animated GIF generation works even with non-8bit sprites (adapts to 8bit). Better interface preset system (adjusts to available space and scales nicely). Drag and drop support on the Organizer. Sound file viewer on sounds editor (basic editing functionality will be added over time). Added fold all/unfold all for code editors. Improved 'Export to HTML function' (tries to detect AI commands to uncheck them). M.U.G.E.N.
    Parser groups allowed code by file type. Added A1 transparency shortcut in Animations editor. Added full support for frame interpolation. Improved offset viewer and throw creator. Fixed PCX decoding (solves some issues on portraits in SFF v1).   Changes in 3.5.2   See our post on Patreon.   Requirements:

    Windows (x86):Windows XP SP3 or greater and Microsoft Visual C++ 2017 Redistributable
    Windows (x64):Windows 7 SP1 or greater and Microsoft Visual C++ 2017 Redistributable.
    Linux (64): libGL (OpenGL library) and Wine.
    macOS (x64): Sierra 10.12 or greater and Wine Stable.

    Download
    http://fighterfactory.virtualltek.com
      Patreon page
    https://www.patreon.com/virtualltek
     
    Known issues:

    Zoom on code editors don't increase font size of all text.
    Sound suddenly stops (macOS).
    Can't resize dialogs (macOS).
     
  13. Like
    TheRedBeast got a reaction from Riku Minato in What are you listening to right now?   
  14. Upvote
    TheRedBeast reacted to Falcon Rapper in CVS Goro Daimon POTS/Infinite   
    CVS Goro Daimon POTS/Infinite

    "Salve galera" MFFA"! Porque o guerreiro de fé nunca gela" by: Racionais mc's
    One more char ready ... "Goro lives ... Goro DAIMON LIVES hehehe" :)
    Well, I present to you "CVS Goro Daimon" by Falcon Rapper (Yes, I am myself hehehe ...: P)
    In humility and respect, I do not like to speak, but to act ... :)
    The char is in "POTS / Infinite" mode (cvs and sparks in HD, fights mode setup, see Config.txt) plus have some new knocks (preserving all strokes of KOF char, of course) ...
    Designed to be played on Mugen 1.0 or Mugen 1.1 (some settings prevent it from running in other versions)
    What have:
    Adapted to be played with 6 buttons (3 for punch and 3 for kick)
    - Moderate artificial intelligence
    - 22 palettes (12 normal plus 10 extra, activating config.txt);
    - All sparks in alpha effect POTS style;
    - Blows based on the KOF versions in which the character appears;
    - Sounds based on version 98 and 2002;
    - Gameplay that can be changed in config.txt (activation of selector palettes, aerial combos, etc) ...
    - All POTS / Infinite mode features (Parry, Custom Combo, etc.)
    - It can be adapted to be played in the ADD004 mode (it can be activated as a helper and changed during team mode / simul mode, needs to use add004pie.exe, it works without problems, either in the jump tag style or in the style "running tag", tested on both)
    - You can enable or disable LV2 Portrait, see "config.txt"
    What is missing:
    - Ending
    - Correct errors that are found, otherwise nothing is missing, it is running good ...: P
    Commands:
    Basic blows:
    Throws: Two punch or kick buttons;
    Tama Tsubushi: F + weak punch
    Special Moves
    Jiraishin = F, D, DF, punch (Ex Mode with two punches, spends 500 MP)
    Jiraishin (Feint) = F, D, DF, start (Taunt, does not have Ex mode)
    Chou Ukemi = D, DB, B, kick  (Ex Mode with two kicks, spends 500 MP)
    Kumo Tsukami Nage = D, DB, B, punch (Ex Mode with two punches, spends 500 MP)
    Kirikabu Gaeshi = D, DF, F, punch (Ex Mode with two punches, spends 500 MP)
    Nekko Gaeshi = D, DF, F, kick  (Ex Mode with two kicks, spends 500 MP)
    Ura Nage = D, DB, B, F, kick  (Ex Mode with two kicks, spends 500 MP)
    Chou Oosotogari = F, D, DF, kick  (Ex Mode with two kicks, spends 500 MP)
    Tenchi Gaeshi = D, DB, B, F, punch (Ex Mode with two punches, spends 500 MP)
    Supers LV1 (Made with 1 super bar)
    Jigoku Gokuraku Otoshi = F, DF, D, DB, B, F, DF, D, DB, B, punch
    Arashi no Yama: Nekko Nuki = B, DB, D, DF, F, B, DB, D, DF, F, kick
    --- *(Combinações: Durante o Arashi no Yama)
    - Arashi no Yama: Zoku Kirikabu Gaeshi = D, DF, F, kick (Após o acerto do Arashi no Yama: Nekko Nuki)
    - Arashi no Yama: Bukko Nuki Ura Nage = F, D, DF, kick  (Após o acerto do Arashi no Yama: Zoku Kirikabu Gaeshi

    Supers LV2 (Made with 2 super bar)
    Jigoku Gokuraku Otoshi = F, DF, D, DB, B, F, DF, D, DB, B, two punch buttons
    Arashi no Yama: Nekko Nuki = B, DB, D, DF, F, B, DB, D, DF, F, two kick buttons
    --- *(Combinações: Durante o Arashi no Yama)
    - Arashi no Yama: Zoku Kirikabu Gaeshi = D, DF, F, kick (Após o acerto do Arashi no Yama: Nekko Nuki)
    - Arashi no Yama: Zoku Tenchi Gaeshi = F, D, DF, kick  (Após o acerto do Arashi no Yama: Zoku Kirikabu Gaeshi)
    Supers LV3 (Made with 3 super bar)
    Hourinkazan = F, DF, D, DB, B, F, DF, D, DB, B, two kick buttons
    Kyoutendouchi = D, DF, F, D, DF, F, two punch buttons
    Preview






    Credits:
    - Electbyte (Creators of Mugen)
    - VirtuallTeck (creators of Fighter Factory)
    - Infinite and R@ce Akira = For great chars in which I use as an aid during conversion
    - Phantom of the server (best sparks and best style for ground fighting)
    - Dampir (Best KOF sprites to CVS converter, it's an honor to be able to use these sprites in this char)
    - Ahuron, Ikaruga, Sander71113, Infinite & ReixSeiryu (Commands, Constants and Animations used in this char)
    - Jmorphman (Best effect for custom combos using helpers)
    - Gui007 & JadeEye (For always promoting my work via Youtube)
    - Left4Joker (Always bringing good ideas and suggestions in my group on facebook)
    - Admins and members of mugen groups on Facebook, especially Ramon Garcia (Mugen link & Share), Master Ares of the Shrine (Mugen Brazil), German A. Sanchez (better known as "Tiloger") and David JR Ayad Mugen Return) and to the group gallery there.
    - Members of the CVS EXtreme group (My group for mugen on facebook)
    Dedico este char primeiramente a Deus, pois sem ele nada seria possível, aos meus pais e familiares, minha noiva e futura esposa (Te amo <3 Raquel) e a todos aqueles que como eu amam MUGEN... :)

     
     
  15. Upvote
    TheRedBeast reacted to CoolAnimeHustler in ʕु-̫͡-ʔु”-- Cool Artwork   
    ʕु-̫͡-ʔु”-- Cool Artwork
    ʕु-̫͡-ʔु”-- I Love Cool Artwork Especially Of Anime and Video Games! Enjoy The Art, Yo!

  16. Upvote
    TheRedBeast reacted to Infinite Kyo in What are you listening to right now?   
  17. Upvote
    TheRedBeast got a reaction from gui0007 in Darkstalkers vs. Melty Blood by Milt Jr.   
    when will do a darkstallkers vs xmen that will be awsome anyway good project
  18. Upvote
    TheRedBeast reacted to Jinx. in KOF '99 Evo Kyo-SP Sprites   
    Been working on an actual Kyo-SP today, out of boresom, after getting GIMP, and this is the result so far:


    Still WIP, but I'm pretty proud of how it turned. I'm using Jin's Kyo as base, but with custom palette.
  19. Upvote
    TheRedBeast reacted to Usurp in X-Men Vs Marvel Vs Capcom Vs Street Fighter   
    X-Men Vs Marvel Vs Capcom Vs Street Fighter
    A Project Still In The Making!!
    www.streetfighteronline.com/nwo/web/ 
    we started small and now are grow'n .. help us grow
    free and online, browser or download people, join up


    we really need more people to help us grow
    does anyone know how to help us fix out lag issue we got, we are on shockwave tho, so we could use someone who knows what they are doing and are willing to pay as well
    if u wish to contact us 
    [email protected]
    ICQ = 713133124 -Usurp
     
  20. Haha
    TheRedBeast reacted to Ex✭Cᴀʜᴍ in Ex - Memorial Sunset   
    Nah, i keep those for myself V :
  21. Upvote
    TheRedBeast reacted to Ex✭Cᴀʜᴍ in Ex - Memorial Sunset   
    [PREVIEW]

     
    Video:
     
     
    [LINK]
    http://excahmmugen.blogspot.mx
    >Excahm´s Box
     
    [INFO]
    -Mugen 1.1 Only.
    -Parallax = Yes
    -Superjump = Yes.
    -Zoom = Yes!
    -BGM Loop = Yes
     
    Today is my Birthday!, so decided to release something~ Hope you like it.
    The stage will have a 1.0 version next year since i´m too busy right now to do it. 
    Leave feeback if any please.
  22. Upvote
    TheRedBeast reacted to HYPERSONICFAN11 in Super Smash Bros Characters (uNFINISHED)   
    Super Smash Bros Characters (uNFINISHED)
                                                                                                                                                                   
                                                                                            
                                                          
  23. Upvote
    TheRedBeast reacted to gui0007 in Darkstalkers vs. Street Fighter (Version 1.0) -HALLOWEEN SPECIAL RELEASE-   
    PREVIEW
     
    Download the game!
    Part 1 → https://mega.nz/#!RYwjEZ4C!H4n6c3IB5pPtfCctQOwnboljCQ88tVfshlDN8hWfogc
    Part 2 → https://mega.nz/#!MMADhJZD!qX6X5fpjRQjevRqSMPL_6Ic61bzoOPOn45syKzTN_ng
     
    Yes, it's a CVS/POTS Style version of the Darkstalkers vs. Street Fighter MUGEN. This is the first version (Version 1.0), so expect for more updates in the future since that not all the characters are CVS/POTS Style, the majority but not all of them. :P
     
    Features:
    - Chars playing in CVS/POTS Style, except Victor, Rikuo/Aulbath. Huitzil/Phobos and Dark Talbain/Gallon.
    - 95 STAGES! All of them by AVPBoy6754, Ryon, Mazemerald and 0megaturb0.
    - Revamped Soundtrack by the great WizzyWhipitWonderful
    - Chars in their most recent and updated versions like Ingrid, Adon and Alex.
    - Final bosses, Jedah and Gill, are TOUGH! So be careful and be ready!
     
    ENJOY! ;)
  24. Upvote
  25. Upvote
    TheRedBeast reacted to Riku Minato in What are you listening to right now?   
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