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Taur

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  1. These new names seem really ridiculous to me. "Type: Null"? "UB-01"? Did they run outta names to give or something? :S Also, that Aether Foundation seem pretty funny-looking. I'm getting BW1 Team Plasma and Team Flare vibes. :P
  2. The red hitboxes on these attacks don't have enough of the blue hurtboxes in them. Standing LP is the least extreme example of it, although it has other problems. Apparently, it's only coded to hit on frame 3. The first red hitbox is ignored, so it actually starts on frame 6 instead of frame 3. This means that MP has less startup than LP, which isn't quite right. Not really. How is that nitpicking? Pikachu disappears on my end in his intro. It appears to be screenpack-specific... how odd.
  3. Some of the character's normals have bugged up priority. Standing LP HP and HK have a little too much. Crouching MP and HK as well. The self-damaging Thunder attack is almost totally useless, seeing as how Pikachu's life stat is incredibly small as it is. His normals in general are safe as heck as well. A bit too safe. A lot of them having a frame advantage of around 7... On block. Pikachu's a bit too short. It'd be a wee bit more balanced if his hurtbox was raised to his ears. Using an attack before double jumping results in you not being able to double jump. Oh, and the disappearing intro thing. That's a problem as well.
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