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DS12

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Everything posted by DS12

  1. - Added Amethia and Zamasu by Artur
  2. 5 months late, I know, but I just fixed the link.
  3. Yay...another "super better" character in progress. This time it's "Super Better Yoshi!" VIDEO: Hope you enjoy!
  4. Been awhile since I've done any of these lol.
  5. Who's ready for a Madoka Magica 10th anniversary celebration?
  6. Oh boy, a Classic Sonic WIP! Nothing more to it though.
  7. Oh look, another remaster! And guess what? It's the little red rid-I mean, wizard herself, Ashley! Yeah, wanted to do this cause bored and stuff. Here's a vid showing her progress. Hope you likey. :3 VIDEO:
  8. Nice job for your first stage. Keep up the good work!
  9. Amazing stage, man! Keep up the good work with these! :3
  10. - The Dice itself (from the Daisy Dice hyper) gives back power when it hits the opponent. - Dunno if this was intentional but the air hard punch and kick seems to block in the middle instead of high. If it was, maybe I'll the air hard kick a pass since it looks like Daisy is kicking straight forward, but for the hard punch it looks she's swinging her fists downward. - There should be a certain time limit to how long the blue shell can hover over daisy's head (you can keep the "press start to activate" thing though if you know what I mean) but that's just a suggestion so it's up to you. Aside from those points I brought up, I think this might well be the best Daisy we've ever gotten. Great work!
  11. Yep, 2 weeks already and I'm already releasing it. Not like this is the first time this happened. Anyways, here's Dororo from Sgt. Frog. I hope ya'll enjoy him, and feedback is appreciated. VIDEO: DOWNLOADS: DORORO: https://drive.google.com/file/d/19gEAwFNyCt4BWRgvs7BpriPUlPFrPvnE/view Hope you guys enjoy them!
  12. Oh lookie here, something that's new and totally not a remaster. And yes, it's a character from an underrated anime called Dororo. Here's a video showing his progress. Hope you enjoy!
  13. Guess if you want something done now, you have to do it yourself. - Added Neera Li by Broder IX
  14. Well, do you have a link for it?
  15. More feedback...my statement about fixing ALL bugs from ALL of your characters before releasing them instead of fixing "a few" and then releasing them in a rush still applies you know. ZIM: - Zim's attacks are still infinites and can be spammed over and over again - Why can I perform wrench special just by pressing "b" now? - Zim's drill special is still overpowered - PAK special's overpowered, even the guarding damage for it is overpowered - Electric special's hitbox...fix please - Ok, maybe I didn't make it clear about stopping the spinning sound loop. Maybe stop playing that sound effect when Zim's about to shoot his lasers (for the elite hyper). - Still didn't fix this, huh? Giving you the opportunity to do so the third time. - Fix hitbox where yellow circle's at: ROCKO: - Still has infinites on attacks - Spitball projectile goes through opponents at random times rather than hit them for some reason... - Spirited away does WAY too much damage - Pogo stick doesn't do enough damage - Still unable to perform bird chirp for some reason - Brain Pop is hard to perform - Heffer still hits opponents when he lands rather than hitting them from above - Rocko still jumps in the same direction Earl is running in, and dust positioning problems not being on ground - Hitspark positioning needs work - Jackhammer sound for Jackhammer #2 hyper still doesn't stop playing, even if the hyper is finished - Crazy Bus driver still does way too much damage. Oh, and BG problems persist - Continuing the Crazy Bus Driver, I thought female rocko from france or whatever was supposed to show up at the beginning of the hyper, not sheila. - Boxing hyper does way too much damage for a Lvl. 1 hyper - Rocko's finisher is still bugged ED: - Ed pops out even when chest doesn't open - Ed's attacks are still infinitely spammable - You still need to fix this... - Ed still throws his opponents backwards and takes long for the opponent to come down, unless if that was intentional - Nazz assist (2nd one) still doesn't connect all her hits and ends up going through the opponent That's all. This time, please fix ALL the bugs in your characters before releasing them to the public.
  16. Tested the fixes out...you DID fix a few bugs here and there, but you still have a ways to go. Here's what you still need to fix: WHAT YOU STILL NEED TO FIX FOR ZIM: - Zim's spammy attacks and infinites - Zim's wrench position when performed in air (still goes through the opponent) - Gir's underpowered pig projectile damage - Overpowered damage with zim's drill special - Robodad's walking up to the opponent and instant running away without even attacking thing - Incapability to perform the PAK special because of the electric special overlapping it - Zim staff spinning sound loop that doesn't stop playing even if the hyper sequence ends (for the elite hyper) - The poorly executed pause sequence for Gir's hyper attack - Fix this too: WHAT YOU STILL NEED TO FIX FOR DIB: - Dib's spammable attacks (possibly leading to infinites) - INTENSE shaking when opponent gets hit by Air Strong Punch - Oversized hack helper as you can see from this screenshot (reposted): - Constant pause and long dialogue sequence for the ham special (actually, remove it completely please, it's redundant) - Dib's camera not having the camera flash sound for the camera special - Opponent going into passare state by Dib's water balloon - Dib's AI teleporting spam - Gaz's red hitbox display even though she's not appraoching the opponent in order to throw a pizza - Ray special not doing any damage at all - Membrane hyper costing 3 power levels first then the the rest of your power level - Hypers that give back power - Torque smackey barely doing any damage and take off the darken effect for the pause state - Ya still need to fix this... WHAT YOU NEED TO FIX FOR ED: - Ed not being able to fit at the bottom at the screen as you can see here: - Ed throwing the opponent backward and WAY too high - Ed's spammable attacks (aside from standing heavy punch and kick), which leads to infinites. - Nazz going through the opponent while punching and kicking, not being able to connect all hits and results in uselessness - WAAAAYYYY too many hitboxes - Fix this too: That's all I have. From the test I did, you apparently fixed 2-4 bugs, while for ed you fixed most of it. If I were you, I'd make an effort to address to ALL of the bugs rather than to just fix "a few" and send updates out in a rush. Saves me and the others the stress of testing all 3 of them over and over again after all.
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